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The Fallout Shelter > The RolePlay Ring > Legend of the Five Rings


Title: Legend of the Five Rings
Description: I need a place to put these.


Linken Rocuta - November 11, 2009 09:57 AM (GMT)
I've decided that, although OpenOffice is cool(thanks Sam), it is really fucking annoying when I have one full page of information, and about 1/8th of a page that has the remnants of the last section of the first page... if that makes any sense. It's almost 5 AM. Anyway. Going to be double and triple and quad posting here, due to posting the character sheets separately. Hope no one minds.

Linken Rocuta - November 11, 2009 10:00 AM (GMT)
Player: Mike Kern, MIKE, Moke, Nig
user posted image

Name: Hitomi Ieyasu
Clan: Ronin (The Lone Dragon)
Family: Hitomi (+1 STR)
School: Mirumoto Bushi School
Insight Rank: 1 [122]
Honor: 2.0
Glory: 1
Status: 0 (1 status to peasants)

Character Points/Experience: 0

Wounds:
Healthy- 4/4
Nicked- 4/4 (+3 TN penalty to all actions)
Grazed- 4/4 (+5 TN penalty to all actions)
Hurt- 4/4 (+10 TN penalty to all actions, Water Ring reduced by 1 for movement)
Injured- 4/4 (+15 TN penalty to all actions)
Crippled- 4/4 (+20 TN penalty to all actions, Water Ring reduced by 3 for movement)
Down- 4/4 (+40 TN penalty to all actions, Water Ring reduced by 5 for movement, requires Void Point to act.)
Out- 10/10 (Can not move. Unconcious.)

Air: 2 Earth: 2 Fire: 3 Water: 2 Void: 2
Awareness- 2 Willpower- 2 Agility- 3 Perception- 2
Reflexes- 3 Stamina- 2 Intelligence- 3 Strength- 3

Skills:
Defense: 3 Kenjutsu(Katana, Wakizashi): 3 Kyujutsu: 1
Lore(Shugenja): 3 Meditation: 1 Theology: 1
Iaijutsu: 3

Advantages:
Ambidextrous (No Penalty to dual wield)
Ancestral Twin Sister Blades of the Dragon Clan

Disadvantages:
Antisocial (-1 kept die in social Skill rolls)

Technique:
The Daisho Technique (No penalty for Wakizashi in off-hand, may substitute Kenjutsu for Iaijutsu at any time. Add Fire Ring to all attack rolls.)

Kata:
My Brother's Soul (May ignore a single magical defense or roll an extra die when attacking or damaging a character capable of casting spells. The supreme focus this kata requires causes you to lower your Initiative rolls by 5.) (UNABLE TO USE UNTIL RANK 2)

Outfit:
Ancestral Twin Sister Blades- (DR 3k2/2k2, adds +1 TN to Be Hit per Insight Rank for Mirumoto)
Katana-(DR 3k2+Kenjutsu Rank, when wielding a Katana, you may spend a Void Point to roll and
keep an extra die on damage as normal, or you may spend two Void Points to
roll and keep two extra dice on damage.)
Wakizashi-(DR 2k2+Kenjutsu Rank)
Naginata-(DR 1k3, on each attack, you may choose to roll or keep an additional
die of damage with a naginata. You may instead spend one and only one Void
Point when rolling damage with a naginata to roll and keep an additional die)
Yumi Bow-(3 Str, 300' +10 to all TN's when on Horse back)
20 Armor Piercing Arrows-(DR 1k2, Ignores TN Bonus of Target's Armor)
Light Armor-(TN +5, +5 penalty to all Athletics and Stealth Skill Rolls)
Kimono and Sandals
Traveling Pack (1 Bucket, an illustration of the Hitomi Family, skillet, an illustration of his wife and daughter, tatami mat. miniature whetstone, flint and steel, grappling hook, rope, shovel)
2 Koku

Linken Rocuta - November 11, 2009 10:34 AM (GMT)
Player: Sam, Sammi, Som, Dr. Dickrock Diamondfucker
user posted image

Name: Haru Zeshin
Clan: Scorpion
Family: Bayushi (+1 Agility)
School: Bayushi Bushi School
Insight Rank: 1 [122]
Honor: 2.0
Glory: 1
Status: 1

Character Points/Experience: 0

Wounds:
Healthy- 4/4
Nicked- 4/4 (+3 TN penalty to all actions)
Grazed- 4/4 (+5 TN penalty to all actions)
Hurt- 4/4 (+10 TN penalty to all actions, Water Ring reduced by 1 for movement)
Injured- 4/4 (+15 TN penalty to all actions)
Crippled- 4/4 (+20 TN penalty to all actions, Water Ring reduced by 3 for movement)
Down- 4/4 (+40 TN penalty to all actions, Water Ring reduced by 5 for movement, requires Void Point to act.)
Out- 10/10 (Can not move. Unconcious.)

