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Title: Should I get Tombkings?
Description: Convince me!


Funky the Elf - January 7, 2005 04:02 AM (GMT)
Hi Tombking Guys!

I might start to collect a new army in the next few months and im thinking about getting an undead army. My problem is that I cant decide between Tombkings and Vampires. What I know about them both I like, but its not very much.

So now your job is to try to convince me that Tombkings are a better choice than Vamps. Just write down every advantage that you think a Tombking army has!

Thx a lot!

Wilko - January 7, 2005 07:17 AM (GMT)
I love tomb kings, basically for the fact that they have awesome models and cool fluff.

Alrighty i'll try my best to convince you.

Tomb kings fighter characters are awesome with thier high toughness and can get really good strength.....

Priests are heaps cool basically for the fact that you can actually raise dead troops even if they are elite! EG/ Tomb guard can be raised as D6 (even chariots and ushabtis!!! but only at D3) where as the vampire counts elites cannot be raised... :D

Icon bearers are useful for if you hierofant dies and your army starts to crumble

Core choices are awesome... actually being able to have chariots as core and in units is awesome, especially if you have a prince or a king in the unit, but the downside of the chariots is thier impact hits.

Basic skeletal horse units rock when they charge

Skeleton units -enough said

Tomb swarm-basic swarm

USHABTIS!!!- gotta be my favorite units, not to mention that the models look awesome, but strength of 6 3 attacks each, now that is awesome!

Tomb scorpians- an artillery hill killers dream.... having poison and killing blow and able to tunnel from underneath has got to make these guys annoying!!

Carrions- I dont usually use these so I can't be of help here

Tomb Guard-now these guys are cool!! even thier models complement thier strength- also they are really good because you can raise dead tomb guard

Screaming skull catapults- these are awesome if you give them skulls of the foe, making the unit take a panic test if you kill just one!!!!! really useful if you get the first turn against low leadership armys, if they panic and go straight off the board :D :fight:

Bone giants are awesome when they get the charge and unleash thier special rule unstoppable assult!! I think you can guess what this does :P

Casket of souls can be so deadly, affecting every enemy unit that can see it... but sadly I have yet to see one of these go off..... opponents usually use dispel dice to stop this before it screws over thier army..

Magic items are cool....... enough said

Down side of the army is that they can't march :( but thier units more than make up for it :thumb: And also another major downfall is that you have to have a hierophant (Priest) to keep your army together.... as with all undead armys if he dies then it can get really messy......... Also you HAVE to have one fighter character as well.

Well I have done my best :D Good luck if you choose to collect tomb kings. I would suggest that you flick through a tomb king book at the games workshop store, check out thier spells and army rules :thumb:

The_Eye - January 7, 2005 10:07 AM (GMT)
Inocations - Automaticly cast, some are really great(Attack twice, shoot twice, walk twice)although most of the times easy to dispel. And you can raise dead troops, everything, how strong it may be.

Chariots - A unit of chariots? yes please, a great adition to the tomb kings army.

Ushabti - A strong unit with lots of hitting power which VC lack IMHO, maybe black knights but Ushabtis are better.

Bone gaints - same as above, he even carries a bolt thrower..

Archers/catapult - shooting/war machine which VC lack, the archers always hit on a 5+, can be very handy, only too bad they can't stand and shoot....and the catapult always causes a panic test and with a liche priest near it can shoot twice, one of the best war machines IMO.

Casket of skulls - About the same as the banshee, only it affects every unit that can see the casket, a great invention of destruction.

Confusing he? if one person tries to confince you of 2 things, but now I say you ahve to take TK,

Wilko - January 7, 2005 11:27 AM (GMT)
Bone giant doesn't carry a bolt thrower :blink: thats a stegadon

The_Eye - January 7, 2005 03:37 PM (GMT)
bonegaints have some sort of thing too don't they?
or maybe I'm wrong, I can't really remember....

Kingphesphestus - January 7, 2005 04:00 PM (GMT)
there were variant rules released for bolt thrower carrying bone giants.
Play tomb kings

We have screaming skull catapults and tomb scorpions.


More detailed differences are power to speed ratios.

Vampire counts are much harder hitting damaging army as a whole They have access to some of the most devastating units in the game, as well as the some of the most powerful characters in the game.

Tomb kings on the other hand are about conserving what you have and useing those resources to the maximum.

