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Title: A Border Patrol List...


ladders - August 24, 2007 07:56 PM (GMT)
Hello, me again, sorry if this is getting annoying.

Again, to stagger the number of models I'll have to buy and paint, I've created a smaller list, in this case, a Border Patrol.

I've basically cut this down from my 1k list, please let me know what you think.



HERO

Branchwraith, annoyance of netlings - 90 pts.


CORE UNITS

8 Dryads - 96 pts. (lead by branchwraith)

8 Dryads - 96 pts.

10 Glade Guard - 120 pts.


SPECIAL UNITS

5 Wardancers - 90 pts.


TOTAL - 492 pts.

Thragka - August 24, 2007 08:24 PM (GMT)
It's pretty good; the only problem is you might get a few bad looks for taking two units of dryads in such a small game, but there's certainly nothing wrong with it other than that.

Swordsalot - August 24, 2007 11:57 PM (GMT)
I disagree: I think it is a great list. If you want to get fluffy and technical, he didn't include enough forest spirits: since if it's lead by a branchwraith and half the units are dryads, it is a forest spirit army.

But then, for such small games I doubt any fluff would work.

I like the list though. I would consider swapping annoyance of netlings though: the Dryad would probably be able to kill most characters in a 500 pt game regardless. Perhaps go with a shooting attack sprite instead: or the D6 S2 attacks.

Also, for some reason the wardancers look very out of place. They stand out so much, if I were facing that army I'd make sure they died in a turn or 2.

@ztech - August 25, 2007 02:09 AM (GMT)
I, too, think it's a fairly good list. But I would take scouting Glade Guards rather than Wardancers. This said, I have never fought for or against Wardancers, so I don't know what they're worth in an actual game. At 18 points each and with so little protection, they better be pretty good.

Thragka - August 25, 2007 10:27 AM (GMT)
I wasn't saying the list is bad, it's just that I've experienced people thinking that lists which are predominantly forest spirits are cheesy.

ladders - August 25, 2007 01:24 PM (GMT)
I've thought about it, and to make this list as cheap as possible, I've tried to make it from only two boxes of plastic models. So, how's this?



HERO

Noble, scout kindred, hail of doom arrow - 120 pts.


CORE UNITS

12 Dryads, branch nymph - 156 pts.

10 Glade Guard - 120 pts.

5 Scouts - 85 pts. (lead by noble)


TOTAL - 481 pts.

@ztech - August 25, 2007 02:00 PM (GMT)
I think it's better than the first list: you have sneaky stuff and close combat units. Of course it won't do so well against warbands with big blocks of infantry like Dwarfs, Empire, O&G and Skaven, but all Wood Elf armies have that problem.

Remove the branchnymph, though: as Burp has pointed out, it's hardly worth it. You can use your precious points on something more useful, like more models.

You seem to assume that your Noble will never go to close combat. But I think it would be wise to give him some light armor, a shield and an additional hand weapon, just in case he's needed in the melee. Even with the Hail of Doom Arrow, it's a waste not to use the Noble's good close combat abilities.

ladders - August 25, 2007 03:14 PM (GMT)
I've read the topic, thanks for the link :D .

I added the branch nymph for the extra attack but also to use up points, as I wanted to buy the bare minimum number of models to make this army, being a bit under 500 points I thought it might be worthwhile without having to another box which I'd barely crack into before fielding a 1k force.

As for the noble, I hadn't even considered close combat, thanks for pointing that out. There is one problem though, an additional hand weapon is 4 pts and a shield and light armour is also 4 points, I can;t get both without going over the 125 pt/model limit, which would be better to get?


@ztech - August 25, 2007 03:25 PM (GMT)
QUOTE (ladders @ Aug 25 2007, 10:14 AM)
As for the noble, I hadn't even considered close combat, thanks for pointing that out. There is one problem though, an additional hand weapon is 4 pts and a shield and light armour is also 4 points, I can;t get both without going over the 125 pt/model limit, which would be better to get?

I had forgotten about the 125-points limit for characters in border patrols...

If I were you I'd get the light armor and shield.

Tyrion - August 25, 2007 05:29 PM (GMT)
Pretty nice list. Regarding wardancers, they are very good when used properly. I see that you want the cheapest army possible, but two units of dryads would be better than one big unit of them. Gives you more tactical options aswell as makes use of more attacks aswell.

ladders - August 27, 2007 11:48 AM (GMT)
At the moment, the list looks like this:


Noble, light armour & shield, scout kindred, hail of doom arrow - 124 pts

12 Dryads - 144 pts

10 Glade Guard - 120pts

5 Scouts - 85 pts (lead by noble)

TOTAL = 473 pts




Would this be a better option?


