Title: "New, Open RP" Discussion Thread
KatanokiChaos - August 4, 2007 03:36 PM (GMT)
<< Original PostBasically:
Point of the RP is to be completely open to anyone.- Most weapons should be allowed, but equalized.
- A modified 'modern day' setting could be used, but allowing older and futuristic characters as well.
- Character Sheets are required.
A storyline hasn't been created yet. Should we create a storyline, or stab in the dark?A
Rivalry/Revenge plotline has been suggested and seconded;
Team Play has been suggested and seconded.
Something more specific should be discussed, now. A title should only be decided upon afterwards.
Participants:- KatanokiChaos: Akane
- Devking: Drake Misamura
- Anachronist:
- TWIGLET:
- V2Blast: Tsubasa
Working list; Participants and their characters subject to change.
Devking - August 5, 2007 05:11 AM (GMT)
Ah. Good that you posted up an official thread on this. Well, alright, I agree completely with all of what you've said, and I got a bit more information to supply you with. First things first, though. I'll be using my character, Drake Misamura (sigged), for the role play, and character sheets should be required. Period. And lastly, for the storyline, it should have one, but it has to be a very loose one. One where a setting, time, and plot is established, but one where no demands are made for characters.
((I will expand when I get back from my one week trip. Try not to start anything big without me...))
KatanokiChaos - August 5, 2007 10:56 PM (GMT)
Okay, so let's begin work on storyline.
a Setting: Modern day.
But what should the main characters be? What is there purpose for fighting? Also - Just one side, or two? Because if there's two sides, a
revenge plot would be suitable.
V2Blast - August 6, 2007 02:53 AM (GMT)
It's probably be best if there were two. Motivates more competition that way, so gives more characterization.
Two sides might also be good for a rivalry plot (#8 on that list). Maybe some sort of competition?
KatanokiChaos - August 6, 2007 06:47 PM (GMT)
Rivalrenge?
Yes, I did just combine those two words.
That'd be leet.
V2Blast - August 6, 2007 08:32 PM (GMT)
LOL. Indeed it would. Perhaps the two sides hate each other (for whatever reason) and are competing to reach a certain goal...
KatanokiChaos - August 13, 2007 05:54 PM (GMT)
Time to discuss a Rivalrenge/Team Play plotline.
And competing for a goal fits perfectly.
Devking - August 13, 2007 06:12 PM (GMT)
I have returned!!!
Anyways, a rivalrenge plot line (assuming that I know what it is) sounds pretty good. It would always help if a motive was set for characters, so that role players further know what to do. On that note, we have to start delegating what we want as the two sides. There must be, obviously, very constructed sides in such that no one side is made to be worse than another. For example, we should have more than two groupings of characters, just so that it does not feel so constricted when it comes to chose. Also, we can't make any side at any point sound, "evil", or looked down on. Preferably an equal level should be set for all, but each with their own views at others.
Last up in my small rant is this: We should not make the entire storyline based around these groupings. Sure, one would have to choose a set side to join (or none of them, for that matter), and the rivalrenge would still go on, but it just wouldn't be in full control within the storyline. For example, we could have four different sides that characters are allowed to join, each with their own pros and cons, and then we put some kind of rivalry between them. But after all that, a final option of just not being part of any group could be available for members, yet even if they choose this option, rivalry between the other sides would still affect them.
Hopefully I haven't made my opinions too confusing...
V2Blast - August 14, 2007 01:50 AM (GMT)
Well... In my opinion, it'd be somewhat hard (but still possible) to have someone be by themselves and still have a fair chance at reaching whatever goal there is to reach. Unless, of course, they're super-strong :P which would throw things off.
And yes, the two (or more) sides should be pretty much equal, though each group might have its own unique advantage (and perhaps disadvantage as well).
Devking - August 14, 2007 05:29 AM (GMT)
Time to start listing... First of all, I don't really think a common goal should be set within this role play. This is one idea I think should be expanded on. And yes, being super-strong would throw things off. :P Second, if one is not on a particular side, they are not on their own faction, just that they choose not to be within whatever rivalry is set. For example, there could be various nations within the role play, and the character could simply be a wanderer. Lastly, I propose the idea that each side should start neutral with any other side, but then declare war or alliance once the actual role play begins. That would surely bring a twist to it. Of course, it must be announced with a reason by a high figure. Obviously 3 on 1 would be unfair. :ph43r:
Anachronist - August 14, 2007 04:32 PM (GMT)
Perhaps we sould use elements to divide the factions. Like Fire, water, and Grass or Earth, which might also help in the advantages/disadvantages. Like, the Fire side would tend to be impulsive and wouldn't think ahead. Or you could make it like pokemon; Fire beats Grass, Grass beats Water, Water beats Fire and go from there.
