Title: Should I make my levels easier?
Description: Are they too hard?
slimeinator - December 17, 2007 06:51 AM (GMT)
I am angry at myself for making my levels hard! :angry: Are you angry at me for making my levels hard!? ANSWER ME!!!!!
Lucius Octavion - December 17, 2007 08:13 PM (GMT)
NO! I AM NOT ANGRY AT YOU DO YOU HEAR?!!!???
And this topic is kind of pointless.
Replica - December 17, 2007 10:45 PM (GMT)
Nope, just make it less hard on easy ;)
atariangamer - December 17, 2007 11:44 PM (GMT)
well, I had 8 miniutes to be on the computer this morning. I couldn't get to the end in that time. WITH IDDQD ON. <_< That shows either a determination to totaly kill the player, or you totaly messed up the elevator. WAY TOO TALL. everything else was cool. just tone it done one notch.
True_Dude - December 18, 2007 12:47 AM (GMT)
I think that some parts shoul be slgihtly lighter, I can't use legacy 'cause it locks up in the elevator room, and in Zdoom it's too dark to see anything. Plus, make it a bit shorter ceiling in some rooms please. :P
slimeinator - December 18, 2007 02:35 AM (GMT)
True Dude,
THIS MOD WON'T WORK ON ZDOOM!!!!!!!!! It works on GZdoom, but not Zdoom. Mostly because of lighting and generalized linedef actions.
Manny Cav - December 18, 2007 04:54 PM (GMT)
| QUOTE (slimeinator @ Dec 17 2007, 08:35 PM) |
True Dude, THIS MOD WON'T WORK ON ZDOOM!!!!!!!!! It works on GZdoom, but not Zdoom. Mostly because of lighting and generalized linedef actions. |
If your mod doesn't work on Doom Legacy or ZDoom, then I would suggest updating your readme.
| QUOTE (CQuest Generation 2.txt) |
DooM Source Port : Requires DooM Legacy version 1.41 or 1.42 running The Ultimate DooM or the original IWAD from Chex Quest. Will not work with Legacy version 2.0 or higher. |
atariangamer - December 18, 2007 06:20 PM (GMT)
the elevator works for me in legacy...but I kinda don't like that room.
Why would you put in 2.0 or higher if it hasn't even been released yet?
Lucius Octavion - December 18, 2007 08:10 PM (GMT)
slimeinator, chill out man. Enough outbursts, alright? <_<
Manny Cav - December 18, 2007 09:07 PM (GMT)
| QUOTE (atariangamer @ Dec 18 2007, 12:20 PM) |
the elevator works for me in legacy...but I kinda don't like that room. Why would you put in 2.0 or higher if it hasn't even been released yet? |
Because the readme was copied off of TUCQ's readme, but he just forgot to edit that particular part.
Replica - December 18, 2007 09:28 PM (GMT)
| QUOTE (Manny Cav @ Dec 18 2007, 11:54 AM) |
| QUOTE (slimeinator @ Dec 17 2007, 08:35 PM) | True Dude, THIS MOD WON'T WORK ON ZDOOM!!!!!!!!! It works on GZdoom, but not Zdoom. Mostly because of lighting and generalized linedef actions. |
If your mod doesn't work on Doom Legacy or ZDoom, then I would suggest updating your readme.
| QUOTE (CQuest Generation 2.txt) | DooM Source Port : Requires DooM Legacy version 1.41 or 1.42 running The Ultimate DooM or the original IWAD from Chex Quest. Will not work with Legacy version 2.0 or higher. |
|
He never said it wont work on legacy ;)
True_Dude - December 18, 2007 10:32 PM (GMT)
I think the reason it won't work on legacy is because of the enormous amount of flemoids, and my computer is an XP, too.
slimeinator - December 18, 2007 11:59 PM (GMT)
The entire mod is made for Doom Legacy. True Dude, my computer is ALSO an XP, and it runs the elevator just fine. Soon there will be a bug fix release to fix some urgent things I found.
Manny Cav - December 19, 2007 01:42 AM (GMT)
Ah, Doom Legacy. So, it will run on GZDoom, but you recommend Doom Legacy. :) I've started playing it. I'll let you know what I think of it when I finish.
slimeinator - January 4, 2008 12:14 AM (GMT)