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Title: New to warhammer, how many opints would this army


jacobdeacon - February 17, 2007 10:22 AM (GMT)
Hi, I started a warhammer a few weeks ago and bought the Bretonnian Battalion with money I had got over Christmas. This is an army I want to field with just basic troops, when I get the book im going to add lords and damsels and BSBs. So without any further ado....


3x8 knights of the realm, full command

2x20 M@A full command

2X20 Peasant longbowmen, full comand

2x3 pegasus knights

5quiesting knights, full command.

anyhelp would be appreciated, thankyou

Jacob.

Mattrim - February 17, 2007 12:17 PM (GMT)
I don't have my book right now. But pegasus are 0-1 unit. Wich means that you may only have one unit(if you have a hero on pegasus this rule won't count).

A unit of skirmishes would help too.

jacobdeacon - February 17, 2007 12:31 PM (GMT)
yeh, thanks. I'm gonna have my archers as skirmishers in this.

@ztech - February 17, 2007 03:40 PM (GMT)
Each unit of 8 Knights of the Realm with full command costs 216 points.

Each unit of 20 Men-at-Arms with full command costs 127 points. But they're not very good, even considering their low cost: by the time they reach combat, the job will be done already. That's why many Bret players have all-cavalry armies.

Each unit of 20 Peasant Bowmen with full command costs 140 points, but the banner is useless for them: with or without one, they get owned in close combat. I also strongly recommend giving the Skirmish option to one unit.

Each unit of 3 Pegasus Knights (without command) costs 165 points. But you have a free Champ, which is pretty cool. A musician is also useful for this unit: with their 20" flying move, that +1 to the rally tests might keep them from flying off the map and maybe even make them win small combats. Of course, forget about the banner: too expensive and too likely to get captured.

QUOTE
But pegasus are 0-1 unit. Wich means that you may only have one unit(if you have a hero on pegasus this rule won't count).

The Pegasus Knights are indeed a 0-1 unit, but you need a Lord on Pegasus to negate that rule. And the Lord must be the general.

5 Questing Knights with full command cost 167 points. But in 7th Ed, they're not as good as in 6th Ed, because now mounted characters only get +1 Strength from great weapons. That's really a pity, because QK used to be rather good.

.

jacobdeacon - February 17, 2007 08:47 PM (GMT)
thanks a lot @ztech, now I have the basic cost of my troops heres the plan.

Keep the pegasus knights at my flank and keep them behind the man bulk of my force, when my knights get into combat they will come round and hopefully flank my oponent.

my peasants are just basic support troops. If the knights flee to behind the peasants I will attempt to hold the enemy line with them for a few turns until the knights can rally and re organize.

of course my knights are the main bulk of my force. I intend to smash into the enemy line with two of them and the grail knights. while the other one will serve as a flank protector.

of course my longbowmen will just shoot anything that could be a danger to my knights.

can I put my lord in the questing knights?

do you think this strategy will work on most armys?

what heros should I take and should I add any other units? except grail knights as I dont plan to have them...yet.

@ztech - February 17, 2007 09:00 PM (GMT)
QUOTE
can I put my lord in the questing knights?

No problem.


QUOTE
do you think this strategy will work on most armys?

Depends how many units the enemy has. And also how fast the enemy is. It could be good against infantry armies with not too many units, but there'll be trouble against fast armies like Wood Elves or horde armies like Skaven.


QUOTE
what heros should I take and should I add any other units?

How many points are you playing?

In 1000, I usually take just a Paladin (general) and a battle standard bearer. In 1500, I add a level-1 damsel with the Chalice and a Scroll. In 2000, I take a Lord (general), a BSB and two damsels. In the Magic phase, you should play defensively: Bretonnian offensive magic isn't that good. Spend as little as you must on magic.

As for units... You already have the core and some support. If you really need more, take a Trebuchet. Or an unit of Knights Errant with the Errantry banner.

jacobdeacon - February 17, 2007 09:16 PM (GMT)
well its going to be built up to a 2000 pts army list, with all the troops it goes up to 1514 so what heros do you think I should put in? my lord is going to go with the questing knights and I reckon I should get some damsels in my force, would two be enough?

so basically the heros will be

1 lord
1 bsb
2 damsels

@ztech - February 17, 2007 09:33 PM (GMT)
Two is enough. Keep them at level 1. Give one the Chalice and a Scroll, and give the other two Scrolls. This should make a sufficient anti-magic defense.

Some players put their mounted damsel in an unit of Knights, to give them the Magic Resistance (1). The nice thing with the Lance formation is that it allows you to put the damsel in the second rank to make her less vulnerable in close combat.

jacobdeacon - February 17, 2007 09:46 PM (GMT)
ok thanks for all the help so far, how much would those two damsels cost each unmounted, would it be worth putting them in the men at arms units? Also how much does the average lord and BSB tend to cost?

@ztech - February 17, 2007 09:54 PM (GMT)
An unmounted level-1 damsel without any equipment is 70 points. The Chalice costs 20 and each Scroll costs 25.
Putting a damsel in an unit of Men-at-Arms is a good way to protect both the damsel and the unit, but note that if the Men-at-Arms flee (a likely possibility), so does the damsel. And be careful in close combat: if the unit gets wiped out, you'll have lost a lot of points.

A basic Lord costs 110 points, plus horse (21), plus Questing Vow if you want him with the QK (12), plus the magical equipment (up to 100).

jacobdeacon - February 18, 2007 09:41 AM (GMT)
ok, ive got 1948 points overall in my army, just need advice on magical equipment, ive heard a lot about a great helm and a special birth sword. What magic items should I take against a dark elf army? at my local GW some others are starting warhammer fantasy, one orcs and one dark elves.

@ztech - February 18, 2007 11:39 PM (GMT)
QUOTE (jacobdeacon @ Feb 18 2007, 04:41 AM)
ive heard a lot about a great helm and a special birth sword.

Indeed, the Gromril Great Helm and the Birthsword of Carcassonne are amongst the best values in Bretonnian magical equipment. Take them for your lord.


QUOTE
What magic items should I take against a dark elf army?

That really depends on your opponent's army and your style of playing. Remember that Elves are usually fragile. Dark Elves, however, are more numerous than most Elves (with their basic warriors at 8 points each, with spear and shield). So, things that give you lots of attacks will be useful. Watch out for their magic: scrolls will be needed.


But don't forget the Birthsword: it's excellent against heavy cavalry and characters.

.

jacobdeacon - February 19, 2007 09:17 AM (GMT)
ok, so final list:


3 X 8 KOTR FULL COMMAND = 216 POINTS EACH

2 X 20 PEASANT LONGBOWMEN CHAMPION, MUSICIAN =???

2 X 20 PEASANT M@A FULL COMMAND = 167

1 X 3 PEGASUS KNIGHTS = 165

1 X 5 QUESTING KNIGHTS = 167

1 DAMSEL (level?) SCROLL, CHALICE = 115

1 DAMSEL (level?) 2 SCROLLS = 120

1 PALADIN BATTLE STANDARD HORSE =74?

1 LORD QUESTING VOW WARHORSE = 143




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