Title: This is why the red host is better
Description: Normal lizardmen suck red host rules
Red Slayer Preyer - October 28, 2005 12:36 PM (GMT)
Now you might not have to book or do
You can probaly get it without a book
If you dont agree say why
Now first of all Tehuini is the best Lord ever
The Engine of the Gods Rules
It would not hurt to use some new very good banners
The Red Crest Skinks are actually kind of good
If you disagree just say we will see who wins the discussion
and rember RED HOST RULES
LordChilipepa - October 28, 2005 01:37 PM (GMT)
This is kind of what we call "spam". If you want to have a discussion on the pros and cons of Red Host vs. mainstream lists, fine: however, just stating that "Red Host rules," "Engine of the Gods rules," "banners are very nice" and "skinks are good" does not constitute a discussion: it's just you airing your opinions without backing them up. A far more constructive post would be something along these lines:
"A lot of people don't like the Red Host, but I think it's good. I'd like to try and show some of the benefits of the Host:
1. Tenehuini is a great character. He has access to the Bear's Anger, which, when he casts it on himself and then charges in conjunction with a unit of Swarms, can devastate many low-toughness units in combat. Plus, he's a level 3 and pretty good in close combat before he casts the spell, and all for only 25pts more than a basic Slann.
2. The Engine of the Gods. Sure, you have to convert it, but it gives the Lizardman army access to the one thing we never had: a powerful war machine. Move and fire is brilliant, as is the fact that its hits are magical; and the Arcanodon is pretty damn good as war machine crews go! I rate this over a Stegadon any day.
3. The new banners are exceptionally nice, and before them we only had a very limited range to choose from. The Sign of Sotek and Skavenpelt banner are particularly evil when combined with Saurii: after all, they were rock-hard already.
4. Red-crested Skinks! WS3 combat skinks for only 7pts... much cheaper than Saurus, and M6, meaning we can finally run an effective infantry line without spending all our points on three lumbering Saurus blocks."
Do you see the difference? Make points rather than express opinions, and then people will be more interested in replying. As it stands, all ye have here be spam: one step away from "KHORN ROXORZZZ!!!11!!!!! mortal caos suks."
Red Slayer Preyer - October 28, 2005 04:38 PM (GMT)
well you know your book
that is ecxactly the things that i thought
but there is just a little more
if you use the Skavenpeltbanner on spearmen saurus warriors
you can have 5 ATTACKS A PIECE now this is allmost all i can ad
but there is just a bit more
the attacks of Engine of the gods are FLAMMING AND MAGICAL now this ability might be usefull against wood elves but high elves will see this coming with dragon prince cavalry and dragon armours
LordChilipepa - October 28, 2005 04:42 PM (GMT)
No, you can only ever have 4: either you're charging, or you're using your spears. You can never have both bonuses.
And although I did list the arguments above, I'm not taken in by them. I firmly prefer the mainstream list.
Red Slayer Preyer - October 28, 2005 07:39 PM (GMT)
| QUOTE (LordChilipepa @ Oct 28 2005, 11:42 AM) |
No, you can only ever have 4: either you're charging, or you're using your spears. You can never have both bonuses.
And although I did list the arguments above, I'm not taken in by them. I firmly prefer the mainstream list. |
afcorse you can have spears and use a banner why not do this math..... let me show you something ok??? Inmagine one unit of 12 saurus warriors 6 by 2.... They all have spears... Now read this please.....
Predatory Fighters:However, this instinctive and predatory fighting style works best at close range.so Saurus Warriors fighting with spears may only make a singel attack, rather than two, if they are positioned where they can attack in the second rank of fighting against a foe to the unit's front
So normally three attacks. from 2 Saurus Warriors.... Both of these are frenzied this is +2. So 3 attacks+ 2 attacks. Is 5 attacks for 1 model. get it
Red Slayer Preyer - October 28, 2005 07:40 PM (GMT)
| QUOTE (Red Slayer Preyer @ Oct 28 2005, 02:39 PM) |
| QUOTE (LordChilipepa @ Oct 28 2005, 11:42 AM) | No, you can only ever have 4: either you're charging, or you're using your spears. You can never have both bonuses.
And although I did list the arguments above, I'm not taken in by them. I firmly prefer the mainstream list. |
afcorse you can have spears and use a banner why not do this math..... let me show you something ok??? Inmagine one unit of 12 saurus warriors 6 by 2.... They all have spears... Now read this please.....
