View Full Version: Rat Giant

Warhammer Palace > Skaven > Rat Giant


Title: Rat Giant
Description: rules


Backlash1313 - May 5, 2005 06:23 PM (GMT)
So I have offically abandoned Skyre for all games but specifically sanctioned 'chess-fests' and I could never be more happy. I am becoming a huge fan of the moulder list and think that a moulder rare choice in in order since every other clan has one.

EDIT: (maybe a weapons team once in a while since moulder is rich and all).

My idea is a Rat Giant. Im trying to convert one now and design the rules for it since my local gaming group(estactic that I hate skyre as well now) is allowing me to use the O&G giant rules for my Rat giant. Does anyone have any suggestions as to what parts I can use or rules that are moulderish(multi-packmasters etc.) for the little guy? I really like this idea and usually I hate when people are arrogant enough to think they know more than GW but this idea seems fun AND fair. If we can make some good rules and have what seems like a good concept I will post this on other forums and see what they think as well.

-Later

JinUlrik - May 5, 2005 08:15 PM (GMT)
What about trying a Vermin Lord as core rules, this is GW approved although not accepted in all tournaments. The rules can be found here

http://uk.games-workshop.com/skaven/specia...-verminlord.pdf

It it was not what you had in mind then just modify them or use rules for the giants of albion instead.

http://uk.games-workshop.com/dogsofwar/lis...renownPart2.pdf

look them up as page 7. They are rather nice and come with a spellcasting master but cannot ussually be hired by skavens but as they are official GW rules you should not have a hard time convincing your group.

farsight - May 14, 2005 07:12 PM (GMT)
the only bad thing with the vermin lord is it's effectively a super hard demon with max stats (for skaven at least) so that's unlikely to be likely, still possible mind. go with the giants of albion or any of the other giants (orcs and gobs, ogres, chaos etc) and just make sure he is the right points.

why not give him a special rule such as frenzy or weapon options (such as with the new rat ogres- plastics, you get a warpfire arm but no rules for it???- they should make it the same as ikit claws, but anyway try that) and make him 40 points more at a basic cost. you could also make him favourable to one of the 3 out of 4 clans i.e skyre- warpfire arm, pestilens- frenzy, moulder- +1 wound (i did not include eshin as it's unlikely to be a ninja giant :lol: , kinda funny though ^_^

Murmandus - May 15, 2005 08:18 PM (GMT)
what about the tomb king giant, with the continuous attacks, like a frenzied Rat ogre ^_^ :thumb:

farsight - May 17, 2005 05:29 PM (GMT)
good idea i never thought about that, a rat gian would be a nice addition to the skaven army as we should have another choice available to us as it's just the warp lightning cannon, and plague censer bearers (who you also need to have a plague monk squad)

The_Infamous_Wolfy - October 17, 2005 09:46 AM (GMT)
If I could make a suggestion. Since all of Clan moulders packs are lead by a pack master of some sort, your giant rat should be either accompanied or at least withing a specific range to a master moulder. They are rats after all. But this is only a suggestion.

Luc_Arkhame - October 17, 2005 03:27 PM (GMT)
QUOTE (The_Infamous_Wolfy @ Oct 17 2005, 04:46 AM)
If I could make a suggestion. Since all of Clan moulders packs are lead by a pack master of some sort, your giant rat should be either accompanied or at least withing a specific range to a master moulder. They are rats after all. But this is only a suggestion.

That does make sense, it would take a master just to keep the thing pointed in the right direction.

As for the model, the Verminlord would require little converting and would be the most obvious choice for a giant model. However, if you are looking to make your life difficult you could always get one of the giant models out there with the right body type for your rat and then spend weeks converting it with green stuff.

As for special rules, just keep it as a regular giant but throw in something that fits in better with clan moulder; frenzy does come to mind, but that might take all the use out of having the giant, since if your opponent has half a mind that giant is throwing himself over a cliff.

How about a rather large whip, short-medium range, small blast template S4 Partial, S8 Core?

Derek101 - October 18, 2005 07:38 PM (GMT)
I know a guy who made a really cool rat giant (giant). I think he got some necromunda parts but he pretty much had to sculpt everything from the waist down and most of the top as well. -_-

As for rules, Luc, I can see what you're getting at with the whip but they are normally used by a packmaster to control the beast; and so I can't see anything giving a huge whip to a wild frankenstein-monster-rat-giant-(giant)-thingy.

For my stab at the rules, I would say about three (or more) packmasters behind it, and these stats.

M WS BS S T I LD
6/7 3 - 6 6 3 8

something like that for about 150-200pts, I don't know, I have never had to judge points before so that's just an approximation.

Well, that's my thought, Omid B)

EDIT: heh heh, just straightening out the stats

farsight - October 19, 2005 08:00 PM (GMT)
ahh you came up with good rules for a giant rat i see omid, that makes a change :P (only kidding) no back to the topic, i wouldnt say giving the giants any weapons as if you look at the pictures from the skaven book they basically do not have any apart from claws for hands where the hand got zapped off by some crazy warlock. i think frenzy would be a good idea and concerning the whole thing of "giant is throwing himself over a cliff" well of course a giant would do that, think about it a giant would be like a large crazy slovering beast after blood, so of course should have frenzy, you think it will wait to charge? a orcy giant would to pick the fatest enemys to eat ^_^

i would say the giant should have 5 packmasters with it to control it, once they are dead the thing takes a monster reaction test, or it could charge the closest unit it could see from then on, grrr!

the points are important but not overly, remember guys if you get too sticky with the rules it ruins the fun of the game and every army will be the same, precisely pointed and boring :P . still thats only my opinion

Paymaster - October 22, 2005 10:54 AM (GMT)
I'd say that something with 5 wounds and T6, Ld6, with a rule of it doing d3 st5 hits on the packmasters(3 of them) if it takes a wound and fails a LD test.




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