Title: Red Host Bloodfury
Description: Trying to beat the cursed high elves
Red Slayer Preyer - October 25, 2005 07:39 PM (GMT)
GUYS does anywan know a cool theme I got one but I like to hear others mine was something like
Skink population that made the Saurus there slaves
Treats everything else then skink like beasts kroxigors actually got cool grass on them growing and many chaines on the saurus warriors
A dominant evil skink lord that has killed the earlier slann mage king
And temples to honer skink and massive graves with saurus warriors
I thought this one is pretty cool. The grass on the kroxigors is actually cool!!! I was very suprised I also made a cool skink priest with his head coming out of the mouth of a bear that i made real cool
LordChilipepa - October 25, 2005 08:00 PM (GMT)
Erm.... no.
Here are the weaknesses glaring enough for me to spot:
1. You have no swarms. Therefore Tenehuini (his REAL name, however GW try to change it) has nowhere to hide. 3 T3 wounds, not an individual character for missile targeting purposes since he's on a 40x40 base, 5+ armour, 4+ ward: a single volley of RBT shots will probably bring him down, giving your opponent 450pts (general bonus) in turn 1 or 2. You need a decent unit of Jungle Swarms to protect him.
2. You have 5 character choices. The max is four. Therefore either a priest, the scar-vet or both chiefs need to go. Similarly, you may not have 2 Battle Standard Bearers, so one of your skink chiefs has to lose his banner; similarly, you may not duplicate any magic items except scrolls and power stones in the same list, so you have to choose between your chief's banner of Huanchi and your Cold Ones' banner of Huanchi.
3. The unit of 37 is just a terrible, terrible idea, especially against HE: you are handing the game to him on a plate! You are M4. You will not be able to pick your fights with that unit, especially against an elven player: if he doesn't want to fight you, he won't have to, as he will probably be able to march block you from turn 2, and you will have to swing the whole cumbrous bulk of that unit around in a time-consuming wheel each time you want to change direction, or else forfeit your march move (if you have it) in order to perform a rotating turn. So you're putting control of who fights what where firmly in his hands. Needless to say, that means you will not be charging, so Sotek is a waste of points. Furthermore, you are bunging 3 skinks in the front rank, or at least that what it seems from the sentence I quote below:
| QUOTE |
| this unit is able to save every mage |
...which means that, should he charge you frontally, chances are you will only have 2 of your uber-saurus in contact, because he will certainly go for the part of the unit's frontage that has the juicy Skink Priests in it, and because no matter how wide you make your unit, no intelligent elf player will be going up against it with a frontage of more than 5 or 6 - and his bases are smaller than yours, so you will only ever have 5 models in contact. That means you get 7 Saurus attacks, LESS than you would have from a standard unit of 20 with no characters at all, and the charging opponent gets to inflict 4-6 easy wounds on your T2/3 skink characters, bagging himself a whole lot of points. Now factor in the fact that, having practically no flank guard units, you are likely to have a unit of Dragon Princes or some such in the flank: your unit has lost the combat by a hell of a lot, and may well be run down... losing you the game, as you seem to have nigh on 700pts tied up in that one unit, as well as two banners for him to grab, and the fact that once it's gone, you will have nothing left with which to fight.
In short: start again. I'm sorry to be harsh, but this really is one of the most terrible armies I've ever seen. I could take on the Frenzied Saurus unit with a single unit of 20 Saurus due to the skinks in the front rank, let alone the resources of a High Elven army which will certainly be able to get the drop on you vis a vis charges and flanking, not to mention that you may well take a dreadful pounding before you ever get into combat. The only parts of your army that would remotely worry a competent player would be your magic (which, as I mentioned, is illegal, as you have too many characters) and your cavalry, which are ridiculously easy to bump off with any kind of determined missile fire.
Red Slayer Preyer - October 26, 2005 05:53 PM (GMT)
| QUOTE (LordChilipepa @ Oct 25 2005, 03:00 PM) |
|
Erm.... no.
Here are the weaknesses glaring enough for me to spot:
1. You have no swarms. Therefore Tenehuini (his REAL name, however GW try to change it) has nowhere to hide. 3 T3 wounds, not an individual character for missile targeting purposes since he's on a 40x40 base, 5+ armour, 4+ ward: a single volley of RBT shots will probably bring him down, giving your opponent 450pts (general bonus) in turn 1 or 2. You need a decent unit of Jungle Swarms to protect him.