Predatory Fighters:However, this instinctive and predatory fighting style works best at close range.so Saurus Warriors fighting with spears may only make a singel attack, rather than two, if they are positioned where they can attack in the second rank of fighting against a foe to the unit's front
So normally three attacks. from 2 Saurus Warriors.... Both of these are frenzied this is +2. So 3 attacks+ 2 attacks. Is 5 attacks for 1 model. get it
|
just one question how does your rank go up
it is now two days later and i am a GENERAL
pretty cool huh
farsight - October 28, 2005 08:03 PM (GMT)
okay firstly don't double-post please, this is a form of spam, you can easily just edit the other post which is far more simple and takes less room on the forum. these kind of comments are meaningless- btw i am not a mod and therefore have no power, im just merely advising you before you get a warning.
i believe chilli is trying to tell you that you can only ever have one supporting attack from spears regardles of frenzy. also isnt the skavenpelt banner taken with a skink chief Battle standard bearer- which cannot enter a unit of saurus (different base sizes) i may be mistaken but it is worth checking ^_^ .
also the red host is not as good as the main lizard list as you need to take units of skinks, these are not the best close combat fighters and in my opinion are much better as skirmishers, therefore the main list is better for me, but of course it is a new variation which is always good plus everyones preferences are different so good luck gaming :thumb:
Red Slayer Preyer - October 28, 2005 08:25 PM (GMT)
| QUOTE (farsight @ Oct 28 2005, 03:03 PM) |
okay firstly don't double-post please, this is a form of spam, you can easily just edit the other post which is far more simple and takes less room on the forum. these kind of comments are meaningless- btw i am not a mod and therefore have no power, im just merely advising you before you get a warning.
i believe chilli is trying to tell you that you can only ever have one supporting attack from spears regardles of frenzy. also isnt the skavenpelt banner taken with a skink chief Battle standard bearer- which cannot enter a unit of saurus (different base sizes) i may be mistaken but it is worth checking ^_^ .
also the red host is not as good as the main lizard list as you need to take units of skinks, these are not the best close combat fighters and in my opinion are much better as skirmishers, therefore the main list is better for me, but of course it is a new variation which is always good plus everyones preferences are different so good luck gaming :thumb: |
youre right it may only be carried by red crested skinks....
but youre wrong there stands nothing about the use only about the carrying
not about the use and i am one of those peoples how read it again and again until they read what they want
sorry about double post
i was just getting in and telling my army i didnt see it appearing i made again again and again get it... i am still a noob
bigger base sh*t??? tell me
LordChilipepa - October 28, 2005 08:36 PM (GMT)
As far as I am aware, there is no problem with infantry models of different base sizes: it does actually explicitly state in the O&G book that Orc characters can join goblin units, and the other way round too.
However, I think there is a problem with your interpretation of the Predatory Fighters rule:
| QUOTE |
| Saurus Warriors fighting with spears may only make a single attack .... if they are positioned where they can attack in the second rank. |
Red Slayer Preyer - October 28, 2005 08:48 PM (GMT)
| QUOTE (LordChilipepa @ Oct 28 2005, 03:36 PM) |
As far as I am aware, there is no problem with infantry models of different base sizes: it does actually explicitly state in the O&G book that Orc characters can join goblin units, and the other way round too.
However, I think there is a problem with your interpretation of the Predatory Fighters rule:
| QUOTE | | Saurus Warriors fighting with spears may only make a single attack .... if they are positioned where they can attack in the second rank. |
|
what is wrong i thought i made a perfectly solution four 14 points costing saurus warriors right? please lay out why it isnt that way thanx already
LordChilipepa - October 28, 2005 08:54 PM (GMT)
The rules are perfectly explicit: Saurii using their spears to fight from the second rank can only make a single, i.e. 1 attack. It doesn't matter if they're frenzied, or if they've had a spell cast on them that grants bonus attacks, or being commanded by a small boy called Kevin: 1 attack.
So if you have two ranks of Saurus like this:
SSSSS
SSSSS
...and they're frenzied, then the breakdown of attacks when they are fighting using their spears runs thus:
SSSSS -----these guys can use their full attacks, i.e. 3
SSSSS -----these guys are using spears, so can only make 1 attack due to the Predatory Fighters rule.
So you get 4 attacks per man in the front rank. NOT 5. 4.
Red Slayer Preyer - October 28, 2005 09:08 PM (GMT)
| QUOTE (LordChilipepa @ Oct 28 2005, 03:54 PM) |
The rules are perfectly explicit: Saurii using their spears to fight from the second rank can only make a single, i.e. 1 attack. It doesn't matter if they're frenzied, or if they've had a spell cast on them that grants bonus attacks, or being commanded by a small boy called Kevin: 1 attack.
