View Full Version: Aegis, Time of Sorrow

Warhammer Palace > Warhammer RPG > Aegis, Time of Sorrow


Title: Aegis, Time of Sorrow
Description: Another try at an RPG


Darmort - March 16, 2005 07:36 PM (GMT)
Name; Dael
Sex; Male
Age; 34
Race; Human
Class; Bounty Hunter

Equipment; Viper, a broad-bladed double edged blade. Two spare stillitos (SP?). Brigandine platemail with chainmail sleeves. Steal greaves covering his lowerlegs and steel boots to protect his feet. He wears a greek-style skull cap, coving his face.

Appearance; he has blond hair, wavy and waxy. His face is dauntless, without his helm he looks terrifying.

History; Dael grew up in Wolfenburg, his childhood was one of living in gutters and drains, being an orphan by the age of 7, he quickly learnt that to live, you didn't have to be honourable, sometimes a kick to the groin or guaging out eyes saved his life more than words of honour.
When he was old enough, and had stolen enough money from people who tried to rom *him*, he bought himself a blade, he named it Viper, a quick striking death to those who opposed him. When he left Wolfenburg he became a Bounty Hunter, hunting Beastmen, taking their hooves for profit. He soon travelled back to Wolfenburg, after finding out about a huge Bounty on a Beastlord and his company, Dael intends to hunt this Beastman down, slay it, and get the gold on it's head.

IC: Dael walked into Wolfenburg again, the first time in the city for sixteen years, he walked into an inn, the Loney Lion, looking about the place first, then he settled down on a stool near the bar and proceeded to drink.
After half an hour he asked the barkeeper. "You know how there's that big Bounty on that Beastlord, Maraggg, well, being a Bounty Hunter I'm going after him, but unfortunatly, I'm a single man, I need some hired hands to help me this time, know anyone who's up for a job of death, blood and all other kinds of serious s**t?"


OOC: There, happy now? Basically what I want to do is lead a small company through the forests of the Empire in search of this Beastlord and claim the Bounty, and there's more too it than that, trust me, mwahahahahahahaha *breaks into maniacal laughter*.

Vriishnak the Twisted - March 16, 2005 08:37 PM (GMT)
*blink*

How is this a game? You've created a character, nothing more. If that's what you want to do, write a story - it has the same outcome, without needing other people to contribute.

If you're honestly wanting an RPG, you need a set of guidelines, even if it's nothing more than an outline for the beginnings of a plot - there has to be something for the players to build characters around, to ensure that everything meshes.

Darmort - March 17, 2005 05:02 PM (GMT)
In case you didn't notice, the Plot's in the History, I *really* should of mentioned that, hold on.... *edits previous post*

Kael Anduar - March 18, 2005 01:15 AM (GMT)
right, well i've never done an rpg before but ive been reading them and it has me intersted. I'd love to do one if you could give me a couple quick pointers on how to get started (i've got a basic character in mind).

Darmort - March 18, 2005 02:12 PM (GMT)
Right, okay then, have a look at my Character, he has a name, an age, a sex (male or female.... not the other sort, :P), some weapons and what he is, he has an appearance and a history, these are all important in a Role Play (I believe so anyway), and he's one of a kind, no two Characters are identical.

Let's go into Character development for you, shall we?

Well then, first you need an age and a sex. Chose how old you are, and whether you're female or male.
Don't go with a name straight away, do that after you've made the Character.
Now you have your sex and age, what is he? Is he a fighter, or a brawler, or a soldier, or an artisan, or what? That makes your Character as well.
Next you need equipment, and stick with it, no being a Norse barbarian wielding twin axes when he's always used a mace and sword.
The next thing you might need is to decide what you look like this could help make your Characters name, or a nickname, even.
History is done on what your Character was in previous lives, and other sorts, this should be written after you've had a name, or you're goning through a few edits in the History. Although it sometimes helps when you make History first..

That help?

Kael Anduar - March 18, 2005 07:02 PM (GMT)
right thanks that helps alot. Do you want me to post the character here or PM it to you?

Kael Anduar - March 18, 2005 07:27 PM (GMT)
Name: Erich Modrow
Sex: Male
Age: 56
Race: Human
Class: Duelist

Equipment: a brace a finely crafted dueling pistols, a rapier, and basket-hilted dagger. His only armor is a steel breastplate and shoulder guards, and he wears worn leather pants, as well as boiled leather boots and gloves. He wears a plain black wide-brimmed hat tilted to shade his face.