2. You have 5 character choices. The max is four. Therefore either a priest, the scar-vet or both chiefs need to go. Similarly, you may not have 2 Battle Standard Bearers, so one of your skink chiefs has to lose his banner; similarly, you may not duplicate any magic items except scrolls and power stones in the same list, so you have to choose between your chief's banner of Huanchi and your Cold Ones' banner of Huanchi.
3. The unit of 37 is just a terrible, terrible idea, especially against HE: you are handing the game to him on a plate! You are M4. You will not be able to pick your fights with that unit, especially against an elven player: if he doesn't want to fight you, he won't have to, as he will probably be able to march block you from turn 2, and you will have to swing the whole cumbrous bulk of that unit around in a time-consuming wheel each time you want to change direction, or else forfeit your march move (if you have it) in order to perform a rotating turn. So you're putting control of who fights what where firmly in his hands. Needless to say, that means you will not be charging, so Sotek is a waste of points. Furthermore, you are bunging 3 skinks in the front rank, or at least that what it seems from the sentence I quote below:
| QUOTE | | this unit is able to save every mage |
...which means that, should he charge you frontally, chances are you will only have 2 of your uber-saurus in contact, because he will certainly go for the part of the unit's frontage that has the juicy Skink Priests in it, and because no matter how wide you make your unit, no intelligent elf player will be going up against it with a frontage of more than 5 or 6 - and his bases are smaller than yours, so you will only ever have 5 models in contact. That means you get 7 Saurus attacks, LESS than you would have from a standard unit of 20 with no characters at all, and the charging opponent gets to inflict 4-6 easy wounds on your T2/3 skink characters, bagging himself a whole lot of points. Now factor in the fact that, having practically no flank guard units, you are likely to have a unit of Dragon Princes or some such in the flank: your unit has lost the combat by a hell of a lot, and may well be run down... losing you the game, as you seem to have nigh on 700pts tied up in that one unit, as well as two banners for him to grab, and the fact that once it's gone, you will have nothing left with which to fight.
In short: start again. I'm sorry to be harsh, but this really is one of the most terrible armies I've ever seen. I could take on the Frenzied Saurus unit with a single unit of 20 Saurus due to the skinks in the front rank, let alone the resources of a High Elven army which will certainly be able to get the drop on you vis a vis charges and flanking, not to mention that you may well take a dreadful pounding before you ever get into combat. The only parts of your army that would remotely worry a competent player would be your magic (which, as I mentioned, is illegal, as you have too many characters) and your cavalry, which are ridiculously easy to bump off with any kind of determined missile fire.
|
Dude if you have a better army list then tell me lookes like you know almost everything also if you watch my latest you can see what I dropped. So what would be your idea of a good working army against the High Elves with the Lizardmen
Red Slayer Preyer - October 26, 2005 05:59 PM (GMT)
| QUOTE (LordChilipepa @ Oct 25 2005, 03:00 PM) |
|
Erm.... no.
Here are the weaknesses glaring enough for me to spot:
1. You have no swarms. Therefore Tenehuini (his REAL name, however GW try to change it) has nowhere to hide. 3 T3 wounds, not an individual character for missile targeting purposes since he's on a 40x40 base, 5+ armour, 4+ ward: a single volley of RBT shots will probably bring him down, giving your opponent 450pts (general bonus) in turn 1 or 2. You need a decent unit of Jungle Swarms to protect him.
2. You have 5 character choices. The max is four. Therefore either a priest, the scar-vet or both chiefs need to go. Similarly, you may not have 2 Battle Standard Bearers, so one of your skink chiefs has to lose his banner; similarly, you may not duplicate any magic items except scrolls and power stones in the same list, so you have to choose between your chief's banner of Huanchi and your Cold Ones' banner of Huanchi.