So if you have two ranks of Saurus like this:
SSSSS SSSSS
...and they're frenzied, then the breakdown of attacks when they are fighting using their spears runs thus:
SSSSS -----these guys can use their full attacks, i.e. 3 SSSSS -----these guys are using spears, so can only make 1 attack due to the Predatory Fighters rule.
So you get 4 attacks per man in the front rank. NOT 5. 4. |
ok this is right
you are right again
damn you are good
can't i diss you in one discussion
come on let me win once
just one question left ok??
if i am right two saurus warriors standing behind each other without banner or what with only spears have 3 attacks and when wearing the frenzy banner 4 attacks ok???
LordChilipepa - October 28, 2005 09:22 PM (GMT)
Yes. That's what I just said. And 4 attacks is still pretty damn good... or would be, if it wasn't for the fact that Frenzy is going to force you to charge people, and so you're not going to get the spear bonus. A more effective combo would be Frenzy and the Blessed Spawning of Sotek: you wouldn't have to pay as much unless your units are 15 strong are smaller, and you would put out the same number of attacks on the charge, but the bonuses go together rather than working against each other.
farsight - October 30, 2005 11:01 AM (GMT)
| QUOTE (Red Slayer Preyer @ Oct 28 2005, 09:08 PM) |
| QUOTE (LordChilipepa @ Oct 28 2005, 03:54 PM) | The rules are perfectly explicit: Saurii using their spears to fight from the second rank can only make a single, i.e. 1 attack. It doesn't matter if they're frenzied, or if they've had a spell cast on them that grants bonus attacks, or being commanded by a small boy called Kevin: 1 attack.
So if you have two ranks of Saurus like this:
SSSSS SSSSS
...and they're frenzied, then the breakdown of attacks when they are fighting using their spears runs thus:
SSSSS -----these guys can use their full attacks, i.e. 3 SSSSS -----these guys are using spears, so can only make 1 attack due to the Predatory Fighters rule.
So you get 4 attacks per man in the front rank. NOT 5. 4. |
ok this is right you are right again damn you are good can't i diss you in one discussion come on let me win once
just one question left ok??
if i am right two saurus warriors standing behind each other without banner or what with only spears have 3 attacks and when wearing the frenzy banner 4 attacks ok???
|
okay what you have said there is wrong my freind, on this forum it is not about who knows more rules or whos better than each other, so please dont "diss" people, this is a freindly site, by all means post questions but do not do so to prove anything, understand what i mean?
i just thought that if a character has a different base size to a unit it cannot join it as it will not fit in the unit, but i am not sure, i will post the question on the main warhammer section.
remember if saurus use spears that they all have to use them, so the front rank will only have a 5+ save in combat, which is one of the main problems with arming saurus with spears ^_^ it becomes even worse if they have the mark of sotek. still spears are effective on slann mage priest carrying units who are less likely to charge.
Red Slayer Preyer - October 31, 2005 07:22 PM (GMT)
yeah you are right but i think we both know that one more attack isnt bad
even do you loose one save. I dont like to give saurus spears i try to avoid they become 14 points a piece that is just too much for a standard unit
and you can have different base sizes that doesnt matter
farsight - November 2, 2005 10:09 AM (GMT)
| QUOTE (Red Slayer Preyer @ Oct 31 2005, 07:22 PM) |
yeah you are right but i think we both know that one more attack isnt bad even do you loose one save. I dont like to give saurus spears i try to avoid they become 14 points a piece that is just too much for a standard unit
and you can have different base sizes that doesnt matter |
correct, and if you charege then those 2 points extra are wasted, tbh it's much better, IMO, to have an extra 2 saurus or something like that rather than spears, saurus are far too hard to leave with a 5+ save in close combat, even if they do have toughness 4 and can usually kick chaos warriors, well when i use them they do ^_^
Red Slayer Preyer - November 2, 2005 02:31 PM (GMT)
you are right but when i use them chaos warrior will often kick my ass
but i wouldn't ever leave without kroxigors back up against chaos
farsight - November 2, 2005 05:34 PM (GMT)
| QUOTE (Red Slayer Preyer @ Nov 2 2005, 02:31 PM) |
you are right but when i use them chaos warrior will often kick my ass but i wouldn't ever leave without kroxigors back up against chaos |
but that depends on what kind of chaos warrior, chosen of khorne will be likely to kick you but if you have equal numbers of warriors and saurus and both have full command then saurus will be likely to hold if not win combat therefore letting the krox flank charge next turn- ouch ^_^
Red Slayer Preyer - November 4, 2005 04:48 PM (GMT)
ok chill
hee what do you guys think of my new army
.... I am still strugeling with the leaders
16 Saurus Warriors+full com+Quetzl spawn
16 Saurus Warriors+full com+Quetzl spawn+Tepok
2 Jungle Swarms
3X10 Skinks in units of ten
3 Terradons+Brave
5 Saurus Cavalry+Jaguar standard+champion
3 Kroxigors+Ancient
1 Salamander
now I only need to pick my lords and heroes this is 1434 points pretty good I thought right? Oright it is no fat on the bone but I think by combinig these many differents of attacks you can get a good output. Also I tried to take Saurus Cav only real good point and make that as best as possible 4 dices on the persue!!!
