Title: perfect 500pt list?
Derek101 - February 15, 2006 11:38 AM (GMT)
hello all, re-evaluating my army with the most limited success, my chaos, and as I was making a 1K list, I thought I stumbled upon perhaps one of the best 500pts list I have ever made, just thought I'd share it with you:
Asp Champ: barded steed, GW, shield- 102
5 marauder horsemen- shields, spears, musician- 86
5 knights- f/c- 215
3 screamers- 99
total- 502pts (technically not 500pts, but I suppose you could drop the shield off the asp champ)
The way I see it, it's damn fast. You have two distraction/fast units, one hard hitting unit, and a roaming hero who can join the knights for a huge punch, or join the marauders, and still let them keep their manouverability.
I picked screamers over furies for a few reasons:
1. they are technically cheaper to buy (they cost slightly more in points, and cost less in the shop)
2. they basically have the same stats and rules as furies except lower WS, but higher ld and toughness, and two wounds a piece, meaning you have to kill twic as many before the attacks start to fall
3. they have the benefit of 'slashing attack', althuogh I don't see any immediate uses (counts as a missile unit meaning you can't get mages in units, and you still have to randomise with crewman on warmachines), but I guess I like the option. :)
Any thoughts?
Harry - February 15, 2006 12:20 PM (GMT)
I rather like. First make it legal buy loosing the shield, although personally I would swap the GW for a flail, generally a better option any way.
I would then loose the Knights Champion and the Mrauders Muso and give the Chaos Knights the Warbanner. Oh, damn, thats against the BP rules. Okay, well don't do that then :D. It a shame you can't get the Chosen Upgrade on those Knights. I canna find the 60pts needed to do it :(
Oh well.
Yeah it does seem like a strong list, a very nice list indeed!
Harry
P.S. Don't forget how a Slashing attack can kill you a ratling gun on T.1 if you give them first turn ;). Also, mages that leave units are at a risk, and you should kill one fast cav bloke per fly over, so don't forget it. Its very useful. Even better when you have 5 in the unit!
Derek101 - February 15, 2006 01:53 PM (GMT)
Yeah, I guess I'll get the flail, other than that I guess it's good to go really.
However, I'm having larger trouble with the 1K version where it originally sprouted from, it just doesn't seem right somehow, I do all the cheap options but doesn't seem to account for much. Anyway, here it is:
Asp champ: HOME, enchanted shield, GW, barded steed- 135
6 chaos knights- f/c, warbanner- 273
5 marauder horsemen- shields, spears, musician- 86
beast herd- f/c, 12 gors (additional h/ws), 8 ungors- 151
15 chaos warriors- f/c, shields- 255
3 screamers- 99
total: 999
I realise that I have poor magic defense, but you can't get too much magic in 1k, and it should only matter for the first few turns, after that, I should be in combat.
Any thought? On any of the lists? Anyone?
Harry-again - February 15, 2006 02:30 PM (GMT)
I can see why you are having trouble with the 1k list, it doesn't Gel, and cerainly lacks cohesiveness. It lacks a direction and a style. Now I would certainly advise against the Chaos warriors, but I am not sure if you are going to want to keep them. Any way, here isa firly good Tzeenchy 1k that you might want to have a think about. If you tell me more about how you play, what units you want to use etc.. I can help more, but for now here is a little 1k to concider and think about.
Exalted Champion (Horse, Shield, Flail) = 120
8 Dogs =48
5 Chosen Knights (Warbanner), Std, Muso = 280
5 Chaos Knights = 165
5 Marauder Horsemen (Sp + Sh), M = 86
5 Screamers = 165
Beast Herd (5 Gor + 5 Ungor), M = 60
1 Firewyrm of Tzeench = 75
999pts in total
Okay, Its not that refined, but that is because I just through it together based on a 2k that works very well without being cheesey.
Unlike with your list it Gels. Everything works to form a cohesive army. Your main units are the Chosen and the Free roaming Exlated. The Second unit of knights are there for support. They are relatively cheap and disposable but still hitty. The gos are bait as usual but also carry 1pt of CR in their rank, which actually makes them a very decent unit. Its harder to panic them, and in combat with other fast cav they have the extra rank and probably outnumber as well, again useful against warmachine crews and such, or adding static CR to your combat. Despite this increased size they cost less that 50pts! The marauder Horse do what they do best whilst the screamers are the real heros of the list. Being 5 strong their slashing attacks has an above average chance of killing a mage with a fly by attack - which is very useful t say the least. However they are US5 and so can claim flank and rear bonuses. But they also have 10 S4 attacks, which is nothing to sneeze at. Vulnerable to magic though, keep your two dice for protecting them. If we had more points I would have given the exlated the book for increased magic defense. perhaps downgrade him to an aspiring and drop the gods to 5 in order to buy the book. 3 DD is very useful. The Herd is there for dealing with enemy scouts and things that like to hide in wounds. Hence it is cheap andcheerful, but still capable of the job required of it. The firewyrm can be used to tar pit units that don't want engaging for the time being - very good against skellie units and such - and the breth weapon is a nice bonus aginst light things :D. However if its a bit slow for you, you could swap it for 5 furies for a very nice fast core.
