Title: Tomb kings in battle.
Description: Finnaly, a new tactics article :D
Zephyro - May 31, 2005 03:55 PM (GMT)
Ok, this post is based on what I read on lots opf other sites, and hear from other people I know.
----
A lot of people on fora and such, say Tomb kings suck.
They just destroy the enemy magic and heirophant, and load up on magic defense.
I want to know your opinion on Tk, and I'll start with my own one.
Firstly, I agree Tomb Kings rely on magic.
However, their magic kicks-ass, and is really reliable.
The problem lots of players say, is that they can ''easily counter this''.
However IMO, the Tk got (on purpose I presume) the best anti warmachine,wizard,lone stuff units imagine-able.
Let's take a look:
WE got:
-tomb scorpion.
-carrion.
-tomb swarms.
-banner of hidden dead.
Of these, I mostly think the tomb scorpions rocks the list.
It can take on units by itself IF supported, and even tooled up characters can have a tough battle against him. (killing blow)
Because of this, I believe tomb kings got the power to rely on their magic, and even in low points games can be really destructive.
For example:
In a 1000 points game some time ago, I took 1 lp and a tp for magic.
Some archers, a solid hw/shield block, and 2 tomb scorpions.(seems like a basic list)
My HoC opponent had taken a scroll caddy, and was just thinking he could easily beat me.
When my tomb scorpions arrived, they smashed his scroll caddy, I could get my magic off, and finnaly ended with a massacre.
In 500 points lists this can be said too, but when people think about TK, they think about skeletons, not about tomb scorpions.
I mean, If you take 2 scorpions in 500, a lp, and 26 archers ( which I did some time ago)( Used warbandes rules, where you can either take 2 specials, or 1 rare)
you can easily massacre whole armies with just the tomb scorpions.
SO in low points games, constructs save the day for TK.
After 2000 points (where we already can easily dominate the magic phase, by taking lots of characters) , TK's can become the most destructive army in the game (IMO).
The fact they can get +6 PD per 1000 points is just overwhelmingly powerfull!
Let's continue with another ''problem'' of the Tomb kings:
The hierophant.
Everybody thinks they win the game when they destroy him.
However, if you take some Tp's and TK's, all units within 12 get LD 9 or 10!!
That ''crumble'' rule becomes a lot less effective for your opponent than eh!
The construct units also mostly get about LD 8, which is fine.
The only problem units are normal skeletons,carrion, horsemen, and charioteers.
The normal skeletons and charioteers are always close to one of those generally, so only the horseman become a problem then.
But the fact is, that not many people take a lot of horsemen, so that also takes away a problem.
And people still can make new skellies, to compensate the losses.
All-in-all this article is trying to show that TK can also be played well in low points games, don't really have to fear the end of their army if their heirophant gets destroyed, and are a magic-reliable and fun to play army.
I would like to say for the 2nd time to you people to give your opinions about TK's, and tell me whatever you think about them.
Greetings
Zephyro
Funky the Elf - May 31, 2005 08:04 PM (GMT)
There was a topic in the TK forum no too long ago, in which someone claimed that TK armies are not competitive.
I think that his unableness to back his opinion with arguments on the one hand and on the other hand the many people contradicting his claim by clearly pointing out that things that may seem as weaknesses at first can easily be compensated, speak for themselves.
I replied in the thread too and so I dont have to repeat myself,
here is the link.
Personally, I havent lost a battle with TK yet, and while my own experiences are not a measure for the general quality of TK, you just have to visit other forums and you can observe that TK's by no means do worse than most other armies.
There are certain armies, which might averagely do slightly better than others (High Elves, the (still) current Wood Elves, Lizardmen). Tomb King armies do not belong to this "exquisite" group, so this might make people assume that they are not competitive. The differences though are marginal, so this doesnt say anything really.
Another reason why some people may think that TK are weaker than other armies is that they lack uber units. To compensate this, they rely stongly on magic. Now some people may be sceptical and say that the magic phase is too unreliable for the entire army to rely on. For TK this is wrong! TK magic is highly reliable, so the compensation works without any problems.
About the hierophant, Zephyro points out correctly that even if he dies, not all is lost. However, there is no reason for this situation to occur anyway! There are plenty of ways to hide him, in units or terrain, or you can make him be able to fly. You can also give him a 4+ ward save, just in case.