Appearance: His salt-and-pepper hair is done up in a ponytail, and his face is scarred in several places. One of his ears is half blown off, presumably from a pistol shot. He is well built, but the lines in his face show his age.

History:
The son of a Hochland noble, Erich Modrow was trained to fight from a young age. When he was old enough, his father enrolled him in the pistolier corps, where he excelled, eventually attaining the rank of marksman. While away on campaign, however, Erich’s father was killed fighting beastmen among the foothills of the middle mountains. Heartbroken, Erich ran home from his training session to give the nightmarish news to his mother. Upon reaching his manor, however, he found his mother in bed with a commoner. The news of his mother’s affair soon spread, and she was stripped of her title, lands and money and forced to live as a commoner. Erich spent his days drifting from unit to unit, serving with various swordsmen regiments and putting his former fencing training to good use. Since promotion was unattainable, Erich left the army and wandered the empire selling his skills to the highest bidder. He has since become a somewhat sullen man, weighed down by his troubled past and the things he has seen.

Darmort - March 19, 2005 12:10 PM (GMT)
Looks good, you're in, one minute while I write you into the story line;
*writes Kael Anduar into the story*


IC; Dael waited for the barman's say, eventually he sighed and said. "Look, there's lots of Bounty Hunters all over the Empire, why are you asking me for any?"
"Because I need men that are trustworthy."
"I see, well, there's a Duellist mercenary over there, ask him if he wants to die fighting a Beastman or something."
"Thanks," said Dael finishing his third drink. He got up and walked over to the duelist, he felt a pair of eyes watching him, he sat down opposite the duelist and said. "Greetings."
"Go away," said the duelist.
"Is that any way to treat a Bounty Hunter, who's about to go to kill the Beastlord everyone's talking about?"
The duelist looked around expecting to see some heavily armoured warrior. Dael tapped the table.
"That's me," he said. "And if you join me, you'll get an equal share of the treasure, and the Bounty, and you can keep what ever you find. If you like, that is."
The duelist looked at him questioningly.
"What is it?" Dael asked.
"You still haven't told me your name, Bounty Hunter," said the duelist.
"Dael," he said. "I grew up here in Wolfenburg, and broke a few noses in my childhood."

Aesgareth - March 22, 2005 07:46 AM (GMT)
Meh... I'll take a leap of faith and throw a character into this.

Name: Kethrak Drauthmann
Race: Human
Age: 38
Equipment: A suit of heavy plate armour, exquisitely crafted but devoid of any emblems or heraldry; a massive flamberge, the blade of which has been painstakingly etched with a golden lightning bolt, that runs from hilt to tip on the weapon ; a heavy pack, filled with foodstuffs and other things necessary for extensive travel; a silver cloak, the hem of which is frayed from constant use, but it is otherwise well kept and of fine quality.

Appearance: To describe Kethrak as large would be an understatement; he towers over most men by at least a foot, standing over seven feet tall, with shoulders easily three feet apart. His natural power has been honed by the training of the knighthood, making him capabale of prodigious feats of strength. There is a definite air of danger around him, as though he were some manner of beast only barely restrained from its savage impulses. Indeed, those who meet his blue-eyed gaze find that there is something almost feral about him; a light of animal cunning that cannot be concealed shining out from his gaze. Long hair of a fine golden sheen trails out from beneath his ornate war-helm, but his rounded jaw is devoid of any facial hair, as he shaves it with surprising regularity. He is not taken to speaking overlong, though this could simply be a result of the fact that few go out of their way to avoid him. In fact, were he not so well-armed, he would probably be hounded out of villages with pitchforks and torches out of suspicion and fear; as it is, the common folk avert their gazes as he pass, and hope with all their hearts that he will soon be making his way somewhere else.

History: Kethrak is a wanderer; he has been seen in many parts of the empire and beyond, but never more than once, or for very long, at that. It is obvious from his equipment that he is, or was, a knight of some sort, though few have the courage to make inquiries about this. In truth, he is glad for the fear that keeps them away; his past is not something that he enjoys sharing with others.

Kethrak was once a knight, of the order of the Silver Chalice, a small sect of devoted swordsmen inhabiting a fortress in the foothills near Talabheim. This knighthood, aside from the usual creeds of protecting the innocent and fighting for virtue, believed strongly in the preservation of ancient relics, claiming that they were the living memory of the power and wisdom of those who came before, and represented mankind's only hope to defeating the hordes of enemies that stood ever poised to sweep over his lands.