Yeah you are right but i ant to experienced so they probaly always kick my ass
LordChilipepa - November 4, 2005 05:38 PM (GMT)
Looks much better. My tips:
1. Drop the champions on the Terradons & Kroxigor.
>If you have a Terradon Brave, then when you go mage-hunting, your efficiency can be severely reduced: either the champion of the unit the mage is hunting in can issue a challenge, forcing you to lose 4 of your 7 attacks on the mage, or the mage himself can issue a challenge, forcing you to lose 3. That can be the difference between killing him and not doing so, considering he'll have 2 or 3 wounds, so go with 3 regular Terradons, for a reliable 6 attacks when hit-and-running mages.
>If you have a Kroxigor Ancient, their fantastic power against large monsters goes out the window. Same reason as Terradons, essentially: most large monsters are ridden by characters. If you have an Ancient, the character will challenge, and suddenly you only have your Ancient fighting, whereas before you would have had the whole unit.
2. See if you can bulk up one or both of the Saurus units to 20-strong: frontages of 5 are the way to go with Saurus units, as I think I've mentioned before. Dropping the Ancient and Brave gives you 30pts, enough for 5 more Saurii...
3. Don't bother with the Jaguar Standard on the cav: as I said, they are only useful when they have the Banner of Huanchi, and since you haven't used that on any other unit, it really is a no-brainer choice in this case.
4. 1 Salamander is unlikely to help you much. Either expand the unit to 2 or 3 packs, or drop it altogether for more Saurii.
Red Slayer Preyer - November 4, 2005 05:46 PM (GMT)
1. I think ill just drop them and go with you
2. yeah but i can also drop it to 15 saurus to make it 5 wide or I can make 18 to get 6 wide I am not sertant if it will help the other units if it becomes wider arent they blocking the others flank charges?
3.Sorry nope can't do i know you dont like them but I do and this banner is forever not just once and much cheaper. Also it can be usefull since the fact NOWAN in the lizardmen army can persue or am I wrong?
4.You sure i dont think i can do anymore they dont count 2 for 1 and my one saurus block takes one rare up. But can't just 1 be usefull especially against high elf swordmasters or spearmen. I fear my brothers swordmasters (strenght)
As lords I am surely going to use 1 Saurus Oldblood and I was thinking 2 Saurus Scar veteran one for saurus block just as saurus oldblood and the other to deal with cavalry of high elf Jaguar pendant and 1 Skink prie
LordChilipepa - November 4, 2005 06:56 PM (GMT)
>The reason I say go with 20 is because with 20 you still have full rank bonus. Full ranks is important. If the units become wider, you need a bigger space to operate across for your other units to get flanks, it's true, but you can also engage a larger segment of the enemy battle-line, making it more difficult for the enemy to outflank you and putting your flanking troops further towards the actual flanks of their line.
>...well, I think you have a misconception there. EVERYONE in the Lizardman army can pursue. ALL troops except war machine crews can pursue. We have no war machines; all our troops can pursue. Infantry pursue/flee 2D6, Cavalry pursue/flee 3D6. Generally, 3D6 is enough: if you've just broken a cavalry unit, chances are there aren't enough of 'em left to make an impact if they do escape your equal pursuit, and if you've just broken an infantry unit, you don't need 4 dice to run 'em down - 3 ought to do.
>You can buy up to 3 Salamanders for a single rare choice. They function as a single skirmishing unit. 1 Salamander will probably kill 2-5 elves in a shooting phase, unless it misfires: with 2 or 3 Salamanders, you are probably looking at killing 6-12, and possibly a lot more. Most infantry units can sustain 2-5 casualties and keep fighting, as Sallies have a short range and probably will not get more than a couple of volleys off before combat is joined; therefore, it is important that you make each shooting phase count, using more than one Sally to yield significant casualties. A lucky Salamander volley from a unit of 3 could reduce 20 Swordmasters to 7 Swordmasters in a single round.