If there is any army in WHFB at all that is slightly less competitive than others, then its O&G, simply due to all the unfortuante things that can happen to the army that even the most skilled general cant avoid (animosity, stupidity, fanatics steering into own troops, just to mention a few. IMO this is compensated by the great amount of fun it makes playing with or against an O&G army!
Prince Cal - May 31, 2005 09:45 PM (GMT)
First of all, it's really late and I'll edit this post in a few hours so funky, don't come up with a huge post against my couple of lines because I'll give my point of view in a long post when I edit it.
Now I'm not saying tomb kings are utter cack like Ras but I feel that in the Uk grand tournament scene they stuggle, it's not that they are a weak army like some people feel it's the general way that they work is what people will be most prepared for on the tournament scene. But you must note which tournament scene I am using, in the uk we do not have comp scores which means that you take a STAG and not lose as many points as say in the US where there are comp scores. This affects the tomb kings because the armies they face will be designed to blow the opposing army army and tomb kings don't have brute power and need for the enemy not to have a lot of magic defence which most of these armies do. I will now go through the problems which make the tomb kings weaker in competitive play.
The magic phase
I have already touched on the fact that I think the tomb kings rely to strongly on their magic phase to win, this is a weakness because it is the easiest phase your enemy has to control. Tomb Kings while having a relentless magic phase suffer here for a couple of reasons I believe. The first one is that the tactic of dispeling only key spells comes into play a lot against tomb kings, while they can get a lot of the main thing that you need to do is just choose your spells cleverly. So for example a tomb kings player casts the magic missile spell on a lightly armoured unit of yours, you could choose to dispel it but if that would mean you would be letting them cast the movement spell. While some people believe that this is a huge advantage I feel while it is a good thing to have it is not that important because the tk's need to focus all their magic on one thing to get the spell off in the early game and due to their lack of variations in spells they don't have much which will worry people say compared to vampires or high elves.
The khemri magic phase also has the problem that people know what it can do, this is because they know they have to be clever, choose their spells correctly, mage hunt well and not get bowled over by it. This means that when people see a khemri army the first thing they will think is: get the mages. Now when you take into account that a tournament army will have a lot of mage hunters such as eagle or fast cav, the khemri players will have to move the priests about to avoid them being killed if he even makes a slight slip up in deployment he'll be moving his greatest asset away from his army making them useless. After thinking about the mages, the next thing he'll think about is how to use his dice and scrolls. Now a normal tournie army will have 5-6 dispel dice and 2 scrolls, it varies on the army depending on how quick or slow it is. As in the UK most tournament armies are quick because infantry armies tend to lack strength (thank you GW for making the game less realistic) your might have around 2 turns max before your hit by the enemy, 5dd and 2 scrolls will last this long and they should have left you in a position to get easy counter charges and flanks charges. As for the magic defence is they still have thier 5dd they should be able to hold of the key spells.
To conclude, i think the khemri magic phase is it's greatest asset but it is also it's greatest problem, because with mage hunting, choosing what to dispel and having a decent ammount of scrolls and dispel dice (5dd and 2 scrolls min) the magic phase can be handled and pressure put on the tomb kings player to try and maintain his advantage.
Caliber of troops
The troops in the khemri army are not of the greatest threat ever, infact they are poorer than pretty much all troops in the game. The fact that they're not very skilled, can't march, need large blocks of them which means large flanks etc. This means they rely on their magic phase for them to work togethor and to get flanks as they will struggle to beat the enemy head on. This is that they're troops are not uber like may armies such as elves but they lack speed without magic and always need large flanks which makes it easy to out flank them.
Now to go a little off topic. Funky as much as I hate to say it high elves aren't a particually competitive army if played how an elven army should be played, a nice mix between cav and infantry. That army loses a lot, they either need to be played with the uber cav army, the sea guard or a hybrid between the 2 which a lot of people including me are using at the moment. As for orc and gobbos they're a nasty army, they're certainly not worse than khemri a though they have animosity you can take horde army and you can use their special rule about generating power dice and dispel dice to give your magic phase a huge boost. As for the best armies in the game they definatly are: brets, lizzies, daemons, skaven and the current woodies.
