Title: 2k tourney
karl_franz - March 13, 2006 09:26 AM (GMT)
Tyrion - March 13, 2006 12:11 PM (GMT)
seems to be that your general is illegal, I have a very hard time seeing that he can get all that equipment in the 100p magic item allowance since you have a runefang ;)
karl_franz - March 13, 2006 04:27 PM (GMT)
Kurt Helborg is a special character and therefor has that equipment, he cant choose anyting else!
Sultansean - March 13, 2006 06:28 PM (GMT)
I assume the tourney you're playing lets you use special characters? I don't know about Kurt he is really expensive and some of his equipment is not the best. He dosen't have a ward save and if u have to use the rod of command you are in trouble anyways.
It would be nice if you could give a wizard the rod of power.
If Kurt is in your knight unit they should probably only have 9. Another problem with him is your infantry and warmachines are going to be left with a leadership of 7, well he's charging across the board. Your spearmen could really benifit from a close combat detachement. And your unit of Ogres is going to have an incredibly wide frontage aren't they? It's a different set up for an empire army but it could be effective. Good Luck!
@ztech - March 13, 2006 10:22 PM (GMT)
I didn't know this website. Thanks for showing me! :thumb:
Funky the Elf - March 13, 2006 11:15 PM (GMT)
Its a very hard-hitting list with two units of inner circle knights of which one is large, five ogres and a tough special character. The result is that the army is very small. One thing you lack is support units. Five plain knights and a unit of pistoliers would really help as flanking units. If you want to keep the ogres (though Id only take four) then Id either reduce the large knight unit to six or leave out the white wolves. Or you leave out the wizard and make the other one a scroll caddy (lvl1 wizard with two scrolls).
The list could work as it is, but against some armies, like wood elves or dwarves you'll have a tough time.
karl_franz - March 14, 2006 09:34 AM (GMT)
| QUOTE (Sultansean @ Mar 13 2006, 01:28 PM) |
I assume the tourney you're playing lets you use special characters? I don't know about Kurt he is really expensive and some of his equipment is not the best. He dosen't have a ward save and if u have to use the rod of command you are in trouble anyways.
It would be nice if you could give a wizard the rod of power.
If Kurt is in your knight unit they should probably only have 9. Another problem with him is your infantry and warmachines are going to be left with a leadership of 7, well he's charging across the board. Your spearmen could really benifit from a close combat detachement. And your unit of Ogres is going to have an incredibly wide frontage aren't they? It's a different set up for an empire army but it could be effective. Good Luck! |
Yeah, but with kurt the IC knights unit is imune to psykology! And the items isn't the best, but i have had a lot of use for it in battles before. :D
The ogres will line up with three in the front and two back, not all in the first row.
| QUOTE |
| I didn't know this website. Thanks for showing me! thumb_yello.gif |
No problem!
Owaria - March 14, 2006 01:44 PM (GMT)
| QUOTE (karl_franz @ Mar 14 2006, 04:34 AM) |
| The ogres will line up with three in the front and two back, not all in the first row. |
Erm...why?
karl_franz - March 14, 2006 04:45 PM (GMT)
| QUOTE (Owaria @ Mar 14 2006, 08:44 AM) |
| QUOTE (karl_franz @ Mar 14 2006, 04:34 AM) | | The ogres will line up with three in the front and two back, not all in the first row. |
Erm...why?
|
cause with all on one row they will have problems passing terrain and such... ;)
Tyrion - March 14, 2006 07:43 PM (GMT)
then 4 still would be better. youŽd get some extra sparepoints to do something useful with :)
karl_franz - March 14, 2006 07:55 PM (GMT)
| QUOTE (Tyrion @ Mar 14 2006, 02:43 PM) |
| then 4 still would be better. youŽd get some extra sparepoints to do something useful with :) |
Yeah, maby i drop one of the ogres and take mor e spearmen or some items :)
Sultansean - March 14, 2006 08:00 PM (GMT)
That unit of knights would be immune to psychology with any Grand Master. But about dropping to 4 Ogres I think that's a good idea.
And use the points to buy your white wolves a War Banner and switch your Inner Circle knights' to a Steel Standard. With Kurt in their they should break anything anyways and should be more worried about getting the charge in. While the smaller unit of white wolves could really benifit from +1 to CR. Thats just something I've found to work well Having your knights charged b/e the enemy knights are just out of range sucks.
Also like Funky said a unit of pistoliers would go beautifully in this list.
karl_franz - March 14, 2006 08:18 PM (GMT)
| QUOTE (Sultansean @ Mar 14 2006, 03:00 PM) |
That unit of knights would be immune to psychology with any Grand Master. But about dropping to 4 Ogres I think that's a good idea.
And use the points to buy your white wolves a War Banner and switch your Inner Circle knights' to a Steel Standard. With Kurt in their they should break anything anyways and should be more worried about getting the charge in. While the smaller unit of white wolves could really benifit from +1 to CR. Thats just something I've found to work well Having your knights charged b/e the enemy knights are just out of range sucks.
Also like Funky said a unit of pistoliers would go beautifully in this list. |
yeah, maby i will try that. One of the teams i'm playing against is brettonia, so a bit extra charge range would be nice.
If i had pistoliers i would use them :(