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Warhammer Palace > Dark Elves > A DE list


Title: A DE list
Description: Am new to the dark ones


IBTB - July 25, 2005 01:08 AM (GMT)
Ok here it is it is a theamed list on assassins or at lest i hope it is





Highborn Goreshade 225
Venom Sword
Armor Of Darkness


X3 Assassins 525
Rune Of Khaine
Manbane


20X2 Spearmen 200
Shields

10X4 Crossbowmen 520
RCB


5X4 Shades 280


5X4 Dark Riders 480
RCB


And i know if i play a magic army i am going to have a hard time.
No real battle plan yet.

Ok then can thoughts on how bad of a list it is seeing no one thinks it good.

Ciel Drax - July 27, 2005 07:49 PM (GMT)
you might really want to add at least one sorcerous...its seems a very maneavrable army but if u face a fast army that can get in CC very fast then ure archers had it :lol:
DRAGONS RULE!! lol

dun worry =P u can critic my list once i post it ^_^

Rogue-Gladiator - July 28, 2005 12:45 AM (GMT)
hmm, I really don't think this a strong list, in my honest opinion. and here's why:


QUOTE

Highborn Goreshade 225
Venom Sword
Armor Of Darkness

I don't see this as a very strong highborn.  Sure, the venom sword will be good against those tough characters that dark elvs have trouble wounding, but the item is so specific that it will be very unuseful against all rank and file troop with one wound (if you get the wound, they die), and weaker heroes, like other elves, and humans.  IOf you face alot of high toughness and high wound armies, maybe it would be good, but I'd just prefer something like the Crimson Death or the Driach of Dark power- better chance of wounding your foe due to the extra strength behind the blow.  With the extra points, get your general a ward save and the seal of ghrond if you can- extra dispell dice is a good thing.

X3 Assassins 525
Rune Of Khaine
Manbane

Waaaay too many assassins.  The cost for all those guys is massive, and is taking up at least a fourth of your army.  with your lord, that's 750 points, which shouldn't all be in models which can die so easily (assassins will drop like flies if they get smacked around).  One is the maximum number I've ever seen in an army, two is excessive, but I think you could get away with it.  three is right out, and you really do need the scroll caddy.  Drop at least one, though I'd suggest two, and add a lvl 1 sorceress with 2 dispell scrolls.

20X2 Spearmen 200
Shields

The usual full regiment of spearmen, and it's always good.  I don't know where you got 200 points- if you're using the old cost of spearment, and the 200 represents one regiment, then I would point you to finding the dark elf update on the UK games workshop site- they changed some things about the dark elves that you should be aware of.  Otherwise, I would suggest considering full command for the Combat resolution, the +1 leadership for rallying, and the extra attack.

10X4 Crossbowmen 520
RCB

it looks like you're going for a shooting army, but in my opinon you have far too much.  the repeater crossbow, while very potent, will not be able to take down all your opponents, such as ogres, chaos, and the likes.  Therefore, you need something that has a higher strength to take out your opponent.  If you really want a shooting army, drop two of the Repeater Crossbow groups and throw in two Reaper bolt throwers.  I would think you should probably add some more units though- the two spear elf units are not going to hold your opponents for long, and won't kill much.  Also, up the remaining crossbow units to 12 models and give them shields- you're paying for the movement, weapon skill, and strength of these guys, why not use them as flankers once the enemy gets close enough?

5X4 Shades 280

Too many units of shades, you're going to have redundancy.  I would drop it down to three, or even two.  that's all you really need to mage hunt, warmachine hunt, and march block.

5X4 Dark Riders 480
RCB

Again, too many.  Dark riders are amazing units, but three is usually the max you need in a list of 2000 points.



At the moment, your army lacks real punch- the strongest hits from this army will be strength 4, and that's only from your general, assasins, and Dark riders if they get the charge off (which the should, but that's another story). Once you're units get into combat, they will be mauled. And rest assured, you won't take everything down before it gets to you. after dropping some of the units I suggested, I would propose you add either executioners, cold one chariots, maybe black guard (though I don't think they would be worth it in this army), or maybe a hydra. Think of it this way- with all that shooting, you are giving your opponent a reason to charge at you. Once they get to you, what are you going to have to win the game? You need the stronger units as flankers- your main regiments of spearmen hold them down, and the flankers hit the opponents on the sides for lots of combat resolution.

Kayin - July 28, 2005 04:24 PM (GMT)
Wow, that was a very good analysis, Rogue. There's little else I can add too it, except maybe a pathetic plea to do the same with my list :P

IBTB - July 29, 2005 06:25 PM (GMT)
Ok thanks for the info its about time someone said something i will rethink my list and repost it when it is done and again thanks for the info

Rogue-Gladiator - July 30, 2005 02:41 AM (GMT)
It took me three days to get to your list and analyze it. That's not an unusual time you have to wait to get a list dissected at these boards. If you don't see your list getting analyzed in the first few days, don't worry, it's natural. We don't have hundreds of members here, so we don't have people on all the time who will feel comfortable to look over your army. I myself didn't start saying what I thought of composition until recently. If you don't get a reply in a week, then you can mention it, otherwise, just wait it out. I usually will look at a list and turn it over in my head for a day before I reply.




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