3. The unit of 37 is just a terrible, terrible idea, especially against HE: you are handing the game to him on a plate! You are M4. You will not be able to pick your fights with that unit, especially against an elven player: if he doesn't want to fight you, he won't have to, as he will probably be able to march block you from turn 2, and you will have to swing the whole cumbrous bulk of that unit around in a time-consuming wheel each time you want to change direction, or else forfeit your march move (if you have it) in order to perform a rotating turn. So you're putting control of who fights what where firmly in his hands. Needless to say, that means you will not be charging, so Sotek is a waste of points. Furthermore, you are bunging 3 skinks in the front rank, or at least that what it seems from the sentence I quote below:
| QUOTE | | this unit is able to save every mage |
...which means that, should he charge you frontally, chances are you will only have 2 of your uber-saurus in contact, because he will certainly go for the part of the unit's frontage that has the juicy Skink Priests in it, and because no matter how wide you make your unit, no intelligent elf player will be going up against it with a frontage of more than 5 or 6 - and his bases are smaller than yours, so you will only ever have 5 models in contact. That means you get 7 Saurus attacks, LESS than you would have from a standard unit of 20 with no characters at all, and the charging opponent gets to inflict 4-6 easy wounds on your T2/3 skink characters, bagging himself a whole lot of points. Now factor in the fact that, having practically no flank guard units, you are likely to have a unit of Dragon Princes or some such in the flank: your unit has lost the combat by a hell of a lot, and may well be run down... losing you the game, as you seem to have nigh on 700pts tied up in that one unit, as well as two banners for him to grab, and the fact that once it's gone, you will have nothing left with which to fight.
In short: start again. I'm sorry to be harsh, but this really is one of the most terrible armies I've ever seen. I could take on the Frenzied Saurus unit with a single unit of 20 Saurus due to the skinks in the front rank, let alone the resources of a High Elven army which will certainly be able to get the drop on you vis a vis charges and flanking, not to mention that you may well take a dreadful pounding before you ever get into combat. The only parts of your army that would remotely worry a competent player would be your magic (which, as I mentioned, is illegal, as you have too many characters) and your cavalry, which are ridiculously easy to bump off with any kind of determined missile fire.
|
another thing if the Skink Chief will be wearing a Sun Standard that I gave him he can almost never hit the unit of 15 skinks they will be not pound to dead. The Tehenhui or however his real name is has 6S 6A 6I 6WS if you use bears anger. Also this large unit will be dropped probaly I did ad a Salamander. The banners will be dropped.
Red Slayer Preyer - October 26, 2005 06:03 PM (GMT)
I thought of the drop of the unit and I have 1 question this unit you call so bad so sad isnt it able to survive the charge of a cavalry. It has 3+ armour and after this one charge a cavalry of the High Elves isnt able to do anything i thought 40 men would hold stand against cavalry units. May I ask you two questions
1. Can you tell me what you would use against High Elves with Lizardmen?
2. I am almost surtend that he would use a mostly shoot army can you ajust your army list to this
to tired to only think of a name - October 26, 2005 07:40 PM (GMT)
If i were you, I would max out on sallie's, and probably terradons and skinks to. sallie's really hurt HE's T3, and IMO you should take the skinks and terradons just for the speed.
LordChilipepa - October 26, 2005 08:35 PM (GMT)
Any saurus unit can survive the charge of elven cavalry: the important fact to appreciate is that losing the combat is by no means a guarantee that Saurii are in danger, as it is with other units: the Cold-Blooded rule means they have to lose by a good deal before they're likely to run, and most elven cavalry units will struggle to beat the 5 static CR a unit of 20 Saurus carries considering that the Saurii are T4 with 4+ saves.
These would be my basic tips against HE:
1. Capitalise on their fragility. They're T3, and almost exclusively lightly armoured: as too tired said, Sallies will rock the house. A pack of 3 would not be a bad idea, or even (if you have the Rare slots) 2 packs of 2-3. Each will be able to devastate about 1 HE unit per turn, plus they're skirmishers, so difficult for the HE player to neutralise with their own missile fire.
2. Use numbers. An elven army needs to outmanouvre you to beat you in combat: thus, if you present a broad battle-front, you will make his job a lot harder. The cheapest elven combat troops are 11pts each, before upgrades: capitalise on this, and use Red-Crested Skink Cohorts. They're only 7pts, they have 2 attacks each on the charge, and can get all the static CR points available to regular units, plus they're M6. 2-3 blocks of 15-20 Red Crests would only set you back about 300-450pts: you would then greatly outnumber any kind of battle-line he could bring to bear, as well as having a hideous number of fast-moving attacks at your disposal. When you're M6, the calibre of your troops is secondary to the fact that you will be charging and flanking a lot of the time, giving yourself the Sotek bonus as well as a great deal of static CR.
