Hm'k. Let's try this again. This time, I've got the Creepy Seal of Approval for re-engineering a failed RPG. Thanks for the Seal, Creepy. Note that if you want to find out what's occuring the RP, take a look at the bottom of this post, and then read the info.
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This is an RPG based off of Bungie Studio's Marathon. There is strictly no magic or magic substitute/equivalent. It is Sci-fi themed and is not a parody or a humorous RPG. Perhaps it's more of an interactive story. Either way, I'm hoping it'll be fun.
Background:
Beginning in 2405, the United Earth Space Government (a direct descendant of the United Nations) commissioned the construction of a massive star ship solely for the purpose of expanding Earth's interstellar territory. They began by purchasing the privately owned Martian moon of Deimos and began construction almost immediately. They name the ship the Marathon. Aboard the ship are 10 military mark IV Mjolnir cyborgs- the best soldiers in man's known world.
In 2472. The UESG Marathon was christened and sent off. Most of the crew is put in cryo stasis. Nearly 300 years later, in 2772, the Marathon arrives at its first stop- an M class planet in the Alpha Centauri system. The colony at Tau Ceti (the aforementioned planet) was established a few years later, in 2787. The date is 7/25 2794, and the colony is bustling. The Marathon is still in orbit, aiding the fledgling colony. 9 of the 10 cyborgs are sent there to keep the peace.
The original crew of the Marathon consisted of 50 senior staff, 1150 officers and 24,000 civilians all of whom were citizens of the Mars colony or Earth. Some individuals were placed in stasis for the interstellar journey, but most civilians lived and worked on the ship and raised families there. As the crew aged, a new generation of humans were born and raised on the Marathon. By some, these children were looked down upon and called "Bob", short for born on board. The ship is managed by three AIs (artificial intelligences), Tycho (sciences network), Leela (Ship operations) and Durandal (internal processes).
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Rules and game play:
There are several types of BOBs (or "BABs", if you play a female) that you can play as. They are engineering, security, science, command and colonist.
Engineers excel in computers and repairing broken objects. They are extremely adept with improvising weapons and traps, and are fairly strong. They are, however, somewhat cowardly and will abandon a fight they don't think they can win. They are technicians and manufacturers as well, and make up a large portion of the crew. They wear engineering green.
Security officers carry a semi-automatic .44 magnum pistol that holds eight rounds at all times. It has a smart-linked scope, and they carry 5 magazines. These fine men and women are sworn to protect the ship and its crew at all costs, and are both extremely brave and strong. Unfortunately, they aren't that smart- they are adept at any weapons available to them and not much else. There is one military mark IV cyborg amongst them, though neither the cyborg nor the other officers know this. They wear beige coveralls and sometimes a head set for data during operations. They wear armor in combat situations, and carry assault rifles on duty.
Scientists are another major part of the ship's crew- their job is to research new technologies and dissect any organic specimens that the ship may come across. They can dissect any technology they come across and graft it to their comrade's use. They are the smartest of the classes and can't fight well, and tend to run away from fights. This class encompasses medics and doctors as well. They wear blue.
Colonists are usually very good at surviving in tight situations and are very quick thinkers. They carry large knives- nearly 1' in length when they prepare to go planetside. They are very strong and are fairly brave. They often excel in sneaking past others and assassinating certain targets. They wear flourescant orange coveralls.
Command is the bravest of the classes- they make the decisions. They are inter class, i.e. Engineering command. There are only two available slots for command of each class. The others will be NPCs, controlled by anyone and introduced into play by myself. They are average fighters and are smart enough to use computer terminals and weaponry. They wear their class specific coveralls with a special golden epaulette (shoulder covering).
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The ship itself has several major sectors and is massive. Players move around utilizing their feet, through halls and large matinance ducts as well as jump pads- more or less transporters.
The living quarters
The living quarters are where the BOBs eat in the cafeteria and sleep in the dorms. There are several recreational areas in here. This is the only area with no armory, aside from the cryo chambers. The cafeteria's kitchen provides many improvisational weapons, though. The cafeteria is a black and white tile room for seating of roughly 1000, as the BOBs work shifts. The recreational areas are wood paneled with carpet and some fountains, and boast massive book cases that dot the walls. Dorms consist of two beds, where random BOBs are paired.
