Title: 1000 pts vs. Dark Elves
Lord of Nonsensical Crap - January 4, 2006 10:09 PM (GMT)
I've challenged a GW store staff member to a 1000 pt game on Sunday against my lizards. He said he'll probably be playing Dark Elves, though he also plays Vampie Counts and Ogre Kingdoms.
Here's the list:
Scar-Veteran- gw, l-a, shield, Jaguar Charm, Spawnings of Quetzl & Sotek
Skink Priest- level 2
19 Saurus- standard. musician
10 Skinks- javelins
10 Skinks- blowpipes, Scouts
3 Kroxigor
3 Salamander packs
The total comes down to just a little below 1000 pts. What are your thoughts?
LordChilipepa - January 4, 2006 10:55 PM (GMT)
Spot on. If you're up against DE, you can't go wrong with the Sallies... the skinks and the Scar-vet are a staple choice, and the Saurii provide a nice backbone... keep them working closely in conjunction with the Krox and you should have a strong combat core that's difficult to flank (keep the Sallies on the Saurii's other flank - most light troops like Dark Riders will actually lose combats against Sallies, so they make good flank guards).
The only thing I'd say to consider is dropping Level 2 in favour of a dispel scroll. Chances are that vs. DE you'll be out-magicked, as their combat hero is pretty poor and they have +1 to cast... your magic phase is probably not going to achieve much anyway.
farsight - January 6, 2006 02:04 PM (GMT)
well chilli has just nabbed what i was going to say ^_^
just remember he will only have 2 wizards maximum (i know he can have 3 but if he took all 3 then you can just call him beardy, still not as bad as the manager who takes 5 artillery and 4 wizards in 2000pts :blink: ) so yeah with the one wizard and 2 scrolls you should do well
Dan
Derek101 - January 8, 2006 01:14 PM (GMT)
OK, I'm not too experienced in the ways of lizadmen, but I know DE. :D
Depending on what role your scar vet has and what type of DE army the staff has, a GW might not be neccessary, as with strength 5, you'll always wound him on a 2+, but if he has cold one knights or chariots, keep it as it is.
I also second (or third) the dispel scroll, you'll need it more for the exact same reasons as Chili said.
| QUOTE |
| still not as bad as the manager who takes 5 artillery and 4 wizards in 2000pts |
off topic, but a local GW shop manager near me has a 2k Tzeentch all chariot force, 9 chariots, ouch. ^_^
Lord of Nonsensical Crap - January 8, 2006 05:02 PM (GMT)
Never mind, he wound up fielding Vampire Counts anyway (2 Necros, a unit each of Skeletons and Zombies, Ghouls, Spirit Hosts, Fell Bats and a Banshee).I was doing well, contatining his magic, eliminating his peripheral units, burning down all of his zombies with my Sallies and keeping his necros runnign from my JSOD, until he got lucky, killed off most of my Kroxigor and SKinks with a Banshee, charged and kiled 3 Saurus with his Skeletons (damned inability to roll saves on my part), and sent the remnants of my army fleeing due to panic. I think he ended with either a Minor or Solid victory, as I had only had my Sallies left against his Skeletons, wounded Necro, Spirits and Banshee.
Next time, I'm bringing a magic weapon . . .
farsight - January 9, 2006 08:30 AM (GMT)
| QUOTE (Lord of Nonsensical Crap @ Jan 8 2006, 05:02 PM) |
Never mind, he wound up fielding Vampire Counts anyway (2 Necros, a unit each of Skeletons and Zombies, Ghouls, Spirit Hosts, Fell Bats and a Banshee).I was doing well, contatining his magic, eliminating his peripheral units, burning down all of his zombies with my Sallies and keeping his necros runnign from my JSOD, until he got lucky, killed off most of my Kroxigor and SKinks with a Banshee, charged and kiled 3 Saurus with his Skeletons (damned inability to roll saves on my part), and sent the remnants of my army fleeing due to panic. I think he ended with either a Minor or Solid victory, as I had only had my Sallies left against his Skeletons, wounded Necro, Spirits and Banshee.
Next time, I'm bringing a magic weapon . . . |
:blink: i thought you said you were fighting Dark....Elves :wacko:
Dan
Lord of Nonsensical Crap - January 9, 2006 01:57 PM (GMT)
No, I merely THOUGHT he would be playing Dark Elves. And it turned out I was wrong.
killer224 - January 15, 2006 05:37 PM (GMT)
youve got it all wrong, vampire counts use lots of weak things so all you need to do is get a powerful forse with lots or elites, rares and hq that have lots of wounds and attack with a hero to each unit. get some skirmishers with blowgunns for good measure too. If its ogres just do the same but instead of getting the skinks with blowgunns, arm them with javelins and send them in, they will get trashed but it will tie them down so you can blast them with some magic. dark elves i have no idea as have never played.
Lord of Nonsensical Crap - January 15, 2006 07:56 PM (GMT)
AS I SAID, I thought I would be playing Dark Elves, NOT VC's, so I didn't create an appropriate list.
farsight - January 16, 2006 08:58 PM (GMT)
| QUOTE (killer224 @ Jan 15 2006, 05:37 PM) |
| youve got it all wrong, vampire counts use lots of weak things so all you need to do is get a powerful forse with lots or elites, rares and hq that have lots of wounds and attack with a hero to each unit. get some skirmishers with blowgunns for good measure too. If its ogres just do the same but instead of getting the skinks with blowgunns, arm them with javelins and send them in, they will get trashed but it will tie them down so you can blast them with some magic. dark elves i have no idea as have never played. |
i dont mean to be rude but that seems a bit strange, its like saying to beat chaos take lots of men to outnumber them :blink: , you need to be a bit more explanatery if possible, saying black guard or executioners will be effective.
