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Title: 3000 pts of skaven


The Albino Rat - February 14, 2005 02:44 AM (GMT)
Well, i planned out my 3000 pts of skaven i want to prepare for this summers campain (i'm not going to go pesilence thoogh). Tell me what you think, i want this army to be a perfected killing machine. I dont have all this bought yet, but i a going to make an effort.

Assassin 1 Two Hand Weapons; Throwing Stars; 1H 105

Warlock Engineer 1 Hand Weapon; 1 Warpstone Token; ; Warplock Pistol; Warp-Blades; Warp-Energy Condenser; Warp-power Accumulator 1H 95

Chieftain 1 Hand Weapon; ; Heavy Armour; Additional Hand Weapon 1H 53

Grey Seer 1 Hand Weapon; 4 Warpstone Tokens; ; Dispel Scroll(x1) 1L 260

Clanrats 30 Hand weapon; Light Armour; Shield; ; Spear (Infantry); Standard Bearer; Champion; Musician; Ratling Gun 1C 265

Clanrats 30 Hand weapon; Light Armour; Shield; ; Spear (Infantry); Standard Bearer; Champion; Musician; Warpfire Thrower 1C 280

Clanrats 30 Hand weapon; Light Armour; Shield; ; Spear (Infantry); Standard Bearer; Champion; Musician; Ratling Gun 1C 265

Poisoned Wind Globadiers 3 Hand weapon; Poisoned wind globes; 1C 30

Night Runners 10 Hand Weapon; ; Thowing Knife/Star; Additional Hand Weapon; Champion 1C 100

Night Runners 5 Hand Weapon; ; Thowing Knife/Star; Additional Hand Weapon; Champion 1C 55

Stormvermin 23 Hand weapon; Halber; Heavy Armour; ; Standard Bearer; Champion; Musician; Ratling Gun 1C 269


Gutter Runners 5 Two Hand Weapons; ; Champion; Poisoned Hand Weapon; Tunnelling Team; Poison Attacks 1S 102


Plague Monks 20 Hand Weapon; ; Additional Hand Weapon; Standard Bearer; Champion; Musician; Banner of Burning Hatred 1S 210

Plague Monks 20 Hand Weapon; ; Additional Hand Weapon; Standard Bearer; Champion; Musician; Banner of Burning Hatred 1S 210

Warplock Jezzails 10 Hand Weapon; Jazzail; Pavise; 1S 200

Warplock Jezzails 10 Hand Weapon; Jazzail; Pavise; 1S 200

Warp-Lightning Cannon 1 None 1R 100

Plague Censer Bearers 5 Plague Censers; 1R 85

Plague Censer Bearers 5 Plague Censers; 1R 85
Total 2969

I left room for magic items for my heros because i wasn't quite sure what i was going to give them

Lucius - February 14, 2005 02:51 AM (GMT)
400 pts of jezzails? Not the best choice.

An easier format to read woul be nice, all the characters/ core/special/rare grouped would ease reading.

you have no slaves?! no Ogres (dogs of war for flanking)? only 4 globes?

I don't think this list would kill much, especially at 3k :(

The Albino Rat - February 14, 2005 02:56 AM (GMT)
I like my jezzials... And thats 3 globes. I'll change the format.

The_Eye - February 14, 2005 07:21 PM (GMT)
The list is very good I think,
But it is ilegal, both your plague monk units have the same magic banner, which is of course disalowed...
A few things need to change,
1:Drop the chieftan, he really won't do anything, just drop the unit of 5 night runners and the chieftan for another engineer with everything and the storm deamon. Night runners are just useless and the chieftan wont kill more than a clanrat, though a engineer would with 2 warp-lighting spells ;)

2:Either drop the globes+the unit of 10 night runners and take another assasin or engineer. Or drop them and increase your gutter runners+strom vermin. The globes are to few and again I think the night runners are just useless, but another character would actually do some damage, and an assisan would be a surprise(2 assasins, :lol: )

The rest of the list is really ok, especially all the jezzails, the weapon teams and the cannon ^_^
And if you want it to be a real killing machine, you should take more of those things, and more engineers, skaven are the best from distance, with a bit luck you can outshoot everything.

QUOTE
you have no slaves?! no Ogres (dogs of war for flanking)? only 4 globes?

I don't think this list would kill much, especially at 3k :( 


No slaves? that's ok, slaves are not neccecary, they are anyoing, yes, but useless in this army, no ogres, of course not, real skaven armies only include skaven. Besides I personnaly dislike dogs of war, you're just filling the weak spots of you army, and perfect armies are not fun to play with or against...
Why wouldn't it kill much? give arguments if you say something....

Lucius - February 14, 2005 10:00 PM (GMT)
Slaves are not necessary, but they make a BIG contribution to any army, even at 3k.

I'm okay with not using Ogres, but they help. Skaven is far from a perfect army, even with ogre DoW. Covering up some weak points in your army is indeed fun. since your poopnents can't always exploit the same thing.

Why wouldn't it kill much.... The 400 points of jezzails will die to the flying units, or scouts that an opposing army is bound to have, without doing mych except maybe against chosen knights. Sondiering a single Jezzail is 90% of the cost of a single knight, they have to kill a knight a peice to really proke their worth, since Kinghts rarely panic. This is not possible in their limited life-span. However, since our discussion here is not on teh usefulness of Jezzails, I digress.

I personally think that you need more disruption, and more flanking. That's why I love GR, and slaves. few ppl pay attn to them, and leave tehm open for a flank, or kill them for as astonishing 40 VP. There is not enogh globes to chrack the knights once your Jezzies are dead. I think there needs to be a little more thought as to an overall strategy here, and one will find quite a few holes.