Noble, light armour & shield, scout kindred - 94 pts

8 Dryads - 96 pts

8 Dryads - 96 pts

10 Glade Guard - 120pts

5 Scouts - 85 pts (lead by noble)

TOTAL = 491 pts


It would mean I'd have to buy 3 boxes rather than 2, but I think I could live with that :)

@ztech - August 27, 2007 12:57 PM (GMT)
I really don't know which one is best... The Hail of Doom Arrow is just too awesome, but you have room for only three units if you take it.

Now that I think about it, scouting Glade Guards might not be so useful if you have a scouting Noble. They won't add much in the way of shooting and they're crap in close combat. You could remove them and take two units of 8 Dryads while keeping the HoDA for your Noble. A scouting Noble is perfectly able to get a lot of job done on his own, and it's pretty difficult to bring him down except with magic.

Tyrion - August 27, 2007 01:11 PM (GMT)
The second list there is better by far me thinks. Keep the glade guard, they are really good archers for their points and adds to the shooty side of your army. I mean, you could get three 1´s when throwing to see how many shots you get from the HoAD :). I´d go with list number two. You´ll need the extra dryads anyway when you expand your army.

ladders - August 27, 2007 02:03 PM (GMT)
Either way, I have to keep the glade guard, Border Patrol rules say that you have to have at least 1 unit of 10 infantry.

Also, if I go with the second list, I can replace the Noble's shield with an enchanted shield to bring it up to 499 points, or should I give him an additional hand weapon to bring it up to 495 points, or neither?

@ztech - August 27, 2007 02:35 PM (GMT)
QUOTE (ladders @ Aug 27 2007, 09:03 AM)
Also, if I go with the second list, I can replace the Noble's shield with an enchanted shield to bring it up to 499 points, or should I give him an additional hand weapon to bring it up to 495 points, or neither?

I say, go with an enchanted shield.

That gives you an armor save of 3+ in close combat. It's about as good as an armor save can get for the Wood Elves. ;)

ladders - August 27, 2007 02:55 PM (GMT)
Ok, now the list goes:


Noble, light armour, scout kindred, enchanted shield - 102 pts

8 Dryads - 96 pts

8 Dryads - 96 pts

10 Glade Guard - 120 pts.

5 Scouts - 85 pts (lead by noble)

TOTAL = 499 pts

Tyrion - August 27, 2007 08:03 PM (GMT)
Where did the hail of doom arrow go? :unsure:

ladders - August 27, 2007 08:49 PM (GMT)
I dropped it in the previous list, there wasn't enough room for it and four units.

Tyrion - August 28, 2007 02:27 PM (GMT)
In that case I would drop some gear on the noble to get it. Basically he´s there to shoot the HoAD and then just keep him away from trouble. You dont need the scout rule on him since his nice BS allows him to hit most things on 2´s anyway :).

ladders - August 28, 2007 02:36 PM (GMT)
If I get rid of all the Noble's gear and replace it with the hail of doom arrow, the list will come to 502 points.

I know most people would accept it, but I don't wanna have to come across a perfectionist who'll take issue with it.

Tyrion - August 28, 2007 06:52 PM (GMT)
Hail of doom arrow is 25 points right? So, the enchanted shield, light armour and scout kindred is like 23 points? Sounds a bit off... :unsure:

ladders - August 28, 2007 07:00 PM (GMT)
The hail of doom arrow is 30 points, I wish it were 25 though.

Tyrion - August 28, 2007 07:15 PM (GMT)
Oh :). In that case. I´d still try to make room for it though.

ladders - August 29, 2007 05:19 PM (GMT)
I've been on Asrai.org and a couple of peole have looked at all four lists, they reccomended this though:


Hero

Branchwraith - 65 pts

Core Units

8 Dryads - 96 pts
8 Dryads - 96 pts
10 Glade Guard - 120 pts
10 Glade Guard - 120 pts

TOTAL = 497 pts


What do you think?

@ztech - August 29, 2007 05:50 PM (GMT)
It's an okay list, but a branchwraith is too easy to kill. Maybe not quite as easy to kill as a Noble, but the difference is that you can keep the Noble out of trouble while the branchwraith has to go to close combat.

Tyrion - August 29, 2007 07:32 PM (GMT)
Yeah, dont see how the branchwraith is better than a noble?

ladders - August 29, 2007 08:21 PM (GMT)
The branchwraith was more a substitute so there could be another full unit of glade guard, I'll probably switch back to the previous one.

