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Warhammer Palace > Lizardmen > 2000 pt friendly list


Title: 2000 pt friendly list
Description: For a tournament


Lord of Nonsensical Crap - December 9, 2007 10:11 PM (GMT)
In a few days, I'll be participating in a tournament where, in the first round, we are encouraged to put together lists that are as friendly and as thematic as possible-- the more weaknesses a list has, the better. In other words, in the first round, list builds such as Dwarven Anvil gunlines, 2-catapult Tomb Kings, Skink horde Lizardmen and magic-heavy Vampire Counts, are not only discouraged, but, if the list doesn't gain a certain number of approval points by a panel of four judges, is disallowed entirely.

The grading criteria are as follows:

QUOTE (Tournament Rules)
Composition 12-15 points:
Reserved for lists with many weaknesses. Lists that sacrifice efficiency for theme. For a list to score here, it must be purposefully weak. Very few, maybe 10% at most will score in this range.
- Non-Stank or Archlector, infantry heavy Empire
- Chaos or Wood/Dark Elven Infantry army / low magic
- Ogres with <3 butchers and no Rhinox
- Beastlord led, all beast army, low Chariot/Minotaur
- O&G “Ard Boyz” type list with lots of Big’Uns, Black Orcs, and Boar Boys

Composition 8-11 points:
A fair, competitive list, balanced in most phases of the game. A list here will have some, but no too much of the “good” stuff that an army book has to offer.
- Combat oriented Lizards w/ Saurus
- High Elves with only one RBT/1-2 chariots/no Dragons/Low magic
- “One-of everything” style Bretonnians, heavy on the Peasants
- Mid-Magic VC < 9PD

Composition 4-7 points:
A standard, hard tournament army. Uses efficient combos and units to maximum effect. Has few bad match-ups. The strengths of the lists here are difficult to counter.
- 2 Treemen Wood Elves
- Tank/War Altar Empire
- Most Demonic Legion and Sylvania builds
- 2 SSC TK
- Defensive Dwarves w/ Anvil

Composition 1-3 points:
Armies here are not necessarily the most effective, but are generally the most annoying to play against. Very few, if any, will fall in this category.
- Skirmishing Skink Horde or 6 Salamanders
- Skaven max Magic and Shooting
- Flying Circus (Brett or TzLegion)
- HE Heavy magic
- Max Treesinging, shooty WE
- Gunlines

ANY ARMY RECEIVING FIFTEEN OR LESS TOTAL POINTS WILL BE REJECTED FROM THE TOURNAMENT. You'll have to go back to the drawing board. Any army scoring a 16-28 total on composition will have an automatic five point score deduction from overall battle score in Round One.


With that in mind, here's my list:

Oldblood- great weapon, light armour, shield, Jaguar Charm, Aura of Quetzl, Spawnings of Tlazcotl, Quetzl & Tepok- 262
Scar-Veteran- BSB, Huanchi Banner, light armour, Spawnings of Quetzl & Tepok- 177
Scar-Veteran- great weapon, light armour, shield, Venom of the Firefly Frog, Spawnings of Quetzl & Tepok- 143
20 Saurus- full command
10 Skinks- blowpipes- 60
10 Skinks- javelins- 60
10 Skinks- javelins, Scouts- 70
15 Saurus- full command, Spawning of Quetzl- 210
3 Kroxigor- 174
3 Terradons- 105
3 Salamanders0 195
Stegado- 235

Total: 1961


Any thoughts on this list? Do you think can do well? Alternatively, do you think that the presence of a JSOD, Huanchi Banner and 3 Salamanders will push it out of "friendly" territory?


(Also, how should I fill in the remaining points?)

blood dragon! - January 11, 2008 05:26 PM (GMT)
Well I don't quite understand the setup-you say in the quote that you must have 16-28 'friendly points' and at least 15 but the grading seems to start at 15.

Anyway, the list (this is nearly a month old)...

Oldblood-I once played with a scar vet with quetzl, tepok, sotek, JSOD, enchanted shield light armour and that 65pt sword and he rocked (3000 pts versus bretts and something...) so there's no don;t they can be lethal but bearing in mind he is your general and not that more vicious than a scar vet would you consider taking no lords? Or maybe (this might be harsh) making him a defensive lord and give him 25pt that always strikes first (sword of the hornet...sorry never actually collected lizardmen), the defensive stuff you've given him and tepok?

I would try and make the other saurus unit (15) a but more bulked out as you just pay for the marks per unit.

I quite like the list, but can't really see why it's nice :P that's why i suggest a more saurus and defensive approach. I love skinks but maybe 30 is getting on for a bit harsh? Maybe some jungle swarms? And have you considered making it a themed army and adding some fluff?

Btw the specials are just how I would have them, but with maybe no stegadon.

SO quick edits:
Lose blowpipe skinks, JSOD and Banner for warbanner, enchanted shield and sword of the hornet and add 6 sauri and maybe a skink?

Oh and just thought-spider trap for old-blood as otherwise could get shot up?

Tournament probably over by now, and I know your a better lizardmen player than me but I just thought might be worth a go. Enjoy your games with them, that's the main thing.




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