Title: Chex Quest: Zorchmatch Edition
Description: A multiplayer addition for chex quest
Lucius Octavion - February 21, 2006 12:34 AM (GMT)
I am getting into multiplayer again, and decided that Chex Quest needs deathmatch multiplayer. Here is a little blurb explaining why I decided to do this. (Assume that the person is new to CQ) ;)
Chex Quest Zorchmatch Edition is a multiplayer addon to The Ultimate Chex Quest, by Mark Quinn AKA Boingo the Clown. Since DooM had a multiplayer portion and the original Chex Quest didn't, I decided to make one myself. You may be wondering how this mod got its name. The answer is, DooM's multiplayer was titled "deathmatch", but since Chex Quest was meant to be a non-violent game for kids, the multiplayer portion is titled zorchmatch. Zorch is the word associated with the weapons that Chexman uses in Chex Quest, which zap enemies into another dimension. The first map in Chex Quest Zorchmatch Edition is a modified version of the Mario Skulltag map by a mapper known as Cutmanmike. Do worry, I am giving him full credit for the level layout. It has now been ChexQuestized; and converted to the Doom Legacy source port from the Skulltag source port. The map has a few geometric changes to it as well. I intend for this project to have many more maps, as I am only on the second one! I also hope to use many of Doom Legacy's features!
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I am now done with E1M1 - E1M3 ( and the zorch puffs) hehehe :D
They are all very cool. This project is big, and fun! :) It's going to have many more maps and cool features.
I really want to test this out with someone, so feel free to ask for a date we can meet on player connector (www.playerconnector.com)! I have done this with a few guys outside of the CQ community, but this seems to have gone ignored! If you want screenshots I might post some. If you want to help out by mapping, or just giving suggestions in this thread that would be mighty fine! I would really like to be in a partnership with a few of you guys because I always make projects alone, and since this is a megawad, I'll need some support, and ensurance that it will be played!
I am telling you, zorchmatching is a lot of fun once you start playing!
More to come....
Now for progress so far:
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Maps e1m1 - e1m3: FINISHED
Zorch Puffs: FINISHED
Chexman being zorched (right now the sprites are him being slimed: In progress (boingo said he was doing it, but I dont want to pressure him so me or someone else could do it)
Thanks guys and I hope there is interest in this, otherwise there is no point in me doing it.
rrppo - February 21, 2006 12:54 AM (GMT)
Cool. I could beta test, but I can't host (firewall conflcts). BTW, most CQ maps DID have multiplayer playability, it's just not exploited by the engine. How often do you plan to release beta's?
Kuwabara - February 21, 2006 02:19 AM (GMT)
I would like to be a beta tester.this sounds really fun considering i have only done split-screen with my siblings.(not to say that split-screen does'ent have it's advantages.) put up a download of the beta version and i will be a beta tester.
Lucius Octavion - February 22, 2006 03:42 AM (GMT)
I have made the first beta release of this! There is single player compatibility so you don't need to go into multiplayer mode to see the levels. The download link is below.
Please read the description in the "more details list". If you can use OpenGL doom legacy, i reccomend use opengl mode in trilinear texture filtering! It looks best with trilinear, especially on e1m1. But if you don't want to because you don't like, it is not neccessary.
Download here:
http://files.filefront.com/zorchmatchbeta1...;/fileinfo.html
rrppo - February 22, 2006 03:53 PM (GMT)
E1M1-M2 are sort of strange and disconnected, in terms of texturing (especially E1M2). However, E1M3 is incredebly well designed, and I hope someone sets up a zorchmatch soon.
Lucius Octavion - February 22, 2006 11:16 PM (GMT)
Elaborate please. BTW Thanks.
I thought that E1M3 is the worst one. Please explain what you mean. If you are talking about that legacy bug I have, that's not my fault, it's legacy's.
rrppo - February 22, 2006 11:48 PM (GMT)
E1M1 is just plain. No switches, no doors - just running around. While, in terms of gameplay, E1M2 is better, the textures seem to be a weird mesh of diffrent places, and E1M3 seems to flow much better.
Plus I'm a sucker for water :evil:
Lucius Octavion - February 22, 2006 11:53 PM (GMT)
Hehe, you need to understand. E1M1 is actually Mario ST by cutmanmike. The map was supposed to be fun in a wide open running around sense.
