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Title: fighting the dwarfs


LordKjarl - August 30, 2005 06:26 PM (GMT)
I'm playing againsed the dwarfs next weekend and Can't make up my mind very well... I'm ofcorse playing Slaanesh. Should i take a heavy magic list sow i can let his units persue their lusts and make his lord hurt his own comrads? Or hard and fast units to crush him like the wurm he is :D with strong fighter champs?

Tyrion - August 30, 2005 08:16 PM (GMT)
I would go with a fighty force. if you want any magic to go through you really need to go overboard with magic. last time I played against dwarfs with my undead, the guy had more dispel dice than I had power dice ;)

take him out in combat, my advice. :ph43r:

LordKjarl - August 30, 2005 08:25 PM (GMT)
LOL, how did he do that? I geus lotsa runesmiths.... But i know the one I'm playing againsed i don't think he'll be taking more then 2 runesmiths.
but i think your right, strong units will do... the ony thing I'm a scared of is are his hammerers and his lord... I could try and stay away from them as I inish the rest... what do you think?

Tyrion - August 30, 2005 09:19 PM (GMT)
nah, I went pretty magic light, 2 level 2īs arent very much with VC. he had all kinds of runic banners and stuff, also that thing that allows him to take one of my powerdice and put to his own dispel dice pool.

you would do wise in avoiding that unit as long as possible, there are far easier victory points in the dwarf army ;) they will fight to the last man and they usually end up on top even against the most hard of enemy units thrown at them.

farsight - August 31, 2005 07:34 AM (GMT)
just make sure you have enough chaos warriors, probally about 16 in each unit plus lots of small units of dogs would be useful as a distraction of missile screen.

try to outmanauvre the dwarfs at every opportunity ^_^

LordKjarl - August 31, 2005 05:21 PM (GMT)
Chould I risk taking chariots? I'm not shure because they'll be easely destroyed by cannons and bolt throwers with the penetration rune... ??

Tyrion - August 31, 2005 11:37 PM (GMT)
if you do, take beastmen chariots. they are much more cheaper..

Stratos - September 3, 2005 03:13 PM (GMT)
I wouldn't reccomend it. I'm not too experienced against dwarves, but Ido know that most chariots you take will be reduced to dust in the first few turns.
Go for the fighty army, as most people have been saying, but take at least one wizard to keep them on edge. If you're afraid of his lord and his hammerers then you should try and keep them tied up with a Spawn or something... or get Chosen knights and your general into combat with them. They may be tough, but Chosen Knights can usually make short work of them...

Stratos

Derek101 - September 3, 2005 06:39 PM (GMT)
First of all, how many points is this? Although it doesn't make that much of a difference but my advice would vary depending.

I would say to stuff magic and leave it at home, you might get a few spells through but it would be a waste of points seeming as the chaos combat characters are too good to be true.

I would put some form of fast cavalry into the mix, preferably mounted daemonnettes than anything as they are damn fast and immune to pshycology (unlike marauder horsemen) which is good against a shooty army.

Furies (although not slaanesh) would be a good idea for any warmachines he has.

For the core choices I would look for a unit of chaos knights (preferably chosen) with a hero champ (it will be targeted enough as it is leave the lord out of it) and around two units of chaos warriors of 12-16 all with the mark of slaanesh of course.

Oh, another thing I have always been meaning to test out, instead of warhounds for screening, why not use a beefy beast herd with musician? they get the lord/heroes's ld, rally on a 9/10 and no-one cares about them because evryone else is immune to psycholgy. Sure it may cost you about 170 pts but your whole army is screened by a massive unit of skirmishers. just a thought.

Shaargor - September 4, 2005 01:12 PM (GMT)
Go for the later option. Dwarves are generally good at dispelling with all those nasty smiths. I would try to outmanoeuvre his slow army and use living shields to prevent too many shooting casualtys.

LordKjarl - September 5, 2005 05:03 PM (GMT)
well I've played him... and damn they're hard. My 6 furries got smashed to bits by the crew of a bolt thrower :huh: . but all in all it was a nice fight both of us didn't really lost mutch... warriors againsed hammerers with lord didn't do mutch for both sites ... sow it became a draw.

Derek101 - September 6, 2005 09:10 AM (GMT)
QUOTE
My 6 furries got smashed to bits by the crew of a bolt thrower  .


What do you mean in combat? If so then that's a bit of bad luck you had there.the war machine hunters become the warmachine hunted. :P

Oh well, at least you enjoyed it. :)

Funky the Elf - September 6, 2005 07:27 PM (GMT)
Dwarven warmachine crew is very tough with T4 and LD9, only inferior to Chaos Dwarf warmachine crew, who have heavy armour. Six furries should win normally anyway because they cause fear and will autobreak the crew if they dont lose more wounds than they deal, which is unlikely. But as Kjarl's battle shows, its not a sure thing.

What I think is interesting is the result of the battle, a draw. Of the four games Ive played with dwarves since I got an army a few months ago, there were two draws and one minor and one major loss (from a dwarven perspective).

It seems like battles with dwarves involved like to end rather even. It also seems like they have a hard time winning. At least this has been my experience.




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