Tuesday, November 3

Why the Giants Keep Buying Tiny Mixed Reality Startups

Person wearing a virtual reality headset, illustrating mixed reality startups
Photo: FloppaIngénieur / CC BY 4.0 via Wikimedia Commons

Every few years, one of the small mixed reality startups building headset tracking, hand input or spatial mapping software is quietly absorbed by a much bigger company. The press release is short. The product often disappears. The team shows up on a new org chart.

It can look wasteful, but the logic is consistent. Mixed reality, the blend of virtual objects with the real world, is hard to build, and the best expertise sits in a surprisingly small circle of people.

Person wearing a virtual reality headset, illustrating mixed reality startups

Reason one: people who already know the hard parts

The most common motive is talent, sometimes called an acqui-hire. A headset that tracks your head position, understands a room and draws stable graphics needs specialists in computer vision, optics, graphics and sensor fusion.

Hiring such people one at a time is slow, and competitors are chasing them too. Buying a startup brings in a team that has already worked together and solved problems together. It also keeps that team away from rivals.

Reason two: patents for mixed reality startups

Small teams often file patents on narrow but valuable ideas, such as a method for tracking fingers with one camera or a lens design that reduces bulk. For a large company, owning such a patent can lower legal risk and strengthen its hand in licensing talks.

Defensive patents are a quiet theme. A company with a big hardware plan wants to be sure nobody can block its product late in development. Among mixed reality startups, the ones with a few well-aimed filings often attract the first calls.

Reason three: time

Hardware cycles are long. A phone maker or social platform that wants a headset in three years cannot wait for a research group to rediscover every trick. A startup that has already built a working prototype can cut months or years off the schedule.

There is also the matter of software. Operating systems, tracking engines and developer tools take a long time to mature, and an acquired codebase can become the foundation of a platform.

Why the products so often disappear

Customers sometimes feel betrayed when a favourite tool is shut down after a deal. From the buyer’s view, though, the product may never have been the point. If the team is reassigned to a bigger project, maintaining an old app is a distraction.

Still, shutdowns are a risk for anyone who builds on a small company’s tools. Developers and buyers should ask what happens if the maker is sold, a worry we also cover in what happens to your gadget when its maker is sold for parts.

Founders weigh these trade-offs too. An exit gives employees and investors a return, and some small teams gain access to resources they could never afford. The founder’s alternative may be a long search for funding, a problem explored in why hardware startups shut down even after raising real money.

What it means for the rest of us

For consumers, the pattern suggests that headsets will keep improving in steady steps, with features from acquired teams showing up inside larger products. You may never use the original startup’s app, but you may benefit from its tracking code.

For investors, mixed reality startups are a bet on either a breakout platform or a respectable acquisition. Many small companies in this field plan for the second path from the beginning, building a clear technical specialty rather than a full consumer product.

For workers, the field still offers jobs for people with unusual skill sets, from optics engineers to interaction designers. Acquisitions concentrate those people inside a few companies, which is a worry for competition.

If you are a founder in this space, think about what makes your team valuable to a buyer: a unique technique, a patent family, a working demo and a group that can ship. Keep your documentation clean, because acquirers examine it carefully.

The basics of the technology are covered in the mixed reality article, which also explains how it differs from virtual and augmented reality.

What mixed reality startups can do to stay independent

Not every founder wants to be acquired. Some mixed reality startups choose a niche where a giant has little interest, such as training simulators for factories, medical visualisation or design tools for architects. Paying business customers make the company less dependent on one big platform.

Others build on open standards so their software works across devices. That reduces the risk of being squeezed by a single hardware maker, and it makes the company more useful to many partners. It also makes an acquisition less urgent, since the startup earns revenue in its own right.

Funding plays a role. Hardware is costly, and long development cycles test investors’ patience. Mixed reality startups that survive tend to keep burn low, ship modest products and prove demand before building anything elaborate.

For employees, an acquisition can be a mixed bag. Stock and salary may improve, but the culture changes, and some projects get cancelled. People joining a small team in this field should ask about the founders’ plans, the runway and the investors’ expectations.

The giants will keep shopping because mixed reality startups hold knowledge that is scarce, expensive and slow to grow in-house. As long as that stays true, expect more quiet deals and a few loud ones.