Title: My first empire army list over 500 pnts
KingTut - November 28, 2006 01:21 PM (GMT)
2000 pnts
Captain1 Full Plate armour, barded horse, shield, lance 78
Captain2 Full plate armour sword of power Shield 100
Warrior Priest GW and Heavy Armour 103
Master Engineer Hochland long rifle 70
Core
40 Halberdiers Full command (WP goes here) 265
Detachments (D)
10 Swordsmen 70
6 Hangunners 48
20 Swordsmen (Captain 2 goes here) Full command 165
D
10 Spearmen 70
6 crossbowmen 48
11 Handgunners 113
-Marksman
- Hochland long rifle
10 Huntsmen 100
Knights of the White wolf (10) 320
Full command
Knights of the Inner Circle
(Captain 1 goes here)
Special
Great Cannon 100
Mortar 75
10 Greatswords 150
Full command
Rare
Helblaster 125
Total 2000
Tyrion - November 28, 2006 01:52 PM (GMT)
Looks pretty good :). But IŽd rather have an elector count, for the leadership. In that case I would kit him out with some suitable equipment (both defensive and offensive) and keep him with the footsloggers for his Ld. Have a ordinary captain in the knight unit to get some extra punch and the warrior priest (the new WP models looks awesome! *drool*) in the other unit.
I also dont know how effective handgunners are as detachments, maybe choose something you can move-and-fire, archers for instance :).
Also that knight unit looks pretty big, wouldnt 5-6 plus captain be enough? :) That greatsword unit looks a bit smallish aswell. Get rid of the extra knights and get more greatswords. Also IŽd replace the master engineer with a scroll caddy. You have very little magic defence as it is now. All you need is a marksman to get a Hochland long rifle after all :).
@ztech - November 28, 2006 04:23 PM (GMT)
| QUOTE (Tyrion @ Nov 28 2006, 08:52 AM) |
| But IŽd rather have an elector count, for the leadership. In that case I would kit him out with some suitable equipment (both defensive and offensive) and keep him with the footsloggers for his Ld. |
Good idea. He should replace Captain 2 and be given the Armor of Meteoric Iron and a great weapon (for a good offense/defense balance).
And the unit of 10 knights is indeed much too big. You apparently wanted to get a rank bonus, but if you lose two knights, you lose the bonus. A big and expensive unit like that also has a way to attract heavy flying objects. You should drop the champ, too: it's not cost-effective.
You definitely need more Greatswords, and you can pay for them by dropping some knights. Even though they're Stubborn, they won't last very long if you have only ten of them. I say to get nine more and add the Elector Count.
Does the Engineer go with the Hellblaster?
If I were you, I would also drop a halberdier to get a nice square unit, but maybe I'm too neat.
KingTut - November 28, 2006 04:31 PM (GMT)
I hadn't thought of that , (a scroll caddy) but i dunno something about a engineer calls to me. Elector counts aren't really my thing (basically captains with higher ldship and more attacks) i would prefer to spend the points on units rather than lords but if i would have to take a lord it would be a grand master or a wizard lord. I reguarlly play against dwarves so anti magic wasnt that big a feature in this army list. I am skeptical about small units of cavalry (under 10) 7th ed under 8 6th. But i will take your advice and put the points in more greatswords. Now my decision is what to take a lord or a additional hero in the greatswords.
@ztech the engineer can go with any of the three because i have not played with a mortar or helblaster before so i dont know. if you suggest helblaster then i would say yes.
LordChilipepa - November 28, 2006 05:10 PM (GMT)
If this is meant to fight dwarfs... aye, I would recommend an Elector Count too.
>That point of Leadership is very important. There is something of a gulf between Ld8 and Ld9, and against Dwarfs you will be making a fair few panic tests.
>An Elector Count need not be expensive. Under 7th, a mounted character can join an infantry unit with no fears of being shot at, so give him full plate, a barded warhorse, a shield and a Holy Relic and he's pretty much invulnerable, but still inexpensive and broadcasting lots of lovely leadership for your troops.
You could also really use more regiments. Right now, there are points being wasted in that huge unit of Halberdiers - it doesn't need to be that big to get the outnumber bonus, considering it carries a 10-strong detachment - when are you ever going to need US50 to get the outnumber bonus? And is it worth paying all those points for those very few occasions? I would much prefer to see three units of about 25 State troops (Why not one of each - Swordsmen, Spearmen, Halberdiers), each backed up by a detachment of say, 10 Free Company, and a larger unit of Greatswords in the centre with the Elector Count to give 'em all Ld9. That'd mean you would be able to outnumber and outflank Dwarf infantry with ease, and your own infantry would be much less liable to turn tail at the sound of a gunshot - on top of that, the Elector Count would let you stick the Griffon Banner on one of the State Troop regiments, giving you more much-needed static CR to break down that high Dwarven leadership. Change the Warrior Priest for another Captain (mounted, of course), and now you have a fair few combat characters to stick in the units and generate kills - the priest's prayers are never going to get through a Dwarf's dispel power.