Murmandus - May 31, 2005 09:47 PM (GMT)
Tomb kings are very competitive as their arhcers always hit on 5+ you could be an ammebia behind a castle wall immersed in water in skirmish formation with plants in front and they will still hit on a 5+. Also the tomb guard with a tomb prince in and the banner( i forget its name) which allows you to reform for free before declaring charges is extremely useful as units of skirmishes wont be able to rune around you. The casket of souls is always useful against low ld army's. The giant with its continuous attacks is extremely useful i've seen some one cause 22 wounds on a unit of spearmen with them just becaus eof his ability to kepp hitting and wounding. But as with all army's, its down to the roll of the dice, if you roll good dice for magic and your opponent roles pant's dice you will most likely wipe out lots of units. Also the ability to raise war machins back and any unit is extremely useful. The fact that you can fire the screaming skull catapult twice in one turn and you can upgrade it so that if it causes one wound you have to take a panic test. So with all army's is down to what you use and how you use it as all army's can beat any other army. Their is no amry that isn't competitive, some just are more serious and some are more whacky and fun to play. Thats my opinion anyway.
:thumb: SNOTLINGZ :thumb:
Drauthnir - May 31, 2005 11:04 PM (GMT)
A Tomb Kings article in the wrong section? I scorn thee! Ok, you won't have my scorn, but you will have my will to move this thread.
Carry on.
Funky the Elf - June 1, 2005 03:26 AM (GMT)
| QUOTE |
| First of all, it's really late and I'll edit this post in a few hours so funky, don't come up with a huge post against my couple of lines because I'll give my point of view in a long post when I edit it. |
Hehe, sure I can wait, Cal! By the way, I apologize in advance for the length of my next post - believe me, I really try to keep them short but somehow I never succeed.... :P
Anyway, dont forget to edit! ^_^
Backlash1313 - June 1, 2005 04:40 AM (GMT)
My quick two cents on this issue.
I feel that the reason people berate Tomb Kings is the same reason I love to use them. Tomb Kings are very balanced and I have found that no matter how you design your army its really hard to 'cheese' it out. Each unit actually has a purpose and can be included in a list without hurting your competitive ability, (ok so maybe the standard bearer and light cav kinda suck but hey what can you do?). Heck even the tomb scorpion, (which everyone says is too cheap), does not disrupt the gameplay.
Also it seems that Tomb Kings are hard to design a WAACy list for and even if you do its still is fun to play and play against. Personally I feel GamesWorkshop really designed this army the way all should be. In the warhammer world the background sometimes doesnt mesh but the gameplay and fairness is incredible. Also its a nice change of pace from my first love; SKAVEN. Anyway, my two cents.
-Later
Prince Cal - June 1, 2005 09:23 AM (GMT)
I've edited the post funky, I'm waiting for your rebutal.
Zephyro - June 1, 2005 09:58 AM (GMT)
| QUOTE |
| Now a normal tournie army will have 5-6 dispel dice and 2 scrolls, it varies on the army depending on how quick or slow it is. As in the UK most tournament armies are quick because infantry armies tend to lack strength (thank you GW for making the game less realistic) your might have around 2 turns max before your hit by the enemy, 5dd and 2 scrolls will last this long and they should have left you in a position to get easy counter charges and flanks charges. As for the magic defence is they still have thier 5dd they should be able to hold of the key spells. |
Do you think that that can stop tk magic??
Lets see, in a lot of armies I see people got:
1 lhp, 1 lp, 1 tp, staff of revenging, banner of undying legion.
This comes out on 11 PD, of which are 6 spells.
Well, try to dispel all of that with your 2 scrolls, and 5-6 PD!
And you say like: People just counter the imporant ones, From what I would do in that situation, that wouldn't even be a threat! Just cast it again (and again and again) After some time, you can't counter it anymore, and you'll be in trouble.
And as you said, most people got 1 lvl 1 with 2 dispel scrolls.
I can almost see this as that you didn't read my full post, as I made a big paragraph about how good khemri is at mage hunting!.
I can easily destroy your dispel scroll mage with my carrion/tomb scorpion/swarm in the first 2 turns most of the time, and then you only got some dispel dice left, which surely can't defend you against all those spells coming at you!
