Title: Raegeks Raiders 1500pts
Raegek - October 15, 2005 09:34 PM (GMT)
Wargor 68pts (Hero)
Base: Hand Weapon
Options: Great Weapon; Heavy Armour; Undivided
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Bray-Shaman 141pts (Hero)
Base: Hand Weapon
Options: Braystaff; Level 2 Wizard; Undivided; Dispel Scroll(x1)
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Bray-Shaman 156pts (Hero)
Base: Hand Weapon
Options: Braystaff; Level 2 Wizard; Undivided; Dispel Scroll(x1); Spell Familiar
Units
--------------------------------------------------------------------------------
1 x Beast Herd 151pts (Core)
Base: Ungors have spears
Options: Musician; Standard Bearer; Champion; 12 Gors; 8 Ungors
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1 x Beast Herd 151pts (Core)
Base: Ungors have spears
Options: Musician; Standard Bearer; Champion; 12 Gors; 8 Ungors
--------------------------------------------------------------------------------
1 x Tuskgor Chariot 85pts (Core)
Base: 1 Bestigor with Great Weapon; 1 Ungor with spear; 2 Tuskgor
Options: none
--------------------------------------------------------------------------------
1 x Tuskgor Chariot 85pts (Core)
Base: 1 Bestigor with Great Weapon; 1 Ungor with spear; 2 Tuskgor
Options: none
--------------------------------------------------------------------------------
5 x Knights (Chosen) 275pts (Special)
Base: Hand weapons; Chaos Armour; Shield; Barded Chaos Steed
Options: Musician; Champion; Standard Bearer; Undivided
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12 x Warriors of Chaos 210pts (Special)
Base: Hand Weapon; Heavy Armor
Options: Shield; Champion; Musician; Standard Bearer
--------------------------------------------------------------------------------
4 x Bulls 176pts (Rare)
Base: Ogre Club; Hand Weapon
Options: Additional Hand Weapon; Standard Bearer
66 Models
6 PD
4DD
What do you think? :D
Spire - October 16, 2005 07:38 AM (GMT)
I think it would be easier to help if you answered the following questions
1: What equipment do the gors in your beastherds have?
2: What is it's the exact total points cost?
3: What are your intended tactics?
farsight - October 16, 2005 11:24 AM (GMT)
| QUOTE (Raegek @ Oct 15 2005, 09:34 PM) |
Wargor 68pts (Hero) Base: Hand Weapon Options: Great Weapon; Heavy Armour; Undivided
-------------------------------------------------------------------------------- Bray-Shaman 141pts (Hero) Base: Hand Weapon Options: Braystaff; Level 2 Wizard; Undivided; Dispel Scroll(x1)
-------------------------------------------------------------------------------- Bray-Shaman 156pts (Hero) Base: Hand Weapon Options: Braystaff; Level 2 Wizard; Undivided; Dispel Scroll(x1); Spell Familiar
Units
-------------------------------------------------------------------------------- 1 x Beast Herd 151pts (Core) Base: Ungors have spears Options: Musician; Standard Bearer; Champion; 12 Gors; 8 Ungors
-------------------------------------------------------------------------------- 1 x Beast Herd 151pts (Core) Base: Ungors have spears Options: Musician; Standard Bearer; Champion; 12 Gors; 8 Ungors
-------------------------------------------------------------------------------- 1 x Tuskgor Chariot 85pts (Core) Base: 1 Bestigor with Great Weapon; 1 Ungor with spear; 2 Tuskgor Options: none
-------------------------------------------------------------------------------- 1 x Tuskgor Chariot 85pts (Core) Base: 1 Bestigor with Great Weapon; 1 Ungor with spear; 2 Tuskgor Options: none
-------------------------------------------------------------------------------- 5 x Knights (Chosen) 275pts (Special) Base: Hand weapons; Chaos Armour; Shield; Barded Chaos Steed Options: Musician; Champion; Standard Bearer; Undivided
-------------------------------------------------------------------------------- 12 x Warriors of Chaos 210pts (Special) Base: Hand Weapon; Heavy Armor Options: Shield; Champion; Musician; Standard Bearer
-------------------------------------------------------------------------------- 4 x Bulls 176pts (Rare) Base: Ogre Club; Hand Weapon Options: Additional Hand Weapon; Standard Bearer 66 Models 6 PD 4DD
What do you think? :D |
seems to me quite a nice army, you seem to have most of the things covered such as flankers and enough magic, too be honest you will need to play this army to get the right feel for it- as you would any army i suppose.
i may think of changes sometime, if i do i will post them here, good luck with the hairy ones :thumb:
Dan
Tyrion - October 16, 2005 11:49 AM (GMT)
it´s a good list :) tho furies wouldnt go amiss in this list, at least some hounds. you have pretty strong magic, but a BSB would be nice to since the overall Ld is so low. but that is a matter of preference I guess. like said though, good list :)
farsight - October 16, 2005 04:29 PM (GMT)
ooh yeah forgot about hounds, now i think about it why dont you take out the bulls and change them for some hounds and possibly also some furies if you have the points, unless you want the ogres as many people do in their armies ^_^
i say this as hounds can also amubush
Derek101 - October 21, 2005 11:18 PM (GMT)
I would also concur, with the good list that is. all I would say is that I would try and fit in chaos armour for your wargor, you might be able to do this with points left over and the subtraction of the hvy armour; or you could swap the ogre's standard for a bellower as it would be more effective with such low leadership going around.
Also, I personally think you might be investing too much in special choices. The chaos warriors with f/c look a little out of place in this list as they are quite unlikely to not be in combat with a standard as well, you should have them there to support their moo-cow friends with S4 attacks and hvy armour, none of this nonsense of standards. :blink:
Actually, I too am also curious with your tactics on this list as you don't ever appear to say much and I could think of a few ways to save points if I knew your tactics *points at chosen knights*.
Other than that a good list ;)
Dark Lord Joe - October 22, 2005 08:23 PM (GMT)
| QUOTE |
Actually, I too am also curious with your tactics on this list as you don't ever appear to say much and I could think of a few ways to save points if I knew your tactics *points at chosen knights*.
|
I would have thought that chosen knights dont really need much tactics other than to charge.
However i do sense mounting pressure for raegek to inform us all and to enlighten us with his master plan for this list.
Derek101 - October 22, 2005 08:34 PM (GMT)
| QUOTE |
| I would have thought that chosen knights dont really need much tactics other than to charge. |
I know but with so many hard hitting units (chariots, bulls, warriors, knights) I was curious as to where he would place them. If on a flank, I would say dropthe chosen and chuck in a warbanner but if he was too put them in the centre the circumstances would be different.
Dark Lord Joe - October 23, 2005 10:34 AM (GMT)
Raegek, we need a reply, tension is mounting..... :P
Raegek - October 23, 2005 11:28 AM (GMT)
The changed list:
Wargor 68 pts(Hero)
Options: Great Weapon; Heavy Armour; Undivided
--------------------------------------------------------------------------------
Bray-Shaman 141pts (Hero)
Base: Hand Weapon
Options: Braystaff; Level 2 Wizard; Undivided; Dispel Scroll(x1)
--------------------------------------------------------------------------------
Bray-Shaman 156pts (Hero)
Base: Hand Weapon
Options: Braystaff; Level 2 Wizard; Undivided; Dispel Scroll(x1); Spell Familiar
Units
--------------------------------------------------------------------------------
1 x Beast Herd 151pts (Core)
Gors:HW& shields
Base: Ungors have spears
Options: Musician; Standard Bearer; Champion; 12 Gors; 8 Ungors
--------------------------------------------------------------------------------
1 x Beast Herd 151pts (Core)
Gors:HW& shields
Base: Ungors have spears
Options: Musician; Standard Bearer; Champion; 12 Gors; 8 Ungors
--------------------------------------------------------------------------------
1 x Tuskgor Chariot 85pts (Core)
Base: 1 Bestigor with Great Weapon; 1 Ungor with spear; 2 Tuskgor
Options: none
--------------------------------------------------------------------------------
1 x Tuskgor Chariot 85pts (Core)
Base: 1 Bestigor with Great Weapon; 1 Ungor with spear; 2 Tuskgor
Options: none
--------------------------------------------------------------------------------
5 x Knights (Chosen) 275pts (Special)
Base: Hand weapons; Chaos Armour; Shield; Barded Chaos Steed
Options: Musician; Champion; Standard Bearer; Undivided
--------------------------------------------------------------------------------
12 x Furies 180 pts
5 x Hounds 30 pts
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4 x Bulls 176pts (Rare)
Base: Ogre Club; Hand Weapon
Options: Additional Hand Weapon; Bellower
1498 PTS
66 Models
6 PD
4DD
Tactics
Furies & Hounds on different flanks.Chariots on different flanks.Shaman's with herds in the thick of things.Bulls causing carnage in the centre with the knights preparing side charges.Wargor with beast herd 1.
Charge with flank units flank charging and shamans separating from their units.
Bulls carve a path through the middle.
Left to right:Furies,chariot,herd 1,bulls,herd 2,Knights,chariot,hounds.comments
Comments are Welcome!
Dark Lord Joe - October 23, 2005 01:10 PM (GMT)
Why dont you use the herds to ambush, also i think hounds can ambush as well. Also i think 12 furies is a bit excessive, maybe 6 would do, then you could bulk up the beastherds and give the wargor Horn of the Great Hunt (or something like that so your ambush works better.
Tyrion - October 23, 2005 05:07 PM (GMT)
starting to look good there :) one thing tho, like been said: 12 furies are a bit over the top IMO. skip 6 of the, that would leave you with 90p and get 2-3 small units of hounds. these are great meatshields and can be used with ambush.
dont go overboard with ambush since they come in on turn 2 the earliest. should the wargor die before that, those troops are lost.
farsight - October 25, 2005 08:12 AM (GMT)
| QUOTE (Tyrion @ Oct 23 2005, 05:07 PM) |
starting to look good there :) one thing tho, like been said: 12 furies are a bit over the top IMO. skip 6 of the, that would leave you with 90p and get 2-3 small units of hounds. these are great meatshields and can be used with ambush.
dont go overboard with ambush since they come in on turn 2 the earliest. should the wargor die before that, those troops are lost. |
the only problem with getting loads of warhounds is the cost, they are worth their price in a small number like 10 in army as they are nice models ^_^ but getting 2-3 more units, need i say anymore, but of course that is IMO
Tyrion - October 25, 2005 07:04 PM (GMT)
yes off course, I have like 20 of them (soon) so I kinda presume everyone else has them too, sorry ^_^ but in game terms they really are worth it, lots of small units.
Dark Lord Joe - October 30, 2005 12:47 PM (GMT)
20 would be good, but yeh, like farsight said, a bit excessive.
Do you play Beasts or Hordes Tyrion?
I'd say there more useful in a Hordes army for Screening (a wonderful yet effective underhand tactic) but in a beasts army for ambushing.
In a khorne army i think there most useful cos they can stop units charging cos of frenzy as well.
Raegek: What about Chaos Armour for your Wargor, id try and fitr that in as its only like 6pts more
farsight - October 30, 2005 01:09 PM (GMT)
yeah hounds are good for both armies, also they can be used in beast armies to increase the number of units therefore allowing you more units to ambush, normally a unit of hounds and a herd is fine ^_^
Tyrion - October 30, 2005 02:25 PM (GMT)
| QUOTE (Dark Lord Joe @ Oct 30 2005, 07:47 AM) |
20 would be good, but yeh, like farsight said, a bit excessive.
Do you play Beasts or Hordes Tyrion?
I'd say there more useful in a Hordes army for Screening (a wonderful yet effective underhand tactic) but in a beasts army for ambushing. In a khorne army i think there most useful cos they can stop units charging cos of frenzy as well.
Raegek: What about Chaos Armour for your Wargor, id try and fitr that in as its only like 6pts more |
I play a beast of chaos army myself ^_^ and yes, the hounds will be assigned to screening my bestigors and minotaurs so that those lovely high strenght attacks comes to good use B)
but like farsight said, one herd and one unit of hounds in ambush is about the perfect amount of ambushers. the rest is for screening.
farsight - October 30, 2005 03:15 PM (GMT)
| QUOTE (Tyrion @ Oct 30 2005, 02:25 PM) |
| QUOTE (Dark Lord Joe @ Oct 30 2005, 07:47 AM) | 20 would be good, but yeh, like farsight said, a bit excessive.
Do you play Beasts or Hordes Tyrion?
I'd say there more useful in a Hordes army for Screening (a wonderful yet effective underhand tactic) but in a beasts army for ambushing. In a khorne army i think there most useful cos they can stop units charging cos of frenzy as well.
Raegek: What about Chaos Armour for your Wargor, id try and fitr that in as its only like 6pts more |
I play a beast of chaos army myself ^_^ and yes, the hounds will be assigned to screening my bestigors and minotaurs so that those lovely high strenght attacks comes to good use B)
but like farsight said, one herd and one unit of hounds in ambush is about the perfect amount of ambushers. the rest is for screening.
|
so basically hounds act like skinks, accept that skinks can shoot while hounds just have a bad breath ^_^ .
still nice army list btw
Derek101 - November 4, 2005 05:51 PM (GMT)
TBH, I would personally drop an ogre from the unit and make it swap positions with the knights, as the knights will have a much more of a devastating charge.
The reason I say drop the bull is because, If in 4 and then place them where you are positioning them they are a prime target, as well as the chosen knights, If in a 3 then they are less likely to get picked on, and then they can do thir damage as a flnk charge where they could be more effective. Plus with the spare points, you could get yourself another unit of meat shields/ chaos hounds. :D
Dark Lord Joe - November 4, 2005 07:35 PM (GMT)
Yeah, nice idea omid. But i'd drop 6 of the furies as there not needed as 12 for another unit of 6 hounds.
I wouldnt bank on Raegek giving a reply though, he seems rather inactive (as usual).
Mædhros - November 5, 2005 02:46 AM (GMT)
Do you think herds that size will work? Personally, I'd think that going either 5 gor/8 ungor, or the reverse would work better. You need to take 4 casualties to panic, and they are much cheaper. You could get 3 units going 5/8 for only 4 points more than your two herds now.
12 Furies is a bit too many, 9 should work just that well.
farsight - November 5, 2005 07:57 PM (GMT)
| QUOTE (Dark Lord Joe @ Nov 4 2005, 07:35 PM) |
Yeah, nice idea omid. But i'd drop 6 of the furies as there not needed as 12 for another unit of 6 hounds.
I wouldnt bank on Raegek giving a reply though, he seems rather inactive (as usual). |
without seeming rude how many hounds are you guys telling "Raegek" to buy guys, from what ive counted it seems he should have 32 in his army :blink:, it seems more like a dog training school than a beasts chaos army ^_^
well IMO it would be much better to change the ogres cost and possible furies for more beast heards, you have all the elite flanking units but now you need to make sure the frontal charges can hold.
Derek101 - November 5, 2005 11:17 PM (GMT)
I would say that he doesn't really need anymore than 15 (three packs of five), at least two for shielding the meaty units, and possibly the other one for ambush or more protection, I care not. But you have to be careful of psychology tests, as beastmen in general, have a low ld, so I would only definitely put them in front of the knights (higher ld and re-rollable), and there they are bound to be picked off, so yeh.
All I would drop is the one bull, three furies, for 10 hounds and any points left over could go towards chaos armour for the wargor and maybe light armour for the bulls but that's only a points filler really.
I would say he has enough beastmen in the army, as he could use them as his list states or take Mædhros' advice on board. Besides, with all these targets (a hefty unit of furies, chariots, hounds in the way of knights and other stuff) a beast herd won't be the main priority.
farsight - November 6, 2005 08:48 AM (GMT)
| QUOTE |
| I would say that he doesn't really need anymore than 15 (three packs of five), at least two for shielding the meaty units, and possibly the other one for ambush or more protection, I care not. But you have to be careful of psychology tests, as beastmen in general, have a low ld, so I would only definitely put them in front of the knights (higher ld and re-rollable), and there they are bound to be picked off, so yeh. |
what you need to remember here though omid is that no panic test is caused if a unit which is within 6 inches of a panic unit that is a lower unit strength, so the hounds wont panic the herd neccercarily and possibly will panic the knights.
i just found out hounds, dire wolves etc count as cavalry- unit strength 2 :o
Tyrion - November 6, 2005 01:36 PM (GMT)
yeah, but that is why the hounds are used in groupes of 5. thats only US 10 and after casualties even less so they wont cause panic on anybody :)
but yes, 15 hounds is good for sub 2000p battles for all the reasons Omid mentioned. I will have 20 in my 2000p army. it´s a bit expensive tho, moneywise but I guess one will have to live with that ;)
farsight - November 6, 2005 03:10 PM (GMT)
| QUOTE (Tyrion @ Nov 6 2005, 01:36 PM) |
yeah, but that is why the hounds are used in groupes of 5. thats only US 10 and after casualties even less so they wont cause panic on anybody :)
but yes, 15 hounds is good for sub 2000p battles for all the reasons Omid mentioned. I will have 20 in my 2000p army. it´s a bit expensive tho, moneywise but I guess one will have to live with that ;) |
just curious, when you see if a panic test is caused (by comparing unit sizes) would you use the starting unit before casualties or the end number?
for example a unit of 6 hounds (US12) is in front of 10 chaos warriors, 2 hounds are killed by shooting, do the warriors panic? as i am unsure whether i would use the end number (similar to what you do with outnumber in combat) or the starting. i believe it's the end Unit strength but while im replying i might as well ask ^_^
Tyrion - November 6, 2005 04:02 PM (GMT)
im not sure about that one, but firstly the rule says that the unit has to panic themselves before they can panic anybody else so for answering your question it should be like this, as an example:
5 hounds takes two caualties from missile fire, this in turn makes them panic. then you have to check if any friendly units are nearby, that would mean that you effectively use the unit strenght of 3 hounds (US6) to see if they can spread the panic.
in other words, it´s calculated after the casualties :)
farsight - November 6, 2005 06:16 PM (GMT)
| QUOTE (Tyrion @ Nov 6 2005, 04:02 PM) |
im not sure about that one, but firstly the rule says that the unit has to panic themselves before they can panic anybody else so for answering your question it should be like this, as an example:
5 hounds takes two caualties from missile fire, this in turn makes them panic. then you have to check if any friendly units are nearby, that would mean that you effectively use the unit strenght of 3 hounds (US6) to see if they can spread the panic.
in other words, it´s calculated after the casualties :) |
okay dokes, glad to know the answer to that one, still you knew what i meant anyway ^_^ but yeah next time i will be more clearer.
Tyrion - November 6, 2005 07:04 PM (GMT)
no problems at all, I found it quite easy to understand so. I were thinking about the same question a while ago so ^_^
Raegek - November 9, 2005 08:12 PM (GMT)
Yeh!Yeh!Yeh!DLjoe!
Yes,back to the subject,i have decided to drop the number of furies to 9 and add in afew more hounds. The hounds will be ambushers.Good idea Omid! I will drop a bull,But i am sticking to my original beastmen units.
Gounfare - November 12, 2005 09:00 PM (GMT)
I agree with Maedhros,5/8 beast herds are the best.
Tyrion - November 12, 2005 09:39 PM (GMT)
why is a herd that is 13 strong better? keep them at least 15 strong, in 5X3 formation for maximum rank bonus and attacks. still it´s dead cheap :)
farsight - November 13, 2005 10:19 AM (GMT)
| QUOTE (Tyrion @ Nov 12 2005, 09:39 PM) |
| why is a herd that is 13 strong better? keep them at least 15 strong, in 5X3 formation for maximum rank bonus and attacks. still it´s dead cheap :) |
tbh i would keep them as the numbers you buy them as, 12 and 8 i believe (20) or failing that 15 as you need large units as they will recieve a fair bit of shooting against them.
Tyrion - November 13, 2005 12:24 PM (GMT)
| QUOTE (farsight @ Nov 13 2005, 05:19 AM) |
| QUOTE (Tyrion @ Nov 12 2005, 09:39 PM) | | why is a herd that is 13 strong better? keep them at least 15 strong, in 5X3 formation for maximum rank bonus and attacks. still it´s dead cheap :) |
tbh i would keep them as the numbers you buy them as, 12 and 8 i believe (20) or failing that 15 as you need large units as they will recieve a fair bit of shooting against them.
|
yup, me too, but in small battles 15 can be ok, to save points. but in 2000p battles I would go for that setup too (12 gors 8 ungors)
farsight - November 13, 2005 05:34 PM (GMT)
id probally also arm the gors with two hand weapons for lots of attacks and the ungors with shileds and spears- a bit more protection against any shooting going their way ^_^
Tyrion - November 13, 2005 07:35 PM (GMT)
two hand weapons is great, a shield on the other hand is not. 1 point/model for a 6+ save that wont do any good anyway isnt worth it in my books ;)
farsight - November 14, 2005 09:20 AM (GMT)
| QUOTE (Tyrion @ Nov 13 2005, 07:35 PM) |
| two hand weapons is great, a shield on the other hand is not. 1 point/model for a 6+ save that wont do any good anyway isnt worth it in my books ;) |
do you mean for the gors, if so yeah it's bassically rubbish as they dont get shot anyway, but on ungors it's great as they are basically the ones who get shot i believe so it gives the little tikes a fighting chance ^_^
Tyrion - November 14, 2005 03:12 PM (GMT)
| QUOTE (farsight @ Nov 14 2005, 04:20 AM) |
| QUOTE (Tyrion @ Nov 13 2005, 07:35 PM) | | two hand weapons is great, a shield on the other hand is not. 1 point/model for a 6+ save that wont do any good anyway isnt worth it in my books ;) |
do you mean for the gors, if so yeah it's bassically rubbish as they dont get shot anyway, but on ungors it's great as they are basically the ones who get shot i believe so it gives the little tikes a fighting chance ^_^
|
nope, I dont even put shields on the ungors. a 6+ save is nothing to put your trust on. 90% of the time they´ll die anyway and so it is just a waste of points.
farsight - November 14, 2005 07:49 PM (GMT)
i suppose your right then, still they do make great arrow magnets, just out of curiosity you dont get a rule for them where other units can charge through them do you (like a skinks skirmish screen rule- allowing krox to charge through, with a LD on the skinks to see if they cower) ?
Dan
Derek101 - November 14, 2005 08:34 PM (GMT)
| QUOTE |
| just out of curiosity you dont get a rule for them where other units can charge through them do you (like a skinks skirmish screen rule- allowing krox to charge through, with a LD on the skinks to see if they cower) ? |
To my recollection they don't. :)