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Title: Army list 1k
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Burro Boskov - March 27, 2007 09:07 AM (GMT)
Thrgaka comes to my country in 3 long days, and I decided to write up a little army list. Perhaps a little battle report wil come of our battle.

Thragka, same discretion if you wouldn't mind.

Any way, the list.

Thane-78
Shield
GW
RoStone

20 Warriors-205
Shields
FC

15 Longbeards-205
Shield
FC

15 Rangers-205
GW
Throwing Axes
FC

10 Miners-160
FC
Steamdrill

Cannon- 125
R of Forging

This all comes up to under 980 points.

So we have 20 points to do with what we like.

Any suggestions?

Burro Boskov

Scaly - March 27, 2007 11:37 AM (GMT)
QUOTE
Thane-78
Shield
GW
RoStone

Good, a little under protected but at this point level what could you do?

20 Warriors-205
Shields
FC

Personally I believe this unit to be too small.  Drop Veteran to shave points

15 Longbeards-205
Shield
FC

Personally I believe this unit to be too small.  Drop Veteran to shave points

15 Rangers-205
GW
Throwing Axes
FC

Drop full command and throwing axes both are unneeded on rangers. Str 4 with a 6" range is nothing to write home about.

10 Miners-160
FC
Steamdrill

Definitely drop Full Command on these guys more than likely your giving Thragka 100 free VP when he captures this units banner.

Cannon- 125
R of Forging

Perfect



Make my suggested changes and I saved you 110 points to add to your 20. I'd use them to bulk out the Longbeards and Warriors and/or get more shooting (maybe give the rangers X-bows?). I reccomend the following:

I'd switch the Rune of Stone for the Master Rune of Gromril on the Thane and get a 10 man unit of Quarrelers.

Tyrion - March 27, 2007 02:06 PM (GMT)
Seems like Scaly hit the nail dead on ^_^ . To small units and only main fighting units should ever have full command. Dwarfs excell in the shooting department so more of those, although I would go for the far more superior handguns. +1 to hit is simply awesome along with armour piercing.

Scaly - March 27, 2007 03:13 PM (GMT)
QUOTE
Seems like Scaly hit the nail dead on  . To small units and only main fighting units should ever have full command. Dwarfs excell in the shooting department so more of those, although I would go for the far more superior handguns. +1 to hit is simply awesome along with armour piercing.


While I agree that thunderers are probably the most effective shooters in the game (point costs excluded) and have their place. I do not believe that Burro has the points to devote to a 150 point unit (with shields) or even the minimum 140 point unit for that matter. Therefore I recomended quarrelers as a cheaper and many agrue, as effective, alternative.

@ztech - March 27, 2007 04:47 PM (GMT)
Scaly covered it all in his first post. And just like him, I think Quarellers are better than Thunderers for your army.

The Rangers are not necessary. That's where I would cut if needed.

LordKjarl - March 27, 2007 04:53 PM (GMT)
As Scaly said, 15 dwarfs is not enough for a dwarf unit try and make it 20 strong.
For the rest the list looks ok.


Burro Boskov - March 28, 2007 02:58 PM (GMT)
With comments in mind, I give you a completly new list.

Thane- 111
Shiled
GW
RoStone
Handgun
MRoTaunting

20 Warriors- 205
Shields
FC

19 Longbeards- 253
Shields
FC

15 Rangers- 185
GW
Throwing Axes
Musc.

10 Quarellers- 120
Shields

Cannon- 125

Total 999(I think)

Dwarfs-64(68 with Crew and Hero)

So I kind of went in a different direction here. Two strong fighting units, with the Thane to lead them. The warriors arent at 25 because I am quite happy with just 20, even though I know all the good reasons to make them 25. The fact is, I dont want to get more warrior models. So yeah.

Rangers are there to have some fun with. Throwing Axes will hopefully pay for themselves with one round of shooting and a stand and shoot reaction. They make the list a bit more versatile, and can hopefully pait a larger unit, or take out some pestering wolf riders.

Quarrelers and Cannon are there for shooting, quarrelers basically protecting it for the most part.

The Thane may seem a little strange right now, but I will explain. He can have a 1+ armour save it wanted, or strength 6, but thats not the strange bit. The Handgun is left over points being used, and I would love him to shoot down a fanatic. MRoTaunting has a few uses, such as setting up a trap to flank one of his units, to taking care of a trouble units, such as wolfriders.

What do you guys think of version 2.0?

Burro Boskov

@ztech - March 28, 2007 09:17 PM (GMT)
Not bad if you like that style. As for myself, I prefer a couple of bolt throwers to one of those crude cannons. I must have some Elven blood...

Don't kill me. It's not my fault.

Burro Boskov - March 29, 2007 06:11 AM (GMT)
I usually do that too, but this time I feel like using a cannon. Its a lot more powerful, and has a higher chance of taking out a troll or giant or even a character.

Plus its a cannon!

Burro Boskov

LordKjarl - March 29, 2007 10:57 AM (GMT)
I like the second list better.

What is the rune of mro Taunting? I can't find it my book.


Scaly - March 29, 2007 06:03 PM (GMT)
My guess: Master Rune of Challenge is what he means.

Tyrion - March 29, 2007 06:07 PM (GMT)
Itīs quite amazing how easy it is to make effective armylists with dwarfs :).

Scaly - March 29, 2007 07:44 PM (GMT)
It really is a good list for friendly play. In tournements dwarfs have a tough time because they have a difficult time getting massacres. On the other hand dwarfs rarely get massacred its almost always a minor win/loss in my experience.

Burro Boskov - March 31, 2007 09:00 AM (GMT)
Well Thragka is here, as is another friend. We are about to play this 1000 list against a combined list of theirs, each 500 points. So I'll be up against Chaos and Orcs and Goblins. I think I should do ok, becuase if I want I can sacrifice those rangers to get his knights out of the way for quite a few turns, and then take the rest of Thragka's army out.

So yeah, probably will post the result later.

Burro Boskov




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