Title: Re-starting DE army
Description: re-starting and cool conversion planned
Ciel Drax - July 27, 2005 08:02 PM (GMT)
ok guys =P all i have right now is 16 archers basic archers i'm planning to split that in 2 and add 2 more to each group to make the min of -10 limit.
I have a sorceress on a cold one. I'm planning to have her a lvl 2 with darkstar cloak and a displ scroll. thats my only magician. -171
and i have 4 cold one knights i want to add a champion to make it the min of 5 and use them to distract stronger enemy units cause they should be able to take a beating and return one at that.
as for my army general i'm planning on having a highborn on a dragon. yes i know people have told me that i shouldn't invest so many points into one unit cause its like -600 points for the dragon but i always found dragons an awsome force to be reckoned with and i will likely use him to take out specific targets i.e warmachines, enemy generals, and magician. if those arn't withing my reach he will attack the strongest enemy unit (highest points worth)
as for the dragon i want to buy the parts via mail order so i can custom make one since the bodies are the same that wont matter but i was thinking about getting imrik's dragons head and i just had a question. Are the mounts any different? like could i mount the malekith model on the high elf dragon? the story line is that the dragon was stolen while it was a hatchling from the high elf lords :lol:
all in all my lords will cost around 900 points? for a 2000 point army. In about a day or two i will try to scrounge up a army list from the codex :rolleyes: one that can support a dragon and still be flexible to engage as many enemy units and win :ph43r: but i dont know if thats possible with the dragon :unsure: any help will be usefull ^_^
Kayin - July 27, 2005 08:42 PM (GMT)
Interesting idea, I had aspirations for a dragon lord myself, one of the reasons I picked up an elf army codex. But then I had an idea for a pretty simple hybrid of units to make what will hopefully look like an amazing general on chariot. I'm planning on taking the mounted Slaannesh lord's (
http://store.us.games-workshop.com/storefr...4232&GameNav=13 for picture ) arms, head and abnner and putting them on the Slaanesh Champion's (
http://store.us.games-workshop.com/storefr...4231&GameNav=13 ) body. That will then go on a converted Cold One chariot, and I think will look pretty damn amazing by the time I finish :3
Best of luck to you
Ciel Drax - July 27, 2005 11:00 PM (GMT)
Ok i got a list for my highborn done
DE HB -125
Mount: Black Dragon -320
Light Armour -3
Blood Armour -20
Black Amulet -50
Sword of Might -20
TOTAL :ph43r: -538
Almost Exactly 1/4 of my 2000 point army :P
Malfurion - July 28, 2005 03:27 PM (GMT)
Light Armour and Blood Armour??? No shield?? No Sea Dragon Cloak???
Personally I am more fond of this lord:
Highborn:
-Black Dragon
-Lance/GW
-Sea Dragon Cloak
-Enchanted Shield
-Heavy Armour
-Heart stone of Darkness
-And if you want some magic you could add the Wand of Khoreidon
This gives you 2/4+ save in CC, 1+ vs shooting, a 4+ ward save, and Strenth 6 on the charge/all the time.
Rogue-Gladiator - July 28, 2005 09:25 PM (GMT)
I don't find the black amulet worth the 50 points you're paying myself- your dragon and highborn shohuld be killing enough for combat resolution without it. For aout the same points, you could get the heart stone, or you could get the crown of black iron. Then you could spend the points you saved on a better weapon- like the crimson death- a unmodifiable str 6 hit. That's will give you a hard hitting lord with the right protection.
Ciel Drax - July 31, 2005 12:50 AM (GMT)
LORDS -726
Dark Elf Hiborn -125
mount=black dragon -320
Equip
Crown of Black Iron -35
Talisman of Protection -15
Crimson Death -35
Enchanted Shield -15
Heavy Armour -6
Hits on Strength 6 at all times
4+ ward save
and is it a 2+ or 1+ normal save?is the dragon mount +1 or +2?
TOTAL-551
Sorceress -90
level 2 -40
Darkstar Cloak -20
Dispel Scroll -25
3 power dice?
2 dispel dice?
TOTAL -175
CORE -507
Dark Elf Warriors * 16 -112
Full Command -25
Shields -16
TOTAL -153
Dark Elf Warriors * 10 -70
Crossbows -40
TOTAL -110
Dark Elf Warriors * 10 -70
Crossbows -40
TOTAL -110
Dark Riders * 5 -90
Crossbows -30
Herald -14
TOTAL -134
SPECIAL -585
Cold One Knights * 10 -290
Full Command -45
TOTAL -335
Executioners * 20 -220 <---guys is it 220? thats if they cost 11 each and I cant remember if the cost was brought down to 10...