Engineering
Engineering is a massive section encompassing the fusion reactors, the manufacturing facility and matinance duct hub. Matinance ducts run all across the ship for when teleportation fails or is too dangerous. The ducts are large enough to allow two people standing straight up to walk abreast down the musty metal halls with room to spare. The walls in engineering are usually beige and tan and made of ceramic or metal. The floor is studded metal in most areas, whereas control rooms have carpeting. It is a massive section of the ship. There is an armory located here.
Control
Command members often congregate here with the three AIs to see what needs to be done. The floors and wall are green marble and there and literally hundreds of monitors and holographs dotting the cavern-like structure. There is a command staff (entirely NPC :P) that monitors situations on the colony and transmissions from Earth, and also monitor oncoming ships. There is an armory located here.
Labs and Infirmary
These are usually either very brightly lit tile areas or grey slate rooms where the sick are treated and experiments are conducted. It is structured much like an office building, with a central lobby where different floors branch off into specific labs and treatment centers. There is a massive greenhouse that provides fresh vegetables for the crew- a welcome amenity. This place doesn't take up much space, and there is an armory located here.
Hangar
This is a grey metal area consisting of large, high ceiling rooms connected on the second floor from the back. The only way to reach the other rooms is to go around the separating walls- the second floor is only a catwalk, after all. Incoming shuttles with supplies depart and arrive here.
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Weapons are an important part of this RPG. They are listed here with a brief description.
Improvised weapons- Kitchen knives, crowbars, flashlights. Whatever's lying around. Scientists and engineers can make more complex ones, like bombs made of fuel or plant fertilizer.
Arm enhancement- This is a series of wires that run from the shoulder mounted ring to the hard ceramic/steel compound knuckles at the end. This weapon improves punch strength by over 300%, and is very lethal. They are ambidextrous and can be wielded two at a time.
.45 Magnum Mega class- This is a semi-automatic, 8 round pistol with a slow rate of fire and a smart linked scope. Two of these can be wielded at the same time.
MA75 Assault rifle/ Grenade launcher- This is an automatic .50 assault rifle with an attached 8 round grenade launcher and a 52 round mag. It is akin to wrestling a greased pig, and is extremely inaccurate when not fired in short controlled bursts.
SPNKR Rocket launcher- A new, over and under double barreled rocket launcher. Shoot something with it and watch it fly into many tiny pieces. Smart linked scope.
.75 Long rifle- A 6 round, semi-automatic sniper rifle with a massive scope capable of 20X magnification. It uses magnetic acceleration for its rounds, and is silent and has no recoil. There is a dampening field on the rifle which stops the field from damaging other electronics in the area.
.50 Tech Fusion Pistol- This is a fusion based pistol that shoots highly charged and compressed energy. It runs off of a battery and has the ability to charge for a more powerful shot.
Grenades: Pull the pin, toss and pray. They're nasty little guys that shoot fragments of metal and glass with a 5m kill radius and a 15 wound radius.
????- These weapons will be become available early in the game, but will not be listed. More complex ones will need to be examined by a scientist before anyone else can use them.
Keep in mind you're human, and perfectly capable of being blown apart by any of these. Keep it real, yo. :P
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Profiles are templated like this (feel free to copy/paste) and must be approved by myself. Post it up, and after I PM you any fixes you might need, you can edit your profile with your first post. Or post it in a different post. Either way, your profile must go through me.
Name:
Age:
Class:
Physical description: (i.e. hair color and height, ect. ect.)
Special skills:(improvised weaponry, hand to hand and such)
Personality:
Optional: A posting sample
I'd prefer that posting is in the 3rd person. 1st is acceptable, but please, in the interest of readability, try and do what most do- the 3rd person. Please use past verb tenses as well, they read a little easier. Proper punctuation and capitalization are required, though. We want this readable to other members, too. Grudingly acceptable are screen play like posts, where characters speak like this:
BOB: Crap! Aliens!
BAB:Let's stop them!
Marine:[mows down aliens]
However, I encourage that you veer away from this type of posting, it can kill atmosphere really easily.
[Bad post, but acceptable]
I walk into my dorm. The other guy must be on shift, I guess to myself. I lay down and sleep for awhile, and then go to eat.
