Title: 1.5k fast chaos
Description: rate it and give me a bit of advice
Derek101 - November 25, 2005 08:00 PM (GMT)
OK, I succumbed to boredom, and made a fairly nasty list, so here goes, it is open to changes and I'll give you my opinion of it at the end.
Exalted Champion of Chaos: Chaos Armour; ; Great Weapon; Helm of Many Eyes; Enchanted Shield; Barded Chaos Steed- 155
Bray-Shaman: Hand Weapon ; Undivided; Dispel Scroll(x2)- 125
Bray-Shaman: Hand Weapon; ; Level 2 Wizard; Braystaff; Dispel Scroll(x1)- 141
15 warriors of chaos- shields, f/c- 255
6 chosen knights- chosen, f/c, warbanner
6 marauder horsemen- spears, musician- 90 (cheap as chips :D )
6 warhounds- 36
1 Beast herd- 12 gors, 8 ungors, musician and standard- 131
1 Beast herd- 12 gors, 8 ungors, musician and standard- 131
6 furies- 90
total 1499
PD 5
DD 4+ 3 scrolls
I'm quite surprised I managed to fit all of this in to be honest. I think it's pretty basic, with hounds, herds and furies, but why not?
I figure this army is meant to be in combat at turn three max, I mean it is rather fast, the puppies as meat shields for the knights, with the warriors behind, gradually making the gap larger so they can soak up any remnants as well as take abuse from the opposition.
The herds will be at either side for support and other general charges. For the herds, I figured there was no point having a foe render, as really, it's 20 more points for 1 extra attack as I plan to have a shaman in each unit for ld.
The marauders and furies take hold of each flank, for annoyance and war machine hunting, if the opposition fires at them, what do I care? Each unit costs 90 points :D .
For the character set up, I'm quite tempted to put the ex. champ next to the chosen unit, maybe just behind so he can do his own thing, backing them up if need be, besides, he has a 0+ save against shooting! The two bray shamans are just cheaper chaos sorcerors there for a ld boost on the herds as well as magic protection. The first one is a scroll caddy, while the other is the guy who will channel the dice. To be honest, I think I have kept my equipment minimal. :)
As for changes, I'm quite tempted to drop a chosen knight, put the exalted in, and buy one of shamans chaos armour, the other damnation (as you can only buy chaos armour once), then I might have 15pts spare for other equipment, but what do tou think?
Tyrion - November 26, 2005 11:11 AM (GMT)
looks pretty good but a bit on those beast units. herds ALWAYS needs a foe-render. itīs by the far the most important command figure. bray shamans actually only have a Ld value of 6 so the entire herd has a Ld 6 for the moment. so they will most likely turn tail and run at first chance. what you could do is get more ungors than gors, that way you could finance the foe-renders.
other than that itīs a really neat list. a lot of troops for 1500p B)
Derek101 - November 26, 2005 01:31 PM (GMT)
*looks through beastmen book* Damn. <_<
Oh well, I guess I'll drop a chosen knight, put two foe renders in and another warhound, for a total of 1500pts on the dot.
Any other thoughts? :huh:
Tyrion - November 26, 2005 03:24 PM (GMT)
other than that the list looks very good IMO. you got suprisingly many models in which is very nice for chaos.
Derek101 - November 27, 2005 08:08 PM (GMT)
Does anyone have any comments? Even if they are positive, please say so.
I mean, I am tempted now to ruin this this list by adding another killy unit. For a couple of reasons:
1. this list looks a bit dull, and no-one apart from Tyrion (my main man B) ) seems to be bothered to make a reply, even if you don't collect chaos you should know the basic functions of each of these units.
2. A friend at my store plays an awfully similar list to this so, not wishing to jeapordise anything I have deided to include:
DRAGON OGRES! (dun dundun DUN!), yes that's right, I have decided to drop a herd and a goat scroll caddy for a unit of 3 light armoured M7 chariot busting death! :o
Will this give a form of a reaction? :huh:
EDIT: oh, I'll post a list for it soon although it's practically the same, and if I start to like the idea, I'll set up a thread in painting and converting for ideas because the models are horrible.
Kael Anduar - November 27, 2005 10:16 PM (GMT)
Well, ask and ye shall recieve....
Overall, I like the list. Mobility, killy stuff, and flanking stuff. :P I very much like the idea of adding the dragon ogres. In my opinion, they are the best beast unit outside of the beast herds themselves. At first glance, I thought the second wizard was a bit superflous really....Also, make sure, as Tyrion said, to get a foe-render for your unit, they are about the best unit champions out there as compared to their unit (black orcs excluded).