As such every unit can be healed, they are harder to get rid of in combat due to some magic items as well as the undead constructs rule.

there powere lies in reliabilty, you always know they'll charge if you tell them you know they won't run you know that your incantations wont miscast. Some players see this as predictabe, to a degree yes but that dosent matter cause more often than not they still wont be able to stop them being cast.


By the by they have scorpions

Dreg - January 7, 2005 11:18 PM (GMT)
Unlike vamps Tomb Kings dont stop coming and there a menace.
All of units will do exaclty what you want them to do.
Also do vamps have the bone giant?? NO.
I love this thing seening as it cna basiccaly destroy an entire unit in one tunr buy its self.
Screaming skull catapults these things make everyhting comeing at you quivver.
If uve seen the 3rd lotr remeber the orcs chucking dead heads well this is like the dead doing it so its evne more freaky.
Ever seen an archer regiment fire thoguht youre own troops??
Well skellie archer can and laway hit on a 5+ whihc aint too bad seening as you can keep on making them shoot.
And like its been said incatations are exccelent and so are the Tomb Kings and Princes .
There aint much mroe i can say how good tomb kings are because they are jsut so dam good.
But one more thing i can say is 3 of there elite rule .
Dont know about carrion dont like the models but anyway scorpion are the bane for any artillery or acher based army. Whilst ushabti and tomb guard will jsut aly everyhting to waste (and the fact that ushabit and scorpion get extra help from the Icon bearer rule.)
Well hope this helped.

HighPriest_Lokist - January 8, 2005 02:53 AM (GMT)
i didnt know about the bone giant bolt thrower thing.... please elaborate further for me...

HighPriest_Lokist - January 8, 2005 03:05 AM (GMT)
k so basically tk is like this... a hierophant and a general are 2 different chracters, so the hierophant is protected by placing it in the rear while the general u can use all u want without worry should he die your army will crumble.

Vampire count lord is BOTH a general and a hierophant... though he is slightly better than our tomb king a vc player cannot afford to let him die as one a hierophant dies the army start to crumble.

As Kingphesphestus said tk conserved its troops to use to the fullest... so that means u can reanimate your troops. even your elite as Wilko wrote.VC may have stronger troops for elite but once they die its useless to reanimate them as u CANNOT...

Regular troops are mainly the same though VC spells can reanimated much more troops. But tomb Kings have chariots which can run down any ordinary unit as it can form fast chariots (meaning can form a unit of 3+ chariot) with a D3 S4 impact hits...Hence isnt it better to have better power troops?

Spells likewise are reliable though predictable and more easily dispelled... but lets face it... Tk has more spells than ur opponent can dispell... as ur princes and kings can cast spells though only power level D6 but it does not take up power dice unlike the VC...


Flamepheonix182 - January 9, 2005 06:07 AM (GMT)
ok lets go through there advantages step by step:

Characters:

Tombkings/prince: Very good fighters not to mention the incatations. they have the curse. also my tombking with destroyer of eternities has killed countless vamp lords in challenges:

Lich priest: Incatantions are always cast and for high lich priest with 2 incatations a 3d6 its like they produce 6 power dice which is to more than a normal lvl 4 wizard:

Icon bearer: decent characters and very cheap also they come with killing blow autamatically.

Core:


Skeletons: lots of skeleton archers can be very deadly especially if you have a khalida army then they have poison shots always hitting on 5+ means you can shoot those mage hidding behind hard cover that are at long range and still kill them.

Horsemen: meh.useful but nothing exciting

Chariots: Units of chariots, core, 22 inches charge range. nuff said.

Tomb swarms: very good warmachine hunters cheap as far a swarms go. 5 attacks each poison.

Special:

Tomb guard: can be heale, awsome in combat, killing blow, hand weapons count as magical therfore can wound ethereal, ignore demons ward saves etc.

Ushabti: very powerful in combat. and unlike other monsters like ogres kroxigors they are str 6 base therfore strike at initiative not last

Carrion: i have never used them therefore i cannot comment.

Tomb scorpion: The peak of versatily high str high t killing blow magic resistance fast movement burrowing. ideal for warmachine and character hunting.