Full Command -30
TOTAL -250
RARE -200
Reaper Bolt Thrower -100
Reaper Bolt Thrower -100
GRAND TOTAL -2018
but if i'm right about the Executioners then -1998
Units 84
Wounds 101
I'm gonna take a shower then come back online to explain my choices in about 30 min =P
manffred von carstein - July 31, 2005 03:29 PM (GMT)
crimson death is afar better choice since iniative 7 is to good to be wasted with a great weapon.
| QUOTE |
| Talisman of Protection -15 |
it grants 6+ward save so it's useless and the monster doesn't add to the arour save value!!!!!!!!!!!!! YOU COULD DROP H.ARMOUR AND ENCHANTED SHIELD AND OF COURSE TALISMAN OF PROTECTION FOR ARMOUR WHICH INCLUDES A SHIELD AND GRANTS 2+ ARMOUR SAVE(DON'T REMEMBER ITS NAME)
ALSO YOU CAN DROP THE COLD ONES' UNIT AND BUY 2 CHARIOTS AND MORE DARK RIDERS TO PROTECT YOUR FLANKS AS YOUR SMALL ARMY MEANS THAT YOU CAN BE OUTFLANKED EASILY!HOPE I HELPED :thumb:
Ciel Drax - July 31, 2005 04:15 PM (GMT)
Talisman of protection and cown of black iron will give me a 4+ ward wont it?
and all mounts add to armour saves. Thats what i heard last time i read the rule book. i think...cause cold one knights give the knights +2 to their save makine it 2+ overall.
manffred von carstein - July 31, 2005 05:12 PM (GMT)
if the crown grants 4+ward save that's it.the talisman doesn't add the a further +1.
and it is clearly stated in the rulebook that monster don't add to your armour save.instead to hit the rider of a monster you must roll a 4+ on a 1-3 or 4 idon't remember exactly you hit the monster.
AND can you explain what you mean about the cold knights?
Ciel Drax - July 31, 2005 05:27 PM (GMT)
for the ward save, don't the items accumulate? like normal armour? or are they all seperately counted. Thats what i'm not sure of.
and about the cold ones i was just talking about their special rule 'Thick-Skinned' page 8 DE codex.
Mædhros - July 31, 2005 05:32 PM (GMT)
| QUOTE (Ciel Drax @ Jul 31 2005, 11:15 AM) |
Talisman of protection and cown of black iron will give me a 4+ ward wont it?
You aren't allowed to have more than one of each type of magic item, such as talismans, weapons, ect. So, no, that combination is illegal.
and all mounts add to armour saves. Thats what i heard last time i read the rule book. i think...cause cold one knights give the knights +2 to their save makine it 2+ overall.
Only 1 wound mounts add to your armor save, so you have a 5+ in close combat (can't use shield and 2 handed weapon). Which makes the enchanted shield (which is priced wrong in your list) pretty useless except against missles. A sea dragon cloak is the most usefull piece of mundane equipment DE have, take one. |
The herald is useless, drop it for a musician.
You are wrong about the exes, they just got heavy armor.
I'd consider running the dragon lord like this:
Highborn on Black Dragon
-Lance
-Enchanted Shield
-Armor of Eternal Servitude
-Sea Dragon Cloak
-Seal of Ghrond
=555
That gives you and extra DD, a 3+/2+ armor save, S6 on the charge (on which you should be breaking people), and regeneration.
And the sorceress like this, she won't do much offensively alone.
L2 Sorceress
-2 Scrolls
That gives you a total of 4 DD+2 scrolls and 4 PD.
Knights and Exes don't work too well in big units like that, I suggest splitting the units so you have 2 units of 5 knights with no upgrades, and 2 units of 10 Exes with champion and musician.
I also suggest dropping one unit of crossbowmen for a unit of dark riders with musician. If you can give the other unit shields that's good, if you can up them to 12 too that's even better. They can then do something once they get into combat.
Champ on warriors isn't needed.
So I'd be looking for something like this:
| QUOTE |
Characters
Highborn on Black Dragon (L, AoES, ES, SDC, Seal) = 555 Sorceress (L2, 2 Scrolls) = 180
Core
16 Warriors (spear & shield, M, S) = 143 12 Warriors (rxb & shield) = 144 5 Dark Riders (M) = 97 5 Dark Riders (rxbs, M) = 127
Special
5 Cold One Knights = 145 5 Cold One Knights = 145 10 Executioners (C, M) = 128 10 Executioners (C, M) = 128
Rare
2 RBTs = 200.
Total: 1992 PD: 4 DD: 4+2 Scrolls Models: 74 (83 wounds) |
That leaves you with 8 points, which is enough to switch the crossbowless riders' musician for a standard.