3. Split your Saurii up. This goes without saying: to support your main battle-line, your Saurii need to be able to manouvre and fight on their own. I would recommend two blocks of 15-20 Saurii, working in conjunction with the 3 or so blocks of Red Crests I suggested: if the HE player has more than 3 respectable infantry units, I will be surprised, and in any case you will certainly now have more combat infantry than him, and a very respectable battle line. By splitting your units up and bulking out your numbers, you can make sure you have a unit to engage each of his frontally, and then a unit for the flank of either battle-line: a fearsome proposition for anyone whose combat units are T3. Furthermore, the numbers and multiple units give you the edge against his missile fire: he will now need to choose his targets carefully, and will be able to make less of an impression as there are more of you.
4. Screen your troops. 2-3 screens of expendable skinks should do: 10 un-upgraded skinks with javelins serve admirably in this purpose, as they are cheap and have free armour saves. By deploying these in thin lines in front of your Saurii, you can block LOS from any missile troops not deployed on hills, and thus shield your valuable units from missile damage until it is time for them to come out and charge. Skink screens are also invaluable for baiting and disrupting the enemy line.
5. Use war-machine hunting troops. That means, to my mind, a JSOD and Terradons. Every good Lizardman army should include these two elements, as they are invaluable for hunting down enemy war machines and wizards.
6. Go on the defensive, magically. With the classical HE magic superiority and their +1 to dispel, it's unlikely that your skink casters will be able to get much through: a single level 2 with a pair of scrolls is about where I'd go, giving enough dice for Tenehuini to try to cast some spells but certainly not hoping for much out of the magic phase. The guy doesn't have to join a unit, he can just mill around behind the main battle line: the targeting rules state that individual characters on foot can't be targeted if they're within 5" of a friendly unit of the same size (i.e. man-sized) and aren't the closest target.
7. Use swarms to shield Tenehuini. That's a no-brainer: he needs a unit to join so he can't be shot, and he can only join swarms.
With that in mind, this is the kind of army I'd draft:
Tenehuini
350pts
Skink Priest
Level 2
2 Dispel Scrolls
150pts
Scar-veteran
Jaguar Pendant
Great Weapon, Light Armour, Shield
113pts
16 Red Crested Skinks
Full Command
134pts
16 Red Crested Skinks
Full Command
134pts
20 Saurii
Full Command
270pts
20 Saurii
Full Command
270pts
12 Skink Skirmishers
72pts
11 Skink Skirmishers
66pts
2 Jungle Swarm bases
110pts
3 Terradons
105pts
3 Salamanders
195pts
1999pts.
However, if it was me, I wouldn't be using the Red Host at all. In my opinion, both the Lustria lists are weak because they force you to use an overpriced and under-useful special character, taking up a good deal of your points that could be much better spent.
Lord of Nonsensical Crap - October 26, 2005 09:44 PM (GMT)
Another point against the giant Saurus unit: if the ELves break it and run it down, that's god-knows-how-many points he'll get for it. That said, should he ever flank-charge it with Silver Helms (or front-charge it with a unit of Helms or Swordmasters accompanied by a BSB with the nasty, nasty Battle Banner) then you can kiss your 37-strong uber-Saurus unit goodbye Given how many points that unit must be worth, he'll practically have won by that point.
Otherwise, what Chili said: max out your number of units, capitalise on the Elf-killing abilities of your Salamanders, use a JSOD and Terradons to take out those Bolt Throwers, use Priests to keep his magic at bay, and use Krox to counter his cavalry.
BTW, do Red-Crested Skinks ignore terrain penalties at all? Or did I misread or mishear that rule?
| QUOTE |
| However, if it was me, I wouldn't be using the Red Host at all. In my opinion, both the Lustria lists are weak because they force you to use an overpriced and under-useful special character, taking up a good deal of your points that could be much better spent. |
Yes, but they benefit from CHEAPER INFANTRY and THE ENGINE OF THE GODS. I think that's a decent tradeoff.
LordChilipepa - October 26, 2005 09:50 PM (GMT)
If you're willing to spend all the time converting the Engine, then yes. But I'm a lazy sod at the best of times :D
As a matter of fact, an Engine might be something to consider in this army: I can't think of anything more brutal than landing the template smack in the middle of a unit of Swordmasters or somesuch.
Red Slayer Preyer - October 27, 2005 03:12 PM (GMT)
you are completly right i came up with a new list
do you think this does more right to strenghts of the army
It Came Out Of The Skyes 1 Engine of the gods
The Flaming Breath 1. Salamander
The Serpent Charge 25. Red Crested Skinks+ Sign of Sotek+ full com
Turtle Warriors 16. Saurus Warriors+ full com+ quetzl spawn
Spearly Dead 15. Saurus Warriors+ full com+Sotek spawn+frenzy
Outgunners 13 Skink Skirmishers with blowpipe
The Ancient 14. Skink Skirmishers with javelin
The Power Preyers 1. Skink Priest+ R.C.+ Lv2+ Battle Standard+ Skavenpeltbanner
Red Priest 1. Tehenhauin
5. Saurus Cavalry+ Champion+ Huanchi's banner
Or
3. Kroxigors+ Ancient, I already have cav. so I think ill do cav.
I am still a litlle bit strugling with the fact of so litlle in skink skirmishers
or the loose of a Saurus scar veteran
But I thought this was much better, the Spearly dead has 5 attacks when be charged or
Lord of Nonsensical Crap - October 27, 2005 05:12 PM (GMT)
Skavenpelt Banner? Does that cause Fear in Skaven or something?
On a side note, spearly dead? I don't see any spear-armed Saurus units in your list (which doesn't concern me much, since I'm not a huge fan of spears -- they force Saurus to rely on their meager 6+ save, which means you'll lose plenty of attacks from the front rank)
On a side note, why only 1 Salamander? A unit of 2 or 3 will ensure swathes of dead Elves (which is what you want, isn't it?)
And finally . . . no Swarms again? Someone is going to have fun picking on the Prophet of Sotek . . . . -_-
Red Slayer Preyer - October 27, 2005 07:11 PM (GMT)
| QUOTE (Lord of Nonsensical Crap @ Oct 27 2005, 12:12 PM) |
Skavenpelt Banner? Does that cause Fear in Skaven or something? On a side note, spearly dead? I don't see any spear-armed Saurus units in your list (which doesn't concern me much, since I'm not a huge fan of spears -- they force Saurus to rely on their meager 6+ save, which means you'll lose plenty of attacks from the front rank) On a side note, why only 1 Salamander? A unit of 2 or 3 will ensure swathes of dead Elves (which is what you want, isn't it?) And finally . . . no Swarms again? Someone is going to have fun picking on the Prophet of Sotek . . . . -_- |
No i just did something wrong sorry about that this is the army
Turtle Warrior 16 saurus warriors+full com+quetzl spawn
Spearly dead 16 saurus warriors+full com+sotek spawn+frenzy
Red Dead 25 red crests+full com+Sing of Sotek
The outgunnend14 Skinks+ Red crest+ Javelin
The outrunnend 13 Skinks+ Red crest+ Blowpipe
The Fire Breath Salamander
Gods Engine Engine of the gods
The Bloodmage Tehenuini
The Kings Mage Skink Priest+ lv2
The Fast Dead 5 Saurus Cavalry+ champ+ Huanchi's banner
The Skaven pelt banner makes the unit frenzied as discribed in the warhammer rulebook. The unit Spearly dead will do 5 attacks when not charging and four when charging. Sign of Sotek (red dead) makes the unit reroll any failed to wound dices the turn it charges
sorry guys
farsight - October 27, 2005 07:18 PM (GMT)
nice army, the only thing im curious on is why the saurus have frenzy? also out of interest dont saurus count as a rare choice, im probally incorrect but it's worth checking, as you have a salamander unit and also the saurus have blessed spawinings
Red Slayer Preyer - October 27, 2005 07:54 PM (GMT)
| QUOTE (farsight @ Oct 27 2005, 02:18 PM) |
| nice army, the only thing im curious on is why the saurus have frenzy? also out of interest dont saurus count as a rare choice, im probally incorrect but it's worth checking, as you have a salamander unit and also the saurus have blessed spawinings |
you are pretty close
with two spawning these guys become rare
i just have one so they are special
i also aded two jungle swarms to swamp it up
you meat the army downstairs or upstairs
check both down is new pretty good huh
the frenzy will give the saurus warriors some disabeling
but in exchange they all attack with 1 more attack
this means a spear armed unit will DO 5 ATTACKS when
not charging this is just to good get it
Lord of Nonsensical Crap - October 27, 2005 08:34 PM (GMT)
Are you sure? How wide is your frontage? Because you have to have at least 4 to make up a rank, and, on the charge, such a unit would have between 8 and 13 attacks depending on whether or not you have Sotek and/or a unit champion) and 12-13 attacks in subsequent rounds (again, depending on whether or not you have a champ). Either way, you've seriously underestimated the number of attacks a unit of Saurus can have.
