Title: Virtue of Heroism - How awesome is it
maxwell123 - April 30, 2005 09:37 AM (GMT)
Can I just say how f&*^ing awesome this Bretonnian virtue is?
It can enable a Bret Lord to take out a Bloodthirster or any other large creature in one round of combat, especially when combined with the Tress of Isoulde.
Has anyone else tried the following combo:
Bretonnian Lord with Grail Vow
Virtue of Heroism (Killing blow against creatures with large target rule - only works with mundane weapons)
Tress of Isoulde (Hit one model on unmodified 2+ for one CC phase. One use only)
Grail Shield (6+ armour save, 4+ ward)
Lance
Heavy Armour
Mount on either a barded Warhorse or a Hippogryph.
If you can get the charge, this guy can absolutely devastate an opponent with large creatures. A few weeks back, I took out a Bloodthirster in one round with this combination.
I had my Lord on a Hippogryph and managed to get the charge.
Using the Tress of Isoulde, I had 4 S6 killing blow attacks hitting on 2+. I rolled 3 hits.
Then with 3 dice, all I needed was a single 6 to kill the Bloodthirster.
The S6 cancelled the Bloodthirsters armour save and the Grail Vow cancelled the daemonic save so the Bloodthirster had no defence.
I rolled a '6' with the 3 dice so, with his save gone, the Bloodthirster was delivered a killing blow in turn 2. That really killed my opponent's spirit and it was a massacre after that.
Hell, this Bretonnian Lord has as good a chance as anyone of killing Lord Kroak in one turn of combat. If the Slann fails his ward, he's as dead as that Bloodthirster.
Slann, Greater Daemons, Dragons, Hippogryphs, Griffons, Carnosaurs, Manticores, Hydras, Treemen, Stegadons, Giants, Dragon Ogre Shaggoths and Winged Nightmares are all very vulnerable to this Bretonnian Lord.
The Slann are the least vulnerable because of their ward save, but the others can all be destroyed relatively easily.
I reckon this has to be the most effective character in the game for taking out creatures subject to the large target rule.
KingLouen - April 30, 2005 10:37 AM (GMT)
I've bever tried this combo but a friend of me allways use a tomb king bone giant. How fun wouldn't that be?
Luc_Arkhame - May 1, 2005 03:04 PM (GMT)
It is a great ability, but only if they use large monsters obviously. It makes an acceptable substitute for not having a cannon or bolt throwers for taking out those large targets before they can do their jobs in combat.
It is important that if you use it to have your hero or lord with it on a maneuverable mount, either a pegasi or a hippogriff, preferably a pegasi, so that you can spend more on knights and not attract all the missile fire from your opponent.
Steve The Rash - May 9, 2005 07:06 PM (GMT)
Well don't forget that you have to roll 6.It's dificult but not impossible.I mean it's not easy case to roll on 4 maximum dices.For my lord i use the sword of the lady's champion so i will have one strenth more than the toughness of the enemy.Usually the enemy has toughness over 5 so his armour save is canceled.But this virtue you can use it if you have a lot of luck.
Wilko - May 11, 2005 06:17 AM (GMT)
| QUOTE (maxwell123 @ Apr 30 2005, 04:37 AM) |
Hell, this Bretonnian Lord has as good a chance as anyone of killing Lord Kroak in one turn of combat. If the Slann fails his ward, he's as dead as that Bloodthirster. |
lmao, you expect him to fail that 3+ ward save?, remember if you take into account that if you have a bret lord on a hippogryph with that many items, you wont be able to get much magic defence will you... So imagine a lizardmen player like myself haveing lord kroak casting second sign of amul, getting re-rolls if he does fail... Otherwise you get the spawning of the old ones on a character, d3 free re-rolls anyway. try killing him now
LordChilipepa - May 11, 2005 11:43 AM (GMT)
Plus you will have to kill umpteen Temple Guard to actually get into BTB with him... really, I don't think it's so great. Your chances of landing a KB on a non-ward saved, T5 opponent are a little over 1/3: considering a lot of the juiciest targets have T6 or a ward save or both, your lord starts to look like a colossal waste of points. Don't forget that he's your general: if he fails that 1/3 chance to slay the BT or whatever else he's attacking, then he's probably going to be hacked into tiny red ribbons of flesh, and give away a horrible number of points. If the BT player takes you on again, I'd imagine things might go the other way entirely...
@ztech - May 11, 2005 08:54 PM (GMT)
I have a question about Killing Blow (I don't have the rulebook, forgive me). If the enemy's toughness is such that you can't even wound him (even on a 6), does rolling a 6 to wound works as a Killing Blow anyway?
Wilko - May 13, 2005 10:34 AM (GMT)
I would think you would find it hard to find a man sized model with toughness 6. Remember that NORMAL killing blow rules only apply on man sized models, unless otherwise stated.. I think there is nothing in the game, that has toughness 6 and isnt on a monster base
LordChilipepa - May 13, 2005 12:06 PM (GMT)
Chaos Lord with the Armoured of Tortured Souls.
But even if the guy above didn't exist, the question would still apply when using the Virtue of Heroism.
I'm not sure on the answer myself, but a tentative guess would be no, you can't score KB: if his toughness is too high for you to wound him, then you don't roll any wound dice, and hence can't roll a 6.
Dark Lord Jim - May 13, 2005 01:25 PM (GMT)
I guess it would be a similar principle to poisoned shooting attacks and needing 7+ to hit. Any hits you get there would lose poison, so I guess any attacks needing better than a 6 to wound wouldn't get KB either.
Cheers,
DLJ
Luc_Arkhame - May 13, 2005 01:36 PM (GMT)
Where poison doesn't work if it is already almost impossible to hit, killing blow can always affect the target so long as you are capable of wounding them at all.
So long as you require at least a 6 to wound, the roll of a six will still lop of their head.