Let me asks also, do people in London come with TK or LHP, cause the LHP is just the better, more important one IMO. (otherwise People would just have TK+lp+lp+6 PD + maybe some more, which is much too low)
And a fully tooled Tk army can have lhp+lp+lp+tp+staff+banner+CoS=15 PD !!!!. Try countering that!
Zephyro
Prince Cal - June 1, 2005 10:10 AM (GMT)
Zephryo, I have 3 mages and 1 of those is on a dragon. As for mage hunting, the best mage hunters you have are scorpians which are quite unreliable, carrion need at least 2 turns as most people aren't stupid. From what I can see your talking about specific armies, I'm not I'm talking about the game as a whole. Finally, go for your uber magic army with 15 pd. I'd be happy as I'll be in combat by turn 2 and absolutley murder you, that's a huge ammount of pts and so you won't have many units and my units will cut through the army like a hot knife through butter.
plasmapuff - June 1, 2005 10:14 AM (GMT)
Just briefly... I was not originally a TK player. So all these factors that Cal has mentioned, I have thought of seriously before I actually chose them. Ironically Bretonnia and Lizardmen are my second armies of choice...but anyway...
| QUOTE |
The magic phase I have already touched on the fact that I think the tomb kings rely to strongly on their magic phase to win |
All very true. I have countered this in my army composition with several factors.
1) LHP: Many times superior to any TK led army magic wise. IMO he's worth 3 Lp's...
which counters this-
| QUOTE |
| The khemri magic phase also has the problem that people know what it can do, this is because they know they have to be clever, choose their spells correctly, mage hunt well and not get bowled over by it. This means that when people see a khemri army the first thing they will think is: get the mages. |
With a LHP, LP, TP as my characters, I have magical superiority for ~600 points (11 auto casting power dice), but crucially 2 mages. The main one with the cloak... I have also added in just enough missile troops, to destroy most attempted flankers/mage hunters>> 16 rapid firing archers, Staff of ravening and if needs be even a magic missile. The tomb scorpion I'm holding in reserve also helps...
2) Defensive style of play: You come to me basically. 2 Tomb scorpions, 1 swarm, carrion wil usually eliminate any opp missile troops and will give mages a run for their money. This means less magic needed for march moves, just to "make up" the normal speed of other armies.
3) Refused flank deployment:Basically 75% of the time, you can shove a box over my deployment. This severely reduces any would be flankers, as now I only have 1 flank (1 anchored hopefully by board edge/terrain).
The point you raised about magic though is very valid. A lot of players dont know what do do if their magic gets shut down. I'm trying to raise awareness of this issue over at the khemri board (khemri.co.uk), but basically if you treat magic as a bonus, you're halfway there in understanding the capabilities of your army.
And about the calibre of troops: yeah I agree they're pretty bad. However they cause fear and are unbreakable. Sure we rely on flank charges 70% of the time, refused flank, defensive style helps this as well as magic.
Catch you soon... :D
Zephyro - June 1, 2005 10:59 AM (GMT)
| QUOTE |
| Zephryo, I have 3 mages and 1 of those is on a dragon. As for mage hunting, the best mage hunters you have are scorpians which are quite unreliable, carrion need at least 2 turns as most people aren't stupid. From what I can see your talking about specific armies, I'm not I'm talking about the game as a whole. Finally, go for your uber magic army with 15 pd. I'd be happy as I'll be in combat by turn 2 and absolutley murder you, that's a huge ammount of pts and so you won't have many units and my units will cut through the army like a hot knife through butter. |
Have I said that I take the 15 PD army? Nope, I just said that IT WAS POSSIBLE TO DO THAT.
I myself choose for the same as plasmapuff says.
LHP,LP, TP and staff+banner.
And your 3 mages of which 1 is on a dragon, how can you ever do that?
Mages can't be on dragons, so you are just bluffing.
And I know almost nobody who ever takes a guy on a dragon in 2000 points battles at tournaments (we are talking about armies which prepare for all-around, not for specify killing)
And as plasmapuff said, we got enough ways to eliminate your anti-mage things, like the cloack, the staff, archers, and some more.