Devking - August 14, 2007 05:30 PM (GMT)
That's probably one of the best ideas stumbled upon so far... Up until the Pokemon related part, it could work. Because if they were attribute-related, then one faction could team up on another, and they could do nothing about it. As for your first idea, with the simple characterizations based on the elements, I would say that works really well... How 'bout the rest of you?
M@xWeru - August 14, 2007 08:11 PM (GMT)
Is it too late to register interest?
Devking - August 15, 2007 02:36 AM (GMT)
Nope, it's never too late. What's up?
M@xWeru - August 15, 2007 09:58 AM (GMT)
| QUOTE (Devking @ Aug 14 2007, 09:36 PM) |
| What's up? |
This isn't a thread for that sort of idle conversation, right? Or maybe my English is failing me, and I'm misinterpreting what you read. Ah, I'll just make a suggestion, to keep this post from being a complete waste of space.
How about it if the groups are divided by ideological differences (not necessarily connected with evil or good). For example, one that believes that strong laws are required, while the other wants people to have as much freedom as possible, while a third faction thinks both the others are too extremist. (The classic case of order versus chaos - I'll admit I got the idea from playing 'S.T.A.L.K.E.R.')
Devking - August 15, 2007 06:51 PM (GMT)
That, folks, is what we in the industry like to call, a literate person. ''m@xweru'', just saying, this thread really is not one of very high standards, and you can always input some 'idle conversation', as long as it doesn't take control of the thread. Hope you understand. Anyways, your idea of the different factions with different idealistic points is basically what we have thought of (to a certain extent), although the order versus chaos scenario is one that we can really think on.
((And Adam, what is up with your girl-only avatars? x_x Not saying it's bad or anything...))
M@xWeru - August 15, 2007 07:22 PM (GMT)
Aye, I understand. In that case, what was up at that particular time was cake and spare ribs. Best breakfast I've ever had. :) How was yours?
Anyway, then - other kinds of groups... How about ones depending on what they hold as the best "weapon" in combat - speed versus endurance, versus strenght, versus brains, etc? On the other hand, that might make some battles very dull, and the lines between the factions might be a bit blurry.
How about if the thing which they are searching for will only work for so many people, meaning that people are simply ganging up with those whose presence they can stand.
While I'm still at it - is there anyone I can talk to about having the 'm' and 'x' in my username capitalized? I must've been tired when I typed it in.
Devking - August 15, 2007 08:04 PM (GMT)
You can talk to "KatanokiChaos" about changing your username. I didn't have breakfast. And those are some good ideas. Now to get someone else to re ad this thread... <_<
Anachronist - August 16, 2007 04:47 AM (GMT)
I think everyone the forums have already posted on here at least once.
(I just like my avartars, is all.)
V2Blast - August 16, 2007 07:47 AM (GMT)
I like the element-based groupings idea (the first part of it, not the second). Sorta reminds me of the Avatar show on TV...
I'll be using Tsubasa, as he is and will probably stay my only character for a while.
We should have a somewhat loose storyline, but we shouldn't just be rambling. Also, this talk of elements reminds me: will magic/powers be allowed?
KatanokiChaos - August 24, 2007 12:15 AM (GMT)
No auto-kill moves; No overly powerful moves. Guns will be equalized to match other weapons. No rocket launchers or similar guns allowed. No bombs. No mention of 'power levels' when in bare hand combat.
Sound good?
Devking - August 24, 2007 05:43 AM (GMT)
V2Blast - August 24, 2007 05:02 PM (GMT)
M@xWeru - August 24, 2007 05:05 PM (GMT)
| QUOTE (KatanokiChaos @ Aug 23 2007, 07:15 PM) |
| Guns will be equalized to match other weapons. |
Like in 'Afro Samurai' B )
But yeah, I agree.
KatanokiChaos - August 29, 2007 01:21 AM (GMT)
Storyline development time.