Essentially, it comes down to remembering the strengths of the Empire's infantry: numbers (you need lots of regiments), discipline (your characters should be placed for leadership purposes and you should make good use of the detachment rule) and variety (you have a unit for every role, and should use each one where it is most efficient). Right now, you have pretty few actual blocks to play around with, and the only one that is large is perhaps too large; you have spearmen as a detachment, where the counter-charge rule will lose them the benefit of their spears, and you have saddled each state troop unit with both a missile detachment and a combat detachment, meaning that at any time you are moving to be able to use the rule for one of them, you are preventing the other one from being able to use it - either way you lose.
All that being said, there will be a new book out in a month or two, so some of this advice may become invalid.
KingTut - November 28, 2006 07:16 PM (GMT)
Thanks Chilli for the comments that has got my brain churning, as i said "first ever" empire army list that isnt a warband. So i was just trying it out. I like the ideas you presented.
Tyrion - November 28, 2006 07:52 PM (GMT)
IŽd keep the unit champion on the cavalry, especially if a captain goes in there. For one reason - to accept challenges.
KingTut - November 29, 2006 01:33 PM (GMT)
Actually i had him in their to dish out unit challenges, a lance to the face three times does not seem like a good proposition for a thane.
Burro Boskov - November 29, 2006 02:13 PM (GMT)
i dunno, my stout nose could quite easily deflect" mumbled Burro Boskov
hearing all these ideas for outnumbering my dwarves is a little scary, im used to beign outnumbered by goblins and skaven and skinks, not humans!!
Burro Boskov
Tyrion - November 29, 2006 03:22 PM (GMT)
| QUOTE (KingTut @ Nov 29 2006, 08:33 AM) |
| Actually i had him in their to dish out unit challenges, a lance to the face three times does not seem like a good proposition for a thane. |
I would not challenge dwarf characters since most of the time they have the upper hand. Ordinary dwarfs are a bit squishier and generate kills for CR purposes. Those characters are better to run down than to face off in a challenge :P . Should the dwarf challenge - sacrifice the champion :) .
KingTut - December 24, 2006 12:31 PM (GMT)
Heres a revamp using some rules from the new army and some from the old this is only to get a general idea.
Lords
Elector Count-Full Plate-Great weapon 98
Heroes
Engineer- Hochland Long Rifle 75
Battle Wizard- Horse-Lvl2 105 Fire or Heavens
Core
20-Spearmen Full command 145
20 Halbediers full command 125
20 Swordsmen Full Commmand 145
10 Knights-inner circle 250
10 Handgunners 80
10 Handgunners 80
Special
Greatswords 20 Full Command 270
Great Cannon 100
Rare
Helblaster 125
Steam Tank 300
Which leaves me with 100 points to spend on Cannon/Detachments/ Huntsmen (which should i choose)
Feed back would be greatly appreciated.
Burro Boskov - December 25, 2006 06:19 PM (GMT)
id like to knwo how its a mix of the old rules and the new rules quite frankly.
you have a lot of shooting in my opinion. 20 handgunner shots, hellbalster, cannon, steamtank, almost like a dwarf army!
In fact you then have 3 stout infrantry units there as well. A dwarf with high heels perhaps...
Joking aside, could i suggest adding a dispell scroll or two on you wizard, for magic defence. Could be necessary.
The Infantry units form a nice core, and the knights a good hammer. Im not sure about the numbers on the Greatswords. Being stubborn, you dont really need the ranks to stay in the fight, i would think 15 would do it, but having never fought with them before(or empire for that matter) im not sure.
Hero choices look ok, an engineer for one warmachine is a bit too much in my opnion, but then again he does have that nifty rifle.
I would suggest dropping the elector counts, for as far as i know, they aren't the best combat option for a general. Although the runefang must be good(its dwarf made, it has to be good), I think you have to go with a stronger general. Also a BSB would be nice, if you could fit him in somewhere.
Burro Boskov
KingTut - December 29, 2006 05:32 PM (GMT)
I gave myself 100 pnts leniancy (sp) and i think i can fit in a couple DS and also some motley detachments (free companies). Thats what my idea is. And basically empire have alot of shooting... period. Elector count gives me that all important Ld 9 as opposed to 7. Captain is 8 though a grand master is a idea but he would probably just zoom off with the knights. The helblaster now needs to roll to hit so the engineers in there to give the bs 4. Not a dwarf engineer but he has a nice rifle. Its a mix using some rules of one and some of the other. not finalized until i buy the new empire army book. I do however have the rules for the steam tank in my possesion (off the web). Until then i wait for more feedback