Devoted to the ideals of his order, Kethrak one day set out with several of his brethren to investigate a ruin uncovered in the middle mountains, rumored to be the remains of an ancient dwarven fortress, abandonned by its builders centuries before. The journey there was long and difficult, but the ruin itself had unexpected guardians: Daemons, their unnatural existance fuelled by some unknown source, roamed the halls, slaying eachother and any intruders with frenzied glee. Kethrak and his fellows fought their way through the hold, cutting a path of etheric blood towards the ancient dwarven vaults, where, predictably enough, they found the source of the malignant energies that invaded the place: A human skull, branded with runes of unspeakable evil, from which radiated a constant flow of chaotic power. The knights slew the skull's daemonic guardians, and immersed it in a bowl of holy water, taking it, along with the dwarven relics that they found, out of the broken hold and back to their keep. Kethrak took a great mithril blade, etched with runes that seemed different from the dwarven magic, as his own prize.

Only days after this victory, however, did the true horror of what the knights had found become apparent. Early in the day, a white-robed man approached the fortress, claiming to have heard rumors of their recent exploration of the hold. He called himself Van Horstmann, and claimed to be a mage of the order of light, sent to recover the "artifact of chaos" that the knights had found. The grandmaster, suspecting trickery, refused to yield it to the mage, who subsequently flew into a terrible rage, and tore the fortress apart with his magic. Kethrak was one of the few who escaped, having been in a neighbouring village assisting with a ceremony at the time; he heard the news of his order's destruction too late, and was unable to return to their fortress in time, though this probably saved his life. Shortly afterwards, however, Van Horstmann appeared in the village where Kethrak was staying, asking after any knights who had been seen wielding blades described in a manner as to sound very similar to the one that Kethrak bore. Unnerved, Kethrak slipped away into the night, swearing that he would never allow the sorcerer who had destroyed his order to take the weapon from him.

He has continued to run ever since, making his way from town to town, constantly fleeing from any rumors of the sorcerer who he knows still tracks him. He has no knowledge of the power of his blade, but he has realized that it cannot merely be some dwarven heirloom from long ago; no mere runecraft would have drawn the attention of a chaos sorcerer to such an extent. This constant fleeing has made him paranoid and somewhat dangerous; constantly looking over one's shoulder leaves one with little trust for those who approach from the front. He occasionally takes jobs requiring swordsmanship, if he deems them to be easy enough to complete as to not keep him in one place for very long; he still needs to eat, after all. But once these tasks are complete, he quickly sets out once more, doomed to wander without rest until the day that he finally can run no more.

Lord of Nonsensical Crap - March 23, 2005 03:36 PM (GMT)
Name: Jacob van Speer
Race: Human
Sex: Male
Occupation: Mercenary
Equipment: a standard sword, light armour (chest and shoulder), a light shield with the emblem of Ostland on it, a pair of pistols, and a dirk.
Appearance: Wears light armour & standard clothes. He is a well-built man who has seen countless battles. His face is scarred, he has brown hair and a brown beard. (Looks sort of like Boromir from LOTR)

History: Jacob van Speer is a veteran soldier from Ostland. He has served with the Ostland swordsmen through countless battles, fighting against Orcs, Beastmen and the forces of Chaos. Recently, he fought with distinction in the many, many battles agains Chaos during Archaon's invasion, and even fought on the walls of Middenheim itself. Now, however, he has recurring nightmares about the horrors he witnessed, and works as a destitue mercenary.

HIDDEN AGENDA: During his many, mnay years of fighting on the battlefield, Jacob began to notice something very disturbing about himself: he ENJOYED killing his enemies on the battlefield. He did his best to suppress this feeling, but it grew stronger with each battle. He found himself taking joy in each slain enemy, and exalting with each kill. On the walls of Middenheim, he fought like a madman, cutting down Chaos worshippers with savage glee. Currently, he is filled with self-loathing at the monster that has become, but, at the same time, he finds himself yearning for war, so he can kill once more . . .

Personality: Jacob is a sullen, morose man who is haunted by the sights he has seen, as well as by his own inner savagery. Of course, people attribute his sullen behaviour to the fact that he is a war-weary veteran.