Red Slayer Preyer - November 4, 2005 07:21 PM (GMT)
1 I know 20 is better you are right i will try but i like this substance so if no points i wont drop other units such as cav or krox or ter
2 Afcourse i know everybody can persue but i mean good 2d6 persue against high elves isn't that much cav is the only good persueer but with that banner they become outstanding persueer
see my point the rest is just bad in it . That is what i mean with they cant
3 Serously 3 as one yeah i think i take between 2 or 3
or just none all try it out with my heroes and lords
4 Do you think my leader combi is nice. I am thinking about a sneaky Saurus Oldblood i was thinking about gleaming pendant of chotec and shield of the mirror pool. I dont want to give him a fake picture with the best items you can possibly find in the warhammer world united in this one character know what i mean
LordChilipepa - November 4, 2005 07:39 PM (GMT)
No, most infantry are pretty decent pursuers too: remember, the elves' higher M value gives them no advantage when they flee/pursue. They roll 2 dice, you roll 2 dice: it's 50/50 whether you catch 'em or not, which isn't bad. If you're rolling 3 dice to their 2, you're pretty damn likely to catch 'em. 4 dice is just excessive. The Jaguar standard is nice in an infantry unit, where you give your opponent a nasty surprise by having your infantry pursue a great distance with ease; for cavalry, it has to be the Banner of Huanchi every time.
Salamanders are always very good choices against elves. I would recommend going for 3 if you can get them, possibly losing other things to get your hands on the Sallies. If you're not taking Tenehuini, I wouldn't recommend taking Jungle Swarms: that would free up points for another couple of Sallies, who can terrorise an elf line by decimating one unit a turn. Remember, even if it's 20 Swordmasters, after a single salamander volley from a unit of 3 they are probably down to 1 or even no ranks, and so your Saurus will have a huge advantage when they engage.
The best combo for a Saurus Oldblood is almost invariably a decent Ward Save, the Charm of the Jaguar Warrior, and then either the Maiming Shield and the Scimitar of the Sun or a Great Weapon. The first version, in combination with the Spawning of Sotek, gives you 9 S5 attacks on the charge and an 18" move, allowing you to utterly destroy small cavalry units on your own, charging them, to hunt war machines and mages with extreme effectiveness, and to jump into the sides and rears of units where pesky characters and champions can't stop you slaughtering the rank and file by challenging. The second Oldblood is cheaper, and packs a higher strength, so can destroy heavy as well as medium cavalry very reliably, and can smash chariots in 1 hit. However, against HE with their T4 chariots, this isn't such an advantage, so I'd go for the 9 attack version: this guy charging a unit of spear-elves will generally destroy anywhere from 3 or 4 to 7 or 8 elves. Combine that with even the tiniest bit of static CR from a Saurus unit or a skink flank charge, or with the additional kills from a light unit like skinks or Terradons that can jump in to help, and you're looking at a guy who can break fully-ranked units. He does need some good protection against missile fire, however; apart from using missile fire to screen him, the best thing to do is to use Spawnings to give him a rock-hard armour save.
Here's the combo I'd recommend:
Blessed Spawning of Sotek
Blessed Spawning of Quetzl
Blessed Spawning of Tepok (you'll need it against HE)
Light Armour
Maiming Shield
Scimitar of the Sun Resplendent
Charm of the Jaguar Warrior
That gives you a nice 2+ armour save, which combined with T5 and 3 wounds should make him pretty hard to polish off - short of standing in front of a couple of bolt throwers, he's probably going to laugh at most missile fire that can be directed at him. If there is a threat from bolt throwers, used skinks to screen him: they can either block LOS between him and the BTs, or he can join the unit for direct protection against missile fire and subsequently charge out into his intended target.
Red Slayer Preyer - November 4, 2005 07:53 PM (GMT)
saurus cav is usefull i token there best point if you look ad the rest of the army and made that even better i like them
you are right that are good combi's you metioned but in his unit what he will join of 16 or 19 saurus his armour isn't that important i wanne make i fun lord with not the best combi ever but with some sneaky items.
I was thinking about a relatively simple combi
Great weapon, Gleaming pendant of Chotec, shield of the mirror pool, tepok spawn, Quetzl spawn, Light armour
now i know that this isn't to good but his strenght can be usefull against cavalry and with these spawnings he may join the unit his armour isn't to good but i dont really need even if the unit dies he will join the other one
nice sneaky items i only need huanchi's banner and i got the set
LordChilipepa - November 4, 2005 08:00 PM (GMT)
Well, there's a problem with that character: namely, that he has a magical shield, and a great weapon. If you buy a magic item, you have to use it - so you always have to have the Shield of the Mirrored Pool out. So you only have one free hand. So you can never use that Great Weapon.