Still all advise is good advise so yeah ^_^
remember that taking an army of just hard troops will not win without a plan, you need to adapt them to the situation whenever possible
Dan
killer224 - January 18, 2006 05:54 PM (GMT)
i thought we were talking about lizadmen! I'm saying that you need to have people to take hits in your army and things that give lots of hits back. In most battles balanced forces just do not work. i have won tons of games with no tactics whatsoever. So what i mean is its very good to have say a scarveteran for each large squad and lots of skinks 4 those squads. Also a slann mage priest for back up, as high a generation as possible without comprimising your other forces. I think thats more specific. Say:
2 squads of 15 skinks 180 points
2 squads of 12 saurus warriors 288 points
2 scar vets to lead the saurus warriors with great weopon light armour and both with sword of the hornet special item (makes them always go first to counter them effects of the great weopon. 232 Points
stegadon (use its impact hits and bow most) 235 points
And mabye some dogs of war but cheap ones!
Apart from dogs o war that 935 points and one kick ass army!
Lord of Nonsensical Crap - January 18, 2006 07:02 PM (GMT)
| QUOTE (killer224 @ Jan 18 2006, 12:54 PM) |
i thought we were talking about lizadmen! I'm saying that you need to have people to take hits in your army and things that give lots of hits back. In most battles balanced forces just do not work. i have won tons of games with no tactics whatsoever. So what i mean is its very good to have say a scarveteran for each large squad and lots of skinks 4 those squads. Also a slann mage priest for back up, as high a generation as possible without comprimising your other forces. I think thats more specific. Say:
2 squads of 15 skinks 180 points 2 squads of 12 saurus warriors 288 points 2 scar vets to lead the saurus warriors with great weopon light armour and both with sword of the hornet special item (makes them always go first to counter them effects of the great weopon. 232 Points stegadon (use its impact hits and bow most) 235 points And mabye some dogs of war but cheap ones! Apart from dogs o war that 935 points and one kick ass army! |
Firstly, you can't take two of the same magic item -- IT IS ILLEGAL. Therefore, you can't have two Scar-Vets w. Swords of the Hornet. (You a fellow 40k convert?)
Secondly . . . .I don't like Dogs of War with Lizardmen, ESPECIALLY at 1000 pts. I'm not saying your opinions are any less valid, it's just that it's a matter of individual preference.
And thirdly . . . . .hold on, I gotta think of a third argument . . .
Red Slayer Preyer - January 26, 2006 08:33 PM (GMT)
Oright dude like chill we all know that the army creation of 224 is a joke
Let me give you my hint this ain't comment
sow don't go made
Fistly I would get rid of the sotek spawn on the saurus scar
and then replace it with a Topek always usefull
Secondly Drop the scrolls scrolls are expensive and when you think of it what's better a scrol or one more dispel dice? I would defenetly go for the dispel dice you can re use that one sow drop the scrolls get a nother priest in maybe lv 2 if you are offensive magic
Thirtly if you have the ability to and you are 90% sure he isn't going to use dark elves get in the big gunes is say. Drop the salamander act and show him the awesome terror of the stegadon with his mighty charge even the ogres might break or just flee from terror if he is a unlucky bastaard.
I hope I helped that's all I think no that's not all maybe use bane head double wounds can be usefull on hard to kill targets for just 15 pts
PS maybe get the saurus unit under spawning of quetzl that's a B*tch 3+ saves are sow hard to break and I know it
farsight - January 29, 2006 06:07 PM (GMT)
sorry why would you want to take a stegadon, i understand its down to personal preference but salamanders have so much more potential, and if it is facing ogres as you suggested you could effectively greatly reduce their effectiveness before they even reach you, especially seeing as they get no save ^_^
Dan
Red Slayer Preyer - February 1, 2006 04:50 PM (GMT)
Ogres have no save? whoaw if i knew that one
I am just trying to say that the ogre player may have some leadbelchers or how do you call them atleast they carry cannons and wil shoot your salamander down with one maybe two shots.
The crew with the stegadon and the charge attack wil easily break an ogre unit I myself done it several times. Thanx to the steg's toughness it isn't the most likely target of the enemies ogres an it can survive there deadly attacks for a couple of rounds. I am just saying that when you gain the stegadon and he haves some charges you will probaly win
farsight - February 1, 2006 05:04 PM (GMT)
not neccercarily with the leadbelchers kill you as if they misfire then they suffer wounds plus their will be units of 2 from what most players take so thats a maximum of 20 shots if your lucky, but before that the sallies may even shoot as correct me if im wrong the leadbelchers shoot 3 inches less so will be less likely to fire first ^_^
Dan
Red Slayer Preyer - February 3, 2006 05:32 PM (GMT)
Do you always have to be right?:P
Well I still stay with the fact that dispel scrolls are les good then tepok spawns
farsight - February 4, 2006 09:15 AM (GMT)
| QUOTE (Red Slayer Preyer @ Feb 3 2006, 05:32 PM) |
Do you always have to be right?:P Well I still stay with the fact that dispel scrolls are les good then tepok spawns |
too be honest with you know but i do not deny i have my opnions on skaven and lizardmen so when a topic comes up on them i generally make my point in a freindly manner, it's called discussion ^_^
Dan
Red Slayer Preyer - February 4, 2006 04:47 PM (GMT)
Yeah hmmm never hurt of the word ;)