As of E1M2, I am still unsure as to what you mean by the textures in a wierd mesh of different places. You mean they are missalligned or just don't go well together, or what? Can you state some specific areas?
rrppo - February 23, 2006 12:57 AM (GMT)
Okay, I'm not getting my point across. I already know the whole mario open-space thing, but I don't think it makes for good DM. And the textures in M2 just seem like they would go in diffrent areas.
Lucius Octavion - February 23, 2006 01:50 AM (GMT)
Ok. Thanks for your input. I think I will keep e1m1, because I tested it out with a few others in an actuall game and it was great. If you gave reason then maybe I could understand you better. Maybe just a matter of taste.
As for e1m2, please give specific examples so I can change them. ;)
Another thing to understand is deathmatch maps are made differently than single player . There are a lot less doors and stuff and mainly just a map that flows together.
Thank you. :)
Strife - February 24, 2006 05:47 PM (GMT)
I will download this momentarily and check it out. :)
Good idea about changing the "slimed" animation to zorched. Also, you may want to consider changing the Chex man's facial expressions on the status bar. Instead of gradually getting covered with slime, he should gradually be surrounded with a ring of zorch energy.
Lucius Octavion - February 24, 2006 06:55 PM (GMT)
| QUOTE (Strife @ Feb 24 2006, 12:47 PM) |
I will download this momentarily and check it out. :)
Good idea about changing the "slimed" animation to zorched. Also, you may want to consider changing the Chex man's facial expressions on the status bar. Instead of gradually getting covered with slime, he should gradually be surrounded with a ring of zorch energy. |
Yes Boingo is doing that because he had already started it from a while back. I don't know if he will ever get around to it though. If anyone wants to volunteer let me know. Otherwise I might do it myself, because I don't know if Boingo will ever get around to it. He said that he did the injury frames, but not the death sequence. I am not a good sprite maker though...
However, I have not yet thought about the status bar since I play with the legacy HUD. That I will look into.
Thanks.
Lucius Octavion - February 26, 2006 06:18 PM (GMT)
Does anyone have any suggestions to more levels? I am looking to see what Ideas on level design you have. I have an Idea. I was thinking there are the three episodes that have different sky. The ideas of level design go very much with sky texture, if you know what I mean.
Episode 1 is the blue sky that I added from mario ST.
Episode 2 I am planning on putting the levels on Bazoik. (bazoik sky)
Episode 3 I plan to make the city sky of chex city.
Now I am not going to go episode by episode filling them up all the way to map 8 of the episode. I am going to skip around making the levels for whatever sky I feel like making it.
One level Idea I have was a larger landing zone on bazoik with an airport thing. Another level Idea is a colonist facility of bazoik.
Jetzt bist du dran! Now it's your turn to give me your Ideas for levels! :D
Lucius Octavion - March 3, 2006 10:37 PM (GMT)
... uh Kuwabara, are you still planning on being a beta tester?
Strife - March 4, 2006 01:49 AM (GMT)
How about a Planetarium in Chex City? There could be one of those big, dark rooms with stars all over the ceiling. I'm in the middle of creating a Planetarium-ish level, but i'm not sure if it's working out.
Kuwabara - March 4, 2006 10:28 PM (GMT)
| QUOTE (Lucius Octavion @ Mar 3 2006, 05:37 PM) |
| ... uh Kuwabara, are you still planning on being a beta tester? |
Yes,Yes. i just have'nt had a chance to download it. i would like to download it,try it out and delete it off my moms PC but i have DooM Legacy on my stepfathers computer.sooo i guess i just hafta burn it on a CD. i'll try it soon. Ok! i just tryed it out with the split-screen help of my twin brother.E1M1 and 3 was very fun but we could not get E1M2 too work.all it would do is start the original E1M2 music and load up to 94% and then close out. as for level ideas...i would say a space station would be nice...or a factory.
Lucius Octavion - March 5, 2006 03:09 AM (GMT)
Were there any error messages of any kind? That is definately odd, it seems nobody else has that problem. Try doing some experiments, like doing it in non-splitscreen, in single player, or on another comp or something. Thanks for your testing though. It would be good to get e1m2 to work though, it is an interesting map...
Kuwabara - March 6, 2006 01:01 AM (GMT)
I've tryed everything but a difirent computer.and no,there was no errors.it just closes out.
PatPeter - November 19, 2007 04:47 AM (GMT)
So how do you connect into the multiplayer is it that advanced? You know for this sort of thing.
And are we still on Beta 1?