Title: Grandmaster or Elector Count?
Steve The Rash - March 21, 2005 08:03 PM (GMT)
Yo guys.Greetings.I want to start a new army and my thought was about empire.But i have a little problem and i want your help.What should i have for general on 2k pts?Grand master or elector count?and why?
RasputinII - March 21, 2005 08:28 PM (GMT)
Lord level wizard every time. Why? Well why not. Lord level magic user who costs lewss then a unit of wolf riders. Shabba. Access to any of the rule book laws, i.e. Life or Fire. Shabba. Did I mention lots of magic and cheap points cost?
Tyrion - March 21, 2005 08:34 PM (GMT)
yep, but the overall leadership for that army would not be to good ;) IŽd go for an elector count. the grandmaster is way overpriced for what he does IMO. an elector count is both cheap and effective :) a better support for the army.
Steve The Rash - March 21, 2005 08:44 PM (GMT)
[QUOTE]Lord level wizard every time. Why? Well why not. Lord level magic user who costs lewss then a unit of wolf riders. Shabba. Access to any of the rule book laws, i.e. Life or Fire. Shabba. Did I mention lots of magic and cheap points cost?[QUOTE]
Actually i love the fighting characters and i hate the lord magic users but tnx for the tip.
RasputinII - March 21, 2005 08:46 PM (GMT)
If you love fighting characters then you are playing the wrong army. Empire characters can't kill a thing. They win with troops. Perhaps try chaos...
Sultansean - March 21, 2005 08:55 PM (GMT)
The Elector Count is considered the best Empire Lord choice. He provides a good leadership to your infantry, the backbone of most empire armies, Ld7 just can't be trusted. He also lets you take a 50pt magic banner on a unit of state troops and the Griffon Banner is awesome. Now in combat he sucks, a Captain is just as good of a fighter. If you want a chracters that can kill stuff Empire is not the best. A Grandmaster is okay and in a mostly Knight army he can be very effective. If you want lots of Infantry go Elector Count every time.
Steve The Rash - March 21, 2005 09:00 PM (GMT)
Well i was think about 22 handgunners,2haill blaster,2cannons,elctor,greatswords,and some knights with halbediers.
RasputinII - March 21, 2005 09:20 PM (GMT)
*rubs his hands with glee* Gunline any body...
I wasn't saying empire characters are bad, I was just saying if you want to play hero hammer then Empire isn't the army for you. It really is state troops that win the day. I love 'em.
Spire - March 21, 2005 10:57 PM (GMT)
I'd say take the Elector simply because he has the same leadership as a grand master, allows you to take a 50 point magic banner in a unit of state troops and he's extremely cheap for a lord.
Vriishnak the Twisted - March 22, 2005 01:09 AM (GMT)
| QUOTE (Morgrim Fireforge the Elf-Slayer @ Mar 21 2005, 04:00 PM) |
| Well i was think about 22 handgunners,2haill blaster,2cannons,elctor,greatswords,and some knights with halbediers. |
And if you're more interested in rolling dice than playing for fun, that's a wonderful army. If you want any level of tactics involved, I'd drop at least half of the shooting you crammed in, and add some pistoliers and infantry.
The Count would be largely wasted in that army, anyway, what with having all of two units likely to stay in range of his leadership, one of which won't use it most of the time anyway.
Steve The Rash - March 22, 2005 08:28 AM (GMT)
| QUOTE |
And if you're more interested in rolling dice than playing for fun, that's a wonderful army. If you want any level of tactics involved, I'd drop at least half of the shooting you crammed in, and add some pistoliers and infantry.
The Count would be largely wasted in that army, anyway, what with having all of two units likely to stay in range of his leadership, one of which won't use it most of the time anyway. |
Ok then i will drop the cannons for something else but the rest are a must.The count will provide me his ''fighting power'' and his ld.The greatswords will keep the count in his position (stubborn).Knights for a shock unit and some missiles.
I have played elves with my dwarfs and i was the one make the attack.His army was all shooting magic with an exeption of a unit of swordmasters.That's why i want to have both fighting and defensive style.
Vriishnak the Twisted - March 22, 2005 01:16 PM (GMT)
I really don't think you're going about this the right way at all, if you're worried about opposing shooting and magic, especially from high elves.
1) Your Helblasters will be useless. 24" range means that anything he uses against them can fire from further away, and they will never get even a single shot off. The 250 points you're draining into them would be better spend on something else, say some magic defense, if that's a concern?
2) Why the cannons? HE have very little in their army that's worth targetting - cavalry flanks, RBT's, and chariots being the only non-character choices I can really think of at the moment. Maybe a mortar to target infantry blocks, a single cannon to pick on the targets I mentioned, and a unit or two of min. sized handgunners would be more than enough shooting.
3) Putting the Count in the Greatswords is a waste of his Ld score; because they're stubborn, they can't replace their own value with his. He's much better off going into a block of state troops, and leaving the stubborn guys to hold another end of the line. A unit of Swordsmen with the Griffon Banner, for example, would make a nearly unkillable unit, especially with his support.
4) You need detachments in order to win combats, basically. Your units are outmatched pretty much across the board, so you should be making use of your special rules to counter. Unless you're going all cav or gunline, you should really have at least 3 infantry blocks with detachments, I'd say, and use the other options as support for them.
Finally, Pistoliers. Why are you not taking them? They're an excellent choice in the army, and something I'm always surprised not to see.
RasputinII - March 22, 2005 06:58 PM (GMT)
I agree with Vriish on this one. Your idea for a army is nothing short fo exceptionally dull. Your Hellblasters will have all destroyed themselves before the game is out and no one will want to be your friend. Such types of list aren't hard, they are just really borring and make for really one sided games (either way), much like a SAD.
My advice is go to the warhammer empire and read the village idiots analysis of the empire army. Now he knows what he is upto...
The Albino Rat - March 23, 2005 02:28 AM (GMT)
In my army, i have a grandmaster, but only because its all caverlry and a grandmaster fits my fluff.
Lord of Nonsensical Crap - March 23, 2005 01:17 PM (GMT)
Elector Count all the way! A Grand Master is only useful if you're taking a cavalry-heavy army, and with the army list you've described above, a GM won't be very effective.
As has already been touched upon, an Elector can confer a 50pt banner on a unit of state troops (cough cough Griffon Banner cough). I'd give your state troops supporting detachments of Free Company or Halberdiers, though -- those flank charges can really help your troops survive in close combat.
As for the equipment of your Elector, I would give him a great weapon, Armour of Metoeric Iron and maybe a Holy Relic. Alternatively, you can take an Icon of Magnus instead of a HGoly Relic and boost your Elector's LD -- which, of course, will help prevent your troops from fleeing.
(NOTE: THe Icon DOES bost LD, right? Or am I thinking of another item altogether?)
Backlash1313 - April 14, 2005 05:30 PM (GMT)
I would have to say: change as least one cannon to a mortar, one hellblaster to a unit of flaggelents(cant spell), drop some handgunners and get some pistoliers or get more rank-and-file unless those handgunners are you detatchments and even then I would rather use something else so I can cut rank and have an armour save.
Use the elector count for the banner bonus and put him in the hals or the knights. Maybe a BSB would be nice as well but I always use them. Good luck.
-Later
Steve The Rash - April 14, 2005 06:10 PM (GMT)
Actually i build this army because my best friend and basic enemy has high elves.But tnx for the tip.