Title: 1500 pts
Description: Skaven Army list
DranZeR - April 19, 2005 03:04 AM (GMT)
My very first Skaven army list tell me what you think, what changes should be and and whats wrong/good with this list :)
Thanks in advance
1,500 pts
Heroes - 301pts
Chieftan (Heavy Armor, Shield, Hand Weapon, Accumulator)
Warlock (Warp-Blades, Condenser, Accumulator, Storm Daemon, Dispell Scroll)
Warlock (Warp-Blades, Condenser, Accumulator, Talisman of Protection)
Core – 795 pts
25 Clanrats (Hand Weapon,Light Armor,Shield,Full Command,Ratling Gun)
25 Clanrats (Hand Weapon,Light Armor,Shield,Full Command,Ratling Gun)
25 Clanrats (Spears,Light Armor,Shield,Full Command)
20 Slaves
20 Slaves
4 Giant Rat packs
Special – 395 pts
5 Jezzails
20 Plague Monks (Full Command)
3 Rat Ogres
Total 1,491
Derek101 - April 19, 2005 03:47 PM (GMT)
not bad, but I would advise find the points for an umbranner for your plague monks.
Also, I'm sure it's just a typo, but why does your chieftain have an accumulator?
farsight - April 19, 2005 06:38 PM (GMT)
i would advise on a larger jezzail unit as 5 is ok but with more you can cause more damage, personally i wouldn't take the talisman with your warlock, try finding 10 points and giving him the warpstone amulet instead (4+ ward)
you could take of the clanrat unit with no weapon team and add the jezzails possibly
theres my advise take it or leave it ^_^
DranZeR - April 20, 2005 12:30 AM (GMT)
Ok heres my edited list:
Heroes - 286pts
Chieftan (Heavy Armor,Shield,Hand Weapon)
Warlock (Warp-Blades,Condenser,Accumulator,Storm Daemon,Dispell Scroll)
Warlock (Warp-Blades,Condenser,Accumulator,Talisman of Protection)
Core – 775 pts
25 Clanrats (Hand Weapon,Light Armor,Shield,Standard,Musician,Ratling Gun)
25 Clanrats (Hand Weapon,Light Armor,Shield,Standard,Musician,Ratling Gun)
25 Clanrats (Spears,Light Armor,Shield,Standard,Musician)
20 Slaves
20 Slaves
4 Giant Rat packs
Special – 435 pts
5 Jezzails- 100 pts
20 Plague Monks (Extra Hand Weapon,Full Command) - 185 pts
3 Rat Ogres – 150 pts
Total 1,496
-174 models
DranZeR - May 3, 2005 01:40 AM (GMT)
Actually i changed up the list a bit so tell me what you think of it now?
Skaven Army List - 1500pts
Heroes - 296pts
Chieftan (Heavy Armor,Shield,Hand Weapon,Warpstone Amulet)-76pts
Warlock (Warp-Blades,Condenser,Accumulator,Storm Daemon)-110pts
Warlock (Warp-Blades,Condenser,Accumulator,Dispell Scroll)-110pts
Core – 825 pts
25 Clanrats (Hand Weapon,Light Armor,Shield,Standard,Musician,Ratling Gun)-200pts
25 Clanrats (Hand Weapon,Light Armor,Shield,Standard,Musician,Ratling Gun)-200pts
25 Clanrats (Spears,Light Armor,Shield,Full Command)-175pts
20 Slaves-40pts
20 Slaves-40pts
2 Giant Rat packs-60pts
2 Giant Rat packs-60pts
10 Night Runners-50pts
Special – 269 pts
6 Gutter Runners (Poisoned Weapons)-84pts
20 Plague Monks (Extra Hand Weapon,Full Command)-185 pts
Rare - 102
6 Plauge Censer Bearers-102pts
Total 1,492pts
188 models
farsight - May 3, 2005 05:38 PM (GMT)
looks like a nice new army list (no warpstone amulet -_- ) i like the addition of plague monks and PCB's which are effective against low toughness enemys.
also this army will definately outnumber most opponents with all those slaves ^_^ (in future it would be easier to just edit your post) good luck
DranZeR - May 6, 2005 05:17 PM (GMT)
i was kinda worried that i might need another dispell scroll should i try to find some spare points to have another one?
farsight - May 7, 2005 08:15 AM (GMT)
no i wouldn't say you would need to as you can get by with your 4 dispel dice against many opponents, you may struggle against armies such as tzeench or magic heavy elf armies (ring of fury <_< )
Murmandus - May 7, 2005 05:39 PM (GMT)
i would find the points for the eye of the horned rat as it is useful for that extra dice even thougb theres the risk of losing one. Also you wont wrong with a warpfire thrower for the other clanrat unit, giving your slaves spears as well for thos extra 5 attacks is also useful. :thumb:
farsight - May 9, 2005 03:27 PM (GMT)
if you have read the topic, you would have seen that he has two warlocks with all the gear which means 6 power dice to cast two 9+ spells, this means that the extra dice will be unused and 1 power dice may be possibly removed so no the eye of the horned rat would be a very bad idea!
whats the point may i ask you snotlingz of having spears for clanrats as if you did then they will be 2 points cheaper than clanrats who come with light armour, shield, better Leadership and better weapon skill. also many players use slaves as distractions and don't actually expect them to kill anything so you might as well keep them as cheap as possible (there gonna die after the battle anyhow ^_^ )
The Albino Rat - May 28, 2005 10:34 PM (GMT)
I like the list as well.
I would take the gutter runners out though and put back in the jezzils, just more usfull i think; espcially if you already have night runners. Just find that extra 5 pts somewhere.
farsight - May 29, 2005 09:03 AM (GMT)
just one more thing, take the warpstone amulet of the chieftain as he will be unlikely to get into combat and if he does then just challenge, and give it to the warlock with storm daemon as he faces a higher risk of zapping himself so the extra protection will help ^_^
Murmandus - May 30, 2005 08:48 PM (GMT)
Also give your clanrats spears as the extra attacks r valubale.
:thumb: SNOTLINGZ :thumb:
farsight - May 31, 2005 08:01 AM (GMT)
but that would firstly depend on whether or not they have been assembled? and more importantly why would you neccersarily want to as against most opponents my spearman just defend anyway, but i can see what you mean snotling as you can have more choice in the way of tactics ^_^
i wouldn't recomend it if you can but your choice dranZer
Murmandus - May 31, 2005 09:27 PM (GMT)
yes, most times you will be charging but against other fast things or if you have a failed charge they are infinetly valuble for defedning against other units. Also expand your slave units to 25 also as they can soak up more shooting. You could also use units of night runners with slings to screen your clanrat units and plague monks.
:thumb: SNOTLINGZ :thumb:
farsight - June 1, 2005 11:26 AM (GMT)
| QUOTE |
yes, most times you will be charging but against other fast things or if you have a failed charge they are infinetly valuble for defedning against other units. Also expand your slave units to 25 also as they can soak up more shooting. You could also use units of night runners with slings to screen your clanrat units and plague monks.
SNOTLINGZ |
??? didn't you say that you will probally be defending against other units so as a result of that you will need to use hand waepons and shields not the spears so they will be made inadequette and a waste of points :blink:
well im getting anoyed constantly replying to this topic as all thats happening is we keep bouncing of each other so thats it from me (for now) ^_^
Murmandus - June 1, 2005 10:42 PM (GMT)
no, i didn't mention it. But i agree that this topic is just turning into an argument, so i will also stop posting.
:thumb: SNOTLINGZ :thumb: