Title: Cult of Pleasure discussion
Vriishnak the Twisted - April 7, 2004 11:03 PM (GMT)
Alright, this is the thread to discuss what you like and dislike about the cult list, the new magic items, or anything else that ties in here. I'll post my thoughts in a few hours if all goes well, but for now I just wanted to have a place set up in case anyone has something on their mind. ;)
Fable - April 7, 2004 11:27 PM (GMT)
I personally like everything except the 4+ ward item it just doesnt fit. Quick question though can you use the Annointed in a regular DE army because it doesnt say "can only be used by a cult of pleasure army"
Vriishnak the Twisted - April 7, 2004 11:49 PM (GMT)
Actually, that's my biggest complaint as well. It just seems like it was added because of all the 'but all the other armies have one' whining by a lot of DE players.
And no, the Anointed is a CoP only character; everything is only available in this list unless, like the magic items, it says they're available to the base army.
Xris - April 8, 2004 12:08 AM (GMT)
I like the new magic items but that's it. The rest of the list just doesn't do it for me. The magic items add what was desperatly needed, the weapons help the heroes and lords to wound, and i think that the prices are fair. The encahnted item, the doombolt thing is the only enchanted item worth taking but i makes up for it, finally a bound item that is useful. Now the banner it is just DAMN SEXY and did i mention that it is DAMN SEXY? That is going to have to find a way into my MSU list. I don't mind the 4+ ward item as i tool my characters up to be offensive so i probably wouldn't spend the points on it anyways, even a sorceress woudn't get it as i give them items to improve their magic abilities. The cloak is also nice, could be interesting to scout a sorceress.
Vriishnak the Twisted - April 8, 2004 12:48 AM (GMT)
I don't think the banner's particularly good, I just like how it suits the DE better than just about any other item they have. The auto-rally could be useful, but it seems too unreliable, seeing as you have to roll high enough to avoid the opposing charge, and still low enough to be able to charge the next turn.
The list itself just bothers me. It seems like most of the DE units are overshadowed by their chaos counterparts, with the possible exception of COK, which are quite tempting with a rapturous standard; much better than the rare-slot chaos knights.
Fable - April 8, 2004 01:35 AM (GMT)
That draich is so awesome gotta incorporate it into my tournie army. :wub:
Kroq-Gar - April 8, 2004 01:47 AM (GMT)
About the Magic Items i like them...they are a fine addition and represent some Magic Item missing in the current DE list....they are simply like the elven or other races one...so i think they simply will assure a little more of balance
So a little more of good Magical Item.....before the DE had got only few good magic items while other armies have got only few crappy items.....now there is some more choice...
Vriishnak the Twisted - April 8, 2004 05:33 PM (GMT)
Kroq-Gar: I agree on all of the items except the Heart-stone. DE aren't supposed to get stuck in protracted combat, at least with the selections available in the original army when they were 'tactical'. Any DE character who goes into a combat where he won't kill everything in base to base has generally made a mistake and deserves to pay for it. The other two ward save items had an extra bit that made them more fitting for the Druchii; this one is just pandering, plain and simple. I don't like it.
The weapons are good, and I'm contemplating how an Assassin with the Blade of Spite and Rune of Khaine would do; 4 attacks with 5+ poison could do some nasty things against rank and file. The bound item adds something the list very much needed, and the cloak and banner are both interesting and fluffy additions. In general I'm quite happy with the new items.
Units, I'm not so sure. Here's some of my thoughts on what's been added to the list.
Anointed: A T4 elf, eh? Did anyone else catch the whining when HE and DE were released that even characters didn't get it? Well, problem solved apparently. I don't like it, personally, as it gets rid of a lot of the elven fragility. This is the first sign that the army has moved a lot closer to 'point and click' tactics. He has access to an unbelievable variety of magic items and gifts, can take his pick of cold ones or chaos steeds, though why anyone would ever choose to be stupid is beyond me, and can be tooled out to be a killing monster. All in all, exactly what I hoped not to see.
Keeper: Interesting. Why is it that this 'cult' has access to the most powerful of daemons, but can't have princes or exalteds? Again, I'm not liking this, as they gave the one that's the most powerful in a straightforward way. This is no longer an elf list, really, as the new and chaos things vastly overshadow the elves.
Aspiring Champion: Why couldn't they have made some new kind of elf character, who worships chaos, instead? T4 bothers me in what was supposed to be primarily an elven list.
