Title: New screen shots!
Replica - July 4, 2007 04:44 AM (GMT)
after a lot of bugging i finally got around to it.

from E1m1, i made 3D Grass!

E1M2 fallow the Blue light.

this is another exapmle of the 3D grass + fern!
please click on them, for a better look ;)
Manny Cav - July 4, 2007 02:28 PM (GMT)
The contrast of the status bar seems unusually high. Is this the way it actually looks, or did the picture take wrong?
Replica - July 4, 2007 04:46 PM (GMT)
i'm not sure, what you mean. The HUD? or the brown blue etc. squares on the textures?
Manny Cav - July 4, 2007 04:50 PM (GMT)
Yes, the status bar (HUD). The contrast seemed ridiculously high compared to the normal one. Do you have your Doom Legacy (is this the port you're using?) contrast set way high or something?
Replica - July 4, 2007 04:59 PM (GMT)
i have the same as, TUCQ. i used the setup legacy form their, because i get lost in legacys page. if you would know, i edited the HUD. And now it has a better Q and colored letters.
Lucius Octavion - July 4, 2007 05:30 PM (GMT)
I love the idea of 3D grass. How are you working it exactly?
The way you drew the grass doesn't really look so good IMO, but just draw it better to make it look like real grass. The fern is pretty good. I don't like your sky though.
Good job.
Replica - July 4, 2007 06:11 PM (GMT)
i have to fix the sky, what i did was add a texture of grass, then made it like 6 by 6 or some thing. That would maake it repeat. next you put a line def every two 16 squares, and add the grass on each side of the middle texture. Lower unpeg that and you should have 3D grass.
Lucius Octavion - July 4, 2007 08:06 PM (GMT)
It might work better if it was thing based. Meaning the grass is a sprite. That way you would have no conflicts at all with line defs, and it would rotate to your view. Try that. Then you can add more sector based things over the grass.
GameMaster - July 4, 2007 11:31 PM (GMT)
Nice to see my maps in action.
Though I must say, i cant really reconize them :huh:
Replica - July 5, 2007 02:22 AM (GMT)
| QUOTE (Lucius Octavion @ Jul 4 2007, 04:06 PM) |
| It might work better if it was thing based. Meaning the grass is a sprite. That way you would have no conflicts at all with line defs, and it would rotate to your view. Try that. Then you can add more sector based things over the grass. |
ya, but then the "things" will be impassable :( and i'm not a hacker.
the last one is from E1M4, but an add on.
Lucius Octavion - July 5, 2007 03:40 AM (GMT)
You could just replace a passable thing. And it's not that hard to hack a simple thing like this. If you can think of some thing to replace, I can give you the code to make it passable.
The_Green_Avenger - July 5, 2007 04:08 PM (GMT)
I believe that darker grBum would be nice. The sky needs work, but Lucius beat me to that. I like the new wall texture and the fern, though. Overall nice work.
Replica - July 5, 2007 05:01 PM (GMT)
Thank you. ^_^ i was going to fix the sky later. oh if your lucky, you'll find the Super Shotgun.
Super Chex - July 12, 2007 12:32 AM (GMT)
Um... know this has nothing to do with this mod, but, can you make the tall/green torch passable? If so could you give me the hack? Please?....
Replica - July 12, 2007 01:11 AM (GMT)
i'll try, i'm not a good hacker though.
Lucius Octavion - July 12, 2007 02:59 AM (GMT)
Yes you can make it passable.
Tomorrow... I promise I will post some code to help you guys out.
UPDATE:
Add this to the dehacked lump to make it passable
| CODE |
Thing 93 (Tall Green Torch) Bits = 0
|
Replica - July 31, 2007 04:07 AM (GMT)
oh thank you.
i didn't see this
edit, ahh tall green torch isnot number 93. it appears as a ? with a o around it.