The Chaos Gods Khorne and Tzeentch are furious. In the past months both of them sent out a mighty army. The Khorne army, which included the Greater Demon of Khorne himself, was sent to deal with the pesty Tomb Kings in the great desert, while Tzeentch sent out his army to rid the world of the presence of Grimgork, the leader of the 'Ard Boyz tribe. Both chaos armies were massacred bitterly, not one warrior returned.
Now Tzeentch and Khorne are outraged with their pitiful worshippers, but they have offered them a last chance. Under the supervision of one of the most powerful chaos generals, Khraz'ragul, and the feared master sorcerer, Lerhkarosh, and his apprentice, two exalted champions, one a follower of Khorne, the other of Tzeentch, will lead their troops against the undead army, summoned by a vampire lord. There they can prove themselves worthy of being servants of the mighty Gods. If they should fail, then the Gods themselves will step down and send rain of fire and acid over their followers to punish them for the defeat.
The two champions were provided equally with troops and started thinking about the right strategy to bring havoc over their enemies. Khraz'ragul, knowing about the consequences of a defeat, pleaded to the Gods to allow each of the champions have one of their units blessed. Thanks to the gloryful past that the chaos general had experienced on the battle field, the Gods accepted. And they even gave each of the champion a special treat: The Khorne champion was provided with a Huge mutated giant, the champion of Tzeentch was given a terrifying Shaggoth from the mountains.
3.999 Point Army
My armybook is in German so Im unsure about some of the names for magic equipment or certain troops. Ill translate the names Im not sure of literally and hope you know what I mean.
The Supervisors:
Khraz'ragul, Chaos General, Undivided
Armour of Damnation, Amulet of Chaos, Helm of Many Eyes, Great Weapon, Shield
Rides in a Chaos Chariot (undivided)
319 pts.
Lerhkarosh, Master Sorcerer (lvl4), Undivided
Energy Homunculus, Eye of the Gods, Sword of Might
Rides in a Chaos Chariot (undivided)
370 pts.
Sermost, Sorcerer (lvl2), Undivided
2 dispel scrolls
170 pts.
The Hordes of Khorne:
Exalted Champion, Mark of Khorne
Berserker Sword, Enchanted Shield
Rides on his Moloch of Khorne
244 pts.
5 Chosen Chaos Knights, command, Mark of Khorne, Banner of Anger
370 pts.
12 Chaos Warriors, command, Mark of Khorne, Halberds, Shields
279 pts.
25 Marauders, command, Light Armour, Shields
200 pts.
5 Marauder Riders, musician, Spears, Shields, Throwing Axes
106 pts.
Mutated Giant
225 pts.
The Followers of Tzeentch:
Exalted Champion, Mark of Tzeentch
Blade of Blood, Spell Homunculus, Shield
Rides on his Flying Disk of Tzeentch
271 pts.
12 Chosen Chaos Warriors, command, Mark of Tzeentch, Cursed Banner
376 pts.
5 Chaos Knights, command, Mark of Tzeentch
215 pts.
25 Marauders, command, Light Armour, Shields
200 pts.
5 Marauder Riders, musician, Spears, Shields, Throwing Axes
106 pts.
Dragon Ogre Shaggoth
306 pts.
PD: 13
DD: 9 (+ 2 dispel scrolls)
Number of troops in each department: 49
Total number of models: 101
Total points: 3.997
:blink: Looks fearsome... This army will probably not fail... A Khorne/Tzeentch alliance, although unlikely, is pretty much flawless: what Khorne lacks in magic, Tzeentch has it all, and what Tzeentch lacks in close combat abilities, Khorne brings it too.
You should also put the cost in points of every unit and character. It would help us to see what are the most expensive things in your army. It's always useful to know that.
That's too bad that there isn't an undivided greater daemon. You would surely take it if there were one.
Those are called Marauders.
TBH, although it may go against fluff, but I think you need beastmen, or something with real manouverability. Maybe screamers of Tzeentch, to really help out against any other annoying skirmishers/ scouts that would otherwise marchblock your entire force.
Other than that, I would like to point out, counting all your Khorne units, you have 9 dispel dice, rather than 7. And what levels are your mages? Other than that I like the force.
Thx for the replies so far.
| QUOTE |
| This army will probably not fail... A Khorne/Tzeentch alliance, although unlikely, is pretty much flawless: what Khorne lacks in magic, Tzeentch has it all, and what Tzeentch lacks in close combat abilities, Khorne brings it too. |
Yeah, seeing it that way my chances look good. But in my first battle using chaos I also thought victory was a sure thing when I took an uber-hard khorne army against TK. In our second chaos battle my friend used a tzeentch army and was also sure he would win - apart from really hard units he had 21 power dice! :blink:
As described above, both armies lost with a massacre. So though I hope that the combination of the two Gods will make minemeat out of the enemy, Im very careful with optimistic predictions.
| QUOTE |
| That's too bad that there isn't an undivided greater daemon. You would surely take it if there were one. |
Yeah, I had the same thought when making the list. Though I couldnt take it anyway, because if I keep the master sorcerer the demon would be the general.
| QUOTE |
| You should also put the cost in points of every unit and character. It would help us to see what are the most expensive things in your army. It's always useful to know that. |
Ok, Ill edit it.
| QUOTE |
QUOTE 25 Barbarians
Those are called Marauders. |
Thx!
| QUOTE |
| TBH, although it may go against fluff, but I think you need beastmen, or something with real manouverability. Maybe screamers of Tzeentch, to really help out against any other annoying skirmishers/ scouts that would otherwise marchblock your entire force. |
The problem is that Im still new to chaos and dont have many models yet. I could use proxies but I prefer to take the models I have. Also, I wouldnt know where to get the points. As Im playing against VC, there will at least be no scouts around. And against the bats I can use magic. And yes, it wouldnt fit the fluff! :P
| QUOTE |
| Other than that, I would like to point out, counting all your Khorne units, you have 9 dispel dice, rather than 7. |
Thx, forgot about that! :)
| QUOTE |
| And what levels are your mages? |
I always upgrade the mages so I dont write their level down in my army lists, Ill change it here to make it clear.
Looks good. Also, I think the Energy Humonculus is a Power Familiar.