Devoted: Witch Elves without frenzy and poison, but immune to psych and having soporific musk instead. To be honest, I'd take the witches anyday. Against anything they can hope to hold up against they'll be going first and hitting on 3's anyway, so why bother halving their WS and I? Not a bad unit, but I don't like the thought of basing an army around them.
Marauders: Meh. I've never liked them in chaos, and I don't like them here. They're slower and on bigger bases, meaning that the slightly more costly warriors will do the same jobs better, especially if they're marked.
Daemonettes: These might work better here than for chaos, actually. They'll keep up, have more hitting power than the DE choices, and are sexy models to boot. I like them, and this is more what I was expecting from the list. Daemons, not mortals, as elves don't particularly like humans from what I've heard. Maybe if they'd elfified the mortals first...
Dark Riders are as good as ever, but don't spend the points to mark them. Marked units can't flee, and that's one of the best uses for them. If you want a unit to attack in the fast cav slot, spend the points for the newly available Mounted Daemonettes. :wub: Faster, stronger, and more survivable than DR, they're everything you want in a flanker. I can't even describe how much they'd add to an MSU list.
Unchosen Warriors: Blech. They don't fit for the same reasons as Marauders, but take more points. Sure, they can survive better, but they don't work unless you base the army around them. If you're doing that, just go play chaos. It's a lot more fun than having easily-killed elves drain your CR, no?
Spawn: Another unit that could work really well, especially in MSU. Get them stuck in with a spawn, then double charge their flanks, and maybe send another unit to the front, as well. Doesn't really fit thematically, but if you want to win you'll like them. ;)
Chaos Knights: Two rare choices, can't be chosen. I'd just stick to COK, myself, especially with the Rapturous Standard being available to them. Even the Cold Ones could be hitting on 3's. :D
My final thought is on the Slaaneshi magic allowed. Combined with the +1 to cast from DE sorceresses, the magic in this list is to be greatly feared. The list has the speed to take advantage of the havoc their spells will be causing, and it's even harder to stop than when facing chaos.
The list could be played a lot like my Slaaneshi chaos army, but it just seems a lot less pure. Play it if you want, but I won't be. Now, I'm off to consider a Sylvanian army. :wub:
RasputinII - April 8, 2004 05:42 PM (GMT)
The magic items are great. I love the new weapon and the 4+ ward is a unexcpectedly nice touch. The doom stick is a class act and the scout cloak is truely awsome. Finally ourr sorceress can be in range on turn one. Or that unit of shades now has some combat power :) Or when the manflayers come out......*Drool* The banner is cack unless you use a CoP list, where it is designed to over ride the problems caused by being T3 and immune to psycology.
Overall I think the CoP list is great. The devoted are lovely, and especially nice being core, the only problem comes with the DR being a special choice. I think they have worked the mortals in well although if they had to put mortals in I would of left the maruders well out of it.
I myself do plan to eventually build up a list. I am going to make my 2150 first, and then maybe my two big citties but I can see a very deadly MSU magic list comming from that. Use a unit of chaos warriors with halberds to make up from the exes. I am also excited about core shades. Very nice. And the putting in of chaos arrmour is very characterful whilst to the keen eyed not as good as the old sea dragon cloak and HA for the same cost I think that was a very wise choice.
Overall I think its a very balanced and indeed characterful list although I am not sure why the mortals are in thier, but I nice shinny unit of athe new chaos warriors with halberd would look nice.
Yeah I say thumbs up. I would start one now but I do want to get the list I am working on now nailed. :D At least its got some variety unlike the rather rubbish HE list :D
Kingphesphestus - April 9, 2004 04:10 AM (GMT)
Heres my opinion and Im a non-dark elf player so I might miss some things.
It seems to me that the magic items are really only there because of complaining, and I don't mean to insult anyone, but were the magic items you had really that bad, at least before the ward saves were special, these new ons don't deem to fit the army, the banner is a nice touch I agree, I just don't think that they should have got so many new things so soon after the revision.
As for the actual list, it seems a bit to chaosy if you know what I mean, I pictured the list being dark elves and how dark elves play but with some chaos as flavour, mainly deamonettes ect, instead it seems more ike a slaanesh list with dark elves for flavour.
I mean as it stands now if you take the mark of slaanesh you can't really play msu as your immune to psycholgy so can't flee , it seems to me too much like a chaos list led by a dark elf.