| QUOTE |
| The Skaven pelt banner makes the unit frenzied |
Properly frenzied? In addition to Sotek? That's something like 16 attacks on the charge from a Saurus unit, or 12-16 attacks from a unit of Red-Crested Skinks! Impressive!
LordChilipepa - October 27, 2005 10:21 PM (GMT)
Suggestions:
1. Try to go for multiples of 5 in Saurus units: that means you can have ranks of 5, and hence more attacks. The more saurus you can get in btb with your enemy, the more likely you are to win, as you have the edge one-to-one in melee: if you use a narrow frontage, you are minimising your own advantage.
2. I wouldn't bother with a single Salamander: try skinning the superfluous rank off your Red Crested block and dropping your skirmishing units down to 10 strong to get the points for another 1 or 2. It's when fielded in bulk that Sallies get dangerous.
3. I can't see it on your list, but make sure to invest in at least one or two dispel scrolls. Against HE players, they will be especially essential.
4. Don't buy spears if you're going to Frenzy the unit and give it Sotek: you have a contradiction in equipment there, as the Spawning means you need to be charging, Frenzy means you have to be charging wherever you can, but spears mean that you need to stay put. At any one time, you won't be getting the full benefit of all your upgrades, and so you'll have points wasted. Either keep the Banner and Sotek, or go with Quetzl and Spears for a more defensive regiment. I'd be inclined to go with the first option, and use the points saved to bulk the unit out and try to get the frontage of five I was talking about earlier.
5. If I had to choose between the Engine and a JSOD, I'm afraid I'd plump for the JSOD: he's just too good to pass up, and he provides excellent mage- and warmachine-hunting faculties: very important against HE. Plus, he's a lot less expensive, which to me says "points for more Salamanders"!
Overall, however, the list is much improved :thumb:
Red Slayer Preyer - October 28, 2005 12:27 PM (GMT)
| QUOTE (Lord of Nonsensical Crap @ Oct 27 2005, 03:34 PM) |
Are you sure? How wide is your frontage? Because you have to have at least 4 to make up a rank, and, on the charge, such a unit would have between 8 and 13 attacks depending on whether or not you have Sotek and/or a unit champion) and 12-13 attacks in subsequent rounds (again, depending on whether or not you have a champ). Either way, you've seriously underestimated the number of attacks a unit of Saurus can have.
| QUOTE | | The Skaven pelt banner makes the unit frenzied |
Properly frenzied? In addition to Sotek? That's something like 16 attacks on the charge from a Saurus unit, or 12-16 attacks from a unit of Red-Crested Skinks! Impressive!
|
I am sure sure is a can be
These 4 guys will have 16 attacks together
and 20 when not charging
i could wide up there rank with 1 then
they have 20 attacks when charging
and 25 when not charging this is just to good
Red Slayer Preyer - October 28, 2005 12:30 PM (GMT)
| QUOTE (Lord of Nonsensical Crap @ Oct 27 2005, 03:34 PM) |
Are you sure? How wide is your frontage? Because you have to have at least 4 to make up a rank, and, on the charge, such a unit would have between 8 and 13 attacks depending on whether or not you have Sotek and/or a unit champion) and 12-13 attacks in subsequent rounds (again, depending on whether or not you have a champ). Either way, you've seriously underestimated the number of attacks a unit of Saurus can have.
| QUOTE | | The Skaven pelt banner makes the unit frenzied |
Properly frenzied? In addition to Sotek? That's something like 16 attacks on the charge from a Saurus unit, or 12-16 attacks from a unit of Red-Crested Skinks! Impressive!
|
I can make it till 20 attacks with 5 saurus in the charge
and till 25 when being charged or normal combat
TOO GOOD I AM SURE that this is it
but they must persue and charge when able
Red Slayer Preyer - October 28, 2005 12:33 PM (GMT)
the new banners are the main reason for me two join the RED HOST
but i would not say that the engine of the gods means nothing to me
but the banners are too cool
Red Slayer Preyer - October 28, 2005 12:42 PM (GMT)
| QUOTE (Lord of Nonsensical Crap @ Oct 27 2005, 03:34 PM) |
Are you sure? How wide is your frontage? Because you have to have at least 4 to make up a rank, and, on the charge, such a unit would have between 8 and 13 attacks depending on whether or not you have Sotek and/or a unit champion) and 12-13 attacks in subsequent rounds (again, depending on whether or not you have a champ). Either way, you've seriously underestimated the number of attacks a unit of Saurus can have.
| QUOTE | | The Skaven pelt banner makes the unit frenzied |
Properly frenzied? In addition to Sotek? That's something like 16 attacks on the charge from a Saurus unit, or 12-16 attacks from a unit of Red-Crested Skinks! Impressive!
|
I am sure as i can be
they frenzy your unit
GOOD HUH
This is ONE OF THE main reasons why is choose
Red Host only
With 5 men you can build op attacks of
4 when charging and
5 normally
also see tehenuini this guy is to good
after using bears anger ALL attack sh*t 6
LordChilipepa - October 28, 2005 01:28 PM (GMT)
Just a little thing, RSP: please try not to quadruple post. It's one of those unspoken rules that you never hear about until someone picks you up on it, but we vastly prefer it if you can say everything you want to say in one post: easier for us both to read and understand.
Thankee.
LCP.
Red Slayer Preyer - October 28, 2005 04:47 PM (GMT)
| QUOTE (LordChilipepa @ Oct 28 2005, 08:28 AM) |
Just a little thing, RSP: please try not to quadruple post. It's one of those unspoken rules that you never hear about until someone picks you up on it, but we vastly prefer it if you can say everything you want to say in one post: easier for us both to read and understand.
Thankee.
LCP. |
yeah sorry i am pretty much like new here
and i thought why is it not answering but i didnt
saw page 2 sorry Ok???
Lord of Nonsensical Crap - October 28, 2005 04:54 PM (GMT)
Also, I couldn't help but notice that you already have 4 or 5 Red Host-related threads in this forum. I, for one, think these interrelated posts would all work better (and take up much space) in a single topic.
So, in future, if you have a lot to say about a certain subject, try to keep it in one topic, ok? It takes up less space, which is a lot more convenient for all of us.
Red Slayer Preyer - October 28, 2005 06:51 PM (GMT)
| QUOTE (Lord of Nonsensical Crap @ Oct 28 2005, 11:54 AM) |
Also, I couldn't help but notice that you already have 4 or 5 Red Host-related threads in this forum. I, for one, think these interrelated posts would all work better (and take up much space) in a single topic. So, in future, if you have a lot to say about a certain subject, try to keep it in one topic, ok? It takes up less space, which is a lot more convenient for all of us. |
yeah sorry i apolegice i am just kind of real for sure almost too much real f*cked up being not smarty not handy at all..... In short I am new
farsight - October 28, 2005 07:56 PM (GMT)
| QUOTE (Red Slayer Preyer @ Oct 27 2005, 07:54 PM) |
| QUOTE (farsight @ Oct 27 2005, 02:18 PM) | | nice army, the only thing im curious on is why the saurus have frenzy? also out of interest dont saurus count as a rare choice, im probally incorrect but it's worth checking, as you have a salamander unit and also the saurus have blessed spawinings |
you are pretty close with two spawning these guys become rare i just have one so they are special i also aded two jungle swarms to swamp it up you meat the army downstairs or upstairs check both down is new pretty good huh
the frenzy will give the saurus warriors some disabeling but in exchange they all attack with 1 more attack this means a spear armed unit will DO 5 ATTACKS when not charging this is just to good get it
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:blink: i hate to seem rude but from what you posted i dont seem to understand it fully??
by frenzy are you sure you are not mistaken with the mark of sotek which gives you plus one attack when you charge? also change sotek for another blessed spawning such as quetzl or tlazcotl as you are not very likely to charge with an 8inch charge range, but it's up tp you