Also, would a noble with Starfire arrows and a shield (102 pts) be better than a noble with light armor, enchanted shield and scout kindred (102 pts)? If the units in the army were 2x8 dryads, 10 glade guard and 5 scouts, that is.

@ztech - August 30, 2007 12:26 AM (GMT)
QUOTE (ladders @ Aug 29 2007, 03:21 PM)
Also, would a noble with Starfire arrows and a shield (102 pts) be better than a noble with light armor, enchanted shield and scout kindred (102 pts)? If the units in the army were 2x8 dryads, 10 glade guard and 5 scouts, that is.

If your Noble doesn't have the Hail of Doom Arrow and isn't tooled up for close combat, it's in my opinion a waste of points to make him a scout. One S3 attack per turn, even when it hits on a roll of 2+ most of the time, is not so great. Paying 25 points only to bring a single S3 attack closer to the enemy? Not worth it.

Starfire Arrows sound nice, but the main problem with S3 is the to-wound throw. What a shame that Wood Elf characters can't have one of those Glade Guard bows that have S4 at close range... It's as if Napoleon's soldiers were mounted on better horses than Napoleon himself. -_-

ladders - August 30, 2007 02:32 PM (GMT)
I suppose that, if I get lucky, starfire arrows could be a real benefit.

So the list now would be:

Hero

Noble, starfire arrows - 100 pts

Core Units

8 Dryads - 96 pts
8 Dryads - 96 pts
10 Glade Guard - 120 pts
5 Scouts - 85 pts

TOTAL = 497 pts


Also, would a shield for the noble be worth having?

Tyrion - August 30, 2007 02:56 PM (GMT)
You seem to have points over, so why not`? :)

ladders - September 4, 2007 09:47 PM (GMT)
I've been thinking, since I've got a unit of glade riders in my 1,000 point army, and either way I'm going to buy the wood elves battallion box, would this list be better?


Hero
Noble, scout kindred, hail of doom arrow - 120 pts
Core Units
10 Dryads - 120 pts
10 Glade Guard - 120 pts
5 Glade Riders w/ musician - 129 pts
Total = 489 pts


It would mean I'd have glade riders in more than one list, and all it'd be cheaper to buy. Please let me know what you think.

Tyrion - September 5, 2007 06:40 AM (GMT)
Looks really good to me at least :). But there is no need for the scout kindred now that you dont have any scouts so..

ladders - September 5, 2007 01:25 PM (GMT)
If I get rid of the scout kindred, I can either add two more dryads (making a unit of 12) or give the noble light armour and an enchanted shield.

Which would be more useful?

Tyrion - September 5, 2007 02:08 PM (GMT)
Remember that you have leftover points (11) already. So 11 points + what the scout kindred costs. How much is that?

@ztech - September 5, 2007 02:53 PM (GMT)
QUOTE (Tyrion @ Sep 5 2007, 09:08 AM)
Remember that you have leftover points (11) already. So 11 points + what the scout kindred costs. How much is that?

26 points. I think he had already taken it into account.


@ ladders: you can give your Noble light armor and an Enchanted Shield, and take one more Dryad additionally.
You should really playtest your lists, though, to see what is best. You've been relying on our opinions a lot, but it's time for you to make your own opinion.

I don't mean that I'm tired to answer your questions and comment on your lists, but...

ladders - September 5, 2007 06:20 PM (GMT)
I'm sorry to go on about it, I'm most likely being incredibly annoying by now.

My only game experience so far has been about half a dozen high elf border patrol games, each one against orcs and goblins, and the only units I used were silver helms, spearmen, lothern sea guard, and elyian reavers in various combinations, and from what I've read their uses are very different.

I'll give the noble an elven steed, a spear, light armour, a shield and starfire arrows for 118 pts. My reasons are (even if you don't care), I'll have spare glade riders from the battallion box, I can put him in the unit of glade riders to give them a bit more punch (the only character I feel comfortable fielding out of a unit is a spellsinger), and I would like to try out starfire arrows.

So this is the list:


Hero
Noble, spear, light armour, shield, elven steed, starfire arrows - 118 pts
Core Units
10 Dryads - 120 pts
10 Glade Guard - 120 pts
5 Glade riders w/ musician - 129 pts (lead by noble)
Total = 487 pts

I know I have 13 pts left over, but I don't like odd numbered units... which aren't cavalry.

So, in conclusion, I thank you all enormously for your help, and I promise I'll stop posting in these army lists.

I should soon finish my homemade terrain piece, and I'm sorry to say I'll be subjecting you to photos of it.

Tyrion - September 6, 2007 09:21 AM (GMT)
Looking forward to those photos ^_^ .




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