Q. I wanna be a mighty wacky dood and compose all tah moozik for T.U.C.Q.!A. Sure. Knock yourself out. Just make sure the music you make matches the style of the original tunes. I will not accept tunes that conflict with the style already established by Andrew Benson.
Q. I want to make a whole bunch of kickass textures for TUCQ! A. Sure. Knock yourself out. Just make sure the textures you make match the style of the original textures. I will not accept textures that conflict with the style already established by Charles Jacobi.
Q. How realistic can I make my textures?A. This is where things get tricky. You must remember that Chex Quest is supposed to be a cartoonish world. You must therefore keep the look of the new textures consistant with that of the original textures created by Charles Jacobi. If the textures are too realistic, they may be rejected.
Q. Wait a minute! My level didn't get in to T.U.C.Q., but I definately recognize a part of it over here in another level! What the heck are you trying to pull?!?A. Calm down. It may be possible that some levels with elements I like will be Frankensteined together to create new levels. Do not worry. You will get credit for your work.
Q. How much sex and violence can I put in? I've got this great idea for a brothel level!A. Sorry. No dice there. Chex Quest has always been intended as a nonviolent game for children. It is only right that T.U.C.Q. continue in the same spirit, without sex and violence. Crushers, for example, should only be used to create special effects. They should not be used as weapons against either the player/s or the flemoids, as crushing someone to death is very much out of line as far as the spirit of the game goes.
Q. Can I make textures talking about how crummy Chex cereal is?A. Nope. That would also be against the spirit of the game, since it was originally made as a promotion for Chex.
I will be introducing a competitor to Chex into the game, called "Brand X". Brand X cereal is so bad that the best slogan they can come up with is "It's almost as good as Chex". Brand X related stuff will only appear ocassionally, as in E2M7: The Wrong Side of Town, and every effort will be made to show just how inferior Brand X is to Chex. Brand X cereal will be depicted as issuing green vapours and having flies buzzing around it, Brand X power doors will either work badly, or not work at all, etc., ...
Q. Can you teach me how to make maps, hack edit, create wad resources, write scripts, and do advanced special effects?A. What? Do you want me to wash your car for you while I'm at it too?
GEEZ!
Come on! Give me a break! Do you really think I am going to have time to be able to do all this and work on T.U.C.Q. at the same time?
The answer is a definate NO. I just don't have the time.
If you want to learn how to edit maps, try reading
The Unofficial WAD Designers' Handbook and
The DOOM Level Design FAQ. If you want to learn the specifics about the editor you have chosen, may I suggest you read the documentation the came with it. With the exception of DooMCAD, which has been my work horse for map editing for much of the last 11 years, chances are that I have little or no experience in regards to most editors.
As for hack editing, creating wad resources, writing scripts, making special effects, or using source port specific features. My advice is to forget about them for now. This is more advanced stuff, and will only distract you from learning the fundementals of map making, kind of like trying to make a grade one write a university thesis before he has finished reading his first Dick and Jane book! Once you become proficient at mapping, THEN you can start learning the other stuff.
Yet more information coming ...