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Title: New Model Empire Army
Description: evolution of the empire army


Sultansean - February 6, 2005 02:17 AM (GMT)
I view this as the natural evolution of the Empire army. I know there is no way G-W is going to change the army but I was wondering if you view this army as "fair". It's a profesional army, with no conscripts, peasants or flagellants. As it occured in the real world, the army has shifted from spear and sword to pike. Halbrediers have been upgraded to repersent their elite status but are now less avaliable. Detachments have been streamlined and will now be professionally trained (no rabble in this army.) Missile units have a higher level of technology and are more characterful in my humble opinion. The changes were influenced by complaints about the empire army, the lack of DoW and reading about the English civil war.

“New Model” Empire Army

Heroes:

Stay the same.

Core:

Knights: Stay the same.

White Wolves: Stay the same.

Pikemen:
M WS BS S T I A W Ld Pts
4 3 3 3 3 3 1 1 7 10
Equipment; Hand weapon, Light Armour, Pikes.
Special Rules; Can take detachments
Options; Sergeant +10 pts, Standard +10pts, Musician +5pts.

Halberdiers:
M WS BS S T I A W Ld Pts
4 4 3 3 3 3 1 1 8 9
Equipment; Hand weapon, Heavy Armour, Halbred.
Special Rules;0-1 choice, Can take detachments.
Options; Sergeant +10pts, Standard +10pts, Musician +5pts, May take a magic banner worth up to 25pts.



Detachments:
Unit size must be between 5 and half the unit strength of the parent unit. Follows all normal rules for Empire detachments.

Swordsmen:
M WS BS S T I A W Ld Pts
4 3 3 3 3 3 1 1 7 7
Equipment; Hand weapon, Light armour, Shield.

Duellists:
M WS BS S T I A W Ld Pts
4 4 4 3 3 4 1 1 7 7
Equipment; Hand weapon.
Options; may take: Pistol +4pts, Two Pistols +7pts, Additional Hand weapon +2pts, Shield +1pts.
Special Rules; Skirmish

Musketeers:
M WS BS S T I A W Ld Pts
4 3 3 3 3 3 1 1 7 8
Equipment; Hand weapon, Musket ( Strength 3 , -1 to armour save, 24” range, may move and shoot.)

Special:

Hussars:
M WS BS S T I A W Ld Pts
4 3 3 3 3 3 1 1 7 25
Equipment; Hand weapon, Heavy armour, shield, pistol, lance, warhorse.
Special rules; Deadly Charge, may make two attacks when charging one with pistols and one with lance.
Options; Standard +15pts, Sergeant +15pts, Musician +7 pts.

Greatswords: Stay the same.

Pistoliers: Stay the same

Great Cannon: Stays the same.

Mortar: Stays the same

Rare Units:

Hellblaster: Stays the same

Handgunners:
M WS BS S T I A W Ld Pts
4 3 3 3 3 3 1 1 7 10
Equipment; Handgun , Handweapon, Heavy Armour.
Options; Marksman +5pts, Standard +10pts, Musician +5pts, marksman can take usual weapons upgrades.
Special Rules; Volley Fire, may shoot in two ranks.

Imperial Scouts:
M WS BS S T I A W Ld Pts
4 3 4 3 3 3 1 1 7 11
Equipment; Hand Weapon, Musket.
Special Rues; Scout, Skirmish
Options; Marksman +5 pts may take repeater musket @ +10pts.

sorry the stats don't line up, I tried.

Wizzbang da Powa Squig - February 6, 2005 07:23 AM (GMT)
Yeah I think it looks like a pretty fair list. You seem to have lost enough original units to make up for the new ones.

Empire of the Renaissance? Hmm I might have to try it out :thumb:

Alrecht - February 9, 2005 10:44 PM (GMT)
maybe

JinUlrik - February 9, 2005 10:54 PM (GMT)
I kind of like it though I think you should limit the Imperial Scouts in numbers and the hussars are far to deadly for both core and special units, either make them rare or tone them down anyway you still have the pistoliers to do their tasks.

Sultansean - February 12, 2005 02:52 AM (GMT)
ok, I moved the scouts to rare and the hussars to special. This means there are only four core units, which is weird for the empire but seems to be standard in all other armies. The Hussars are NOT light cavalry they are actually fairly similar to Kislev winged lancers but with more of an empire feel.

GustavusAdolphus - February 13, 2005 06:38 PM (GMT)
A great list! I'm also a fan of Early Modern empire armies.
An army that combines movement with good fire power, very nice
A great addition to the move and fire feel would be the galloper gun of DoW.

A nice thing to try is mixed units. Typical landsknecht units werecomposed of different troop types, usually pikes, swords and musket at a ratio 2.1.1. Units are formed up atleast four ranks deep, with a rank of each sort. Whenever the unit moves it may change this formation, even when charging. The second rank will always consist of pikes. When the swords are in front the unit charges better, with muskets in front it may shoot and with pikes in front they receive charges better.
It is not hard to do, the problems start when you have to reposition models in units everywhere, it gets messy. Nice to have long bases with several models on it.

I do feel that the hussars should stay in the kislev list.

Karl Franz - April 27, 2005 07:50 AM (GMT)
Looks okey to me!




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