manffred von carstein - July 31, 2005 05:35 PM (GMT)
no the results of magic items are not cummulative with a few exceptions of course(brettonians).regarding the cold ones yes that is correct but you should consider that the chariots have t.5 and multiple wounds!and they cause impact hits plus those of the riders and those of the cold ones :eek:
manffred von carstein - July 31, 2005 05:45 PM (GMT)
| QUOTE (Mædhros @ Jul 31 2005, 12:32 PM) |
Only 1 wound mounts add to your armor save, so you have a 5+ in close combat (can't use shield and 2 handed weapon). Which makes the enchanted shield (which is priced wrong in your list) pretty useless except against missles. A sea dragon cloak is the most usefull piece of mundane equipment DE have, take one. [/QUOTE] The herald is useless, drop it for a musician.
You are wrong about the exes, they just got heavy armor.
I'd consider running the dragon lord like this:
Highborn on Black Dragon -Lance -Enchanted Shield -Armor of Eternal Servitude -Sea Dragon Cloak -Seal of Ghrond =555
That gives you and extra DD, a 3+/2+ armor save, S6 on the charge (on which you should be breaking people), and regeneration.
And the sorceress like this, she won't do much offensively alone.
L2 Sorceress -2 Scrolls
That gives you a total of 4 DD+2 scrolls and 4 PD.
Knights and Exes don't work too well in big units like that, I suggest splitting the units so you have 2 units of 5 knights with no upgrades, and 2 units of 10 Exes with champion and musician.
I also suggest dropping one unit of crossbowmen for a unit of dark riders with musician. If you can give the other unit shields that's good, if you can up them to 12 too that's even better. They can then do something once they get into combat.
Champ on warriors isn't needed.
So I'd be looking for something like this:
| QUOTE | Characters
Highborn on Black Dragon (L, AoES, ES, SDC, Seal) = 555 Sorceress (L2, 2 Scrolls) = 180
Core
16 Warriors (spear & shield, M, S) = 143 12 Warriors (rxb & shield) = 144 5 Dark Riders (M) = 97 5 Dark Riders (rxbs, M) = 127
Special
5 Cold One Knights = 145 5 Cold One Knights = 145 10 Executioners (C, M) = 128 10 Executioners (C, M) = 128
Rare
2 RBTs = 200.
Total: 1992 PD: 4 DD: 4+2 Scrolls Models: 74 (83 wounds) |
That leaves you with 8 points, which is enough to switch the crossbowless riders' musician for a standard. |
include full command in your units dro the herald.
i prefer crimson death to the lance cause if you charge or be charged by a stubborn unit you will hit them with str.4
against cannons or flame cannons regenaration is useless(only against flame)and you will be needing a ward save.
i insist to prefer chariots to knights.
and include either 1 unit of 10 exe with banner of murder for flank or1 of 20 cause 2 of 10 could be panicked with few missile fire or even wiped out! :)
Mædhros - August 1, 2005 12:56 PM (GMT)
| QUOTE |
nclude full command in your units dro the herald. i prefer crimson death to the lance cause if you charge or be charged by a stubborn unit you will hit them with str.4 against cannons or flame cannons regenaration is useless(only against flame)and you will be needing a ward save. i insist to prefer chariots to knights. and include either 1 unit of 10 exe with banner of murder for flank or1 of 20 cause 2 of 10 could be panicked with few missile fire or even wiped out! |
None of the units in that list need full command, the bannered and non-bannered units should support echother. There are very few units in the dark elf list that can go into combat with a reasonably strong unit and come out on top, they need to support eachother. Why would the units need full command? by saving points on not taking it, I can get more stuff. Minimize auxillary points.
If your dragon is in LoS of a cannon or flame cannon you're doing something wrong anyway. The only dragon rider that can bounce cannon balls of him is Malekith. And if you get charged when riding a black dragon you are definatly doing something wrong, if you're within charge range of that unit (which you shouldn't be) you should use the breath weapon on them. They then have to pass an LD test to declair charges next turn. And with the Crimson Death you can't use the enchanted shield, and get stuck with a 5+ save in combat.
I normally prefer chariots to knights too, but this guy's list had knights, so I put them in instead. Knights also work better in the list because they're fast and can for a team with the DR and Dragon lord to hit early or just scare the opponent as they wait for the rest of the army to arrive.
How would a unit of 10 with the banner of murder be picked off any harder than 2 units of 10?! If you lose your one unit then you are in more trouble than if I lose one unit of 10, I still have another. Your unit is also worth more VPs and is thus more of a target for panicking. Your 10-man 185 point unit is going to be way more appealing than my 10-man 128 point one. Banner of murder is also too random for me, I prefer the Soul Shadows Standard.