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Title: Zombie Pirate List
Description: Anyone read it yet?


Lord of Nonsensical Crap - May 31, 2005 05:48 PM (GMT)
Has anyone here read the new Zombie Pirate list in the latest WD yet? If so, what's your take on it?
Here's my assessment: the idea of always having the special character of Luthor Harkon as the general is a little iffy, and I'm not too keen on blackpowder weapons that hit on 6's and blow up on 1's (OR, for that matter, the total lack of a magic phase -- it will be a challenge playing with an Undead list when you can't resurrect their numbers)
On the plus side, though, the presence of cannons and large monsters in this list rocks, as does all of the conversion potential. And the Syreen character is pretty awesome as well (pretty much a Banshee that casts an automatic Doom and Darkness spell on a unit in 8" that CANNOT BE DISPELLED). Zombie Pirates look like they would make an interesting challenge army.

Tyrion - May 31, 2005 07:06 PM (GMT)
I think that they are really cool :) there are just some downsides. you have to have Luthor Harkon in the army, this means that the list is unplayable in under 2000p. the lack of magic phase is another, you wont be raising any more zombies, thats for sure. but on the plus side, they seem to have quite many things that generates dispel dice. lack of dispel scrolls is a problem aswell.

hitting on 6īs really isnīt that big of a deal. you will never get that 7+ to hit. no need to worry about all those negative modifiers. empire handgunners hit mostly on 5+ and that is only at long range, skirmishers and cover will make that even harder. that they blow up on 1īs isnt that big of a deal, mostly hillarious :lol: they still are only zombies. dont expect them to do anything :)

there are many cool troop choices, the leviathan and what about that big arse cannon in the rare section? B)

overall a good idea and a goldmine for those who like to convert up things, but you have to aim at 2000p.

Murmandus - May 31, 2005 09:35 PM (GMT)
Its a good list but has more draw backs than the normal vampir list but also has the added bonus of large creatures and missile wepaons. Personally i prefer swapping the zombie pirates handguns with pistols as zombies with 2 str 4 - 2 armour attacks each are pretty nasty, also the deck droppers are good but have the draw back of being brain dead. Also the fact that all the zombies are ws 3! :eek: no more being hit on 3's by humans. The animated hulks are good with the d6 attacks but usually get killed if they charge heavy infantary as they are braindead. The fact that you can move and shoot the cannon is good, but it is only str7. <_< . you can still have magic if you take moonshine and become a level 1 wizard,but most times raise will be dispelled unless you get a double 6 or someone with no magic what so ever. Also they tend to get stuffed by armies with alot of magic such as high elves skaven, tomb kings, vampire counts, well most armies, as they can only get 3 dispel dice max, but they can get a lot of magic resistance. You can play an army of less than 2000pts but you have a fleet captain as your general if your opponent agrees to it, wich they most likely will as they won't want to verse a special character. Thats my view on things anyways, hope its useful.

:thumb: SNOTLINGZ :thumb:

Derek101 - June 1, 2005 10:32 AM (GMT)
QUOTE
as they can only get 3 dispel dice max


That is wrong. they get 6 DD min. 2 for the army and 4 for Harkon. Also you can get lvl. 1 wizards.

One question though, can scurvy dogs march outside the general's radar thing? Because it would be pretty lame for a fast cavalry unit to move 9" a turn. Also does the marching include charges?

Other than those queries I'm all for collecting them and enhancing my converting skills! :lol:

Tyrion - June 1, 2005 11:52 AM (GMT)
they must be within 12" of the general if they want to march, the same as for dire wolves. charges are still 18" as normal.

and does it not say that the army must be led by Harkon? but if your opponent agrees then itīs green light of course :)

Lord of Nonsensical Crap - June 1, 2005 01:36 PM (GMT)
I severely doubt you can take Harkon in a game under 2000 points (otherwise, it would be just plain cheesy).
QUOTE
The fact that you can move and shoot the cannon is good, but it is only str7.

Which means you will STILL be wounding most enemies on a 2+ and ignoring armour. Plus, since you can move, you can get some nasty flank shots on cavalry. :D
As for Animated Hulks -- they're a little too unpredictable for my liking. If I were to use them, it would be in conjunction with a ranked-up unit of Zombies. The same goes for the Rotting Leviathan.
Deck Gunners, IMO, are useless -- 10 points each for a S6 hangdun that only hits on 6's = useless. If you're looking for firepower in the Zombie Pirate list, take Carronades and Queen Bess.

Tyrion - June 1, 2005 02:05 PM (GMT)
QUOTE
I severely doubt you can take Harkon in a game under 2000 points (otherwise, it would be just plain cheesy).


well, considering the fact that Harkon is a vampire lord, then no :P no way you are going to get him in armies under 2000p

Derek101 - June 3, 2005 06:24 PM (GMT)
LoNC, I think Tyrion meant you could play under 2000pt games with the pirates but not with Harkon.

I also love the fact that with the blackpowder weapons you're just as likely to kill yourself as you are the opponent :lol: . When I thought about it, it made me Laugh! :lol: :lol: :lol:

More rules questions, I can't find in the big book where it tells you the rules for a brace of pistols, can someone tell me the page number?

Lastly, anyone thought of some models or lists for the army, lord knows I have. Right, back to taking notes on the background (resumes Pirates of the caribbean)

farsight - June 4, 2005 09:26 AM (GMT)
:huh: have to say i love the bloated corpes as they are dead cheap and count as core, charge em in and watch them pop. i hope though that they don't get shot while their still nect to your zombies because it's a large template :o

the gunnery mob look cool aswell, apart from the fact they hit on 6's, what happens if they shoot cameleon skinks would that mean it would be 7's to hit :huh:

Derek101 - June 4, 2005 10:58 AM (GMT)
Luckily farsight, no. Unless there is a strange rule for those skinks which I don't know about, then its always 6's to hit. :D

Vampiric - June 4, 2005 11:55 AM (GMT)
man all this commotion about the pirates !!! makes me feel like getting a couple to my vc army ! heh i'm gonna go buy a WD on tuesday.... does the info and stuff for pirates come in the auzzi issue for this month ?

farsight - June 4, 2005 02:45 PM (GMT)
im afraid your guess is as good as mine on that one vampiric.

anyway chameleon skinks have a rule which means that you get a additional -1 to hit them, but when i played against tomb kings who always hit on 5's we said that the rule wouldn't work (as they always hit on 5's ^_^ ) so i guess the same goes for our zombie freinds, grrrr pirates :lol:

Derfel - June 4, 2005 05:52 PM (GMT)
farsight: You are correct.




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