Derek101 - November 28, 2005 02:58 PM (GMT)
Ah, thank you Kael Anduar, for coming to my aid in the direst of situations. ^_^
Onto the list:
Exalted Champion of Chaos: Great Weapon, Helm of Many Eyes, Barded Chaos Steed- 145
bray shaman: 2 scrolls, braystaff, lvl. 2- 166
5 chosen Knights- chosen, f/c, warbanner- 300
15 chaos warriors- f/c, shields- 255
5 hounds- 30
3 screamers- 99
1 beast herd- 11 ungors, 12 gors with additional h/ws, f/c- 163
3 dragon ogres- light armour, great weapons- 237
1498
PD 4
DD 3+ 2 scrolls
Well, I see this list as a much more vibrant army, notice the screamers instead of furies, I did this because you have to kill twice as much before you see any results, and they are cheaper. :D
I put in the foe render and added three more ungors to the herd for a bit more protection. I streamlined the characters, ultimately, 65 points for an extra dispel dice wasn't enough for me, so I dropped a shaman, and I dropped the shield off the ex. champ, he's going with the chosen knights as the dragon ogres can handle anything high toughness.
Speaking of the dragon ogres, I really like them. M7, 4+ save, immune to any warp lightning, and STRENGTH 7! (you just don't get S7 in units, it's insane! :wacko: ).
Anyway, enough from me, what are your thoughts?
Tyrion - November 28, 2005 03:37 PM (GMT)
Actually I do play chaos, well beast of chaos anyway B) did also play a mortal nurgle list a while back.
dragon ogres are just great, im going to try to squeeze 3 of them into my own list. giants are very nice too. but yes, dragon ogres has a lot speaking for them, speed and hitting power makes them very good. a very nice list, you should test it!
Dark Lord Jim - November 28, 2005 05:08 PM (GMT)
The list looks solid enough, the only thing I'm having trouble getting my head around is that unit of Chaos Warriors. What duty is it there to perform? If you're looking for static combat resolution, surely marauders are better (as they're cheaper). If they're not in there for that reason, I really don't see the point of them. IMHO you'd be much better off with another beast herd and maybe some marauder horsemen. It's at the very least more in keeping with the "fast" theme of the army.
Cheers,
DLJ
Derek101 - November 28, 2005 06:41 PM (GMT)
the warriors are there to protect the rear of the army, as they are the slowest unit in the army. I picked them over marauders because they are much more resiliant, and I could do with a good leadership without using the genral's. :)
Dark Lord Jim - November 28, 2005 06:53 PM (GMT)
Hmmm, I'm of the opinion that if you're running a fast army, then you should be fast and maneuvarable enough not to need to cover the back of your army. You should really be the one getting round the back of the enemy, picking your battles, not the other way round!
Based on this logic, I maintain that the warriors should be dropped in favour of more zippy stuff.
Cheers,
DLJ
farsight - November 28, 2005 08:46 PM (GMT)
but surely the "zippy stuff is aiming to get in a good flanking postion while the front is taken by much hardier stuff, in this case the warriors, and remember horses dont last forever, they are really knights on foot (their horses caught the plague or something, damn nurgle ^_^ )
Dan
Dark Lord Jim - November 28, 2005 09:49 PM (GMT)
Hmmm, in this case, I think the hardier stuff taking the front should be the Knights and Dragon Ogres (so maybe another unit of knights which the character should join might be the way to go, with the Chosen working by themselves), whilst the quicker, light stuff takes the flanks. The flanking stuff should be there purely to remove then enemies rank bonus (or negate it with their own, in the case of herds), so they don't need to be especially hard. That's just the way I invisaged the army working without the infantry.
Cheers,
DLJ
Derek101 - November 28, 2005 10:04 PM (GMT)
How would a unit of chaos ogres with heavy armour shield, f/c and two units of five hounds sound instead of the warriors? I have to say, this is drastically changing from the original list.....I love it! :D
EDIT: wow, I missed those last two posts, but I think that the ogres could easily take the place of an additional unit of knights.
farsight - November 29, 2005 08:29 AM (GMT)
yeah that sounds better omid, what i would say is take of the chosen on the knights as it costs way to much, up to you of course but it just looks alot for a 5 man unit, plus i have used them before and they arent that effective as chosen, still your choice.
Dan
Flame - November 29, 2005 11:46 AM (GMT)
Keep them as chosen.
for 60 points (for 5) you get the most feared, and probably effective, cavalry unit in the game. You opponent HAS to deal with them. Even without a character they are capable of tearing most things apart. With an exhalted in there with a gW and the helm they will take on most things.
Tyrion - November 29, 2005 02:30 PM (GMT)
Iīd say keep them chosen aswell, that is the whole idea behind taking chaos knights in the first place IMO ;)
Derek101 - November 29, 2005 07:54 PM (GMT)
Flame, Tyrion, don't worry, they are staying chosen, wouldn't be a chaos list without them. I personally have had very good results from them, and I am sorry farsight hasn't, they have slaughtered a skellie unit with combat res 21 and killed 12 elven spearmen before, I love them!
so you guys like the ogres and hounds instead of the warriors?
farsight - November 30, 2005 08:28 AM (GMT)
| QUOTE (omid @ Nov 29 2005, 07:54 PM) |
Flame, Tyrion, don't worry, they are staying chosen, wouldn't be a chaos list without them. I personally have had very good results from them, and I am sorry farsight hasn't, they have slaughtered a skellie unit with combat res 21 and killed 12 elven spearmen before, I love them!
so you guys like the ogres and hounds instead of the warriors? |
well ok your army i guess ^_^ , yeah take the ogres and hounds instead, much better choice IMO, you might have already said but are you going to use regular ogre bulls or ironguts? as if you got ironguts then you wont need the hounds.