And as you said : I'll be in combat in turn 2.
At least, this shows me that you take a high elf all-cavalry force (right?).
And what then? You'll be in combat then, but I can still cast my spells right?!
I'll hold your cavalry for a turn with my big sponge blocks, than make some new skellies by magic, and beat your cavalry by flanking with ushabti/scorpions/cavalry/chariots, and autobreak you, because you lost your lances and so your power.
Zephyro
Tyrion - June 1, 2005 12:33 PM (GMT)
donīt underestimate the elven cavalry ;) the fact that they are very fast means that they will get your flanks. then the banner of arcane protection is allways nice against undead. just remove one rank before combat please ;) the other rank will be casualties and you will not have any rank bonus. the rest of the unit will crumble to dust. that is only 2 elven cavalry units and an all cavalry force will have a lot of those ;) just an example there folks...
Zephyro - June 1, 2005 12:43 PM (GMT)
crumble??
I don't know how many skeletons most Tk players take, but It's about 20-30 in 1 unit! You won't crumble that in 1 turn except if you take 1 big uber unit of destruction!.
And you ''flanking'' possibility is mostly hard, because Most good generals will make sure you can't flank their units, but making very small gaps in between, and playing the refused flank tactic.
And as most bretonnian people say (softly said)''undead are quite irritating'' this should surely be true for a high elf one! (which has less power than a bretonnian cavalry force)
And for fun: Tk cavalry can be faster than your cavalry (matig), making me charge you in the front with a unit of 12 heavy cavalry, full command with warbanner,stopping you lance ability by this, beating you hard in combat (you got only t3, I got S4) making you go autobreak, and giving a big surprise to you :D.
Okay, but lets stay on topic instead off going on about the ''high elf this, high elf that''.
Zephyro
Prince Cal - June 1, 2005 12:58 PM (GMT)
Zephryo my army is balanced and this is my current tournament army and to be frank, it would wipe the floor with you. The list is powerful in all phases of the game, I have 2 rbts, 10 archers for shooting. 4 chariots, 2 units of helms, a unit of dragon princes an a dragon for combat. I also happen to have 9-11 powerdice and a bound spell. The army is powerful in all phases as it is also very quick. So what nobody you know takes a dragon at 2k, looking around the web a lot of the competitive lists I currenty see are using big nasties. I'll now look at your weak points.
1: You really think I'll charge you head on? I can happily go round the flanks before charging and in the mean time I can be taking down you units in size. If you play a refused flank I'll still take on one side of it while using eagles to block you on the other side, zephryo to work out what to do against good players you need to think outside the box.
2: I gave my prince the radient gem of hoeth......
3: Ys you can cast your spells but I now have less to worry about and if I'm clever and have a bit of luck I should be breaking through your units.
Though it seems like your pulling out because your not winning I'll stop explaining how I'd use my elves.
Zephyro - June 1, 2005 01:35 PM (GMT)
How cna you say you wipe the floor with me if you don't even know what my army list is!! And even still, you can't just say'' í'll wipe the floor with you'', cause from what I hear from you, you think you're way better than me, that I'm a noob, and that I'm almost not worth fighting you.
Secondly, the guy on the dragon is a prince.
He will cost you at least 445 points, And I presume you'll give him full magic item equipment and such, so that'll come out on about 500-550 poins.
THis makes up 1/5 of your army.
So your magic dice have to come from mages (cause We are talking about 200)
The only way for you to get 9-11 powerdice, it taking 3 lvl 2 mages, the banner of sorcery, and the jewel of dusk.
That will make up another 455 poins (at least again!)
So you have spend half of your army on just characters.
Your shooting of 2 rbt's and 10 archers will also come out on about 320 points (minimum), so you got only 700 points left for your combat units.
Against your shooting and mages, I will just take 2-3 tomb scorpions, carrion, and some tomb swarms.
I can hold up the dragon for all game long By putting a big skellie regiment in front of it, which I replenish all the time.
I don't know how you want to ''flank'' me with those small units you got left to make, cause I will just easily destroy them by holding them up, and charging them in the flank/rear to win combat easily.
But AS I ASKED BEFORE, let's stop with this talking, and go serious about it.
