Title: My skaven 2000p list..
Description: Plz, rate it!
Swedishviking - December 10, 2003 09:09 PM (GMT)
Grey Seer Tharrqul Warpface 290p
Tenebrous cloak, Eye of the horned rat
Quicktail 84p
Haleberd, Warpstone armour
Warlock Engineer 145p
Full equipment, Storm Daemon, Scroll
Assassin 155p
Wapstone stars
29 Clanrats w/ spears, full cmd, Warpfire thrower 274p
30 Clanrats w/ full cmd, rattler 235p
24 Storm Vermins w/full cmd, rattler, Umbranner 312p
2 Giant Rat Packs 60p
2 Giant Rat Packs 60p
3 Rat Swarms 135p
4 Rat Ogre Packs 200p
This is it! What do you think? I know that it can be improved alot, but this is what I have at the moment.. I'll probably write some skaven on my wish list for christmas, but before I do, do you have any suggestions?
WarlordTrik - December 10, 2003 09:44 PM (GMT)
What is the total points for the army? Is this army made to face anything, or just a certain type of enemy?
Grey Seer:
Cool, nice combo. Maybe throw in a Dispell Scroll, if you have the points.
Cheiftan:
Nice I like the combo.
Warlork Engineer:
Good my personal favorite combo for them.
Assasin:
Cool, but I would rather use another Cheiftan, Plague Priest or a Master Moulder (since you have a good number of Moulder units).
Clanrats #1:
Good, but i would switch the spears with the other unit.
Clanrats #2:
Good, look at note above.
Stormvermin:
Good, Umbanner is a really good choice.
Giant Rats:
I would combine both units into one bigger unit. And maybe trun them into just three packs.
Rat Swarms:
Good, these will hold up the enemy for a good while.
Rat Ogres:
Good, but maybe take one Ogre away.
Are you sure those are all your points, you seem to be ahort a little bit? What character will go in which unit?
Owaria - December 11, 2003 04:45 PM (GMT)
It is not an army that I personally would use but there are ways to improve it.
The Grey Seer with Warlock is fine, the eye of the horned rat, although expensive for what it does is needed when you have as many casting dice as you have. The chieftains weapons are not great. The halberd, although allowing you to strike in Initiative order is not quite as effective as a great weapon. This is because S6 is a key number, it means you would T4 creatures on a 2+ and take away the 4+ infantry save. Warpstone armour is best used in conjunction with a shield, paying the price you are paying for a 4+ save and the chance to do a wound back is not worth it. Keep him cheap with heavy armour and a great weapon.
Personally I dislike rat ogres, they never do the damage in combat any more and take wounds far to easily.
Overall its not a bad list. Don't change it to much, play with it and see what it is like and then decide what to change. If you want to know what to get for Christmas, clanrats are a good idea. These can be made into slaves using a different paint job and carefully choosing your parts.
Owaria
Swedishviking - December 11, 2003 06:47 PM (GMT)
Why would it be better having spears on the second unit?
Okayz! This is a modified list then..
Tharrqul Warpface - Grey Seer290p
Tenebrous cloak, Eye of the horned rat
Warlord Quicktail - Chieftain 53p
Heavy armour, pick-like thingy (great weapon)
Warlock Green-Eye - Warlock Engineer 145p
Full warlock equipment, Storm Daemon, Dispel Scroll
Master Moulder Froth 88p
Light armour, Whip, Talisman of Protection
The Warpface guard 274p
29 Clanrats with Spears, full command, Warpfire thrower
The Green-Eye guard 235p
30 Clanrats with Full command and a Rattler
The Moulder Guard 210p
25 Clanrats with full command and rattler
The Warlord Guard 312p
24 Storm Vermins with Full command, Umbranner and a Rattler
The mutant Rats 60p
2 Packs of Giant Rats
The mutant Rats 60p
2 Packs of Giant Rats
Thousands of Rats 135p
3 Bases of Rat Swarms
The Expendable Ones 44p
20 Slaves with musician
They come from below... 114p
6 Tunnelers with poisoned hand weapons and Black Skaven
Green-Eye's great toy 100p
Warp-lightning cannon
2000p total
Casting dice: 7-9
Dispel Dice: 5+ 1 Scroll
Number of Models: 172 (counting WLC as three, 2 slaves and one engineer)
Is this better? Or worse? I would really appriciate a fast answer..!
WarlordTrik - December 11, 2003 09:55 PM (GMT)
I think it is much better. But the Talisman of Protection isn't that great. And i still recommand putting together the two giant rat units,
Owaria - December 11, 2003 10:16 PM (GMT)
Much better list but a master moulder is best used in a unit of rat ogres with skaven brew. As you don't have your ogres make him another great weapon hero. But the pack master is useful as you will re-roll those failed physology tests on your gaint rats.