Rare:

SSC: amazing warmachine cause lots of units to panic. the ailtie to shoot twice is devastating so your second guess can always be perfect

Bone giant can wipe out units by himself.
As trial rules bone giants can either be equipped with a great weapon bolt thrower or shield ( giving them a 1+ save in close combat)

Casket of souls: make enemy magic weaker because of -1 to cast. also I had it go of one game against lizards men it killed a stegadon and 3 of the skink riders. 20 skinks. 4 saurus. 2 skink priests did 1 wounds to his old blood. oh and i almost forgot killed 1 salamander and 3 of its skink handlers. nuff said


well I hope you will forget about those filthy vampire and come to the noble tomb kings

Haldir - January 9, 2005 09:10 AM (GMT)
A friend of mine had the problem either when he started to play warhammer. He was also thinking about Vampire Counts and Tomb Kings. He talked with a guys who had 4000 points VC AND TK. He said that he liked TK more, because the tactic element was coller, and VC was less tactic than TK. I dont really know what yu should chose, though I know I like the Tomb Kings, since they have cool archery (arrows of the asp and of course SSC) and I like the models, TK look really good, well painted.

The_Eye - January 9, 2005 10:41 AM (GMT)
well I disagree with that, VC have lots and lots more tactical options, they can march, the have skirmishers, they have troops which are alive, they have the fast flanking dire wolves, flying fell bats, not forget to mention ethereal troops too, TK have stronger troops I think(especially the bone giant, tomb guard en ushabtis) but VC are tacticly better.

Dreg - January 9, 2005 12:04 PM (GMT)
Thats were ive got tyo disagree with you i dont think Vc are tactiacally better .
Yeha they may have dire wolves and fell bats. But we carrions scorpions chariots as troops if youve got a king in the army that can do the smae as the wolves and the bats. I dont think there tactiacally better because al i ever see Vamp players do is raise more zombies up and thats about it. Also i think that the constructs and tomb guard are about the only units which are probbaly stronger.

Kingphesphestus - January 9, 2005 03:17 PM (GMT)
the only difference on how tactically the army is played is in the player.
trying to claim one army needs more than another is wrong as all armies have the no brainer option in fielding them, and all armies have there tricks as well, its up to the player to decide what style suits him and play it to the best of his ability while hopefully still haveing fun.




Dreg - January 9, 2005 03:50 PM (GMT)
Yeah thats true it is really but some armys tend to be that bit more lfexibel(whihc tends to be older races like the undead than newer ones or that may be jsut with 40k).

Funky the Elf - January 14, 2005 06:44 PM (GMT)
Thanks a lot for all your comments! :thumb:

Now I have a much better idea of Tomb King's strenghts in comparison to Vampires.

Unfortunately, your rivals, the Vampire dudes, offered advice about their army that has the similar high quality as your advice and they too pointed out many advantages of their army. So to be honest, Im even more undecisive than before... :(

I think Ill try to get both army books cheaply at Ebay and hope that after reading them Ill be able to decide which army to get. Im quite broke at the moment, so it will take a while anyway before I start collecting. But possibly in near future we will meet here again.

Until then I hope that you Tombys will crumble under the fist of Asuryan.

plasmapuff - January 16, 2005 09:27 AM (GMT)
I've written a few articles about Tomb Kings, from an overall once over, to more specific unit by unit tactics.

Hope this link below helps:

http://s4.invisionfree.com/Khemri/index.php?showtopic=572

B)

Funky the Elf - February 8, 2005 02:38 PM (GMT)
I made up my mind now, which army I want to collect.

It was a very hard decision. In fluff matters I really likes the idea of having Vampires (and I love that black coach!) I also assume that their gaming style would suit me slightly better.

However, I already have a few TK models from when I first started with warhammer about 15 years ago. Ive got light and heavy cav, 3 chariots, 2 skull chukkas, even a giant scorpion (though its not undead) and plenty of skellies (over 100).
My financial situation isnt the best at the moment. So I decided that for the time being Ill collect TK, because I already have half the army and thus have low expenses.


Now that I got the army book, I must say, that army is cooler than I thought!! I just love the pictures of the bone giants! Im observing a few auctions at ebay, if I win some of them, Ill be able to setup an army right away!

So, my Undead friends, welcome me to Nehekhara! Together we shall rid the world of its living beings! (except for High Elves, they're ok)


Haldir - February 8, 2005 02:44 PM (GMT)
QUOTE (Funky the Elf @ Feb 8 2005, 09:38 AM)
So, my Undead friends, welcome me to Nehekhara! Together we shall rid the world of its living beings! (except for High Elves, they're ok)

Glad to hear you are still a Loyal High Elf ;)




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