I also have some comments to make now that the list is nicely ordered (thank you). 2xBanner of Hatred = Illegal. 30 pts of items on 4 characres is not enough.

If you decide to modify the list, think very specially on how you will dea with certain armies ie, how will you deal with a Dragon? How will you deal with 4 units of heavy cav? How will you deal with flying units? How will you deal with magic heavy armies, especially with protected mage like SLaan?

These guidelines whould help you to round out and perfect your force :)

Nakia Sacred Kroxigor - February 14, 2005 11:14 PM (GMT)
jezzails are sweet with strength what ever they have and armor p they can take down some strong models, they also good because of the great range.

farsight - February 15, 2005 09:19 AM (GMT)
firstly i would recomend as said before that you drop the night runners and the chieftain to but a warlock with storm demon and all of his non armory choices, then if you can afford it i would possibly recomned the magic item which confers a 5+ ward to you for your seer so he can have a bit of protection if the worst were to happen.

also if you can afford to, give your assasin the weeping blade (+1 strength, each wound multiplied into d3) for if you were to face a dragon as you can place him in the most likely unit (alright i know one assain won't do much against a dragon but i suppose it can act as a sort of speedbump ^_^

just a question (apoligies to any moderaters if this seems of topic) can you cast two warp lightning speels with a warlock engineer in the same turn? (e.g. cast 5+ then 9+, as long as you got power d6) or is it like casting spells which are the same such as two fireballs?

Lucius - February 15, 2005 09:49 AM (GMT)
You can't cast the same spell twice. Defferent cast value is still the same spell.

Imagine a HE being able to cast a 5/7/9+ drain magic.... You would never need 2 mages, just more pd :)

farsight - February 15, 2005 12:47 PM (GMT)
thank you for cleaning that up albino

The_Eye - February 15, 2005 06:31 PM (GMT)
QUOTE
If you decide to modify the list, think very specially on how you will dea with certain armies ie, how will you deal with a Dragon? How will you deal with 4 units of heavy cav? How will you deal with flying units? How will you deal with magic heavy armies, especially with protected mage like SLaan?


that quote sucks, that's just IF it faces any of these, every army as something it just can't handle, never, so has this one, it's not really a good point naming things people can't handle, they know it themselfs, and even so, do skaven HAVE anything against dragons?
As far as I know only jezzails and the WL-cannon, which he both has.

About the jezzails killed by flyers or schouts, I won't worry to much about that...what IF facing an army without flyers, what IF facing a (rare) army without scouts, I'm just talking like you know, that makes no sense.

And what if he takes heavymagic defense and he play's against an army(like dwarves) with NO magic it all, no I think the list is good except for the points I mentioned, and btw you were right about the magic items, some bound spells are defiantly worth to take...

QUOTE
just a question (apoligies to any moderaters if this seems of topic) can you cast two warp lightning speels with a warlock engineer in the same turn? (e.g. cast 5+ then 9+, as long as you got power d6) or is it like casting spells which are the same such as two fireballs?


that's already answered, but there is a little tactic:
Take an engineer with all the spell-things and also give him the storm deamon. If your opponent has wasted all his DD dispellling al your spell, you still have the storm deamon, allowing you to kill more troops by casting another WL spell, that's really one of the best existing bound items IMO.....

The Albino Rat - February 16, 2005 03:34 AM (GMT)
I'm accually concidering changing to a skyre army, but do you guys know if its legal to put an extra army like that in the campain? If not are they going to relese an officail army list for skyre like they did for eshin?

Thanks for all the coments guys. But now that i think about it, i might have to drop the overall cost of the army. I have 2000 pts now, and not nearly enough money to buy the 1000 pts. But still, ill work on this list untill its proven impossible for me to get 3000 pts. The main reason i don't have slaves is at 2 pts a model, its going to take forever to paint enough minature to make a difference.

QUOTE
If you decide to modify the list, think very specially on how you will dea with certain armies ie, how will you deal with a Dragon? How will you deal with 4 units of heavy cav? How will you deal with flying units? How will you deal with magic heavy armies, especially with protected mage like SLaan?


So tell me, what would you suggust to fight a mostly cav army with skaven? I don't build my armys that way. I try and build them so that i can win against the armys i am likely to face. I dunno about how my army would deal with a slann, but i do know that there are only 2 slanns in my gw comunity, and i own one of em. There are no dragons AT ALL, Unless somone recently bought one. the only cavelry army is a slightly calverly based vampire counts army. So, instead of thinking "can my army handle all of this" i think "does my army NEED to handle all of this?"

My GW communitys has almost ALL of O&G, dwarfs, and chaos. When i ask myself "can my army defeat a dwarf army?" the awnser is most defenetly. When i ask myself "can my army defeat a O&G army?" my awnser is most likley. And finnaly when i ask if my army could beat chaos my awnser is that i have a shot. So, when you look at things this way, you see that you don't need to be able to take on the whole GW arsinal of miniatures in order to have a sucsessfull army.

Lucius - February 16, 2005 10:19 PM (GMT)
You know best then. Were you to play in my community, you would indeed have a hard time :D Besides, 4 units of cav in 3k is no a whole lot. Heavy cav armies will have ~15 units :P

However, if you knoow what you can face, and you asked yourself the questions on who you can beat and how, kudos. Fix the legal issues though.

Nakia Sacred Kroxigor - February 25, 2005 03:42 AM (GMT)
Lucius just to tell you jezzails wont die to flying because they are skrimishers as such have 360 degree site. B)




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