Title: A quick Arena
Description: take the fort!
Icepick - August 29, 2004 09:42 AM (GMT)
Seeing as none of these arenas are doing much, I thought I'd start my own.
The basic idea is this:
The arena is square, 4 characters deploy in each corner. The corners are 24" away from each other.
In the centre is a square shaped 'fort' (just four walls), about 8" square, so characters will have to move 20" toget to it.
Inside are 8 skeleton warriors who deploy two to each corner, facing out and in the middle of them is a Lvl.1 Necromuncer.
The fort will count as a defended obsticle and hard cover.
To win you have to beat off all Undead in the 'fort' as well as other competitors (if necessary) and stay inside the fort for two turns (please bear in mind that you have to be theonly person inside to win.) If you are not next to the wall that someone is attacking over, the attacker may ignore the rules for defended obsticles and counts as leaping over. This makes it very hard to defend!
This is a form of King of the Hill with the following rules:
- Max 250 points for each character
- I will allow Hero level characters with 100 points of magic items
- No mounts with more than one wound
- I will not put any restrictions on items as I do not know all of the army lists!
- When you write your character, please put what each item does and your stat line (see above explanation)
Have fun!
Prince Cal - August 29, 2004 10:30 AM (GMT)
Prince Imrahil Endril
Blade of sea gold:no saves
Guardian Pheonix:5+ward save
Helm of fortune:+1 save. re-roll saves
Heavy Armour
Shield
Ithmalor bardbed elven steed: no movemnt reduction
m5,ws7, bs6, s4, t3, w3, i8, a 4, ld 10
Eleven steed: m9, ws3, bs0, s3, t3, w1, i4, a1, ld 5
250 points
Icepick - August 29, 2004 12:03 PM (GMT)
The arena welcomes our lord Imrahil to test his strength at this challenge, we need 3 more characters to join before we can start.
:fight:
lee_chitty - August 29, 2004 09:49 PM (GMT)
Von Carstien Thrall Edward Von Carstien
Black axe of krell- great weapon Suffer a wound on every magic phase roll 1 D6 1or 2 they suffer another wound
Summon wolves
Wolf form
Heavy armour
Shield
Nightmare with barding
Thrall
m6 ws6 bs4 s5 t4 w2 i6 a3 ld7
Night mare
m8 ws2 bs0 s3 t3 w1 i2 a1 ld5
Total 183
Aesgareth - August 29, 2004 11:17 PM (GMT)
I have a rather odd idea for this...
Imadik, Journeyman of the white tower of Hoeth (High elf mage, 95 points)
M: 5
WS: 4
BS: 4
S: 3
T: 3
W: 2
I: 5
A: 1
Ld: 8
Level 2 wizard (+35 points) so 4 power dice, 3 dispel dice, and 2 spells from high magic lore
Equipment/Honours:
Talisman of Saphery (All magic weapons in base contact with character are treated as normal weapons of same type instead, does not affect bearer's own weapons, +35 points)
Seer (Wizard can choose his spells instead of rolling for them, +30 points)
Jewel of the Dusk (Gives bearer +1 power dice in his casting phases that only he can use, +15 points)
Amulet of the Purifying Flame (All spells directed at bearer suffer -3 to casting rolls unless they are cast with irrisistable force, +15 points)
Total Cost: 237 points
Result of all modifications: Imadik is a level 2 wizard High magic who can choose his own spells instead of rolling for them. He has 5 power dice and 3 dispel dice, and the effects of all magic weapons used in close combat against him are negated. Spells targetting him always suffer -3 to cast.
Spells (high magic):
Drain Magic (Gained for free just for being so cool... well, for casting high magic, but I can always pretend...) (Cast on a 5+/7+9+; target: 1 enemy wizard within 24"; Result: For their next magic phase, the target must discard any casting dice that roll certain numbers. The numbers in question are dictated by the level at which Drain Magic was cast. If the spell was cast at 5+, the target must discard any casting dice that roll a 6. If the spell was cast at 7+, they discard 5's and 6's. And if the spell was cast at 9+ the enemy wizard must discard any dice that result in 4's, 5's or 6's.)