Dan
Derek101 - November 30, 2005 07:47 PM (GMT)
well, I'll probably use the irongt models for chaos ogres, best not to use DoW IMO, especially if the army you use could be used in a tournie, chances are slim but it could happen. I was thinking, hvy armour and shield would suffice (fortress door for a shield would look so cool, good job I have a few of those :D )
Dark Lord Joe - December 1, 2005 07:00 PM (GMT)
havent got much to add that hasnt been asid already apart from that you dont really need the helm of many eyes for the champion. He'll probly get the charge anyway if your good with distances. ;) And the knights will almost definitely brake any opp. in the first round of combat, so its pointless.
btw im fully expecting this statement 2 be quashed by sopme thing stupid that ive overlooked. (i skim read you see)!
Derek101 - December 1, 2005 08:11 PM (GMT)
That's a fair comment, luckily for you it hasn't cropped up :P .
I do find the helm extremely useful, for any annoying things that might appear, normally in challenges it helps a lot, also, characters like JSODs (I belive it means jumbo saurus of death, or something like that I care not, basically a saurus hero with flying movement) get slain after charging me; it's really amusing.
Also, it is very rare that knights get the straight charge into an infantry unit, it isn't unlikely for them to get charged, after all, they are the slowest type of cavalry in the game, and IMO, the only one unit that could destroy a chosen knight unit would be a unit of cavalry with a lot of luck. Why not soften them up with four S7 attacks first?
This is assuming it's a one-on-one thing, I strongly believe that when more than one meaty unit get into combat with knights, the knights are ruined. But then I get pleasantly surprised when the knights fend them off. Sorry, got a little off topic there, but yeah, I love the helm. :wub:
Tyrion - December 1, 2005 08:45 PM (GMT)
JSOD - jaguar saurus of death
I agree that the helm might come to good use for the reasons you stated Omid. also when a great weapon seems to be the way to go with chaos characters, then you really want to be hitting first with that lovely S7 ^_^ I say keep it.
farsight - December 2, 2005 08:23 PM (GMT)
| QUOTE (Tyrion @ Dec 1 2005, 08:45 PM) |
JSOD - jaguar saurus of death
I agree that the helm might come to good use for the reasons you stated Omid. also when a great weapon seems to be the way to go with chaos characters, then you really want to be hitting first with that lovely S7 ^_^ I say keep it. |
yeah keep the helm, your always going to pass with undivided (unless you got my luck "how can a ratling gun blow up first time shot in 3 games in a row :blink: )
so yeah keep the hyped up hero.
also i didn't understand when you said heavy armour and shiel omid? as i think you meant on the ogres bu they cannot have heavy armour, light yes but heavy no. still like the barn door idea, nice and chunky. ooh no just realised, they cannot have shields either, acctually wait are these chaos ogres? if so then you can.
apoligies if i have babbled on ^_^
Dan
Derek101 - December 3, 2005 01:13 PM (GMT)
These are chaos ogres, thus allowing them shields and heavy armour. :)
Tyrion - December 3, 2005 05:07 PM (GMT)
chaos ogres are very nice, but I still prefer minotaurs myself ^_^
Derek101 - December 4, 2005 10:56 PM (GMT)
| QUOTE |
| chaos ogres are very nice, but I still prefer minotaurs myself |
You see, most people do, but when I looked at the stats and options, I saw no difference apart from the fact that ogres had more options and I think they were cheaper, but looking closely (as so few do nowadays -_- ) I realised what made minotaurs better was the fact that they were allowed a mark, which is so useful, but I still prefer chaos ogres; they seem nicer models (or to convert) and more fluffy, I mean the minotaur originated from ancient Greece, not from some forest. ^_^
farsight - December 5, 2005 08:46 AM (GMT)
| QUOTE (omid @ Dec 4 2005, 10:56 PM) |
| QUOTE | | chaos ogres are very nice, but I still prefer minotaurs myself |
You see, most people do, but when I looked at the stats and options, I saw no difference apart from the fact that ogres had more options and I think they were cheaper, but looking closely (as so few do nowadays -_- ) I realised what made minotaurs better was the fact that they were allowed a mark, which is so useful, but I still prefer chaos ogres; they seem nicer models (or to convert) and more fluffy, I mean the minotaur originated from ancient Greece, not from some forest. ^_^
|
true omid with the Greek point, but what you need to remember is Minotaurs originated from Greece in myth but in fantasy they live in the forests, that's why the people of the old world sing "don't go into the woods today your sure to...." and then see the minotaur ^_^ .
still that's annoyed me that ogres can't have marks but minotaurs have, still cheaper can be better in many cases.
Dan
Tyrion - December 5, 2005 03:31 PM (GMT)
itīs also a matter of taste. I dont fancy the chaos ogre models very much but I do think that the minotaurs looks just great ^_^ also minotaurs fits beastmen a lot better and as I collect beastmen, I have minotaurs. both the mark of khorne and mark of nurgle is worthwile for them, mark of tzeentch too if one wants some extra powerdices.