Title: 2000pts. of Korne Beasts
srf266 - November 2, 2007 03:32 AM (GMT)
Here's a chaos list to be rated. I can see there haven't been many posts here lately.
GENERAL
1x Beastlord of Korne/ Great Weapon, Armor of Damnation, Horn of the Great Hunt/191
(191)
CORE
Beast Herd/ 12 Gors & 8 Ungors, Gors Carry Additonal Hand Weapons, Command/146
Beast Herd/ 12 Gors & 8 Ungors, Gors Carry Additonal Hand Weapons, Command/146
Beast Herd/ 12 Gors & 8 Ungors, Gors Carry Additonal Hand Weapons, Command/146
16x Khorngors/ Command/267
4x5 Warhounds/120
2x Tuskgor Chariots/170
(965)
SPECIAL
4x Minotaurs of Khorne/ Great Weapons/229
4x Minotuars of Khorne/ Great Weapons/229
4x Minotaurs of Khorne/ Great Weapons/229
8x Furies/120
(807)
Power Dice= 2
Dispel Dice= 7
Total Points= 1993
There isn't a beast section is there? I didn't see one.
KingTut - November 2, 2007 03:01 PM (GMT)
I think the chaos section is lumped together seeing as you can combine the army lists. Could we get a general idea of your strategy with this list? I dont play beasts so without more information Im pretty useless.
srf266 - November 2, 2007 11:12 PM (GMT)
It's a pretty straight forward, common list. The beast herds all ambush and the warhounds fill up the other half of the ambushing units, so that all the beast herds can ambush. The kornegors are a standard, good fighting unit that can be compared to korne chaos warriors. Tuskgor chariots flank. As for the large amount of minotuars, they are deadly. 16 strength 6 attacks. The furies should always be included as a war machine/mage killer.
KingTut - November 3, 2007 09:15 AM (GMT)
Well at first glance it looks like your khorngors are going to be left in the dust if all the herds are ambushing. Assuming that minos move 6 that is. Shooting should not be a problem if the ambushers can get to the enemy before they carve up your minotaurs. Only thing I would worry about is frenzy hurting you. But that shouldnt be too much of a problem. I think this list looks pretty solid. The korngors could be used as a mop-up unit once the minos have wreaked havoc. The only fear i would have is a large block of elite infantry charging a mino unit that had been diverted by flyers/fast cav. But that would be a rare case.
Thats all the advice i could think of. Again Im not a lot of help since I dont play Chaos in any shape or form. However from a completely neutral standpoint this is my two cents.
Burro Boskov - November 3, 2007 09:41 AM (GMT)
Just to counter your point there KingTut, Khorngors are M5 I think, so they wouldn't be too far behind.
The list looks very powerful in Close Combat, would stop Magic being to effective against it, and has movement covered. Something I might be afraid of if playing the list is shooting. Sure, they only have two rounds MAX of shooting, it still might be enough to make your general and his bodyguard of Khornegors flee. Its not a major concern, for you would have to face a very shooty army to have them destroy the hounds in front of the unit, and panic the unit as well. Still, I felt I should mention it.
Burro Boskov
srf266 - November 3, 2007 05:35 PM (GMT)
My ambushers and furies will cover shooters pretty well. The only unit that can panic is warhounds, beastherds, a furies. All others have frenzy and can't be paniced. If my plans turn out right all of those units should be far away from the warhounds and out of panic range.