Title: CQ Anniversary Edition
rrppo - January 16, 2006 01:01 AM (GMT)
Here is the script draft:
*Shows outside of Chex Station*
*Pans to inside. Meeting ends, a chex person (researcher two) walks into a room filled with stuff about the flemoids. Sees another researcher inside.*
Researcher One: "Great! I'm late for a meeting and I have to go now. The flem sample needs to be refrigerated. Can you take care of it?"
Researcher 2: "Sure. No problem."
*Researcher Two walks into a small room. Researcher One hurriedly leaves the room, and clicks on a radio.*
Researcher 1: "I'm done. In a day the station will be under our control."
*Researcher 1 gets in a ship and flies off.*
Cuts to Research Room.
*Researcher 2 steps in a green puddle.*
Researcher 2: "What the..."
*Researcher one falls on the ground, slimed.*
Cuts to black.
*Flemoid noises.*
Cuts to hallway. Covered with slimed chex people.
*Flemoids walk down the hall. Suddenly, the Chex Warrior bursts his bedroom, firing a zorcher. Zorches all the flemoids nearby. *
General (on radio from his ship outside): “Blast it! None of the radio’s will work! I’ll fly out and get reinforcements. Get to the main control center to open the hanger doors. Let’s go!”
Cuts to Chex warrior, standing in the hanger. He turns around, and flemoid sounds play.
Any suggestions?
P.S: Any Resources from TUCQ should be seperatly put in the wad. This is NOT a TUCQ addon. If any other resources, or resources of your own are being put in the levels, then they too should be added to the wad.
rrppo - January 16, 2006 01:01 AM (GMT)
E1M1: Chex Warrior battles his way out of the hanger, and gets to the big auditorium.
E1M2: Mostly inside the Auditorium.
E1M3: Fight your way to the bridge and open the hanger doors.
E1M4: You are the general now. Flemoids are in your ship, and you have to activate the ship-wide zorch field.
E1M5: You landed in a small part of Chex City, but the flemoids have invaded. Free the soldiers (This may call for a boss monster, like Since5's worm or something, exept with some improvements).
rrppo - January 16, 2006 01:03 AM (GMT)
E1M1 - Loremaster - 0%
E1M2 - Since5 - 0%
E1M3 - Xbolt - 0%
E1M4 - No Author Yet - 0%
E1M5 - No Author Yet - 0%
Fragglescripting - No Author Yet - 0%
CQ Engine Emulation - rrppo - 50%
Backstory - newstead_jr - 100%
Music - No Author Yet - 0%
Intro Movie - TBOL3 - 10%
Anniversery/Station Textures - No Author Yet - 0%
Loremaster - January 16, 2006 06:37 AM (GMT)
Very good story. However, please just edit the first post next time.
I guess I should get a level mock-up going, eh?
Gotta dig out my copy of DooM Builder....
rrppo - January 16, 2006 03:54 PM (GMT)
Tbol -I've gotten to your site. Do you want to make the movie?
Loremaster - Sorry about that. Good luck on the map!
TBOL3 - January 16, 2006 03:56 PM (GMT)
I havent really made any good movies yet. They are mostly little clips. I will send you one as soon as I figure how to.
newstead_jr - January 16, 2006 07:49 PM (GMT)
I can't make flemoids, but here's an idea I got. I was reading a book called The Call Of Cthulhu by H.P. Lovecraft (the book which inspired the song The Call Of Ktulu by Metallica). Anyway, what if we made the boss flemoid similar to the Cthulhu monster? (type his name into an image search to get an idea of what he looks like)
rrppo - January 16, 2006 08:26 PM (GMT)
Intresting. I could probably make a boss from it.
TBOL3 - January 17, 2006 02:06 AM (GMT)
I need actors for the voicece.
Richie - January 17, 2006 02:24 AM (GMT)
Loremaster - January 17, 2006 04:16 AM (GMT)
What roles do you need? I've done a little acting before, so I might be able to help there.
TBOL3 - January 17, 2006 04:31 AM (GMT)
I nead two scientist voices, one like the one in the origenal intro, one that sounds slightly eval, until his trueth is shown that h is eval. One deep voice for the chex warior, and one female voice for the camander.
BTW, the movie will be mostly 2d, as it will be a flash animation converted to mpg, or some other format.
Lucius Octavion - January 17, 2006 04:50 AM (GMT)
why are we making a movie again? Is this in-game?
TBOL3 - January 17, 2006 05:10 AM (GMT)
It's the intro, sort of like the one at the chex comand, in the first game.
I also just remembered, I will nead one more voice, I don't care what sound it is, but I nead it to wrap up the meating at the end.
rrppo - January 17, 2006 05:22 AM (GMT)
xbolt - January 17, 2006 06:54 AM (GMT)
If you don't mind, I'd rather do E1M3 than E1M5. I have something of a facsimile of a great idea for it.
TBOL3 - January 17, 2006 02:07 PM (GMT)
| QUOTE (rrppo @ Jan 17 2006, 12:22 AM) |
| What meating? |
The one in the script, the one that ends when the scientist enters. I plan to use the tail end of it to give some background info, such as,
It has been 10 years since the flemoids first came to our demention. Now that we have them under our control we use them to study in this lab.
rrppo - January 17, 2006 03:08 PM (GMT)
TBOL - Okay, sounds good.