Prince Cal - March 24, 2005 07:33 AM (GMT)
Name: Freidrich Schneil

Race: Human

Occupation: A farm labourer until recently as now he has decided to try his hand at being an adventurer because he had flee to the city of Carroburg during the recent chaos invasion.

Personality:
Freidrich since he was born has had a rather short temper and had an adventurous nature though those of a less kind disposition would call it rabble rousing. He does take offence to things that are normally quite trivial and does like to make fun of or more often cause trouble to people who are quite stupid or rather large.

However, on a lighter note he is normally a rather pleasant and outgoing person who is quite easy to get along with and because of this has a knack of getting out of the continuos trouble he is in. He is what you could call a lad’s lad as he loves to have a drink and some fun which probably along with his rabble rousing gives him the image of a bandit and that is one which he would be most pleased with unusually.

The fact that he had to flee his farm because of the chaos invasion has meant that he now has a hatred of all those who follow the dark gods and people who do him wrong he will often accuse them of worshipping them.

Physical description:
Fredrick is a tall person at about 5’10”. For this reason he looks very lanky as he is also rather thin and some would call him boney. His skin colour is of a dark tanned disposition which has been in his family for many generations. His hair is long and a very dark brown which can be mistaken for black. He has a very very large pair of ears and a rather short nose, as he has got mocked about these in the past he is very very sensitive about this and this can bring out his bad temper. His eyes are brown and his mouth is very big. When he smiles you see the rotten black teeth below which is a truly disgusting sight.

He is incredibly physically fit and strong which is probably due to the work he does. His clothes are all plain and natural colours (mainly brown and green) and wears long boots. His hat normally has a feather in as he likes to chew on them.


Background:
Freidrich was born 25 years ago into a family of peasant labourers with nothing much to aim for apart from living their comfortable yet hard working life, yet Friedrich was always different to the rest of his family. He always has and continues to love living on the edge and this has meant that he has been in countless arguments over wrongs that he has committed. To list a few, when he was 3 years old he was caught stealing food from their neighbours, when he was 5 he stole over a hundred apples and would have got away with it if someone had not pointed that the apples were missing to the farmer/village idiot he took them from, when he was 13 he was caught poaching deer (and hitting them as he is actually a rather good shot) and his family were ordered to pay back the worth of the animal to it’s owners family or do service for them, they choose the latter and finally and one of the few things he has managed to keep secret is that he once waylaid a carriage containing a nobleman and his wife. So for all it is clear to see Freidrich is somewhat a rabble rouser and one who will go down to lows depths.

Though Freidrich has never had any formal education he has spent many long hours skiving and listening to a somewhat crazy yet undeniably knowledgeable hermit/soothsayer and so he has a vague understanding of the written word. When it comes to writing his ability to spell out simple words is better than most of his social standing but that is not much considering his absolutely abysmal ability when it comes to spelling

Moving onto matters closer to hand, when Freidrich heard that a massive chaos invasion was coming he decided that he would stand his ground and stay there and die a valiant death. But as the invasion came ever closer to his farmstead he was getting more and more worried about his decision and how his family would cope. Other families left but he still stood his ground and at the last possible moment he stole some horses and with his family he fled away and towards Carroburg which seemed to be a suitably safe distance from the encroaching armies. As he travelled he began to feel a sense of adventure serge through him and the will to fight again, but he knew he could not leave his family now and so decided to continue on to Carroburg and once they were safe there go and look to find adventure and his fortune wherever he could find it.

As the journey drew to a close people they were passing by said that the siege at Middenheim was drawing to a close and victory over the chaos hordes was at hand. This pleased Freidrich hugely as he knew people who were fighting and had been to the city once when he had spent some time in service for his wrong doings. After they had finally reached the city and found somewhere to stay a messenger came saying that a great victory had been won and the armies of light were now pushing home their advantage. These tidings both pleased Freidrich and rekindled his will to go and find adventure. Then out of the blue a rumour started circulating of a new expedition going off and that it would involve shadows. Though this was all the information Freidrich could gather he set out in search of where it was.

Equipment:
Longbow: This is an ancient family heirloom and something Freidrich would die to protect.

Sword: This is a recent aqquisition of Freidrich's which he had made at Carroburg so he could start on his life as an adventurer.

Dagger: From his days on the farm to protect himself.

He also has a pack and some supplies that will last him for a few days. His amount of money is very little to none.




Hosted for free by InvisionFree