Title: Possible new army project
Prince Cal - February 5, 2005 12:55 PM (GMT)
I'm thinking of building a competitive dogs of war army and would like some help on my list, so here it is:
The Marrienburg Uprising
Mercenary General: Heavy armour, enchanted shield, sword of might: 126
Paymaster: Heavy armour, barbed warhorse. Great weapon: 77
Captain: Heavy armour, brace of pistols: 68
Wizard:, 2xscrolls, lore of heavens: 110
20 rebublican guard: 300
20 pikemen: heavy armour, fc: 250
6 volands venetors: 219
5 Heavy cav: Heavy armour, fc: 135
5 light cav: spears: 60
5 light cav: spears: 60
8 duelists: pistol: 72
8 duelists: pistol: 72
10 cross bomen: 80
10 cross bomen: 80
10 halflings: bows:60
10 halflings: bows:60
Light cannon: 85
Light cannon: 85
I have got lots of pikemen and 5 characters. When you combine that with lots of heavy cav, lots of shooting, 2 cannons and lots of mobility. I think this could do very well and I am interested on your thoughts.
RasputinII - February 9, 2005 03:54 PM (GMT)
Hold your horses is my suggestion. I don't want you wasting any money on an expensive army. GW are, over the rest of the year, making a decision about DoW. They are getting a book, but the toss up is between giving them a AL of their own or just making them into units that can be taken by other armies. I would advise you to wait untill they decide, because it would be a shame to build a army that gets written out of existance.
As for the list, I'm not sure. DoW are all about the Lore of Life, Ogres, duelists with pistols, dirt cheap cav and a cannon or two! At least thats the way I see him. Screw Pikemen. Slow easily flanked infantry that cost 10pts a pop don't do it ffor me...
Prince Cal - February 9, 2005 04:39 PM (GMT)
Cheers for the advice, think I won't start this soon then.
About the list, 3 level 2's and loads of ogre's would be great but I play magic heavy with all my other armies except brets. I just can't do it to my friends to make itimpossible to get across the board in 1 peice. Also, pikes are sexy B) B)
Murmandus - February 11, 2005 08:34 PM (GMT)
take pikes!! there great!!! i had a unit of 20 pikemen hold up a unit of 20 orc boar boyz, +1 str when charged by cavalry, chariots or monters, and always strike first, its to good an oppurtunity to pass up. also for the flanking problem, just take large units of pistol armed duelists on the flanks that should discourage any enterprising fast cavalry units
RasputinII - February 11, 2005 11:03 PM (GMT)
No thanks I will take my 250pts and buy two units of heavy Cav and nab your units flank, or maybe two units of ogres. 250 easy VPs. Pikes look great, untill you realise they are carried by humans and cost so many points. Or three units of pistol toating Duelists and just volley you till you drop.
Pikes sound great untill you realise they aren't :D
LordChilipepa - February 11, 2005 11:19 PM (GMT)
To be frank, Pikes aren't as spiffy as they look on paper. For one thing, because they are so clunky, no-one ever engages them in the front - I played an empire chappie once, who had the WS4 ones - rather than dash my Saurii against them head-to-head I simply attacked the units roundabout while bombarding the pikemen with missile fire and magic. They panicked twice, being puny Ld7 humans, and were eventually entirely wiped out by repeated Fire Lore castings, being puny T3 humans. That's sort of what I can see happening to this army... your peripherals will be smashed and then your pikes will be flanked, and there won't be much you'll be able to do about it.
That being said, you do have a lot of peripherals, so you can probably put up a fight on that front - the real problem is that none of them are particularly fantastic, all being the ol' low-toughness low-leadership jobs that can give the wonderful "panic cascade" effect. An enemy with some hard-hitting cavalry or, heaven forbid, a flying monster, would be able to chew through one of your light flanks in one to two turns and get at the juicy flanks of your pike blocks.
Shaargor - February 12, 2005 09:01 AM (GMT)
Well, you see the problem in my opinion with pikes is that you're going to have to dedicate great chunks of your army to them. With only one unit you can, as chili says, have them ignored and bombarded with magic. If you have two units as the centre of the army and the rest of it going around the blocks of pikes then that would probably force your enemy into combat with them. But even then they could be toasted with magic and kebabed with shooting, or they could simply be beaten in combat.
The rebublican guard seem like a good choice, but if your putting that much into them why no command?
| QUOTE |
Mercenary General: Heavy armour, enchanted shield, sword of might: 126
Paymaster: Heavy armour, barbed warhorse. Great weapon: 77
Captain: Heavy armour, brace of pistols: 68
Wizard:, 2xscrolls, lore of heavens: 110 |
I would personally take another wizard as your army seems quite vulnerable to magic and as always magic has endless potential.
| QUOTE |
5 Heavy cav: Heavy armour, fc: 135
5 light cav: spears: 60
5 light cav: spears: 60
8 duelists: pistol: 72
8 duelists: pistol: 72
10 cross bomen: 80
10 cross bomen: 80
10 halflings: bows:60
10 halflings: bows:60
Light cannon: 85
Light cannon: 85 |
All of these seem good, solid choices.
| QUOTE |
| 6 volands venetors: 219 |
Don't know much about these chaps, so I can't help you there.
Murmandus - February 13, 2005 10:39 PM (GMT)
i would increase the size of your heavy cavalry unit from 5 to 8 or 10 as it increases their chances of getting their in one peice and being able to hit hard. :thumb: