Title: E1M9?
Description: How to get to?
Replica - April 19, 2007 12:25 AM (GMT)
I am making a map E1m6,7,8,9 and i was wondering how do you get to e1m9 form what level?;)
also could you put a list of the maps name's here?
Quarkz - April 19, 2007 12:56 AM (GMT)
i think you need to use cheat codes or something, but it gets glitchy
Replica - April 19, 2007 01:06 AM (GMT)
really? i thought that thier are secret endings of a map :mellow: i was wondering what map ending has this for tucq, and just to seeif that ending was in e1m6,7 or 8. just to put it in so boingo has less to do, are you sure about that?
Quarkz - April 19, 2007 01:14 AM (GMT)
well idk for TUCQ, but w/o it and playing cq1, you input the level skip cheat and go to lvls 6-9, but you need to enter the cheat for each, cuz it glitches when you beat the lvl
other glitches include invisible monsters, messed up walls, invisible upgrades, and other deleted doom stuff that's there but you cant see
Replica - April 19, 2007 01:18 AM (GMT)
i seen a secret ending on doombuilder? thats how i thought you got to e1m9 ;)
you can kinda guess i never played doom before.
boingo, i have a question, should i put the textures i made in a zip that contains a wad or are you going to create your own textures
Lucius Octavion - April 19, 2007 04:11 AM (GMT)
Well, boingo didn't do that yet. episodes 6-9 are all dummy levels at the present moment that automatically run a script on startup that tells doom legacy to end the level and play the message.
Replica - April 19, 2007 06:39 AM (GMT)
boingo did ask for maps for phase three, i created my maps to replace e1m1,2,3 and 4 for that reason. so i just wanted to know just in case he uses the maps i been creating :) so it's less work for him.
boingo, i noticed on the tucq wbe site's forum someone asked for the same thing
e1m7 you put not made yet, just wanted to know did you name it? because i have an idea if you use my map, in the tunnels i made a gaint army of flemoids not to spoil it if he uses it, i'll try to put it less detailed. you get the biggest zorcher. ah i have a area you walk in and you see a army number 2 and its a big room with a balcony with a worm as the general and a strong flemoid as the body guard. could you name the map. FLEMOIDS CAMMANDING BASE or something?
Boingo the Clown - April 19, 2007 02:55 PM (GMT)
In DooM, E1M3 has a secret exit that that takes the player to E1M9. When completed, E1M9 automatically takes the player back to E1M4. In DooM and most ports, the level the game returns to after the secret level (E1M9, E2M9, E3M9, E4M9) is hard coded into the game, meaning that mod makers are forced to put their secret exits on the same levels that the original game did.
Some ports do allow mod makers to control which level the player is sent to when he exits a level, eliminating the above problem, and even allowing for extra levels within an episode multiple secret levels, or even shortening episodes. Legacy 1.42 has scripting codes for this, but they do not work. It is unknown to me whether they work in (the still incomplete) Legacy 2.0.
If I choose a level for E1M9, E1M3 will need to be altered to include a secret exit on it somewhere.
For Phase II final, which, had I not been so lazy, should have been done over a year ago, all levels not part of the original Chex Quest will be skipped, as they are now. The Flembrane will be returned to E1M5, although it is intended to be used as the main boss on E1M8 in Phase III.
Replica - April 19, 2007 08:08 PM (GMT)
ok, i was just wondering. i guess that in should just create the maps then ^_^
i got a question on e1m8 flembranes layer when i test the flembrane he walks around the landscape :blink: are you going to hack the baron of hell to not walk?
i'm just making sure your aware of this :)
Lucius Octavion - April 19, 2007 10:32 PM (GMT)
About the baron, is there a way to make him not be rotating around so that he attacks you more often the way it should?
Replica - April 19, 2007 11:19 PM (GMT)
| QUOTE (Boingo the Clown @ Apr 19 2007, 09:55 AM) |
Boingo- For Phase II final, which, had I not been so lazy, should have been done over a year ago, all levels not part of the original Chex Quest will be skipped, as they are now. The Flembrane will be returned to E1M5, although it is intended to be used as the main boss on E1M8 in Phase III.
Lucius octavion- About the baron, is there a way to make him not be rotating around so that he attacks you more often the way it should? |
Wait i missed this, due you mean your geting rid of the blockers and
puting the flembrane for the full phaseII? and on phase three you'll put the blockers back in?
and i think boingo could put a line def in front of the flembrane
and make it be BLOCK MONSTER so he doesn't walk around.
but the reason he moves left to right on the original is because he only
had one pair of sprites so he's always looking at you. mabe boing could
make new sprites?
Boingo the Clown - April 20, 2007 02:53 AM (GMT)
That's right.
it is because Phase II final will just consist of the updated versions of the original levels, meaning that the Flembrane will be required to be back where he was originally.
Replica - April 20, 2007 04:20 AM (GMT)
ok, do you like my idea of e1m7? im almost completed e1m8. well, also you never got back to me about my flemoid drawlings.
also if you don't mined i used the blockers in e1m6 secret to block a laz deivice ;)
i didn't know if you were going to use them agian?
Lucius Octavion - April 20, 2007 08:08 PM (GMT)
Yeah, you may be right about the baron not being able to move around, but technically in reality, he is confined to this box and he is moving in circles! You cannot tell with the flembrane because his sprites always look like he is facing you, but it's really moving around, which causes him not to attack you as much and to get locked up.
Replica - April 20, 2007 08:26 PM (GMT)
i get what your saying. maybe their is some way in legacy boingo could hack the baron and make him unmoveable, you got to remember he's not going to be the only flemoid in the room. so mabe when i take a crack at the map i'll add walk threw walls so more flemoids get you from the behind :D
i noticed yesterday i made a secret elevator and put two flemiods side by side and they didn't move because they were sort of stuck together, mabe by putting something like the blockers behind him i could keep him from moving around ^_^
Boingo the Clown - April 21, 2007 03:23 PM (GMT)
Yes. The Flembrane can be set to have a movement of 0.
Replica - April 21, 2007 08:24 PM (GMT)
oh well thats good ^_^ but wouldn't that get rid of hes snot shot?
Replica - April 22, 2007 01:33 AM (GMT)
| QUOTE (Replica @ Apr 18 2007, 08:25 PM) |
I am making a map E1m6,7,8,9 and i was wondering how do you get to e1m9 form what level?;) also could you put a list of the maps name's here? |
sorry for the double post :mellow: but i don't know how to quote with out it. ah could you post the names that you have down so far?
Mob720 - April 22, 2007 03:06 AM (GMT)
E1M9 is a secret level, and you have to get it from a exit level switch to a secret level. The secret level is E1M9. On TUCQ, E1M6,7,8, and 9 have a script set to skip the levels, so make sure you get rid of that to play the levels.
Replica - April 22, 2007 03:42 AM (GMT)
| QUOTE (Mob720 @ Apr 21 2007, 11:06 PM) |
| E1M9 is a secret level, and you have to get it from a exit level switch to a secret level. The secret level is E1M9. On TUCQ, E1M6,7,8, and 9 have a script set to skip the levels, so make sure you get rid of that to play the levels. |
to bad i'm only a mapper, the hacker just doesn't like me ;)
i'm sure i read this some were but i went back threw a few time and could not find it, is some one doing all of e3?