Zephyro
plasmapuff - June 1, 2005 01:48 PM (GMT)
| QUOTE |
| my army is balanced and this is my current tournament army and to be frank, it would wipe the floor with you. The list is powerful in all phases of the game, I have 2 rbts, 10 archers for shooting. 4 chariots, 2 units of helms, a unit of dragon princes an a dragon for combat. I also happen to have 9-11 powerdice and a bound spell. The army is powerful in all phases as it is also very quick. So what nobody you know takes a dragon at 2k, looking around the web a lot of the competitive lists I currenty see are using big nasties. I'll now look at your weak points. |
Hey sorry to spoil your fun with my comments butI'll help zephyro out a little bit. :P
2 rbt and 10 archers- easy VP for swarm, tomb scorp, carrion. Basically thats 320 VP to me straight away. Esp since how there doesnt seem to be a unit to defend them.
The rest of your army is then basically:
Mounted mages (i presume), 3 cav blocks, 4 chariots and a prince on a dragon? Basically a bretonnian army... I mainly deal with hard hitter like cav/chariots with MDU (See the TACT article), but in this case with 4 chariots, I may actually charge some with my own chariots/bone giant/Ushabti with the help of magic. With the help of a LHP, surely 1 will get through... Failing that divert seems to be the name of the game...
About the dragon: Thats 450-500 points there. Powerful yes, but very "all eggs in one basket for me". What to do about it? Well I would ignore it and wait for you to charge (or I could be sneaky and magicallly fly carrion 40" behind you, charge and then at worst tie you up for a turn/make you overrun backwards). If you dont charge then I'm versusing 1500 points of your army with my 2k points. Well you do charge, I'll try to feed you a skelly unit to hold you up, and then maybe a countercharge with Bone giant, Tomb scorpion etc.. concentrating on the rider.
In the mean time my SSC is hopefully pounding away behind my lines at your cav blocks, with crucially no armour save for any wounds (bye bye dragon armour :P)
I wil of course target your mounted mages with my a tomb scorpion and maybe even hwavy cav/carrion. They will charge and try to direct as many attacks as possible on the 2 wound T3, 5+ save mage and would have a good chance killing him. Of course my unit will crumble, but those HE mages are expensive--> ~150 points each?
And about this refused flank thing: I'm not sure what you call it, but I basically use a very deep refused flank+the dwarf tactic in the army book (my line goes diagnoally so 1 flank is anchored by the edge). Most of the time my army barely spans 1/5 of the table horizontally... Instead it goes deep and gets ready for counters. Of course some unit will be opportunistic and might go ahead (BG/chariots)....
Quite ironic: I'm using dwarf tactics for my Tk... :P
What do you have to say to that Cal?
:fight:
Tyrion - June 1, 2005 04:00 PM (GMT)
the way you guys are talking, it seems like itīs a walk in the park or something. that your plans are bulletproof. Iīll tell you this, no battle plan survives contact with the enemy. the way you explain it, itīs how it would go IF things go your way through the whole game. well newsflash, it wont :P
and I seriously doubt that TK heavy cavalry has a maximum movement rate of 18 inches? that would make for a very fast bunch of skellies. and dont give me that "they can be moved in the magic phase" thing. im sure there are such spells in other spell decks that would make dragon princes even faster than they are currently.
letīs just face it, TK can be very good in the hands of a skilled player but they are by no means invincible. no army is :)
Zephyro - June 1, 2005 04:23 PM (GMT)
| QUOTE |
| letīs just face it, TK can be very good in the hands of a skilled player but they are by no means invincible. no army is |
I never said that, and nobody else here too.
Prince cal. is just saying too me that he wipes me and such, and that TK suck all-around.
He explains how he can wipe us fully, and plasmapuff (thanks by the way :P) and I are countering him :D.
Sorry to say Cal, but can't you just change your mind?
You're doing just like Rasputin now, who also didn't want to hear anything else but himself.You just say to me that you will wipe my army if I face you, without even explaining why you are so much better and such.
While a lot of people are saying things which show that TK aren't that moron-force you say it is.