Xbolt - Sure!
since5 - January 17, 2006 09:07 PM (GMT)
Can I make a level or all the positions filled already?
EDIT: BTW, to answer the movie question, I believe a movie can be shown in-game with the help of fragglescript. And I have a question. How are we going to work on this (shamelessly assuming you even want my help, sorry :unsure: ) are you going to have some webspace where we can constantly upload and download the wad to work off each other or just have everyboady send their part to you and you'll put it together?
Lucius Octavion - January 17, 2006 10:41 PM (GMT)
It is something where the movie is set as a texture on a wall and you need a fragglescript camera to show the movie at the right spot. I could be wrong, but it is something like that...
rrppo - January 17, 2006 11:39 PM (GMT)
Since-5: Sure, what level? And I''l set up a site when one thing is finished. However, every part should be completed individually, to make it easy to just merge them.
Loremaster - January 18, 2006 01:01 AM (GMT)
I'm pinning this, as it's become rather pertinent.
TBOL3 - January 18, 2006 01:34 AM (GMT)
I have an idea for the end movie,
so it turns out in the begining movie, when the chex warior set off the bomb in the sewer, all the flem was destroyed, except for a small sample they were studying. Then when the get to chex city, or at the end of the fith level, they receive a message saying that the flemoids are invading a new planit, and asking them to com and resque them. The we cut to the chex warior saying "The flemoids are back" We then see To Be Continued... Under Himm. Then we see chex quest aniversial edition, like in the origenal movie.
Questions, Coments, Complaints?
since5 - January 18, 2006 03:58 AM (GMT)
Rrppo: Any level you need really, it doesn't matter. You can just assign me one.
rrppo - January 18, 2006 04:10 AM (GMT)
Alright then. E1M2
E1M2: Mostly inside the Auditorium from the original intro. Plus some side corridors.
Unless, of course, you want to do more levels :yes:
BTW, it's always lower case r in front.
since5 - January 18, 2006 08:11 PM (GMT)
Ok then. I'll start working on that. If you want me to make another just let me know.
TBOL3 - January 18, 2006 11:35 PM (GMT)
YAHHUUU!!!!!!!
OK so not that much, but I have a sample of the first two scenes. I havent added a background yet, or noisse, but what do yoiu think?
http://img490.imageshack.us/my.php?image=start8pi.swf
Strife - January 18, 2006 11:42 PM (GMT)
I'd volunteer to let you guys use my custom flemoid (flemoidus arachnus) in the CQ Anniversary wad, but I don't have a registered copy of Doom which is required in order to make the Dehacked changes I want. If anyone here knows how to use Dehacked, i'd be happy to provide you with a sprite sheet of the flemoid once I have all the animations completed. :)
TBOL3 - January 19, 2006 12:43 AM (GMT)
rrppo - January 19, 2006 02:27 AM (GMT)
Strife - Yes, please, that would be great.
Xbolt - It's pretty good. Just maybe improve the hand-drawn graphics, and it's spelled "Bazoik"
since5 - January 19, 2006 03:04 AM (GMT)
Strife, the CQ wad will work if you have a program called Whacked2 but I don't remeber where to download it from :(
EDIT:
BTW, that flash cartoon was awesome :lol:
Lucius Octavion - January 19, 2006 03:56 AM (GMT)
| QUOTE (rrppo @ Jan 18 2006, 09:27 PM) |
| Xbolt - It's pretty good. Just maybe improve the hand-drawn graphics, and it's spelled "Bazoik" |
You mean TBOL?
BTW, I wonder if tilple could help with this...
rrppo - January 19, 2006 04:10 AM (GMT)
Yes, of course. Sorry Tbol.
If tiple volunteers, then sure, of course He could help. Forthat matter, Tiple, do you mind if I use some of the songs from CQ Gory days, that would be great.
wayc - January 19, 2006 09:09 AM (GMT)
Oooh, this sounds fun. I'm AWESOME at manipulating my voice... if you need any more voices I'd be glad to help. =)
We should have started this earlier though, so it could be RELEASED in 2006... is the deadline October 31st because that's when it was last modified 10 years ago?
TBOL3 - January 19, 2006 02:07 PM (GMT)
Okay, can you send me a sample of your voice, being a profeser.
billybob1091@yahoo.com
Or what other part do you want?
wayc - January 20, 2006 02:12 AM (GMT)
That's fine. I'll send that.
rrppo - January 20, 2006 02:41 AM (GMT)
Thanks, Wayc dude!
TBOL - How's the movie coming? The SWF looked really good!
since5 - January 20, 2006 02:52 AM (GMT)
Ooooh I have a question, I'm making the room, but it's pretty boring and short with just a few corridors. Mind if I make it a bit more .....more?
rrppo - January 20, 2006 05:27 AM (GMT)
Yeah, sure. When I thought of the level in fact, I thought it should probable extend for a lot longer than the plan states.
TBOL3 - January 20, 2006 02:16 PM (GMT)
| QUOTE (rrppo @ Jan 19 2006, 09:41 PM) |
Thanks, Wayc dude!
TBOL - How's the movie coming? The SWF looked really good! |
It's going fine, but I wont get to work on it this weekend.