You genearly don't need saves on your hero's as its unlikely they will get hit in combat in the first place (unless you start challanging with them). And a 6+ ward isn't going to do you much good in the first place.
Owaria
Swedishviking - December 12, 2003 08:59 PM (GMT)
yeah, but I had to fill out some pts.. Of course, I could add 3 Clanrats instead. Yepp, I'll do that. And the MM will have his whip changed to a great weapon, or maybe a thing-catcher. Thanks for the comments, and I'll try with two small packs and one big pack of giant rats.
SkitterSqueek - December 13, 2003 08:35 AM (GMT)
I like your army Very Swarmy Feeling What a good skaven army should be=D
And good call on the rat ogres and skaven brew I never would have thought of that I would have thought stormvermin :blink:
Owaria - December 13, 2003 11:28 AM (GMT)
| QUOTE (Swedishviking @ Dec 12 2003, 03:59 PM) |
| yeah, but I had to fill out some pts.. Of course, I could add 3 Clanrats instead. Yepp, I'll do that. And the MM will have his whip changed to a great weapon, or maybe a thing-catcher. Thanks for the comments, and I'll try with two small packs and one big pack of giant rats. |
Let me expand on the Giant Rat issue. Both the small and large units have their advantage. Taking 2 units of 2 packs are good flankers. With a Unit Strength of 14 and Movement 6 they can easily charge a open flank, remove their ranks and in some cases ensuring you outnumber them. They are also good at war machine and archer hunting, due to their small unit size and cheap point cost they are not the most threatening of units in the average skaven army. As 2 pack of rats have 2 ranks they stand a change against fast cavalry giving you a flank protector.
Having 3 or 4 packs in a unit gives you another block that is also fast!!! They also do the job of taking out archers and war machines although at a greater cost they stand a better chance at getting the job done.
They are both good solid combinations but it really depends on how you like to play and who you are playing. There were times when I was using my 3 packs of giant rats they did better than my 2 blocks of 2 giant rats and visa versa.
Owaria
Swedishviking - December 13, 2003 08:41 PM (GMT)
I used 4 of them once, but they still aren't a very good RnF unit, because that they don't have a banner..
threepwood - December 15, 2003 09:24 PM (GMT)
I would get rid of the warp fire thrower and replace it with rattling gun.
Owaria - December 19, 2003 05:47 PM (GMT)
| QUOTE (Swedishviking @ Dec 13 2003, 03:41 PM) |
| I used 4 of them once, but they still aren't a very good RnF unit, because that they don't have a banner.. |
They may not be the best rank and file unit but they are very fast, cheap (even for skaven) and can get lots of attacks with the packmasters.
Owaria
Ereius - February 28, 2005 10:30 AM (GMT)
I am afraid that your army list is not as good as you think. Please consider the following :
1. With axactly what are you gonna hold 4 units of charging Knights?
---> swarms should increase to 4 or 5 bases. since not even a unit of charging Grail Knights can make them fall in one turn. You hold with the swarms and flank with other units.
2. Personaly i hate Ratogers. They cost 200 points and arnt as usfull as many think. Since int such a unit you have 8 models. 4 rat ogers and 4 packmasters. Basicaly 3 dead models = loss 0f 25% of unit = panic test = bye bye rat ogers
Basicaly archers can take them out in one shooting phase with a bit of luck if they kill 2 pack masters. Not considering that Ws of 3 ok you have 12 attacks. Avarage youl hit with 6. Getting a 1 to wound that makes 5 wounds maybe he gets 2 saves that ends up 3 wounds. Nat really that good. Also such a large unit of 4 makes them not that much manuvrable.
3. Skaven do not unfortuanatly afford to take a chieften as a hero choice. Dont even consider it NEVER. Skaven's main POWER is MAGIC so USE IT!! I recomend the following HERO CHOICE :
-------> Greyseer : eye of the horned rat
Warpstone charm
2 d scrolls
--------> Warlock engineer : full upgrades (no pistol)
storm deamon
+2 warp stone tokens
-------> Warlock engineer : full upgrades (no pistol)
: dscroll
+2 warpstone tokens
----------> Plauge preist: flail
: bands of power
Basicaly here you have Kick ass magic a total of 11 powerdice and 4 warp lightning a turn with a bit of luck that can melt anything + a hero that can kill DRAGONS OR GAINTS OR CHAOS LORDS. since with bands of power he becomes a 4 attack streantgh 10. Yeah sure thing they can despell bands of power but what are they gonna despel bands or power or 7d6 str 5 hits? your magic is too strong to become despelled all of it. understand my point? Anyway i would have much more recomandations but i have toi go to study since i havent done anything yet and in one month i have alot of very imortant pre- university exams. If you would like mopre suggestions feel free to email me on tidus@onvol.net or you could add me on you msn messanger degiorgio007@hotmail.com
Regards
Ereius