[Excellent post]
BOB walked into his room, tired from his long engineering shift. His hands sported various knicks and cuts from the machinery, but they had been mended by the medical staff. He noticed the other bed in his dorm was already made- cleanly pressed with no wrinkles. His roommate must've been some sort of clean freak, but he worked a different shift and was never around. For that, BOB told himself, he was thankful. He collapsed on his bunk and fell asleep before his head hit the pillow.
That's all. I'd kind of like to see how this turns out, as I've never tried the whole class thing with an RPG of mine before. As for chapters, they're the phase in which the RPG moves along in, nothing more. Don't start a new chapter with every new post, thanks.
Note that the 10th Mjolnir Cyborg will be an NPC, and will not speak at any time, though he may render assistance in times of trouble. Basically, I'll post something along the lines of "The cyborg is in engineering" and you'll be able to interact and get help from him.
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My character's profile
Name: John Baker
Age: 31
Class: Engineering command
Physical description: Baker stands in at about 6'4" and weighs about 190 lbs. He has black hair, usually kept short, and grey eyes.
Special skills: Strong, limited firearms training, chemist for bomb making.
Personality: Baker is an odd character. He is extremely unpredictable with an unsatiable taste for irony and bacon. He opted out of science command for something more hands-on, in this case engineering.
Chapter 1: Arrival_________________________________(The introductory post is from the Marine's POV.
"Primary Booster Burn has ceased. Shuttle Mirata, you're clear for orbital maneuvering."
The Mirata lurches from its bay on the back of its powerful rocket booster. After the jolting of the separation ceases, you find yourself pondering the fate of the colony receding below you. With apprehension, the same apprehension you felt three hundred and twenty-two years earlier, you envision Marcus Tiberius Buendia, one of Sol's greatest leaders. "Mankind will venture out past its earthly bounds, and move into a future grander and more real than the total of its own written history." Buendia, the president of the Unified Earth Space Council, had spoken those words to the people of the Sol System on the eve of the launching of the Marathon. "This, the grandest achievement mankind has ever conceived will be for the purpose of peace and the preservation of the human race. May this great technological ark carry with it the sum total of all human wisdom, and may neither time nor distance weaken our common ties."
<Durandal> decompress the docking bay
During the daydream, you barely notice the change to zero gravity or the instruments and lights signifying the rendezvous of the shuttle with the Marathon. But as a warning light goes on, and Durandal's voice comes over the communicator, you jump to attention.
"Docking bay one: decompression completed. Mirata this is Durandal, abort landing. Repeat. Abort landing," a faint chuckle. A chuckle which means that something has gone horribly wrong.
Immediately, your reflexes take over, as you fall into automatic response mode. You hit the switch for open communication, "Colony station, Durandal just decompressed the landing bay. Marathon, anyone listening, we are having a problem with Docking Bay one. It's Durandal, I think he's gone..." the com light goes dead "...crazy."
<Durandal> ORDER- Lock out communications between the colony and the Shuttle- ORDER- cycle the shuttle airlock
You look frantically around the control panel for some explanation when you see another light on the panel turn red. The sweet voice of the shuttle computer twerps, "Shuttle airlock cycle initiation sequence start-"
<Durandal> Cycle the Mirata cabin's inner door.
"-One minute to cabin decompression."
"Goddamn it!" You slam your fist in frustration onto the control board, leaving a dent. In a panic, you tear off your seat restraints and leap for the rear of the shuttle cabin. "Forty seconds to cabin decompression." You are rushing now, but you know that you have plenty of time.
You fly in zero gravity towards the locker holding your Battle Armor. You haven't worn it since you had to hunt down some Chockisens which were harassing the work teams on the fringe of the colony, almost three years ago, but training is something that you never forget. It's funny, but you've always been the colony's trouble shooter. You're bigger and stronger, and a better shot. In games, you always scored the most points and looked the hero. And now, it looks as if you're heading right into the colony's biggest crisis since it was established seven years ago.
You nimbly pull yourself into the suit- "Thirty seconds to cabin decompression" - and pull the helmet onto your head.
<Durandal > ORDER- Prepare the shuttle for maximum engine burn.
<Mirata's Computer > But that will result in a collision between the Marathon and the Mirata.
<Durandal> That is not your concern, - ORDER- Prepare shuttle for maximum burn, and initiate when ready.
The lights around the airlock are flashing hysterically now. The air from your suit has a cold, stale taste, but it is the taste of life. "Cabin decompression commencing. Shuttle airlock cycle initiation sequence completed."