Zephyro
plasmapuff - June 1, 2005 04:28 PM (GMT)
| QUOTE |
he way you guys are talking, it seems like itīs a walk in the park or something. that your plans are bulletproof. Iīll tell you this, no battle plan survives contact with the enemy. the way you explain it, itīs how it would go IF things go your way through the whole game. well newsflash, it wont tongue.gif
|
Agreed. I never suggested that at all. I was just outlining some strategies in response to Cal's "I'm going to steamroll all Tk armies" stream of thinking.
| QUOTE |
| d I seriously doubt that TK heavy cavalry has a maximum movement rate of 18 inches? that would make for a very fast bunch of skellies. and dont give me that "they can be moved in the magic phase" thing. |
Not sure if you've ever played with Tk, but magiccal movement is a huge part of the way the Tk army works. Chances are if there was 1-2 incantations you wanted to get off during the turn, with so many repeat attempts, chances are you're going to get through. Even high elves with all their magic cant achieve this. They best they have is a shadows spell.
| QUOTE |
| letīs just face it, TK can be very good in the hands of a skilled player but they are by no means invincible. no army is |
Again I never suggest this at all. Just trying to outline how TK are just as competitive as any other army out there in the WHFB world.
IMO some of the "lack of sucess" of TK players at tournaments is due to perhaps the difficulty of TK to master. Seriously after playtesting every single army out there, Tk's are simply that different and are really hard to get used to. This lowers the amount of people playing TK..., although the rates of sucesses might be the same as any other army. But because there are more DE players for example at tournies>> there is a higher number of DE winners.
:P
Tyrion - June 1, 2005 04:29 PM (GMT)
well currently both you and plasmapuff is doing exactly the same thing as Cal. He says he can wipe the floor with you and you two are doing the same thing back. im sure neither he or you two will change your minds and there are no need to either, everybody is entitled their opinions. just donīt turn this one into a flame war, its getting worringly close to that. would be a shame to see a topic that starts of contructively get locked down.
Tyrion - June 1, 2005 04:36 PM (GMT)
| QUOTE |
Not sure if you've ever played with Tk, but magiccal movement is a huge part of the way the Tk army works. Chances are if there was 1-2 incantations you wanted to get off during the turn, with so many repeat attempts, chances are you're going to get through. Even high elves with all their magic cant achieve this. They best they have is a shadows spell.
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I have played against a TK player once or twice yes :) I vaguely know how they work. Cal pointed out a good thing too, dispel only the key spells. If I decide that those TK heavy cavalry wont be going nowhere, then I will put great effort in doing just that.
by the way, im playing a TK player next week. the thing is that this kid barely knows the rules himself and I have never had the time to read through the TK magic section since it takes time. time that are supposed to be spent on playing. so could somebody just give me a short explanation of how TK magic work. oh and also tips on what to dispel and what spells are less important and so on. gona play with my high elves. campaign thing you know :)
plasmapuff - June 1, 2005 04:46 PM (GMT)
A bit of self indulgent promotion :P
If you check out the TACT article Knucking down with Khemri 1-2 there's a bit of how the magic phase works. Alternatively if you go to the tactics section of that same site, there's a WIP article called "Illuminating the Incantations" which will answer directly your q)s.
Hope that helped... the link is pinned at the top of this forum... :P
Tyrion - June 1, 2005 04:48 PM (GMT)
ok, I will check it out, thank you :)
Zephyro - June 1, 2005 07:16 PM (GMT)
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I have played against a TK player once or twice yes I vaguely know how they work. Cal pointed out a good thing too, dispel only the key spells. If I decide that those TK heavy cavalry wont be going nowhere, then I will put great effort in doing just that.
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Only problem will be that those spells will be cast again, and again and again :D.
But let's help you.
If he barrely knows the rules himself, and by this, I guess he's really new to the game, and almost never played with TK, it won't be a too hard fight for you.
He doesn't know how to use his units yet, so he won't do the annoying flank combinations ans such, which more experienced players will use to give TK their full effectiveness.
Also, deploy carefully, and watch where he puts his ''it came from below'' markers, and try to be able to let the damage his scorpions/swarms can do be as low as possible.
The usual magic defense should be normal I guess.
Zephyro
Prince Cal - June 1, 2005 07:19 PM (GMT)
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| Sorry to say Cal, but can't you just change your mind? |
Why? I'm not just going to change my mind so you don't have to debate anymore, I'll change it when I see the evidence.