Air: 2 Earth: 2 Fire: 3 Water: 2 Void: 3
Awareness- 2 Willpower- 2 Agility- 3(4) Perception- 2
Reflexes- 3 Stamina- 2 Intelligence- 3 Strength- 2

Skills:
Courtier: 3 Defense: 3 Etiquette: 2
Kenjutsu(Katana, Wakizashi):4 Kyujutsu: 1 Games(Shogi): 3 Stealth: 1 Iaijutsu: 3

Advantages:
Quick (Roll 1 additional on initiative)

Disadvantages:
Lost Love (If lost love is mentioned, all TN's are raised by 5 until a Void Point is spent. Can only occur once a day, and a Void Point may not be spent before the occurrence.)
Driven (Will stop at nothing to achieve a single goal)
Sworn Enemy (5 character points received, an enemy of 3 Insight Ranks higher until the enemy's death or the character achieves Insight Rank 6, wherein the enemy's Insight Rank will be capped at 8 already.)

Technique:
Way of the Scorpion (Add School Rank in dice to Initiative, +5 TN to Be Hit when facing enemies with lower initiative.)

Outfit:
Katana-(DR 3k2+Kenjutsu Rank, when wielding a Katana, you may spend a Void Point to roll and
keep an extra die on damage as normal, or you may spend two Void Points to
roll and keep two extra dice on damage.)
Wakizashi-(DR 2k2+Kenjutsu Rank)
Hankyu Bow-(DR 1 Str, 100' Range, drawing this weapon does not count as an action, +10 to all TN's when fired from horseback.)
20 Willow Leaf Arrows-(2k2)
No-Dachi-(3k2, character gains strength bonus when wielding this weapon as though they were wielding a heavy weapon or axe; keeps an extra die of damage against opponents larger than human size.)
Light Armor-(TN +5, +5 penalty to all Athletics and Stealth Skill Rolls)
Two Kimonos and Sandals
Walking Stick
Nezumi Skin Boots-(Effectively raises agility score by one rank without actually affecting the trait itself)
Backpack-(Week's supply of onigiri, Shogi set, Kiseru, Bottle of Sake, Bottle of Shochu, Sake cup, Wide-brimmed straw hat, Small tent, Biwa, sweets)
7 Koku

Linken Rocuta - November 13, 2009 02:51 AM (GMT)
Player: Derek, Venge, Dr. Frank N. Furter, (SECRETLY KATSU LOL)
user posted image

Name: Arahina Alexander
Clan: Crane
Family: Arahina (+1 Willpower)
School: Kakita Bushi School (+1 Reflexes)
Insight Rank: 1 [135]
Honor: 3.5
Glory: 1
Status: 1

Character Points/Experience: 0

Wounds:
Healthy- 6/6
Nicked- 6/6 (+3 TN penalty to all actions)
Grazed- 6/6 (+5 TN penalty to all actions)
Hurt- 6/6 (+10 TN penalty to all actions, Water Ring reduced by 1 for movement)
Injured- 6/6 (+15 TN penalty to all actions)
Crippled- 6/6 (+20 TN penalty to all actions, Water Ring reduced by 3 for movement)
Down- 6/6 (+40 TN penalty to all actions, Water Ring reduced by 5 for movement, requires Void Point to act.)
Out- 15/15 (Can not move. Unconcious.)

Air: 3 Earth: 3 Fire: 2 Water: 2 Void: 2
Awareness- 3 Stamina- 3 Agility- 2 Perception- 2
Reflexes- 3 Willpower- 3 Intelligence- 2 Strength- 2

Skills:
Etiquette: 2 Kenjutsu(Katana): 3 Kyujutsu: 1 Iaijutsu: 3 Divination: 1 Meditation: 1
Defense: 5 Performance: 1

Advantages:
Balance (+5 TN modifier to Honor Rolls against character)
Clear Thinker (+10 to TN in order to lie, confuse, or stall. Also causes enemies to make two raises when attempting to feint)

Disadvantages:
Gaijin Name (1 character point received, people lol at you)
Sworn Enemy (5 character points received, an enemy of 3 Insight Ranks higher until the enemy's death or the character achieves Insight Rank 6, wherein the enemy's Insight Rank will be capped at 8 already.)
Wrath of the Kami (3 character points received, weakness to Earth)
Bad Fortune (1 character point, GM's choice of ill fate)

Technique:
Way of the Crane-(Add twice your Iaijutsu Rank to all Initiative rolls, may use Iaijutus in place of Kenjutsu when using Katana. May focus an additional time in Iaijutsu duel.)

Outfit:
Katana-(DR 3k2, when wielding a Katana, you may spend a Void Point to roll and
keep an extra die on damage as normal, or you may spend two Void Points to
roll and keep two extra dice on damage.)
Wakizashi-(DR 2k2)
Shinjo Horsebow-(2 Str, 300', total range penalty reduced by +5)
10 Willow Leaf Arrows- (2k2 DR)
3 Flesh Cutter Arrows- (2k3 DR, enemy armor provides double TN bonus to Be Hit)
2 Rope Cutter Arrows- (1k1 DR, grants two free raises on any called shots against inanimate objects)
5 Armor Piercing Arrows-(1k2 DR, ignores armor TN bonus)
Fine No-Dachi-(3k2, character gains strength bonus when wielding this weapon as though they were wielding a heavy weapon or axe; keeps an extra die of damage against opponents larger than human size.)
Light Armor-(TN to Be Hit +5, +5 penalty to all Athletics and Stealth Skill Rolls)
Kimono and Sandals
Backpack- (2 Fingers of Jade, Daisho Stand, Divination Kit(Yarrow Sticks), Lantern and Lantern Oil, Biwa)
10 Koku




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