Walk Between worlds (Cast on a 4+, Target: Self; Result: Until caster's next magic phase, he becomes ethereal, and cannot be affected by any non-magical attacks.)
Fury of Khaine (Cast on an 8+, Target: Enemy unit within 24", Result: Magic missile that inflicts 2D4 S4 hits)
Strategy: Imadik will advance towards the fort, casting Walk between worlds on himself with 2 dice, and Fury of Khaine on the necromancer at 3 dice until necro is dead. He will then wait until whoever is inside isn't guarding against him, jump over a wall into the fort, and blast anyone who comes near until everyone except him is dead. Each turn, he will always cast a 2 dice Walk between worlds on himself and a 3 dice Fury of Khaine.
Note that if anyone takes a character with spells/magical ranged attacks, Imadik will target them first instead of the necro.
And for dispelling, you're using the multi-player battle rules, right? (Where everyone "bids" and whoever was going to use the most dispel dice gets to try to dispel; dispel scrolls always win?)
Icepick - August 30, 2004 08:34 AM (GMT)
Well, I was thinking that for magic, anyone could chip in dispel dice to try and dispel it (i.e. If The necromuncer cast something towards Imrahil, then you could all put in some ofyour dispel dice for the necromuncer's turn and once everyone has put something in, if they want, I'll roll for it.
If anyone has a better idea, please say
Oh, by the way, welcome both of you to this arena! :clap:
And.. can't wolf form only betaken when the character's on foot?
Aesgareth - August 30, 2004 09:03 AM (GMT)
In multiplayer games, that method kills mages. Everyone has at least 2 dispel dice, and with so few mages around, they can just all save them to *ahem* keep me from casting my defensive magic.
What I would suggest is that the multi-player warband rules from WD 278 be used instead:
For multiplayer battles (well, multi-warband path to glory battles, anyways...), each player's magic phase becomes a giant magic phase in which everyone casts/dispels. Basically, if it would normally be just my magic phase, it would be everyone's magic phase, and in the next player's turn, the same thing (so spell durations would be refreshed during every player's turn, rather than once per round :blink: )
In this format, everyone gets all their power and dispel dice at the same time, and take turns casting/dispelling. When a spell is cast, all players "bid" dispel dice to decide who gets to dispel. Basically, in the case that you mentionned, if the necromancer casts his spell on Imrahil, everyone would decide how many dice they want to use (secretly setting them aside) and then reveal them, and whoever was planning on using the most dice gets to use them to try to dispel the spell. Anyone using a dispel scroll automatically gets to use it, of course. But that way, mages can actually survive without being mass-dispelled by everyone.
Obviously, that would require a bit of modification, since you're doing all the rolling; but in most cases it should be obvious who would want to dispel the most (i/e in the necromancer case, Imrahil.) In different cases (such as other players wanting to stop me from being a cowardly prick), you could decide on your own who wants to use the dispel dice (keeping in mind other factors, such as characters being currently in base contact with me probably having more at stake and therefore being more likely to want to dispel.
This way, mages will still have a chance to affect gameplay and not get dispel-swamped every time they wave their hands around.
As for Wolf Form, it can be taken whilst mounted, it just has no effect (the rules state "the character's mouvement is increased to 9" so long as he is on foot") Besides, isn't it kinda redundant to take a horse and then another mouvement booster? They don't stack, you know... I would definitely suggest taking another ability instead, as you are penalizing yourself for no reason...
lee_chitty - August 30, 2004 01:56 PM (GMT)
So is vampire thrall edward von carstien in?
Icepick - August 30, 2004 04:11 PM (GMT)
Absolutly, but if you want to edit him, go ahead.