Devking - August 29, 2007 01:38 AM (GMT)
Yah. As we all proposed already, it will be of a fantasy genre and set in the present. The setting of which should be on a widespread area. Role playing within it will basically be the same as what we do now, except that a constant story will continue. So, this story must be a good one, that will last for a longer period of time than the average story. Also proposed a while ago, is the availability of separate groups, of which will number more than 3. Each will have their own goals and specialties, etc.
((Just wanted to re-cap things a bit.))
Now, we just have to come up with the story, along with what each group should be based on. A common goal should be in order.
KatanokiChaos - September 5, 2007 12:49 AM (GMT)
Could this be based off a video game?
*coughWOWcough*
._.?
Devking - September 5, 2007 05:06 AM (GMT)
Heh. Possibly.
Just tell us about how you're planning on making it. :ph43r:
Anachronist - September 5, 2007 11:21 PM (GMT)
But why *coughWOWcough* ? Why not *hackROhack*, or *wheezeMapleStorywheeze*?
Devking - September 6, 2007 01:27 AM (GMT)
Because...
*hackROhack* Doesn't have much of a story as *coughWOWcough*, while *wheezeMapleStorywheeze* just plainly sucks. >.<
KatanokiChaos - September 6, 2007 02:22 AM (GMT)
I was thinking, we could take the WoW setting and plot line. It would be WoW based, but at the same time, we could be a bit liberal with the interpretation... such as adding in a DnD-like prestige class sort of thing.
Example: In WoW, every class has talent points... Let's say, Warlock. A warlock can specialize in Affliction, Demonology, or Destruction, with some points left over for other classes.
Instead of just saying it's a Warlock with a specialization, we could give it a spiffy name, depending on the focus, or even on the Warlock's personal preference. Example: A Lock that raised, instead of a Voidwalker or an Imp... say, dead people (XD), could be a veritable Prestige class Necromancer. Or a Warlock with tons of destruction points could be a mage... some bad ass name of sorts for a destruction warlock. XD
But yeah. WoW plot line and setting, I was thinking. Each character could pick a class and could be whatever race they wanted to be. There would be more classes, though. Classes from pretty much any video game or RPG--hell, anything that makes sense--would be allowed. And that class would be put in their first post, and then added to the front page of the RPG. It makes it somewhat DnD-esque, but that'd be fun, no?
Anachronist, say something about gnomes, and I stab.
Any thoughts? Critique? I'm open to suggestions, comments, anything.
Edit: OH! One more thing: I don't think having it closed to new participants is a good idea, but their sheet should be checked (in an OOC topic, perhaps this one) before they even post in the thread. At the very least.
Devking - September 6, 2007 03:08 AM (GMT)
Ah. Yes. Okay.
Hm. I was thinking close to the same thing about why you chose to select WoW as a base to build off of. As for what you've got so far, I think it works pretty well. So, if everybody else agrees, I think we can safely assume that this system is what we go with... Now to come up with spiffy names...
((Yes, I guess we will make a separate OOC thread where members must be pre-approved before they can join. Along with having a character BIO, I think they should choose their class/etc. there... Maybe a short history that they make for thier character should be in order.))
So, what do you guys think?
KatanokiChaos - September 7, 2007 01:41 AM (GMT)
Other people... Opinions? Comments? Critique?
Pl0x? ._.?
V2Blast - September 7, 2007 08:42 PM (GMT)
Why WoW? Why?! >< (It's a rhetorical question; you already answered it.)
I've never played WoW. Or DnD. So I have no idea what setting or plotline we're actually going with. (I get the prestige idea though, sort of, since you explained it.)
I agree with the OOC thread thing; it's actually how I'm used to RPing.
Anachronist - September 9, 2007 07:55 PM (GMT)
Y'know, there are people who haven't played either WoW or DnD. Just a suggestion: Pehaps make a chart with a few ideas for races or list a few websites that have lists of different races from different vidoe game; i.e., An RO webiste, a WoW site, etc. Because even though everyone RPs, that doesn't mean they all play RPGs.
Or this could be a stupid idea. JUst sayin'....
(Oh, and I would've said something about Dwarves instead of gnomes, so, anti-stab.)
KatanokiChaos - September 10, 2007 11:17 PM (GMT)
I'll get one put together.
^_^
Devking - December 26, 2007 01:28 AM (GMT)
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