Of course my ramblings probably make no sence but I have the flu so ehhh
RasputinII - April 9, 2004 08:04 AM (GMT)
| QUOTE |
| As for the actual list, it seems a bit to chaosy if you know what I mean, I pictured the list being dark elves and how dark elves play but with some chaos as flavour, mainly deamonettes ect, instead it seems more ike a slaanesh list with dark elves for flavour. |
Here here!
| QUOTE |
| It seems to me that the magic items are really only there because of complaining |
I think its more that we have a crap selection of magic items. Only two-3 weapons are ever used, no one uses most of the goo armour as they are to expensive and that most interesting items have to be forgoed in order to get your self what is in most cases a overpriced 5+ ward. Not to mention that none of our enchanted items are ever taken by any one.
But having said that I didn't expect to get that new ward save, but if they did give it to us they should of made it a enchanted item.
Vriishnak the Twisted - April 9, 2004 04:36 PM (GMT)
I really think that most of these items should have been in the list to begin with; as said, there really aren't many magic weapons that see use in the initial list, basically limited to the Blade of Ruin, Gauntlet - which was added after - and maybe the Lifetaker. Aside from that, they're miserable. The new ones add a bit of variety, and might create more diversity in DE lists.
The bound spell was needed as well, if a DE army is to have any chance of actual dominance in magic.
I think it's somewhere between pandering to the whining and adding something that was truely needed. With these items in place, I think DE are approaching the same power level as a lot of other armies.
Rogue-Gladiator - April 10, 2004 02:28 AM (GMT)
I just found the lists, and all I can say is dang. The Dark Elves really are a Slaanesh army now. The new items are pretty nice though. I may have to try an army containing an Annointed Dark Elf with a Gauntlet of Power and the Quickening Blood gift- Make a nice character to challenge, or just plain kill, with; striking first with 4, no wait, 5 attacks at strength 8 with no armor saves might be enough to dissuade anyone form attacking you. Then if I wanted to add more protection to him I could throw in an Enchanted Shield or a Talisman of Protection. Then if I felt the urge to throw even more points into this guy, I could make him a level 2 sorcerer (though this wouldn't be that useful, as he's only level 2) and throw him on a steed of slaneesh or something. Now I just have to make sure he doesn't die, seeing as he costs 360 without the mage addition and 440 with the magic...
Swedishviking - April 10, 2004 07:54 AM (GMT)
I personally like the new magic items, but the list is a bit to chaosy for my taste, and missing exe's and manticore is a blow to big for me.
But now can Supreme Executioner Ranieth use a draich.. ^_^
Kingphesphestus - April 10, 2004 10:35 AM (GMT)
I disagree alot of the lists have items rarley used or that jare ust plain pointless, I
Also The players round here wh play dark elves give me some of the better games, when I used to play them or in tournaments, both revision and pre-revision, so I don't from personal experience think they were a weak list to begin with.
Vriishnak the Twisted - April 10, 2004 06:34 PM (GMT)
Fair enough, a lot of people don't think so. On the other hand, it seems to be people who have never played with the army who think that, so I don't know. I seem to be fairly unique in thinking that the revision didn't particularly improve the list in most of what it changed, but that's not an appropriate discussion here.
On the other hand, I haven't yet done any analysis on the DE magic items, and I think that posting my thoughts on the weapons here might give you some idea why I like these items, and I can then modify it to fit into my analysis.
So, without any more delay, here it is: my Magic Weapon Analysis
Dark Sword: 15 points, no bonus to strength, penalty to armour, anything to make it more likely to wound. Also, its effect only works on things with more than one wound, most of which are T5+ or have lots of armour, making it nearly impossible to wound them with S4. I'd take a lance over this any day, even if it was free.
Chill Blade: 25 points, same problems as the Dark Sword, and an even less useful ability, most of the time. How often are you going to benefit from not being attacked by something weak enough to take a wound from this? I'll pass on this and take my lance again.
Heartseeker: Maybe on an assassin with Killing Blow or a good poison, but in any other situation I'd take an improved chance of wounding over this 25 point item. Rerolling to hit isn't that useful when you're only S4.
Web of Shadows: Maybe against elven unit champions in order to rack up some overkill? S3 with no armour modifier makes this virtually obsolete, and when you combine with being forced to use it in the first round of the first combat you join, it's worthless. Hell, I'd take a hand weapon over this one.
Lifetaker: The first item I'd consider taking, and only on someone on a dark steed. Most of the time two S3 hits will do nothing, even with rerolled to wound, so you need mobility to pick out good targets. I like it on a mage on dark pegasus, as well. Situational to be sure, but it can be good.
Crimson Death: A S6 halberd. Um, why would I want to take this over a lance or great weapon? Same strength, same turn order in the first turn, and after that you're being attacked at T3, which you want to avoid always. I'd take a mundane weapon over this one, too.
