View Full Version: Carcassonne

The Fallout Shelter > Press Start > Carcassonne


Title: Carcassonne
Description: because it doesn't go in SI


Samuel La Croix - July 7, 2009 07:46 PM (GMT)
I should explain the rules!

Okay, first off. This is a meeple.
user posted image
A player has 7.
user posted image

The game goes in turns, from one player to the next. Each player draws 1 tile and sets it down next to the starting piece.

Now, by themselves the tiles are nearly useless. To actually gain points from them you need to put a meeple on them.

In the basic game of Carcassonne, there are 3 primary kinds of tiles that you can wring points out of.

Roads.
user posted image --- Are worth 1 point per tile, to complete it you need to have both ends of it ended on either a city or some breaking point like that.

Cities.
user posted image --- Are worth 2 points per tile, to complete it you need to have walls on every side.
However, those shields that appear occassionally,
user posted image --- Count as an extra city tile

And Monasteries.
user posted image --- Are worth 9 points, to complete them you have to surround the 8 tiles around them.

And, you cannot put two meeples directly connected to each other, tile-to-tile. Or else cities would get really cluttered.

Straa McLovin - July 9, 2009 05:17 PM (GMT)
http://kotaku.com/5310546/carcassonne-comi...o-a-ds-near-you

I am slightly amused with this news.

-Now I'll be able to build fucked up towns while on the run!




Hosted for free by InvisionFree