Title: Any advice with starting bretonnians?
Description: Will post first army list shortly
Tombguard321 - December 13, 2005 10:43 PM (GMT)
As the title suggests I would like to start Bretonnians with an suitable collection of Dark Elves models already i want to start a brand new army.
What would u suggest? I was thinking Originally of getting a few pegasus knights a paladin on a pegasus and 2 units of 9 Knights of the realm. Also with a unit of 9 Grail Knights.
Luc_Arkhame - December 14, 2005 03:53 AM (GMT)
Damsels are essential; note the plural, if you use any magic in a Bretonnian army, you need to have at least two damsels. With the magic phase usable, and the lore of life's very effective spells you can help your knights not get outmaneovred.
You will need a Battle Standard Bearer, as per the rules; and if you take a paladin, he is usually better off in a unit rather than on a pegasus. Get his offensive power in with those weaker knights and the enemy won't know which unit to target with their magic/shooting.
Well, you have the staples there of any good Bret army:
Pegasi, Grail Knights and 2 Knights of the Realm.
At this point you have three lances, which is good enough to start off your force, so it is your supporting cast that needs some looking at.
Here is where your tactical choices come into play:
The Trebuchet can do huge amounts of damage if you are accurate with it, and won't slow down your army. Not very expensive either, a good tactical choice if you have the rare slot.
Men-at-arms can be used to keep people from getting behind you, but if you try and wait for them to get into position, you may lose the advantage of Bretonnia the first round of combat break.
Mounted Squires can do the usual things fast cavalry are meant to do.
Then there are the archers, with their slew of special rules they can actually do some damage to the right opponent in the right situation. On top of that they are dirt cheap, and nobody in the army will care if they die.
Tombguard321 - December 14, 2005 10:36 PM (GMT)
I am not that keen on men at arms though the Mounted Yeomen and the Peasant archers are quite good considering the rules for them maybe though more playtesting will determine if they should be included or what not.
@ztech - December 15, 2005 02:09 AM (GMT)
Skirmishing archers are a must in any Bretonnian army, but Men-at-Arms are next to useless. They're only good as human shields or decoys. And mounted squires can always be useful as fast cav, even though they're sold separately in those damn blister packs at $10 each... The Trebuchet is good to take off the main threats while the knights are on their way to close combat.
Always take Knights of the Realm to make up the core of your army. Knights Errant are not worth it. Questing Knights are a good hard-hitting elite unit and Pegasus Knights are an excellent support unit. Grail Knights, although extremely expensive, can deal an impressive amount of damage if they make it to close combat (which isn't sure, because your opponent will shoot them to hell if they get too close, as no one is foolish enough to just ignore them).
Tombguard321 - December 15, 2005 10:28 PM (GMT)
Well made my first purchase today with buying 2 Damsels.
I agree with the squires I was thinking of mail ordering horses and using any spare legs i can find and converting them with the Peasant archer's bodies would this look any good?
About the Grail Knights I agree there a solid unit but against shooting i have planned to give them the 4+ save versus shooting and place a damsel in that unit to give them some form of protection. Bear in mind the Damsel will prob have the Holy Icon as well.
Would this be a good Setup?
Luc_Arkhame - December 15, 2005 11:34 PM (GMT)
The banner of defence and the holy icon would make it very difficult for the opponent to kill even one grail knight before they join combat. This is a high cost investement though, so if you choose to do this you will need to ensure the grail knights pay for themselves and then some.
An alternative would be to simply divide the opponent's attention, my elven opponents often complain about being unsure of who to target when I send my pegasi, grail knights and three lances of realm knights each led by a paladin.
Other than those two, use normal tactics, mounted squires and pegasi to eliminate the threats of shooting, and load up some dispel scroll caddies.
As for converting squires, a good choice, they really should be plastics, but since they are not any conversion would be better. The method you have suggested should work.
@ztech - December 16, 2005 03:24 AM (GMT)
I hate individual models in blister packs, except for characters. I think I'll take an allied contingent of Glade Riders instead of Mounted Squires. And I'll replace my bowmen with Glade Guards.
A Bretonnian-Woodies alliance is probably very effective, and it makes sense since the two peoples have helped each other for centuries. Without the Wood Elves, there would be no Grail Knights and no Lady's Blessing and without the Bretonnians, the Orcs would have burned Athel Loren... Few armies of the Warhammer world are as easily mixed (fluff-wise and game-wise) as Wood Elves and Bretonnians.
Tombguard321 - December 16, 2005 11:28 AM (GMT)
well @zteech it just happens to be that one of my Brothers is currently building a Wood Elf Force so when we decide to do a alliance battle against Beastmen and Chaos or even worse Chaos and Vampire Counts which was orginally agreed.
Though both of us are fully aware on how to take these guys out.
May the lady's Blessing help us all, For the Lady, For the KING!!!
<Charges off to the painting station to finish the last of his damsels>