Just something for you to ponder, its a good base for a list. Like I say if you want me to help ya I will be more then happy to do so, you just gotta give me some info on what you want from your list :D
Cheers,
Harry
Derek101 - February 15, 2006 03:51 PM (GMT)
yeah, TBH your list kicks ass Harry- again. :D
The thing is, the list I made strikes closer to home, as I already have the 15 chaos warriors, which would give them a large bias, but I am not afraid to part with them if need be.
The list you made looks good, I'll probably downgrade the Ex champ and the dogs for the book as said, and give the spawn a few test runs as they can be quite useful, although I have always opted for slaanesh spawns (can't remember the technical names) in the past, but I can give Tzeentch a try.
Not too sure how much damage the naked chaos knights will do, but they look interesting.
TBH, This is pretty much what I want from a list, I suppose poor composition of my army in the far past has hindered me a bit. Thanks for the list, I really can't see anything wrong with it. And with me being a poor Chaos player in the past, I'm not too sure what my playing style is, sort of why I'm doing them again.
Commissar Craig - March 4, 2006 09:32 PM (GMT)
(500) It's far from perfect theres only 14 models in there & what will you do if somone brings a Banshee :wub:.
(1000) Add more models, more magic & less deamons.
Derek101 - March 5, 2006 12:38 PM (GMT)
| QUOTE |
| (500) It's far from perfect theres only 14 models in there |
True, but 4 of those models have 2 wounds, 6 of those models have a 2+ save, and 9 of the models move at least 18" a turn, with free movement.
How many points would you expect from chaos in 500 points? They are certainly not skaven or goblins, so I see no reason why I should try and make it a horde list. Even if it were a horde list, maximising on models, it would be quite easily outmanouvered by this force, allowing me to pick the fights I want.
| QUOTE |
| what will you do if somone brings a Banshee |
I will be honest, I can't remember the rules for banshees, but if it's a ' only magical things can harm it' thing, then that's what the screamers and their slash attacks are there for.
| QUOTE |
| Add more models, more magic & less deamons. |
I am curious as to why you dislike daemons. as said efore, they count as having magical attacks, they are the fastest units available to chaos, and have a nice ward save against mundane attacks.
I would also say that it would be very hard to fit more models and more magic into a chaos army, as both take up a large chunk of points, and I often sacrifice magic for numbers. But for 1K, I'm thinking of sticking with Harry's list.
Commissar Craig - March 6, 2006 10:42 PM (GMT)
| QUOTE (omid @ Mar 5 2006, 07:38 AM) |
| QUOTE | | (500) It's far from perfect theres only 14 models in there |
True, but 4 of those models have 2 wounds, 6 of those models have a 2+ save, and 9 of the models move at least 18" a turn, with free movement.
How many points would you expect from chaos in 500 points? They are certainly not skaven or goblins, so I see no reason why I should try and make it a horde list. Even if it were a horde list, maximising on models, it would be quite easily outmanouvered by this force, allowing me to pick the fights I want.
| QUOTE | | what will you do if somone brings a Banshee |
I will be honest, I can't remember the rules for banshees, but if it's a ' only magical things can harm it' thing, then that's what the screamers and their slash attacks are there for.
| QUOTE | | Add more models, more magic & less deamons. |
I am curious as to why you dislike daemons. as said efore, they count as having magical attacks, they are the fastest units available to chaos, and have a nice ward save against mundane attacks.
I would also say that it would be very hard to fit more models and more magic into a chaos army, as both take up a large chunk of points, and I often sacrifice magic for numbers. But for 1K, I'm thinking of sticking with Harry's list.
|
On the contrery I adore Deamons :D I just know from EXP that they have no place in a perfect Chaos army list.
Tyrion - March 10, 2006 12:22 PM (GMT)
beast units are always nice in chaos armies (herds are one of the best units in the game IMO). Beast herds are great, just keep it more ungors than gors and they are dead cheap. minotaurs are another favourite! with GW´s off course ;)
Funky the Elf - March 10, 2006 11:25 PM (GMT)
Just out of curiosity, why was this Harry guy banned? In this thread he offered long and helpful advice. And he posted a good army list.
Anyway, a banshee could be a problem for the knights. If she howls at them and rolls a 9 or 10 you are in trouble. Then again, I wouldnt spend 90 points on a banshee if I were to make a VC army at 500 points.
Tyrion - March 11, 2006 11:07 AM (GMT)
| QUOTE |
| Just out of curiosity, why was this Harry guy banned? In this thread he offered long and helpful advice. And he posted a good army list. |
from what I know Harry is Rasputin so that´s the reason kinda I belive. though I also hope that he would get another chance, but I dont see that one coming.
so, what list needs comments? :)