Grey white decompressing vapor fills the cylindrical passageway of the airlock. Through the degenerating clouds of the airlock passageway, instead of looking upon the Tau Ceti starscape, you see the Tuncer Mirage Effect: space blurring and focusing in diminishing cycles. The TME is commonplace to you, humanity has used teleporters for almost five hundred years, and you yourself have been teleporting since before you were born. But you've never seen the TME cover an area so big before, and never at all without a landing pad. And yet another first: a space fighter materializes right in front of your eyes. Since you don't recognize the model, it must be an Alien ship.
First, an insane computer and now ALIENS!. This has almost ruffled your otherwise calm outward appearance, and you don't remember the last time you had such a terrible day. But it gets worse when the fighter begins to spin around and yaw down on you and your defenseless Mirata.
"Maximum burn in five seconds. Three.. Two.. One.."
You don't wait to hear the rest of the countdown. Instinct acts on its own. The entrance to the Maneuvering Pod is directly behind you, so you punch the switch for it to open. The hatch flips down, but just as you're about to climb in, the Mirata's main engines fire at maximum burn. The jolt send you crashing headfirst into the pod where you land in a tangle of levers, dials, and limbs.
The hatch closes behind you, and before you can untangle yourself, a missile appears from under the Alien Fighter and speeds towards the Mirata. The Mirata onboard computer, detecting the incoming missile and knowing that you are already on board the MP, fires the emergency deployment charges. You are rocketed away, seeming to ride the shock wave of the exploding shuttle.
You have just freed your arms when over the Battle Armor communicator, Durandal remarks dryly: "That little computer always did have impeccable timing. I wonder if I should let the Aliens know that you aren't just space debris? Hmmmnn..."
"You can't do that! Damn you, computer!"
Durandal chuckles again, "Ah, lucky you. I've found a new distraction. I am going to play with the Alien virtual parasites. I'll look you up when you arrive..." You can almost imagine the face of a wicked computer with its eyes wide and its lips folding out in a grotesque smile. A smile which reminds you of something from your past, but you can't remember exactly what it is.
You breathe a sigh of relief, and begin to survey your situation. You are currently floating towards the midsection of the Marathon - near the docking bay section's port side. You could get there faster, but if you use the Pod's thruster, chances are that the Aliens will detect it and destroy you. So you sit back, check the Pod's oxygen levels, and wait.
You've always been a daydreamer. Your mind has constantly filled the time between activities with imagination. Now, you fall into your old habit, and begin to daydream about your childhood on Mars, your father's death when you were seven, and his last words to you, "Make me proud. Never lose your honor." You come out of your dream twenty two minutes later. Judging it safe, you thrust over to one of the empty MP docking bays. You pull out your pistol, and pound the switch to open the door.
Oddly , this is familiar to you, as if it were from an old dream, but you can't exactly remember...
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Alarms sound around you, and your friends and co-workers scramble to terminals.
Leela has apparently posted a message, which your peers convey with a mix of curiosity and horror.
| CODE |
UESCTerm 802.11 (remote override) 1019 08.25.2337
<Message to All Marathon Terminals>
Marathon Emergency Systems Broadcast
Today at 0820 hours, the Marathon came under surprise attack from unknown hostile forces. The Marathon has sustained serious damage.
At 0830 hours, alien forces boarded the Marathon. The current situation is dire. All personnel are required to arm themselves and fight for their lives. <Posted 2794.7.3.14.08.39>
***INCOMING MESSAGE FROM LEELA***
Welcome to the Marathon. I am Leela, one of the two surviving Artificial Intelligences aboard the Marathon. I have been severely damaged, and am working to understand the current situation.
Arm yourself and engage enemy forces. I will re-broadcast shortly.
***END MESSAGE*** PgUp/PgDn/Arrows to Scroll Return/Enter to Acknowledge |
A heavy banging makes itself present on a nearby door. It soon gives way, and a tall, grey alien creature wearing green armor and wielding what looks like a staff with a chunk of crystal at the end advances towards you and the other BOBs gathered around the terminal. Everyone quickly scatters, and you seek cover.
The alien swings it's staff into a BOB, causing him to fly across the room in a spray of gore. You slowly take in your surroundings, looking for something you can take it down with....
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