Red Slayer Preyer - November 4, 2005 08:46 PM (GMT)
well the burning blade of chotec will do so or a halberd
but what do you think overall. Nice army right?
Ow if you dont use the warband rules
what do you think would be the best 500p army against high elves
i was thinking of
3 krox
12 Saurus war
10 Skinks
1 Skink prie
and some upgrades
you might wonder why I am always sh*tting about high elves well my brother has them and I have joined a everybody against the High Elves ad my local shop ant it isn't getting any bit easier believe me. I am still with the last 34 so 14 people already are out of the tournament
LordChilipepa - November 5, 2005 10:05 AM (GMT)
A halberd, again, requires 2 hands to use. The Burning Blade would be an option - I'd personally plump for the Sword of Might or the Sword of the Hornet.
The warband looks good. I don't have any suggestions to make on that one.
Red Slayer Preyer - November 5, 2005 01:37 PM (GMT)
halbard two hands seriously didn't knew that one great weap ok but halberd
yes I know the strike last rule with Great weap but saurusses don't have initive so it doesn't matter
I think that he is going to use a charge army
so I thought a new army out here this out
Saurus Scar Veteran: (April Muana Loa)
With gleaming pendant of Chotec+great weapon+Light armour 126p
Saurus Warriors
with full com+spears+11piece 184p
Salamanders
with 3 handlers+2piece 130p
Skinks
with javelin and shield+10piece 60p
The Charge stopper total 500p
pretty nice huh still busy trying to fit a jaguar pendant I dont know about the Salamanders but he always just always brings swordmasters I like kroxigor better against cav. what do you think is better 3 units of 16 or 15 saurus warriors or 2 units with 20 saurus warriors and some weird spawnings
LordChilipepa - November 5, 2005 04:56 PM (GMT)
If you're trying to stop a charge, don't use spears. The 4+ armour save granted by HW and shield is just as valuable as the additional attack granted by spears, and allows you to purchase more Saurii.
Red Slayer Preyer - November 5, 2005 05:32 PM (GMT)
this is true but with the GLEAMING PENDANT OF CHOTEC that cavalry will be crushed before they can strike back or 2 men are able to strike back with these spears they grant me more attacks when being charged and have the first round
You noticed that right afcourse the saurus scar veteran is going to join the unit
farsight - November 5, 2005 07:53 PM (GMT)
| QUOTE (LordChilipepa @ Nov 4 2005, 08:00 PM) |
| Well, there's a problem with that character: namely, that he has a magical shield, and a great weapon. If you buy a magic item, you have to use it - so you always have to have the Shield of the Mirrored Pool out. So you only have one free hand. So you can never use that Great Weapon. |
:huh: chilli are you sure on this? as i followed the impresion that you can use a magic weapon or item as it's purpose, in the shields case to deflect magic missles, and then in combat can use a weapon of your choice, sort of like a warriors using a shield from shooting then a halberd in close combat. Or did you mean that you have to use the magic shield as a normal shield? im just a bit confused.
the gleaming pendant sounds a good idea but the only problem is that it costs alot and chances are that the enemy may avoid the large saurus unit with a gribbly looking character in the front, thats IMO but i would say cavalry would look for alone units for charges (unless they are a large unit of black knights or silver helms)
the oldblood combo looks nice, ever thought about having a carnosaur riding one?
Red Slayer Preyer - November 6, 2005 03:30 PM (GMT)
I shredded the High elves
In my first border pertrol tournament I was going to fight my brother. The gleaming pendant worked he had something like
5 Silver helms
5 Silver helms
2 Chariots with one hereo inside
He destroyed everything easily but he prepared to charge on all sides with his charge army. My unit was 4 by 3 I beated 9 cavalry and one chariot when he charged the unit. COOL HUH??? he is out the tournament my next battle is 2000 points.
But you are right farsight I readed two that it can be used in everything except in close combat that is what i readed??? i agree with farsight
How cool this one got the most reactions of all that does mean that this one is the worst of all or the one with nobody agrees
farsight - November 6, 2005 06:19 PM (GMT)
well done on the victory, you will learn through time that saurus can hold the charge from most enemy units, generally for me they work best in a unit of 16, 4 wide 4 back as they often have a skink screen.
when saurus have rankes not much can stop them, still they surivived a chariot and silver helmes ^_^ they've been training
Red Slayer Preyer - November 6, 2005 06:50 PM (GMT)
all because i used the gleaming pendant they gained so many attacks that my brothers charges could not do anything back hahahah.
The only next problem is that I am high ranked cause I did a good suprise attack my next enemy will be even tougher and 2000 points battle.... my first 2000p
I got a idea for my list
20 Saurus warriors+muisician+champion+Quetzl spawning
with a Slann mage priest+battle standard+curse charm tepok+plaque of tepok
20 Saurus Warriors+muisician+champion+tepok spawning
19 Saurus Warriors+muisician+champion
with a Skink priest+Dadiam of power
15 Skinks with handweapon
15 Skinks with javelin
5 Saurus Cavalry+Jaguar standard
with a Saurus Scar Veteran+Spawn of Itzl+cold one+great weapon+light armour+ tepok spawning
3 Kroxigors
Enough Saurus warriors but I don't know... It misses something but I am not sure
owwww this is 2005 points but the tournament allowed five points overspending for 1 time so that doesn't matter do you know what misses. The blocks saurus warriors are so strong nice unit huh 3 of 20
i think three units of twenty is very good but Maybe i should drop one for terradons and salamanders and upgrades for the other 2
farsight - November 7, 2005 09:13 AM (GMT)
| QUOTE (Red Slayer Preyer @ Nov 6 2005, 06:50 PM) |
all because i used the gleaming pendant they gained so many attacks that my brothers charges could not do anything back hahahah. The only next problem is that I am high ranked cause I did a good suprise attack my next enemy will be even tougher and 2000 points battle.... my first 2000p
I got a idea for my list
20 Saurus warriors+muisician+champion+Quetzl spawning with a Slann mage priest+battle standard+curse charm tepok+plaque of tepok 20 Saurus Warriors+muisician+champion+tepok spawning 19 Saurus Warriors+muisician+champion with a Skink priest+Dadiam of power 15 Skinks with handweapon 15 Skinks with javelin 5 Saurus Cavalry+Jaguar standard with a Saurus Scar Veteran+Spawn of Itzl+cold one+great weapon+light armour+ tepok spawning 3 Kroxigors
Enough Saurus warriors but I don't know... It misses something but I am not sure owwww this is 2005 points but the tournament allowed five points overspending for 1 time so that doesn't matter do you know what misses. The blocks saurus warriors are so strong nice unit huh 3 of 20
i think three units of twenty is very good but Maybe i should drop one for terradons and salamanders and upgrades for the other 2 |
welll they'res a few problems with this list IMO, your saurus units may be big but need a standard, i would recomeend taking of the curse charm of tepok (which i believe forces the enemy to re-roll their miscast, once- wow :blink: ) so take of the curse chamr and add a standard to alll 3 units, also i would recomend removing skinks from both units so they both are down to 10, and add a skink brave to each unit, they are highly effective for a mere 5pts- plus can take any challenges when charged by lone character allowing you to still outnumber.
why do the saurus cavalry still have the jaguar standard may i ask?
what generation is the slaan out of curiosity, is he 5th still as you did not say?
i will give more advise when i think of it ^_^
hope i helped
Red Slayer Preyer - November 7, 2005 02:32 PM (GMT)
I fugered out that these huge blocks aren't that good.... I don't even have that much saurus warriors my latest army list is.. It is a host of quetzl like the spawn
16 Saurus warriors+champ+muisi+quetzl spawn
16 Saurus warriors+champ+muisi+quetzl spawn
16 Saurus warriors+champ+muisi+quetzl spawn
15 Skinks+quetzl spawn+javelin
15 Skinks+quetzl spawn+blowpipe
3 Kroxigors
5 Saurus cavalry+Jaguar standard
2 Salamanders
1 Skink Priest+lv2
1 Saurus scar veteran+Itzl spawn+cold one+great weapon+light armour+quetzl sp
1 Slann mage priest+plaque of tepok+curse charm of tepok+plaque of dominon+the battle standard+spawning of quetzl
All together it is 1998 points I am very proud of it.... My enemy has seen this list and knows about the slann mage priest. He is planning to block it with the Fortune of Khane spell if I roll a dice double it automaticly fails do you know something to help against his mage?
Well the jaguar standard is very usefull indeed these guys are good ad one thing that is persueing. The standard cost is 25 points and know they persue with FOUR DICES THAT IS MUCH.
The enemy mage is going to have book of hoeth with this thing when he roles double 1 2 3 4 5 6 or whatever just double it will be inristeble force even with double 1
i don't need standards for my saurus blocks they have the battle standard the slann mage priest in 8 always i will keep them one line this spares 36 points enough to upgrade my priest too level 2
Are brave skinks really that good?