(Same goes for all of you, just have it done before the arena starts!)
Valten Exalted - August 31, 2004 07:45 AM (GMT)
My charcater is a Exalted Champion of Chaos :ph43r:
he is mounted on a barded chaos steed
Chaos armour (4+ save), Enchanted shield (5+ save), Wark of Nurgle(+1 wound and causes fear), Blade of Blood (for each unsaved wound the bearer inflicts he must take a T test. If passed gains a wound and if failed loses a wound), Gaze of the Gods ( 4+ ward save in addition if the wearer is fleeing in a Chaos Magic phaze he is turned into a spawn).
Exalted Champion
M WS BS S T W I A LD
4 7 3 5 4 2(3) 7 4 8
Chaos Steed
M WS BS S T W I A LD
8 3 0 4 3 1 3 1 5
When do we start :D
Icepick - August 31, 2004 04:02 PM (GMT)
We will start... Tommorow (wednesday)? Is that okay with everyone? Just post if it's not.
Also, since there will be no combat resoloution (so no fleeing) how will the gaze of gods take affect?
Icepick - August 31, 2004 04:42 PM (GMT)
Oh by the way, here's the deployment (sorry it's a bit crap)
Imrahil________________________________Edward Von Carstein
FORT
|------------------|
| Sx2 Sx2|
| Necro |
| Sx2 Sx2 |
| ------------------|
Exalted Champion Of Nurgle____________________Imadik
(no name given)
Key: S=Skeletons
Necro=Necromuncer
24" between Exalted Champ. + Imadik
24" between Exalted Champ. + Imrahil
24" between Imadik + Edward V.Carstein
24" between Ed Von Carstein + Imrahil
48" between Imadik + Imrahil
48" between Exalted Champ. + Ed Von Carstein
20" betweem all Characters and fort
Fort is 4" down and 4" wide, 8" diagonally, Necro in direct centre, 2x skelies on each corner of fort.
BTW: I will not put a story for characters just moving (He put one foot in front of the other, he looked down at the grass, then at his shoe, he forgot to polish them this morning :unsure: )
P.S: The fort is supposed to be in the middle of the drawing!
Aesgareth - August 31, 2004 09:24 PM (GMT)
Alright, so yeah; advance at full M value, cast Walk between worlds at 2 dice, fury of khaine on... actually, let's fury of Khaine the champion of Nurgle. Yeah. That smelly b***ard deserves to die. 3 dice fury of Khaine of the nameless Exalted Champion.
Icepick - August 31, 2004 10:18 PM (GMT)
Wait! Was that yor turn? I meant to put up the order of turns this turn (its picked out at random)
The order for this turn is:
Necromuncer
Imadik
Undead Skeleton
Imrahil
Exalted Champion Of Nurgle
Edward Von Carstein
Chase - September 1, 2004 05:20 AM (GMT)
sorry to interupt by valten with the blade of blood the wearer takes a strength test (not a toughness test) if he passes he gains a wound if he fails he looses a wound.
Just wanted to clear that up :D
Aesgareth - September 1, 2004 05:47 AM (GMT)
I fail to see how the turn order is relevant to my post; if the magic rules that I suggested are to be employed, I'll be doing that every turn anyways. If not, I'll be doing that on my turn, regardless of what else happens.
lee_chitty - September 1, 2004 05:50 PM (GMT)
im taking out wolf worm and adding gem of blood - when i suffer my first wound in Ccombat. roll a die on a 2+ the wound is saved and rebounded back with no armour saves aloud on a 1 i suffer one additional wound.
So now we wait for the necro and were under way
CyA :clap:
Icepick - September 2, 2004 05:37 PM (GMT)
Necromuncer rolls for spells: 3 - Hellish Vigour. Swaps for Invocation Of Nehek.
