Title: First Brettonian army 2000pts
Wilko - November 26, 2006 04:12 AM (GMT)
Alrighty, this is my first brettonian army in which I have written so if you have any comments, please, I would love to hear them and know what I should imrpove on.
CHARACTERS
Brettonian Lord - Barded Brettonian Warhorse
Virtue of Joust, Heartwood Lance, Shield (194)
Paladin - BSB, Barded Brettonian Warhorse
Virtue of Discipline, Grail Vow (110)
Paladin - Barded Brettonian Warhorse
Virtue of Duty, Lance of Artois, Enchanted Shield (139)
Damsel - lvl 2, Barded Brettonian Warhorse
Dispel scroll, Chalice of Malfleur (164)
CORE
8 Knights of the Realm - Command, Warbanner (241)
8 Knights Errant - Command, Errantry Banner (201)
30 Men at Arms - Command (179)
14 Peasant Bowmen (96)
SPECIAL
4 Pegasus Knights - Command (250)
7 Mounted Yeomen - Shields, Musician (119)
RARE
Trebuchet - Yeomen Craftsman (100)
5 Grail Knights - Command (258)
Total = 2000
Please let me know what you think. ^_^
@ztech - November 26, 2006 04:20 PM (GMT)
| QUOTE (Wilko @ Nov 25 2006, 11:12 PM) |
Brettonian Lord - Barded Brettonian Warhorse Virtue of Joust, Heartwood Lance, Shield (194) |
I see this one focuses mainly on offense. Just be careful with him.
| QUOTE |
Paladin - BSB, Barded Brettonian Warhorse Virtue of Discipline, Grail Vow (110) |
The Grail Vow is worth it only if you put him with the Grail Knights.
| QUOTE |
Paladin - Barded Brettonian Warhorse Virtue of Duty, Lance of Artois, Enchanted Shield (139) |
I fail to see the use of this one. You should try to keep your characters to a minimum. If you drop this Paladin, you'll get enough points to get the Gromril Great Helm to your Lord or your BSB, and maybe add some stuff here and there like magical banners.
| QUOTE |
Damsel - lvl 2, Barded Brettonian Warhorse Dispel scroll, Chalice of Malfleur (164) |
You should drop the Level 2. In 2000 points, your opponent will probably have enough Dispelling power to make the second level useless. Also, you should drop the warhorse, unless you plan to make her join a mounted unit: scroll caddies work better when they just hide into the woods as far as possible from anything that might hurt.
| QUOTE |
8 Knights of the Realm - Command, Warbanner (241)
8 Knights Errant - Command, Errantry Banner (201) |
Good. Units of 8 knights + character are definitely the way to go. You should keep the Lord within 12" of the Errants when possible: they need the Ld9.
| QUOTE |
| 30 Men at Arms - Command (179) |
I usually never use Men-at-Arms: by the time they reach combat, the fighting is usually over. But a large unit like that should have a chance against elite enemy units.
| QUOTE |
| 14 Peasant Bowmen (96) |
I like them: they're very cheap. But I prefer when they skirmish: they can move more freely and they make excellent human shields. You should give them a Musician.
| QUOTE |
| 4 Pegasus Knights - Command (250) |
Don't we love'em? ^_^ This is exactly the right unit size in my opinion, though I consider it a bit risky to give them a banner. For me they're merely a support unit and are not meant to be used on their own against large blocks of infantry.
| QUOTE |
| 7 Mounted Yeomen - Shields, Musician (119) |
Good choice. :thumb: I really wish I had some of them: they're one of the cheapest fast cavalries of the entire game.
| QUOTE |
| Trebuchet - Yeomen Craftsman (100) |
Just be careful: scouts, flyers and the scatter dice are your enemies...
| QUOTE |
| 5 Grail Knights - Command (258) |
Got nothing to say about that. Except: make sure they're well protected.
Haktar - November 26, 2006 10:27 PM (GMT)
coupla of questions:
why 7?
7 mounted yeoman
14 archers (7x2 :))
Unless the archers skirmish (which i suggest they do) that makes one long rank (unwieldy) or2 ranks, one of 10 and one of 4? one of 8 and one of 6? 2 of 7? (and if so, why?)
7 mounted yeomen.... ok. a five and two to die? i wouldn't use those numbers. Losing the second paladin would let you mix the points around somewhat and change these unit numbers. But wait to see what @tzech thinks, he's better informed than me.... :P :D
@ztech - November 26, 2006 11:12 PM (GMT)
@ Haktar:
I don't see what's the problem with 7 yeomen... It's still wieldy and it allows you to take a few losses. It's also inexpensive and it can actually make a difference in the battle.
Don't bother about ranks of archers. If they don't skirmish, they probably won't reach close combat before it's too late. Anyway, they're too fragile, and they give your opponent some easy kills for his CR. And most of all, they're weak. Getting them in hand-to-hand is a really bad idea. But you're right on one thing: they should skirmish.
Wilko - November 27, 2006 09:28 AM (GMT)
Thankyou for your feedback @ztech and Haktar it has helped me to make the following changes:
Changes
-Dropped Second Paladin
-Dropped lvl 2 on Damsel
-Dropped warhorse on Damsel
-Dropped banner on pegasus knights
-Banner of defence on the grail knights
-Musician on Peasant bowmen
-Either a unit of 6 knights of the realm with command
OR
Grail Reliquae with 12 total battle pilgrims
Sorry I didn't tell you where the characters were being placed. I am planning on placing the BSB in the grail knights, and the paladin in the unit of 8 knights of the realm.
I actually like the unit of peasant bowmen which I am planning on placing on a hill with my trebuchet in 2 ranks of 7 behind stakes as they just look so cool!
Now my dilemma is that I have 171 pts left to spend which I am torn between the unit of 6 knight of the realm or a Grail Reliquae.
I would be very intrested to hear your opinions. ^_^
@ztech - November 27, 2006 06:04 PM (GMT)
| QUOTE (Wilko @ Nov 27 2006, 04:28 AM) |
| Now my dilemma is that I have 171 pts left to spend which I am torn between the unit of 6 knight of the realm or a Grail Reliquae. |
Unfortunately I have never played with a Grail Reliquae. From what I heard, this unit tends to be underestimated by your opponent, but still, I wonder if it can do any good. Pilgrims, being slow and Stubborn are mainly an anvil unit, and I'm not sure Brets really need that.
You should go with another unit of Knights of the Realm. They're after all the spine of the army.
Haktar - December 15, 2006 11:40 AM (GMT)
@@Tzetch
| QUOTE |
| Don't bother about ranks of archers |
.
I wasn't suggesting that he did. I was just listing the possibilities 14 archers gave him, and neither were good.
Grail Rels.... are ok, as long as they get charged by lightish cavalry to medium infranty, then they can bog them down till the end of time and let your kingths flank or rear charge.
hak