Title: 1000 points Bret army
Description: Advice please.
Tombguard321 - February 6, 2006 03:31 AM (GMT)
Hello again am back with yet again another bretonian list. I am going to be starting up a Campaign with each side has 1000 points each and are only allowed one magical item (though we can take as much common as we wish) unfortately this includes Virtues, I for one disagree with this but since I am generous player I agreed to this. Now onto the list.
Heroes-
Paladin, BSB, Warbanner, virtue of Duty, warhorse with barding. 129
Damsel, lvl 1. 2 Dispel scrolls, warhorse (takes Lore of Beast) General 130
Core
5 Knights of the realm, Champion 120
5 Knights of the realm, Champion 120
6 Knights Errant 120
6 Knights Errant 120
Special
3 Pegasus Knights 165
Rare
Field Trebuchet 90
total points 994 (6 points left with nothing to spend it on)
Can anyone give me advice?
Oh and am playing the following.
Chaos
Wood Elves
High Elves
Dark Elves
Lizardmen
Beast of chaos
Skaven
Luc_Arkhame - February 6, 2006 02:30 PM (GMT)
The lances of knights are too small for my liking (I prefer lances of 9 myself), but because it is 1000 points, 4 small lances may fare better than 3 larger ones. Obviously you are going to have to be careful with the damsel as your general, with only small units to hide her in, guarding against the enemy's faster units may become troublesome. Then again, you do have the pegasi, so you should have the flank covered.
The Virtue of Duty and Warbanner is a nice touch, even if you fluff all your attacks you will still end up breaking them in most cases, so that should help. That's fixes the only real problem I can see, a lack of static combat resolution modifiers that is always present with Bretonnia, but is particularly emphasized with the really small lances.
It is a difficult trade off to resolve, a couple bigger lances would be able to crush most defensive positions, but more of the smaller lances leads to attacks in concert which can be even more devastating.
It goes more to tactical preference than to the inherent strength of either tactic.
The only advice I can really give would be to watch out for the elven opponents, 1000 points of Druchii or Asur can be surprisingly effective and versatile. Good Luck.
@ztech - February 6, 2006 10:27 PM (GMT)
As Luc said, your units are a bit small. Knights in Lance Formation work well in large units. And I personnally don't like Knights Errant (I find that KotR are a far better deal), but it's your choice.
I'd sacrifice a Knight Errant in each of your two units of 6 to add a Musician for each unit of Knights. Musician are sometimes underestimated, but I always take one in each of my units.
The BSB will be very efficient to break the enemy or prevent him from breaking you. As a general, your damsel will really have to be well protected. This said, I didn't even know that a character whose Ld was inferior to his troops' could be a general. But it's your choice...
Tombguard321 - February 6, 2006 11:12 PM (GMT)
The only reason the damsel is the general is because of the Bretonnian's rule. I.e having to include a Battle Standard. I was orginally going to get her on foot but i know that there is going to be alot of mage hunters.
The reason my lances is small is because am going to work in concert with each other.
I have already seen two of the armies, Skaven and Wood Elves and i know it is going to be differcult.
I will sum up both armies unfortately am unable to change my army now but would like advice.
Wood Elves
Noble ( Wardancer)
Spellsinger lvl 1
2 units of 10 Glade guard
2 units of 8 Dryads
1 unit of 12 Wardancers
6 Waywatchers
Skaven ( I do not like this army)
Cheftain
Warlock Engineer
2 units of 20 Clanrats, Ratling gun
unit of 10 Night runners
2 Wind Globariers
unit of 20 Plauge monks
@ztech - February 7, 2006 12:49 AM (GMT)
| QUOTE |
| Skaven ( I do not like this army) |
Who does, except Skaven players?
I admit it will be tricky: both Wood Elves and Skaven use sneaky tactics and are very shooty. They are everything Bretonnians fear. Your Brets will be badly outnumbered by the Skaven by the time they reach close combat, and they'll have to fight very well to win. Make sure you don't send only one unit of knights in the same combat.
The Wood Elf army, however, is a little weak on the magic side, with only a level 1 Spellsinger. The Lore of Athel Loren is not, in my opinion, very useful. It's the shooting phase that worries me. The WW and the GG will be troublesome, so you should rush to close combat as soon as possible (but that's the general Bretonnian strategy). But even this simple tactic is not very useful against Elves: they always move around, they won't stand still... I hate fighting Elves. But against them, small units are the way to go: trying to manoeuver an unit of nine knights in a battle against Wood Elves can be very frustrating.