Title: GZdoom Editing Tips
Description: For When the conversion is Complete
slimeinator - January 6, 2008 02:22 AM (GMT)
I've been playing with GZdoom editing functions, and after a long and hard testing period, I've FINALLY found the basic defining details of a GZdoom door:
Action: H Door Raise (Action 12)
Activation: Player Presses Use
Movement Speed: 32
Close Delay: Every 50 Increment is about one and a half second. (Average delay is 128)
Flags: Repeatable Action
This topic is for those who have trouble with the complicated GZdoom format mapping.
Replica - January 6, 2008 02:50 AM (GMT)
wrong you are. The normal speed it 32. And the delay speed is 128 -_-
And its hexen format, not gzdoom format. But others are good.
slimeinator - January 6, 2008 02:54 AM (GMT)
ZorchDude - January 6, 2008 08:09 AM (GMT)
It's really Action 202: H Door Generic.
With that door there's also options for a lock.
Red key: 1
Blue key: 2
Yellow key: 3
However, I have not modded for a while so this might not all be 100% correct.
Replica - January 6, 2008 05:42 PM (GMT)
It's action "13" to.
1.Red key
2.blue key
3.yellowkey
4.Red skull key/ in cq32 Purple key
5.Blue skull key/ in cq32 Green key
6.yellow skull key/ in cq32 Silver key
atariangamer - January 6, 2008 07:44 PM (GMT)
Hold up, is there a gzdoom doom builder config? Cause there is the 3d linedefs in gzdoom, but not in zdoom, which everyone seems to be using... Can somebody find it?
Oh, wait, heres it. On this page:
http://grafzahl.drdteam.org/index.php?page=topic&id=230one of the last two links. Maybe this will help.
ZorchDude - January 7, 2008 09:36 AM (GMT)
Yes, I edited that to make my CQ:PZ config.
Replica - January 9, 2008 01:07 PM (GMT)
Steps to making a Teleporter.
Step one. Make it the Teleport linedef 70. Put in map spot tag 1, and sector tag what ever your next tag is.
step 2, Make a sector with the same tag as the Linedefs "Sector Tag".
step 3, Put a "Map spot" thing in Zdoom things, in the sector. Tag that 1.
Step 4, if you want it to be repeatable, simply put the repeatable Cigarette in.
Step five/review, make sure you have the action "When player walks over"
Make it a switch, Simply put Press use in.