Blade of Ruin: Finally, something I won't regret taking in the majority of my games. Of course, it's a standard item across most armies, so it's not particularly thematic, but at least it doesn't suck.
Hydra Blade: 50 points, d3 attacks. At basic S4. Again, why? I can't see any use for this, in all honesty.
Gauntlet of Power: Added after the Albion campaign, the first truely powerful DE weapon. The fact that it's a power fist is mildly irritating, but at least a Highborn equipped with it is a legitimate threat in combat.
Venom Sword: Yet another weapon dependent on getting wounds through at S4, with an effect that is only worthwhile against big toughies, like the enemy general. How many of you play against people who leave their characters open to non-magical S4 attacks? I haven't seen any...Yeah, the effect is powerful, but paying 75 points for something that will happen maybe once in every ten or fifteen games? No thanks.
Executioners Axe: 80 points and strike last, still allows armour, and is the same as a great weapon if you happen to go against elves. I could maybe see using this in casual games before the Gauntlet, if you knew your opponent was playing, say, Dwarfs. Now it's worthless.
So, two weapons that are worth considering. How many other armies can say that? That's the reason I like the two new weapons; it adds some variety into selections. Instead of having a Highborn with Gauntlet and Noble with Blade of Ruin, we might actually see a couple of different weapons.
RasputinII - April 10, 2004 07:48 PM (GMT)
I see your point their Vriish, but most of those weapons have uses.
Crimson death: Great for a noble on foot.
Web of Shadows: Give it to a BM or sorceress and they can actually kill things.
Hydra blade: Just bring on those skaven :)
Venom sword: The most effective way to kill a Strig in a challange, I know what your going to say but its a use any hoo. But on an anointed it could really start to work
Ok most are dependent on opponents, but recently I began to see uses for items I always thought as crap. I am a fan of the hydra blade, a gig fan. Never used it, btu I am a hypothetical guy :)
Alas it is true though. On a noble he will almost always have a mundane weapon and most HB will ony ever have The gauntlet, so from that you can see your dilema.
giles - April 10, 2004 07:59 PM (GMT)
<_< there was me expecting a de army with a hint of chaos (and possibly marks) and what do they give us? a chaos army with missile support and some elves in it
not pleased
Kingphesphestus - April 11, 2004 12:26 AM (GMT)
Not all those items are useless, as far as I can tell but as I said I don't play dark elves so i'll take your word for it.
As for the list I maintain that it should of been more dark elvish thw worst is the t4 elf, thats just wrong.
Kroq-Gar - April 11, 2004 12:06 PM (GMT)
basically item too specifical may be considered crappy,if you take one of them in a tournament you can do good only against skaven or only against strigoi but in the other games your item aren't any good...i have got all the books(poor my wallet...)because i like all the armies and as far as i can see only the DE and some HE object are to be considered crappy...in the other lists there are fewer crappy items and a lot of items that can be used effectively in tournament play so against all the enemy and not only against a specifical one....that's what i consider a useful item....
RasputinII - April 15, 2004 09:00 AM (GMT)
Well I have changed my mind. I really like it. The chaos stuff is only a support. I have sreen alot of peoples COP lists and I must say its lovely. It works really well, and peoples general concensus is that the marauders are sort of slaves or play things.
Nope deffiantly a good list. I think I will have to give it a shot :) Trying t decided about the KOS.
myachic_Warrior - July 20, 2004 05:58 PM (GMT)
On what site can you find all the new items?
can some1 tell me plz
Valten Exalted - August 3, 2004 08:57 AM (GMT)
I really dislike not being able to upgrade the Chaos warriors and Knights of chaos to chosen. Another thing I dislike is that you cannot have a unit of executioners or a unit like them, wich is somethink I really hate. But appart from that the list is really good.
Shaargor - August 7, 2004 10:17 AM (GMT)
The list is over powered and thats all got to say.
Vriishnak the Twisted - September 2, 2004 07:25 PM (GMT)
The last post in this topic meets my definition of spam; rather than deleting it outright, I'll ask that you offer some clarification or support, by editing your posts. If you do, it'll stay.
And to DarkIsGood: Spamming is against site rules, as is double posting. If it happens again, I'll be suggesting to the rest of the mods that you be warned. Just so you know.
DarkIsGood - September 3, 2004 02:45 AM (GMT)
Where can u find this list and can u use these items in a basic DE army?
Prince Cal - September 3, 2004 06:15 AM (GMT)
Don't double post dark is good.