LordChilipepa - November 7, 2005 05:05 PM (GMT)
1. Your Slann may not take Sacred Spawnings.
2. It is lunacy to put your Slann in a Saurus unit. If a Slann is going in a unit, it should always be Temple Guard - not only do they rock compared to normal Saurii, but they are Stubborn, protecting him very well with their Ld8 Cold-Bloodedness (considering he has the battle standard!)
3. Your Skink units are, frankly, too big: they need to be small enough to fit in woods and work through gaps. I would put 12 as a sensible maximum.
4. 3 units of Saurii is really too many, considering their expense, and it shows in that you've had to settle for units of 16: I cannot stress how important the frontage of 5 is. As a rule of thumb: if a combat unit is tough & expensive, i.e. Saurii, put them 5-6 wide, to maximise contact. If a combat unit is cheap and weak, i.e. Goblins, put them 4 wide to maximise ranks and minimise contact.
5. 4. It sounds like your brother is pulling out all the stops to create a cheesy magic list: remember, no list in the game can trump Lizzies at magic if we decide to max out.
The optimal magic configuration for a Lizardman army is, IMHO:
1 Second Generation Slann (trust me on this one)
1 Level 2 Skink Priest
1 JSOD
1-2 units of Terradons
You may think that the last couple on the list aren't magic users - you'd be perfectly right, but they are essential in that they put the enemy magic on the back foot. By using these troops, you can present the enemy mages with a simple choice - take cover, or die. Once they take cover, your Second Generation Slann (who has selected Life lore (the revised version)) hits them with Master of the Wood/Master of Stone, and if they're still alive after that, Father of the Thorn. After 3 rounds or so, you should have destroyed most if not all of the enemy's mages, and have total magic superiority.
Red Slayer Preyer - November 7, 2005 05:17 PM (GMT)
why is my list always wrong??
1.He must all characters must except the spawning of Quetzl when taking the Host of Quetzl the Slann is a character right? atleast that is how I read it
2.Temple Guards are just to expensive next to the fact that they cost much points I don't have the biggest wallet that you can possible think of.
3.Ill do oright ok? chill
4.How the hell can you have too many saurus warriors. Let me tell you one thing you have two choices 1. Or you dont take them 2. Or you take what is just a little too good or about half the points of your army. Another thing farsight says that units of 16 4 by 4 work for him very effective
5.Hmmmmmmmm maybe you are right on this one
6. I can do the terradons but I don't like the idea of JSOD I personally don't think i need it or actually want it the 2nd generation sh*t will be done
So what would be your perfect army list on a high elf tournament
farsight - November 7, 2005 06:43 PM (GMT)
| QUOTE (Red Slayer Preyer @ Nov 7 2005, 05:17 PM) |
why is my list always wrong??
1.He must all characters must except the spawning of Quetzl when taking the Host of Quetzl the Slann is a character right? atleast that is how I read it
2.Temple Guards are just to expensive next to the fact that they cost much points I don't have the biggest wallet that you can possible think of.
3.Ill do oright ok? chill
4.How the hell can you have too many saurus warriors. Let me tell you one thing you have two choices 1. Or you dont take them 2. Or you take what is just a little too good or about half the points of your army. Another thing farsight says that units of 16 4 by 4 work for him very effective
5.Hmmmmmmmm maybe you are right on this one
6. I can do the terradons but I don't like the idea of JSOD I personally don't think i need it or actually want it the 2nd generation sh*t will be done
So what would be your perfect army list on a high elf tournament |
:blink: well i cannot stress to you the importance of speaking civil to other members red, please do so as at the end of the day it is only a tabletop game, so theres no need to be aggresive, or at least you seem to be so.
in response to what you said- saurus do generally work well in frontages of five as chilli said, so they get the most attacks, i merlely said that i use them so, they work best for me in that way but many lizardmen players do indeed have front ranks of five, if that works for them then that works for them ^_^
if you decide to not indeed take temple guard then i would recomend you make your slann 4th gen (you could go to second but firsty i dont like it fluff wise as theirs only 3 or so 2nd gen slann left on the old world which are deep in mdeitation, and secondly they are far more cheaper and do not give away as many points when they die)
if you like place your slaan on his own just behind a unit casting life magic then thats ok but generally place him in a unit for protection which he so badly needs.
Slann mage priests cannot take blessed spawinings under any circumstance
remember that you use lore of death with a quetzl army list.
remember that you post on this site to gain advise and have polite discusion so you can make the best army list, at the end of the day it may take multiple posts to find your right army list but thats what happens, as you can see from chillis post count he mostly knows what hes talking about :P