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Title: Sample Sylvanians: Wolves
Description: Keywords: Speed, Saturation


Derfel - November 16, 2005 06:11 PM (GMT)
Here's a version of the Sylvanians I think is usually considered competitive.

***

Vampire Count on Winged Nightmare -- great weapon, Summon Wolves, Scroll, Promotional Pamphlet

Thrall BSB -- Flayed Hauberk, Wolf Form

Thrall -- great weapon, heavy armour, shield, Wolf Form, Summon Wolves

Thrall -- additional hand weapon, heavy armour, shield, Wolf Form, Summon Wolves

5 Wolves

5 Wolves

10 Wolves

6 Hunting Wolves

3 Bats

3 Bats

Coach

Coach

10 Templar (FC) -- barding, Drakenhof Banner

***

Sheer target saturation. Your opponent won't know where to start.

Make everything dangerous by turn 1.

If your opponent has enough magic and shooting he'll take down some stuff.

By turn 2 you're charging him silly. Make or break.

If you make nice charges you're through. If you make bad charges, you're not.


Nice Charges include, but are not limited to:

General with Winged Nightmare in flank, 10 Wolves in front.

Coach in front, 5 Wolves in flank, 4 Wolves in rear.

10 Wolves in front, Coach in flank.

10 Templar in front, 4 Wolves in rear.

Coach in front, General with Winged Nightmare in flank.

General with Winged Nightmare and ALL the Thralls in front. (you'll be surprised at how well this one works)


Bad Charges include, but are not limited to:

5 Wolves and Coach in front.

General on Winged Nightmare in front.

10 Templar in front (? these might stay around, or break smaller units)

10 Wolves in front.

Coach in front.


See the trend? :thumb:




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