Attempt to cast Invocation on two dice (7+) Skeletons
Now I wait for dispel 'bids' and I will write the story!
lee_chitty - September 8, 2004 02:46 PM (GMT)
Icepick - September 10, 2004 06:21 PM (GMT)
anyone else want to bid on dispel dice?
Aesgareth - September 12, 2004 06:09 PM (GMT)
I'll save mine. More skellies means more stuff for others to fight. And they can't hurt me anyways :D
Prince Cal - September 12, 2004 07:58 PM (GMT)
Daemon baby - September 12, 2004 08:43 PM (GMT)
Sorry to butt in here. But Aesgareth, was the phrase that can be made by 'cutting up' the name of your character, purposeful or just an interesting coincidence? :rolleyes: :D
Aesgareth - September 12, 2004 11:29 PM (GMT)
The answer to your question is simple: ... *runs away*
Icepick - September 22, 2004 05:39 PM (GMT)
Mattius Horen the necromuncer watched as the four heros entered his realm. He looked at his skeleton bodyguard and then at his orb under his robe. The spherical shape glistened with a murky green colour. The necromuncer then spoke two words and the orb began to pulse.
Results: Necromuncer casts on 11
The dispel roll was 9
7 more skeleton warriors rise up to serve again
Aesgareth - September 23, 2004 02:09 AM (GMT)
"Hah" Imadik said, as the necromancer's crude magics drew a cluster of walking dead up from beneath the dry earth, "so the fool wants to play at magic, does he? Fine by me."
The elf's perpetually snide expression remained unchanged as he watched the other warriors lumber forward to fight the undead foes. "Those fools will deal with the undead for me... now to have some fun..." His eyes scanned the warriors, searching for a likely target. At first he was undecided, but suddenly, a whiff of something positively wretched caught the elf's nose.
"Ugh! How foul!" He said, wincing as his gaze took in the decaying form of the nurgle champion. "Smelling that bad just shouldn't be allowed. I think I'll burn some of that puss off... maybe he'll smell better cooked?"
His gaze became focused as he drew upon the winds of magic, his will forming an orb of white-hot flames, which he launched in the chaos champion's direction. As the human's gaze turned toward him and the missile, Imadik snickered, and waved his hand before his face, drawing upon the winds of magic again, forcing his body into the layer between the planes, where he could not be harmed.
(So to summarize, a 3 dice fury of Khaine of the nurgle champion, and then a 2 dice walk between worlds on Imadik)
Valten Exalted - September 26, 2004 11:55 AM (GMT)
I'll attempt to dispel Fury of Khaine
lee_chitty - October 15, 2004 05:26 PM (GMT)
save my dice if i have any
Icepick - November 4, 2004 07:11 PM (GMT)
Imadik strode confidently and aroogantly towards the fort, "ill take this forsaken place," he sneered to himself. But first he would have to do some elimination of the compotition. "That smelly nurgle filth worshipper will do" he thought, drawing upon the winds of high magic.
He spoke a few chanting words and released his power.
What happened next was a bit hazy.
Everyone on the field of battle stopped to look at the power wielded by this mage. Imadik himself was confused by what had happened. But by god, it had worked!
The nugle champion was slightly unnerved by what had happened, he even looked shaken.
Result: Imadik casts fury of khaine on 3 sixes!!!!! (wtf?)
No dispel dice used (cannot be dispelled)
Nugle champ. takes 1 wound (2 wounds left)
Amazed at his own power, Imadik decided to try another spell 'walk between worlds' on himself and once again - the god-like spell caster was facinated by the power imbued onto him
Result: Imadik casts Walk between worlds on 2 sixes! (i know, im surprised too, i think someone loaded my dice LOL. Seriously though, how?)
Icepick - November 4, 2004 07:14 PM (GMT)
Undead skellies next:
The awakened reviewed the battlefield from all sides, motionless and EMotionless. They waited as the wind blew through their bones. Watching the battle outside unfold
Result: NOTHING!! (No double or triple sixes or anything! Hooray!)
Next up: Imrahil