| QUOTE (ArticWolf_EX @ Oct 27 2005, 12:35 AM) |
| hi everyone I am a warhammer newbie just start like 1/2 year ago. I have been reading this forum for sometimes and really give me some ideas however i have been losing and drawing like 10 games . this is my latest list for a 2000pt army. I am having a tournment at the end of this year. Can some of the old tomb kings here give me some clue and tactic advise will be well apprecated. tombking - flail of skulls , golden ankrha , light armor [COLOR=red]seems ok but y r u taking the flail of skulls?u wanna challenge someone? u wanna smash chariots? basically i forsee the ur king will not be able to utilise this weapojn much as he is on foot and will rarely enter combat. however to mount him on a chariot will bring abt changes in ur chariot unit...so reconsider 3 tomb priests -dispel scroll , heretic jar , staff of ravening. where r u going to hide them? in ur inmanuveurable infantry blocks...they will die easily to sucidal chargers chariotsX4 banner of undying , champion,musician, good skeletons bow man X16 skeleton spearman X16 - champion,standard i see that u wanna use the skeletons personally i rather ley ur spear block be bigger . ur archers can be fewer since they got no static combat res and die easily. However if i had change ur list i will take a large archer unit w full command and do away with the spears. one unit, dual functions...save points tomb guard x16 -champion, standard,musician, icon of rakaph tomb scropion X2 Tomb Giant X1 the problem is that will so many lich priest on foot its difficult for all to be able to cast spells on this model. a bone giant is quite weak when nt charging...mabbe ushabti is better Screaming Skull Catapult X1 - skull of foes. basically i can tell that u have no problem choosing the units but rather ur units dun seem to be able to fight well as one. there is clearly a fast element and a slow element...yet ur lich ppriest walk to slowly(and thus no range) to make ur magic work |