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Warhammer Palace > Tomb Kings of Khemri > 1500 points list with a casket


Title: 1500 points list with a casket


Zephyro - June 4, 2005 11:04 AM (GMT)
- Liche Priest
Golden Ankhra, Casket of Souls
Cost: 325

- Liche Priest
Cloak of the Dunes, Heiratic Jar
Cost: 160

- Tomb Prince
Spear of Antarhak, Vambraces of the Sun, Light Armour, Shield
Cost: 154


23 Skeleton Warriors
Hand Weapons, Shields, Light Armour, Full Command
Cost: 232


12 Skeleton Warriors
Hand Weapons, Bows
Cost: 96


12 Skeleton Warriors
Hand Weapons, Bows
Cost: 96


1 Tomb Scorpion
Great Claws and Tail
Cost: 85


3 Chariots
Hand Weapons, Spears, Bows
Cost: 120


12 Skeleton Heavy Horsemen
Hand Weapons, Spears, Light Armour, Shields, Standard, War Banner
Cost: 231

Casket on a hill, bowmen to each side of the hill, big warriors regiment in front of the hill, and the chariots and HH each on their own flank.
The Hierophant will stay behind, supporting my archers or chariots/HH.

I Just absolutely LOVE the casket (the fluff, the model, the rules ,the....) So I tried to make an army around it.

Zephyro

Funky the Elf - June 4, 2005 02:24 PM (GMT)
I also love the Casket for all the reasons you mentioned. I only used it once so far and that was in my last battle against High Elves. It did surprisingly well. Elves are so expensive, so causing one or two casualties on a few units will really hurt your opponent.
I must admit that the dice fell rather well when rolling for the Casket. Often I rolled "7's" and "8's", one time I even rolled a "12", causing six Silverhelms to melt on the saddles of their horses.
On the other hand, I had totally forgot that the enemy gets a -1 modifier when casting with the casket around, so it could have potentially done even better.

It was wonderful to watch the uncertainty of my friend and him thinking back and forth how many dispel dice to save for the casket. Twice he decided to save only two to have more dispelling power for my other incantations, and both times he failed to dispel the Casket! :D


On to the list!


I like it. There are three things Id consider changing though.

First, while the Spear of Antarhak is a cool weapon, a GW might suit him better. With 3 attacks and S4 he wont be doing much otherwise. The skellies will hardly be killing much either, so you will have to rely on the TP doing the job. I assume you want to use the chariots or heavy horsemen for flanking and earn enough CR that way. But relying totally on them is risky - a TP with GW would take away some of this risk.
Which brings me to my second point, the flankers:

I assume you want to play defensively, and this is a good way to use the casket. Having two flanking units who can counter-charge the unit that charges the skellies is good too.
The chariots are fine. They are vulnerable and may get shot to bits, but this will leave other parts of your army in one piece, and the chariots are only 120 points.
The heavy horsemen however are too large and expensive to be used as flankers. Six to eight would do the job just as well, as would another three chariots, for a lot fewer points, which could be invested elsewhere.
If I interpreted it wrong and you want to use the cav offensively, this means that the defensive strategy that suits your army well will partially be neglected. Also, even with the Warbanner the cav will have a hard time of winning against fully ranked infantry on its own. If you do charge forward, expect the enemy to shoot at it the round before it reaches him, and by reducing it in numbers, its likely he will take its chance away to auto-break. Thats why Id rather make it a flanking unit and save some points.

Third, a SSC would suit the army perfectly. Its so ashame that only one rare choice can be taken in sub 2.000 point battles. Wouldnt it be possible to enhance the army to 2.000 points?
You would hardly need more models to do so. 1.500 + 110 (SSC) + TK/HLP will add up to approximately 1.900 points. So you would only have to include models for an additional 100 points. Take a second scorpion and you have it.

I hope it isnt going too far when I suggest to change the point cost of your army, afterall, the amount of points is the very first thing one decides on. Its just that due to the defensive nature of the Casket, armies that use it are a lot more effective at 2.000+ points, because the option to add a SSC strengthens defensive armies such a great deal.

Zephyro - June 4, 2005 04:55 PM (GMT)
Well, I want to use the chariots and HH as 1st turn breakers.

My opponents tend to use not so nig blocks (highest is 16!!) so I got some chances to break on the charge.

Against most normal (so no chaos warrior stuff) regiments I can win on the charge in the front, cause I already get +5 CR before the fight even started!

It's also not to expensive for what it can do, and so I kinda like it.

I want to magiccally move it forward, and try to charge in on turn 1 or 2 (need to deploy them well) into those shooting regiments of my opponent (who have only 1-2 ranks, and thus can be broken really easily.

Another possibility I thought of was taking out the horsemen, putting in a 2nd scorpion, and making 1 regiment of 5 HH, and 1 regiment of 5 LH.
The LH will be a cheap but expandable skirmisher hunter/wizard hunter/warmachine hunter etc.

I also want to give my chariots a banner+the banner of undying legion (thus giving me 8 PD).

I got 17 points too much this way, and have to either throw away the big skellie champion and musician, or the liche priest hieratic jar.

I guess it has to be the skellie thing, but what do you guys think??

Zephyro

Dark Lord Joe - June 10, 2005 06:39 PM (GMT)
How about dropping a unit of archers for a ss catapult. Funky may have said it but i cant be bothered to read long posts. At 2000pts are you going to use a Tomb King or a High Liche Priest. I'm interested cos im new to TK and I'm drawing up a few 2000pt lists.

Dreg - June 30, 2005 11:24 PM (GMT)
To be honest thats a pretty decnet zpeh and i would og with the seocnd plan of having a second scropion cus they rock and can easily pin down your eoppents troops for turns on end whislt you coutner attack.
By the way abotu lord for a 2000pts amry i tend to go with tk and all my toehr ehoers tend to be lp.

Dark Lord Joe - July 2, 2005 06:54 PM (GMT)
Dreg, do you try and write so that others dont understand you. Its much more helpful if you type slower so people can actually read what you have written.

Ushabti - July 3, 2005 07:23 PM (GMT)
i dont think the casket is all that they say it is i colect tombkings and i have one but it's hard to use so i use the catapult

Dreg - July 3, 2005 11:30 PM (GMT)
*Ignores jim*
I dont like casket either tbh but if hes gonna go defensive then its good to have exceot at the part were its youre heropahnt sitting up there i warn you to wathc otu ofr enemy war machine destroyers.

Zephyro - July 4, 2005 09:33 AM (GMT)
If you guys read full posts for 1 time:

QUOTE
Just absolutely LOVE the casket (the fluff, the model, the rules ,the....) So I tried to make an army around it.


Well, that's why.

I am going to buy an SSC for 2000 points, But a the moment I just like the CoS so much more.




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