Title: Sprite Help
Description: HELP ME!!!
Mob720 - June 12, 2007 10:09 PM (GMT)
Okay, I've loaded some replacement sprites for the SS Wolfenstein, but when I test it, the attacking frame turns into a cycloptis and it shoots 3 slime balls at me.
When I shoot it, it turns back into the regular sprite and walks around. When it shoots at me again, the same thing happens.
Any solution?
EDIT::
Here's the file and my wad. put my wad first, then the other one for you first timers.
SS Wolf.zip
Manny Cav - June 12, 2007 10:19 PM (GMT)
Here's what I think may be happening: there never were certain frames for the Wolfenstein SS in original Doom 2. However, Legacy expects a full set. It doesn't find them, so it grabs whatever it can, in this case, your new Flemoid that shoots 3 balls at once (I've played through your WAD; I know what it is).
I experienced this issue when placing an Arch-Vile in TUCQ. There are no Arch-Vile sprites in that WAD or in The Ultimate Doom, so it basically swapped in between Quadrumpus and Larva sprites.
Mob720 - June 12, 2007 10:23 PM (GMT)
Manny Cav - June 12, 2007 10:24 PM (GMT)
It's kind of a loop. The engine has no way to know you put those extra frames in because they were never in the orginal Doom 2 source code to begin with. The frames were simply never created.
Mob720 - June 12, 2007 10:31 PM (GMT)
Can you make it work? Like take out the extra frames and upload it again?
EDIT:: If there wasn't a full set, then Legacy would crash and come up with an error. It doesn't do that, for some reason...
xbolt - June 12, 2007 10:32 PM (GMT)
I had that problem when I was trying to replace the SS in Newmaps a while back... Instead of shooting slime balls though, the game just crashed. I spent a while trying to figure out what was wrong, but no luck. I eventually gave up.
Manny Cav - June 12, 2007 10:33 PM (GMT)
Wha? I never put any extra frames into my The New Chex Quest 2. Just the ones used in Doom 2.
EDIT: POSSIBLE SOLLUTION: Here's the million dollar question: Is your WAD an Ultimate Doom modification or a Doom 2 modification.
Mob720 - June 12, 2007 10:35 PM (GMT)
Take out the ones I don't need, maybe that'll make it work. Although I did try it with your sprites, still did the same... Man legacy is messed up.
EDIT:: Um, I think it's ultimate doom.
Manny Cav - June 12, 2007 10:36 PM (GMT)
EDIT: There's your problem. Wolfenstein SS was meant for Doom 2, not the Ultimate Doom. You can slap all the Doom 2 related sprites you want to in your Ultimate Doom modifications, but that doesn't mean the engine will acknowledge them (this is the main reason the mega-zorcher never works in any of the Ultimate Doom modification released, like Strife's level packs).
EDIT: I saw that little edit of yours. I asked the question again when your post ignored it, but by the time I had finished posting it again, you edited your post to answer it. I then got in a mad scramble to delete the second asking, but you saw it before I deleted it.
Mob720 - June 12, 2007 10:37 PM (GMT)
xbolt - June 12, 2007 10:38 PM (GMT)
Theoretically, it SHOULD work. The Maximus in TUCQ (A Doom mod) and derived projects replaces the Hell Knight, a Doom II only monster. No, there is something else that's causing it... Possibly some quirky thing in the DEHACKED lump.
Mob720 - June 12, 2007 10:41 PM (GMT)
Ark, I hate working with the lump.
Haha, that sounded funny.
Replica - June 12, 2007 10:54 PM (GMT)
i'm have sort of the same problem as well....
so is the problem solved?
Mob720 - June 13, 2007 01:09 AM (GMT)
Manny Cav - June 13, 2007 01:23 AM (GMT)
| QUOTE (xbolt @ Jun 12 2007, 05:38 PM) |
| Theoretically, it SHOULD work. The Maximus in TUCQ (A Doom mod) and derived projects replaces the Hell Knight, a Doom II only monster. No, there is something else that's causing it... Possibly some quirky thing in the DEHACKED lump. |
Sometimes it works, sometimes it doesn't. It might have worked with the Hell Knight, but all attempts at shoehorning the super shotgun (mega-zorcher) into The Ultimate Doom have ended in disaster.
xbolt - June 13, 2007 06:18 AM (GMT)
| QUOTE (Manny Cav @ Jun 12 2007, 06:23 PM) |
| QUOTE (xbolt @ Jun 12 2007, 05:38 PM) | | Theoretically, it SHOULD work. The Maximus in TUCQ (A Doom mod) and derived projects replaces the Hell Knight, a Doom II only monster. No, there is something else that's causing it... Possibly some quirky thing in the DEHACKED lump. |
Sometimes it works, sometimes it doesn't. It might have worked with the Hell Knight, but all attempts at shoehorning the super shotgun (mega-zorcher) into The Ultimate Doom have ended in disaster.
|
That's true... Hmm...
Mob, why don't you just try asking Boingo if he did anything in DEHACKED with the SS frames?
Mob720 - June 13, 2007 01:49 PM (GMT)
Yeah, I did.
He responded saying, "In TUCQ?"
Manny Cav - June 13, 2007 05:01 PM (GMT)
Ack. I just did a quick test with your test map. Some errors, like abrupt crashing, were steming from the fact you're missing two sound effects for the Wolfenstein SS: DSSSSIT for when it notices you, and DSSSDTH for when it dies. And make sure to save all of your sound effects as Doom WAV. I noticed some weren't.
EDIT: TheRealDarkArchon seems to think the Wolfenstein SS can be angled despite it not being angled in Doom 2. I assume this would be done through DeHacked, but I'll leave that up to him.
TheRealDarkArchon - June 13, 2007 05:43 PM (GMT)
Wrong: It's entirely possible for a previous non-angled object to have rotations. That's not the problem. It's a bug with whatever engine you're using: GZDoom 1.0.24 shows the sprites correctly.
Mob720 - June 13, 2007 06:19 PM (GMT)
It still doesn't work, and boingo said he replaced a lot of Doom 2 sprites, so him replacing the SS is a possibility.
He probably did... <_<
Does GZ Doom support legacy features? If it does, I might try it with the wad. The only problem is I don't have GZdoom, and the link on the site has a corrupted zip.
Manny Cav - June 13, 2007 08:47 PM (GMT)
I got an uncorrupted zip
here.
And while the sprites may can be angled, you still need to fix the sound effects.
Lucius Octavion - June 13, 2007 09:31 PM (GMT)
gzdoom can pretty much run with almost all legacy maps, I think. Only hard coded stuff will not work, like the legacy corona.
Mob720 - June 13, 2007 09:34 PM (GMT)
| QUOTE (Manny Cav @ Jun 13 2007, 03:47 PM) |
I got an uncorrupted zip here.
And while the sprites may can be angled, you still need to fix the sound effects. |
That's the one that doesn't work.
Anyway, I'll be leaving now...
Manny Cav - June 13, 2007 10:19 PM (GMT)
I don't get it... it extracts just fine for me.