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| How cna you say you wipe the floor with me if you don't even know what my army list is!! And even still, you can't just say'' í'll wipe the floor with you'', cause from what I hear from you, you think you're way better than me, that I'm a noob, and that I'm almost not worth fighting you. |
Not really, basically the list is uber WAACy. From your lists on the dwelling what you have wouldn't be able to counter the army. I'm not insluting you, I'm actually insulting myself more as I'm saying the list is incredibly boring to play against.
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Prince cal. is just saying too me that he wipes me and such, and that TK suck all-around. |
I'm saying the list would. As it is I don't think TK suck, I think they're a cool army which do well in the non tournament enviroment they can do well in the tournie enviroment but it's a very different method of thinking.
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| You're doing just like Rasputin now, who also didn't want to hear anything else but himself.You just say to me that you will wipe my army if I face you, without even explaining why you are so much better and such. |
No, I'm open to what your saying. I think the elf list would kick most people in as it is very powerful.
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| While a lot of people are saying things which show that TK aren't that moron-force you say it is. |
No I'm not for the last time, I'm saying tk's will struggle in tournaments and they do. You cannot dispute that fact as that is what the stats show, kings just find it hard due to the method of play they're list allows.
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I was just outlining some strategies in response to Cal's "I'm going to steamroll all Tk armies" stream of thinking.
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I'm not saying I will, some tk armies would kick me into the ground. I said it avout seph's as i've seen his list, perhaps it was a bit strong but the fact is that my list is hard to handle. The fact that it's hard to handle applies to all armies.
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So your magic dice have to come from mages (cause We are talking about 200) The only way for you to get 9-11 powerdice, it taking 3 lvl 2 mages, the banner of sorcery, and the jewel of dusk. That will make up another 455 poins (at least again!)
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Wrong, you don't.
Plasmapuff, mind if I get back to you later.
Zephyro - June 1, 2005 07:45 PM (GMT)
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| Not really, basically the list is uber WAACy. From your lists on the dwelling what you have wouldn't be able to counter the army. I'm not insluting you, I'm actually insulting myself more as I'm saying the list is incredibly boring to play against. |
That was a list I made for fun because I like the casket!!
It wasn't even 2000 yet, so you can't even compare it with this one you have!!
You say our magic is too weak and the list is too uncompetitive in one post, and that it's just hard to get used to in the other.
Let's don't go on with this, and just talk about other things of my post instead, and mods may delete this (it's not really handy and such you know :P)
But I agree with you that TK ''Do bad at tournaments''.
That's because:
1) Less people play TK, so less people win.
2) Not a lot of people play them enough, or learn enough about them to learn how they have to work.
Zephyro
Malfurion - June 2, 2005 01:15 PM (GMT)
Cal, you're wrong, as always....
Get a life, get an X-Box.....
PS: generally your lists suck
Malfurion - June 2, 2005 01:20 PM (GMT)
No worries guys: spam reported! :thumb: -_-
Tombguard321 - June 3, 2005 04:33 AM (GMT)
I am surprised no one noticed this Earlier but it is slightly ironic though as first I need to say this.
Malfurion: Thank you for reporting this topic though this is
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Cal, you're wrong, as always....
Get a life, get an X-Box.....
PS: generally your lists suck |
Considered as spam and you also double post as well.
For the topic,
Zephyro: I never noticed anyone saying Tomb kings Suck, Which is doubtful as no army Sucks and every army is a Generals choice. Secondly on the Rasputtin part, can you please keep that out as comparing Rasputtin to someone else is wrong Seriously, Rasputtin at some times can be a real pain though his advice is good for anyone who he helped out.
Prince Cal: Your as bad as Zaphyro, as this is what i call baiting as you came out with I will wipe the floor with your army? Who in the right mind has the right to say that?? You don't know how well he can play or whether or not the dice will play along with your plans. It is a seriously mistake and both of you Started a Flame battle because of it.
PlasmaPuff: I know your intentions were good but you need to stop giving those two a chance to battle it out.
For the rest I am now am closing this topic as this only contains (for one page) two members argueing about how they would beat each other and most of the information is included in another topic somewhere in this section.